Difference between revisions of "Mechanisms"
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− | Gears are crafted from [[Lumber]]. Gears start with 18 teeth. Teeth can be removed by crafting the gear with a saw. A specific gear can be copied by placing the gear in the crafting grid with the gear crafting recipe. | + | Gears are crafted from [[Lumber]]. The axle is not consumed in the crafting recipe. Gears start with 18 teeth. Teeth can be removed by crafting the gear with a saw. A specific gear can be copied by placing the gear in the crafting grid with the gear crafting recipe. |
Gears serve two purposes. First, they can transfer power from a horizontal Axle to a vertical Axle and vice versa. Second, they serve as a means to control the speed of a mechanical system. | Gears serve two purposes. First, they can transfer power from a horizontal Axle to a vertical Axle and vice versa. Second, they serve as a means to control the speed of a mechanical system. |
Revision as of 01:49, 23 January 2021
Contents
Power
In TFC+, power supplied by mechanical systems can be used to automate various machines such as the Quern and Bellows. Power is produced by machines such as the Waterwheel. The power can then be transmitted through a system of Axles and Gears, and controlled by Axle Couples to reach their destinations.
Axles
The two main components of mechanical systems are Axles and Axle Bearings.
Axles must be mounted on Axle Bearings. Horizontal Axle Bearings must have a solid block or Support Beam below them, while vertical bearings need a solid block or Support BeamVerify on either side. Mounted Axles can reach up to 7 blocks away from the Axle Bearing.
Wooden Axle | Wooden Axle Bearing | ||||||||||||||||||||||||||||||||||
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Axle Couples can be used to control the mechanism system. Axle Couples only transmit mechanical power when activated by a redstone signal.
Waterwheels
Waterwheels produce power from falling water. The hub of the waterwheel needs to be mounted between two axles, with the axle bearings two blocks away from falling water. The speed of the waterwheel does not matter - instead, the distance that the water falls determines power. The water can fall from any height, but a greater height has diminishing returns - i.e. the taller the waterfall, the less power each block of height the waterfall has will add to the wheel.
Waterwheel | |||||||||||||||||
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Gears
Wooden Gear (18-Tooth) | Reducing Teeth | Wooden Gear (copy) | |||||||||||||||||
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Gears are crafted from Lumber. The axle is not consumed in the crafting recipe. Gears start with 18 teeth. Teeth can be removed by crafting the gear with a saw. A specific gear can be copied by placing the gear in the crafting grid with the gear crafting recipe.
Gears serve two purposes. First, they can transfer power from a horizontal Axle to a vertical Axle and vice versa. Second, they serve as a means to control the speed of a mechanical system.
To mount a Gear, right click on the end of an axle. Mounted gears can be removed by shift clicking on them.
Ratio
Transferring power from a larger gear to a smaller gear will increase its speed based on the ratio of the number of teeth each gear has, while transferring power from a smaller gear to a larger gear will decrease the speed based on a similar ratio.
Load
The load on the system is controlled by several factors. When the load exceeds the capacity that the system can take, the system will stop. Increasing the speed of the system will cause machines attached to the parts that are spinning faster to create more load on the system.
Usage
Quern
Iron Rind | Millstone | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Querns can be automatically spun by mechanisms. To automate a quern, first place a Rind in the quern's first slot (which is the same slot as where the Handstone would otherwise go). Next, place a Millstone onto the top of the quern by right-clicking.
Bellows
Bellows can be automatically pumped by mechanisms. The increased pumping speed allows machines like the Forge to reach higher temperatures than they can normally reach. This is essential for late-game metalworking, such as during the Steel age, where Steel must be melted at Brilliant White to create Black Steel.
To automate Bellows, craft a Crankshaft to pump them.
Crankshaft | |||||||||||||||||
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Crankshafts can be attached to the back of bellows. There must be an axle in an adjacent space in order to place the crankshaft.
History
Beta | ||
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0.86.0 | Added Waterwheels, Axles, Axle Bearings, Axle Couples, Wooden Gears, Crankshafts, millstones and rinds. |
Items | Metals • Ores & Minerals • Ingot • Gold Pan • Tool Molds • Ceramic Molds • Sheet Mold • Armor • Alloys • Charcoal • Coal • Flux • Metal Sheet • Double Ingots • Double Sheets • Unshaped Metal • Blowpipe | ||||||||||||||
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Machines |
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Metals |
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