Difference between revisions of "User:Kreicus/Temp"

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== Slashing ==
+
{{Block
 +
|image= Barrels.gif
 +
|invimage= Barrel (Acacia)
 +
|invimage2= Barrel (Ash)
 +
|invimage3= Barrel (Aspen)
 +
|invimage4= Barrel (Birch)
 +
|invimage5= Barrel (Chestnut)
 +
|invimage6= Barrel (Douglas Fir)
 +
|invimage7= Barrel (Hickory)
 +
|invimage8= Barrel (Kapok)
 +
|invimage9= Barrel (Maple)
 +
|invimage10= Barrel (Oak)
 +
|invimage11= Barrel (Pine)
 +
|invimage12= Barrel (Sequoia)
 +
|invimage13= Barrel (Spruce)
 +
|invimage14= Barrel (Sycamore)
 +
|invimage15= Barrel (White Cedar)
 +
|invimage16= Barrel (White Elm)
 +
|invimage17= Barrel (Willow)
 +
|gravity= No
 +
|transparent= Yes
 +
|tool= Axe
 +
|stackable= Yes, 4
 +
|size= Large
 +
|weight= Heavy
 +
|blockid= 2061:0 - 2061:15 <br>
 +
2128
 +
}}
  
{| class="wikitable"
+
== Obtaining ==
!colspan=5| Dealt By
+
 
|-
+
Barrels are crafted with 7 [[lumber]] of the same wood type.  Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.
|{{GridImage|Steel Axe}} [[Axe]]s
+
 
|{{GridImage|Steel Sword}} [[Sword]]s
+
{{Grid/Crafting Table
|{{GridImage|Bear}} [[Bear]]s
+
|A1= Lumber (Oak)|B1= |C1= Lumber (Oak)
|{{GridImage|Wolf}} [[Wolf|Wolves]]
+
|A2= Lumber (Oak) |B2= |C2= Lumber (Oak)
|{{GridImage|Zombie}} [[Zombie]]s
+
|A3= Lumber (Oak) |B3= Lumber (Oak) |C3= Lumber (Oak)
 +
|Output= Barrel (Oak)
 +
}}
 +
 
 +
== Usage ==
 +
 
 +
{| cellspacing=10
 +
|[[File:BarrelGUI.png]]
 +
|valign="top"|
 +
*Liquid Gauge - Displays how much liquid is currently contained within the barrel.
 +
*Type Label - Displays what is currently contained within the barrel.
 +
*In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
 +
*Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
 +
*Seal Button - Seals the barrel for processing. If the seal was successful, the player won't be able to open the interface again for at least 12 in-game hours when the processing is completed.
 +
*Empty Button - Deletes all liquid from the barrel.
 
|}
 
|}
  
*[[Endermen]] and [[Zombie]]s are weak against slashing damage, while [[Skeleton]]s are a strong against it.
+
Barrels are filled with buckets by either placing the full bucket inside the barrel, or by sneaking(Default:{{key|Shift}}) and right-clicking on the barrel with full bucket in hand. When a barrel is broken, it will retain its contents, allowing the player to fill it in one location before moving it to another. This is especially helpful for filling the barrels near a water source, as well as for quick deployment of powder kegs in a trap.
  
The following armor is geared to protect best against slashing damage:
+
=== Fresh Water ===
{| class="wikitable"
+
 
!colspan=6| [[Armor]]
+
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], and to turn scraped [[hides]] into prepared hides.
 +
Eight buckets will fill a single barrel. A full fresh water barrel will fill 16 [[Pottery#Ceramic Jug|Ceramic Jugs]], or 28 [http://www.minecraftwiki.net/wiki/Glass_bottle Glass Bottles]; or can process 14 jute, 16 small scraped hides, 9 medium scraped hides, or 7 large scraped hides.
 +
 
 +
{| cellspacing="10"
 +
! Input
 +
! Output
 
|-
 
|-
|{{GridImage|Copper Chestplate}} [[Copper]]
+
|{{Grid/Barrel
|{{GridImage|Black Bronze Chestplate}} [[Black Bronze]]
+
|Output= Jute
|{{GridImage|Bronze Chestplate}} [[Bronze]]
+
}}
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
+
|{{Grid/Barrel
|{{GridImage|Steel Chestplate}} [[Steel]]
+
|Output= Jute Fiber
|{{GridImage|Red Steel Chestplate}} [[Red Steel]]
+
}}
 +
|-
 +
! Input
 +
! Output
 +
|-
 +
|{{Grid/Barrel
 +
|Output= Hide (Scraped)
 +
}}
 +
|{{Grid/Barrel
 +
|Output= Hide (Prepared)
 +
}}
 
|}
 
|}
  
== Piercing ==
+
=== Lime Water ===
  
{| class="wikitable"
+
Lime Water Barrels are used to turn raw [[hides]] into soaked hides. Eight buckets will fill a single barrel. A full lime water barrel can process 16 small raw hides, 9 medium raw hides, or 7 large raw hides.
!colspan=5| Dealt By
+
 
 +
{| cellspacing=10
 +
!Lime Water
 
|-
 
|-
|{{GridImage|Arrow}} [[Arrows]]
+
||{{Grid/Inventory Table
|{{GridImage|Steel Javelin}} [[Javelin]]s
+
|shapeless=1
|{{GridImage|Steel Knife}} [[Knife|Knives]]
+
|A1= Flux
|{{GridImage|Skeleton}} [[Skeleton]]s
+
|A2= Wooden Bucket (Fresh Water)
|{{GridImage|Spider}} [[Spider]]s
+
|Output= Wooden Bucket (Lime Water)
 +
}}
 +
|}
 +
{| cellspacing=10
 +
!Input
 +
!Output
 +
|-
 +
|{{Grid/Barrel
 +
|Output= Hide (Raw)
 +
}}
 +
|{{Grid/Barrel
 +
|Output= Hide (Soaked)
 +
}}
 
|}
 
|}
  
*[[Bear]]s, [[Creeper]]s, [[Endermen]] and [[Wolves]] are weak against piercing damage, while [[Skeleton]]s are completely immune to it.
+
=== Tannin ===
  
The following armor is geared to protect best against piercing damage:
+
Tannin is an organic chemical contained in certain woods. All trees can be used to produce tannin for balance reasons, although to be realistic, only oak and chestnut would be suitable woods. Tannin does not exist as an item, only as a type of liquid that can be contained and produced in a barrel. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 16 small prepared hides, 9 medium prepared hides, or 7 large prepared hides, producing 16 leather for small, 9-18 for medium, and 14-21 for large.
{| class="wikitable"
+
 
!colspan=6| [[Armor]]
+
To fill a barrel with tannin, place a single log into a barrel of water, then click seal and wait 12 in-game hours for it to finish processing. The amount of liquid in the barrel will remain the same. After all of the liquid in a tannin barrel has been used, you must click the "Empty" button before being able to refill the barrel with more water to make more tannin.
 +
 
 +
{| cellspacing="10"
 +
! '''Input'''
 +
! '''Output'''
 
|-
 
|-
|{{GridImage|Copper Chestplate}} [[Copper]]
+
|{{Grid/Barrel
|{{GridImage|Bismuth Bronze Chestplate}} [[Bismuth Bronze]]
+
|Output= Log (Oak)
|{{GridImage|Bronze Chestplate}} [[Bronze]]
+
}}
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
+
|{{Grid/Barrel
|{{GridImage|Black Steel Chestplate}} [[Black Steel]]
+
|Output=
|{{GridImage|Blue Steel Chestplate}} [[Blue Steel]]
+
}}
 +
|-
 +
! '''Barrel of Fresh Water'''
 +
! '''Barrel of Tannin'''
 +
|}
 +
{| cellspacing=10
 +
!Input
 +
!Output
 +
|-
 +
|{{Grid/Barrel
 +
|Output= Hide (Prepared)
 +
}}
 +
|{{Grid/Barrel
 +
|Output= Leather (TFC)
 +
}}
 
|}
 
|}
  
== Crushing ==
+
=== Powder Keg ===
  
{| class="wikitable"
+
Powder Kegs create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius. The keg must be completely full, and is lit with a redstone signal. ''Note: Powder kegs do not have to be sealed.'' Right-click to diffuse a lit keg before it explodes. Four stacks of 64 Gunpowder will fill a single barrel.
!colspan=2| Dealt By
+
 
|-
+
{| cellspacing=10
|{{GridImage|Steel Hammer}} [[Hammer]]s
+
|valign="top"|{{Grid/Inventory Table
|{{GridImage|Steel Mace}} [[Mace]]s
+
|shapeless=1
 +
|A1= Saltpeter Powder |B1= Sulfur Powder
 +
|A2= Charcoal |B2=
 +
|Output= Gunpowder, 2
 +
}}
 +
|{{Grid/Barrel
 +
|Output= Gunpowder, 256
 +
}}
 
|}
 
|}
  
*[[Endermen]] and [[Skeleton]]s are weak against crushing damage, while [[Creeper]]s and [[Zombie]]s are strong against it.
+
=== Alcohol ===
  
The following armor is geared to protect best against crushing damage:
+
Put one item of a specific crop in a fresh water barrel, and then click seal and wait 12 in-game hours for it to finish processing. There are currently 7 different alcohols that can be made. Try experimenting with different crops to make them all!
 +
 
 +
<span style="color: red;">'''Important: As of 0.78.4, all alcohol except rum is disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.'''</span>
 
{| class="wikitable"
 
{| class="wikitable"
! [[Armor]]
+
|[[File:Grid Beer.png|link=]] Beer
|-
+
|[[File:Grid Cider.png|link=]] Cider
|{{GridImage|Leather Chest}} [[Leather]]¹
+
|[[File:Grid Rum.png|link=]] Rum
 +
|[[File:Grid RyeWhiskey.png|link=]] Rye Whiskey
 +
|[[File:Grid Sake.png|link=]] Sake
 +
|[[File:Grid Vodka.png|link=]] Vodka
 +
|[[File:Grid Whiskey.png|link=]] Whiskey
 
|}
 
|}
¹''Except for [[Copper]], all higher tier armors provide better protection.''
 
  
== Generic ==
+
=== Vinegar ===
  
Damage that is dealt by players or mobs that are not listed in any of the above categories is considered generic damage.  This includes damage dealt by players wielding tools such as pickaxes, shovels, etc.  Generic damage is reduced based on the [[armor]]'s average protection to all three damage types.
+
Vinegar is made by resealing an alcohol barrel and waiting 12 in-game hours for it to finish processing. You can take the resulting vinegar out of the barrel by placing an empty Bucket inside.
  
== Environmental ==
+
{| cellspacing="10"
 +
! '''Input'''
 +
! '''Output'''
 +
|-
 +
|{{Grid/Barrel
 +
|Output=
 +
}}
 +
|{{Grid/Barrel
 +
|Output=
 +
}}
 +
|-
 +
! '''Barrel of Alcohol'''
 +
! '''Barrel of Vinegar'''
 +
|}
  
All damage caused to the player from external forces not included in the list above can be considered environmental damage.  Examples of environmental damage include: Fire, Falling, Drowning, Lava, Suffocation, Falling Blocks, Explosion, etc.
+
=== Milk/Curdled Milk ===
  
=== Explosion ===
+
Leave at least one bucket's worth of space in a milk barrel to add vinegar to create curdled milk. A single bucket of milk and vinegar will result in a 40 oz block of cheese, with each additional bucket of milk adding another 20 oz. This means that a full barrel of curdled milk made from 7 milk buckets and a single vinegar bucket will produce a single, max size, 160 oz block of cheese. Remove the empty bucket when you are finished filling the barrel, then click seal and wait 12 in-game hours for it to finish processing.
  
Explosion is a type of environmental damage and is caused by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
+
{|
 +
! '''Input'''
 +
! '''Before Sealing'''
 +
! '''Output'''
 +
|-
 +
|{{Grid/Barrel
 +
|Output= Wooden Bucket (Vinegar)
 +
}}
 +
|{{Grid/Barrel
 +
|Output=
 +
}}
 +
|{{Grid/Barrel
 +
|Output= Cheese
 +
}}
 +
|-
 +
! '''Barrel of Milk'''
 +
! '''Barrel of Curdled Milk'''
 +
|}
  
 
== History ==
 
== History ==
  
 
{{History|b}}
 
{{History|b}}
{{History||77.0|New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|All weapons have been given a corresponding damage type.|Mobs deal specific types of damage.}}
+
{{History||Build 76|Added barrels.}}
{{History||78.0|Mobs taking damage is affected by the different damage types.}}
+
{{History||Build 76 Hotfix 8|Added placing a hot ingot in a barrel full of water to cool it down.}}
{{History||78.4|Hammers properly deal crushing damage.}}
+
{{History||77.0|Added ability to shift click the contents of a bucket directly into a barrel.|Added the ability to blow up barrels of gunpowder.}}
{{History||79.4|Wolves do slashing damage instead of generic.}}
+
{{History||77.12|Added filling water bottles from barrels.|Added Vinegar and Cheese.}}
 +
{{History||78.0|Barrels retain inventory when broken.|Added a toggle button for filling and emptying barrels.|Added Jute.}}
 +
{{History||78.4|Most alcohol is now disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.}}
 
{{History|foot}}
 
{{History|foot}}
 +
 +
== Issues ==
 +
 +
*Shift clicking a bucket of vinegar into a milk barrel without opening the UI increases the liquid level, but doesn't properly turn the contents to curdled milk.
 +
 +
== Trivia ==
 +
 +
*Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
 +
*When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol, they will die.
 +
 +
== Gallery ==
 +
 +
<gallery>
 +
File:KegCrater.png|A crater created from a single powder keg exploding on the top of a flat layer of stone.
 +
</gallery>
  
  
 
{{Blocks}}
 
{{Blocks}}
 +
 +
[[Category:Manufactured Items‏‎]]

Revision as of 20:56, 9 October 2014

Kreicus
Barrels.gif
Barrel (Acacia)Barrel (Ash)Barrel (Aspen)Barrel (Birch)Barrel (Chestnut)Barrel (Douglas Fir)Barrel (Hickory)Barrel (Kapok)Barrel (Maple)Barrel (Oak)Barrel (Pine)Barrel (Sequoia)Barrel (Spruce)Barrel (Sycamore)Barrel (White Cedar)Barrel (White Elm)Barrel (Willow)
Gravity

No

Tool

Grid Steel Axe.png

Stackable

Yes, 4

Flammable

No

Weight

Heavy

Size

Large

BlockID

terrafirmacraftplus:2061:0 - 2061:15
2128

Obtaining

Barrels are crafted with 7 lumber of the same wood type. Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.

Lumber (Oak) Lumber (Oak) Grid layout Arrow (small).png Barrel (Oak)
Lumber (Oak) Lumber (Oak)
Lumber (Oak) Lumber (Oak) Lumber (Oak)

Usage

File:BarrelGUI.png
  • Liquid Gauge - Displays how much liquid is currently contained within the barrel.
  • Type Label - Displays what is currently contained within the barrel.
  • In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
  • Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
  • Seal Button - Seals the barrel for processing. If the seal was successful, the player won't be able to open the interface again for at least 12 in-game hours when the processing is completed.
  • Empty Button - Deletes all liquid from the barrel.

Barrels are filled with buckets by either placing the full bucket inside the barrel, or by sneaking(Default:⇧ Shift) and right-clicking on the barrel with full bucket in hand. When a barrel is broken, it will retain its contents, allowing the player to fill it in one location before moving it to another. This is especially helpful for filling the barrels near a water source, as well as for quick deployment of powder kegs in a trap.

Fresh Water

Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create jute fibers, and to turn scraped hides into prepared hides. Eight buckets will fill a single barrel. A full fresh water barrel will fill 16 Ceramic Jugs, or 28 Glass Bottles; or can process 14 jute, 16 small scraped hides, 9 medium scraped hides, or 7 large scraped hides.

Input Output
N/A
Grid layout Arrow (small).png Jute
N/A


N/A
Grid layout Arrow (small).png Jute Fiber
N/A


Input Output
N/A
Grid layout Arrow (small).png Hide (Scraped)
N/A


N/A
Grid layout Arrow (small).png Hide (Prepared)
N/A


Lime Water

Lime Water Barrels are used to turn raw hides into soaked hides. Eight buckets will fill a single barrel. A full lime water barrel can process 16 small raw hides, 9 medium raw hides, or 7 large raw hides.

Lime Water
Flux File:Grid Wooden Bucket (Lime Water).png
Grid layout Arrow (small).png
Wooden Bucket (Fresh Water)
Grid layout Shapeless.png
Input Output
N/A
Grid layout Arrow (small).png Hide (Raw)
N/A


N/A
Grid layout Arrow (small).png Hide (Soaked)
N/A


Tannin

Tannin is an organic chemical contained in certain woods. All trees can be used to produce tannin for balance reasons, although to be realistic, only oak and chestnut would be suitable woods. Tannin does not exist as an item, only as a type of liquid that can be contained and produced in a barrel. Tannin is used to tan prepared hides into leather. A full barrel of tannin can process 16 small prepared hides, 9 medium prepared hides, or 7 large prepared hides, producing 16 leather for small, 9-18 for medium, and 14-21 for large.

To fill a barrel with tannin, place a single log into a barrel of water, then click seal and wait 12 in-game hours for it to finish processing. The amount of liquid in the barrel will remain the same. After all of the liquid in a tannin barrel has been used, you must click the "Empty" button before being able to refill the barrel with more water to make more tannin.

Input Output
N/A
Grid layout Arrow (small).png Log (Oak)
N/A


N/A
Grid layout Arrow (small).png
N/A


Barrel of Fresh Water Barrel of Tannin
Input Output
N/A
Grid layout Arrow (small).png Hide (Prepared)
N/A


N/A
Grid layout Arrow (small).png Leather (TFC)
N/A


Powder Keg

Powder Kegs create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius. The keg must be completely full, and is lit with a redstone signal. Note: Powder kegs do not have to be sealed. Right-click to diffuse a lit keg before it explodes. Four stacks of 64 Gunpowder will fill a single barrel.

Saltpeter Powder Sulfur Powder Gunpowder2
Grid layout Arrow (small).png
Charcoal
Grid layout Shapeless.png
N/A
Grid layout Arrow (small).png Gunpowder256
N/A


Alcohol

Put one item of a specific crop in a fresh water barrel, and then click seal and wait 12 in-game hours for it to finish processing. There are currently 7 different alcohols that can be made. Try experimenting with different crops to make them all!

Important: As of 0.78.4, all alcohol except rum is disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.

Grid Beer.png Beer Grid Cider.png Cider Grid Rum.png Rum File:Grid RyeWhiskey.png Rye Whiskey Grid Sake.png Sake Grid Vodka.png Vodka Grid Whiskey.png Whiskey

Vinegar

Vinegar is made by resealing an alcohol barrel and waiting 12 in-game hours for it to finish processing. You can take the resulting vinegar out of the barrel by placing an empty Bucket inside.

Input Output
N/A
Grid layout Arrow (small).png
N/A


N/A
Grid layout Arrow (small).png
N/A


Barrel of Alcohol Barrel of Vinegar

Milk/Curdled Milk

Leave at least one bucket's worth of space in a milk barrel to add vinegar to create curdled milk. A single bucket of milk and vinegar will result in a 40 oz block of cheese, with each additional bucket of milk adding another 20 oz. This means that a full barrel of curdled milk made from 7 milk buckets and a single vinegar bucket will produce a single, max size, 160 oz block of cheese. Remove the empty bucket when you are finished filling the barrel, then click seal and wait 12 in-game hours for it to finish processing.

Input Before Sealing Output
N/A
Grid layout Arrow (small).png Wooden Bucket (Vinegar)
N/A


N/A
Grid layout Arrow (small).png
N/A


N/A
Grid layout Arrow (small).png Cheese
N/A


Barrel of Milk Barrel of Curdled Milk

History

Beta
Build 76Added barrels.
Build 76 Hotfix 8Added placing a hot ingot in a barrel full of water to cool it down.
77.0Added ability to shift click the contents of a bucket directly into a barrel.
Added the ability to blow up barrels of gunpowder.
77.12Added filling water bottles from barrels.
Added Vinegar and Cheese.
78.0Barrels retain inventory when broken.
Added a toggle button for filling and emptying barrels.
Added Jute.
78.4Most alcohol is now disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.

Issues

  • Shift clicking a bucket of vinegar into a milk barrel without opening the UI increases the liquid level, but doesn't properly turn the contents to curdled milk.

Trivia

  • Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
  • When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol, they will die.

Gallery