Difference between revisions of "Mechanisms"
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− | == | + | == Parts == |
− | + | ||
− | === Axle | + | === Axle === |
− | Axles transmit power from a mechanical power source to the device where the power will be used | + | Axles transmit power from a mechanical power source to the device where the power will be used. |
{| | {| | ||
! Wooden Axle | ! Wooden Axle | ||
− | |||
|- | |- | ||
| {{Recipe/Wooden Axle}} | | {{Recipe/Wooden Axle}} | ||
+ | |} | ||
+ | |||
+ | === Bearing === | ||
+ | Axle Bearings support Axles, to extend their range (beyond 7 blocks), and they are also used to connect Axles to Devices and Gears. Horizontal Axle Bearings must have a solid block or Support Beam below them, while vertical bearings need a solid block or Support Beam{{verify}} on two opposite sides. Sneak to rotate the Bearing when placing. | ||
+ | |||
+ | {| | ||
+ | ! Wooden Axle Bearing | ||
+ | |- | ||
| {{Recipe/Wooden Axle Bearing}} | | {{Recipe/Wooden Axle Bearing}} | ||
|} | |} | ||
+ | |||
+ | === Gear === | ||
+ | Gears allow Axles to change direction vertically or horizontally, and they allow the player to change the speed to power ratio of a mechanical system. | ||
+ | Right click the end of an axle to attach a Gear. Shift click a Gear to remove it. | ||
+ | |||
+ | {| | ||
+ | ! Wooden Gear | ||
+ | |- | ||
+ | | {{Recipe/Wooden Gear}} | ||
+ | |} | ||
+ | |||
+ | Gears are crafted by surrounding an Axle with 4 [[Lumber]] and a Saw. The Axle and Saw are not consumed in the crafting recipe. Gears start with 18 teeth. Crafting a Gear with a Saw will return a gear with 1 less tooth. This can be repeated until the gear reaches 9 teeth, which is the smallest Gear. An existing Gear can be copied in one step by adding it into the Gear recipe along with the Saw and Axle. | ||
=== Axle Couple === | === Axle Couple === | ||
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|} | |} | ||
− | === | + | === Crankshaft === |
− | + | The Crankshaft converts rotation into linear motion. Crankshafts can be attached to the back of a Bellows when there is an Axle adjacent to the space behind the Bellows. | |
{| | {| | ||
− | ! | + | ! Crankshaft |
|- | |- | ||
− | | {{Recipe/ | + | | {{Recipe/Crankshaft}} |
|} | |} | ||
− | === | + | === Waterwheel === |
− | + | Waterwheels produce power from falling water. The hub of the waterwheel needs to be mounted between two Axles, with the Axle Bearings two blocks away from falling water. The speed of the waterwheel does not matter - instead, the distance that the water falls determines power. The water can fall from any height, but a greater height has diminishing returns - i.e. the taller the waterfall, the less power each block of height the waterfall has will add to the wheel. | |
− | + | ||
{| | {| | ||
− | ! | + | ! Waterwheel |
|- | |- | ||
− | | {{Recipe/ | + | | {{Recipe/Waterwheel}} |
|} | |} | ||
− | + | == Power and Load == | |
− | + | Power is supplied by a Waterwheel, then transmitted by Axles, Couples, Gears, and Crankshafts to be used by Devices (currently: the [[Quern]] and [[Bellows]]). | |
− | + | Each turning block (Axles, Axle Supports, Axle Couples, Gears) and Device adds load on the system. As long as power is greater than load, the system will continue turning. If load becomes greater than power, the system will lock up. | |
+ | |||
+ | Connecting blocks (Axles, Couples, Crankshafts) add 1 load per block. A Quern adds 5 load. A Bellows adds load depending on the speed its crankshaft is turning. The increase is nonlinear, so doubling the speed more than doubles the load. | ||
− | === | + | ==== Gear Ratio ==== |
− | + | Gears with ratios other than 1:1 will multiply or divide the load downstream. A Large 18-tooth gear turning a small 9-tooth gear (2:1 ratio) will double the load and rotation speed of all subsequent blocks and devices. A small 9-tooth Gear turning a large 18-tooth Gear (1:2 ratio) will half the load and rotation speed of subsequent blocks and devices. | |
== Usage == | == Usage == | ||
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To automate Bellows, craft a Crankshaft to pump them. | To automate Bellows, craft a Crankshaft to pump them. | ||
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== History == | == History == |
Revision as of 06:24, 23 January 2021
Contents
Parts
Axle
Axles transmit power from a mechanical power source to the device where the power will be used.
Wooden Axle | |||||||||||||||||
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Bearing
Axle Bearings support Axles, to extend their range (beyond 7 blocks), and they are also used to connect Axles to Devices and Gears. Horizontal Axle Bearings must have a solid block or Support Beam below them, while vertical bearings need a solid block or Support BeamVerify on two opposite sides. Sneak to rotate the Bearing when placing.
Wooden Axle Bearing | |||||||||||||||||
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Gear
Gears allow Axles to change direction vertically or horizontally, and they allow the player to change the speed to power ratio of a mechanical system. Right click the end of an axle to attach a Gear. Shift click a Gear to remove it.
Wooden Gear | |||||||||||||||||
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Gears are crafted by surrounding an Axle with 4 Lumber and a Saw. The Axle and Saw are not consumed in the crafting recipe. Gears start with 18 teeth. Crafting a Gear with a Saw will return a gear with 1 less tooth. This can be repeated until the gear reaches 9 teeth, which is the smallest Gear. An existing Gear can be copied in one step by adding it into the Gear recipe along with the Saw and Axle.
Axle Couple
The Couple engages the axle when powered by a redstone signal and disengages the Axle when not powered by a redstone signal.
Wooden Axle Couple | |||||||||||||||||
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Crankshaft
The Crankshaft converts rotation into linear motion. Crankshafts can be attached to the back of a Bellows when there is an Axle adjacent to the space behind the Bellows.
Crankshaft | |||||||||||||||||
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Waterwheel
Waterwheels produce power from falling water. The hub of the waterwheel needs to be mounted between two Axles, with the Axle Bearings two blocks away from falling water. The speed of the waterwheel does not matter - instead, the distance that the water falls determines power. The water can fall from any height, but a greater height has diminishing returns - i.e. the taller the waterfall, the less power each block of height the waterfall has will add to the wheel.
Waterwheel | |||||||||||||||||
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Power and Load
Power is supplied by a Waterwheel, then transmitted by Axles, Couples, Gears, and Crankshafts to be used by Devices (currently: the Quern and Bellows).
Each turning block (Axles, Axle Supports, Axle Couples, Gears) and Device adds load on the system. As long as power is greater than load, the system will continue turning. If load becomes greater than power, the system will lock up.
Connecting blocks (Axles, Couples, Crankshafts) add 1 load per block. A Quern adds 5 load. A Bellows adds load depending on the speed its crankshaft is turning. The increase is nonlinear, so doubling the speed more than doubles the load.
Gear Ratio
Gears with ratios other than 1:1 will multiply or divide the load downstream. A Large 18-tooth gear turning a small 9-tooth gear (2:1 ratio) will double the load and rotation speed of all subsequent blocks and devices. A small 9-tooth Gear turning a large 18-tooth Gear (1:2 ratio) will half the load and rotation speed of subsequent blocks and devices.
Usage
Quern
Iron Rind | Millstone | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Querns can be automatically spun by mechanisms. To automate a quern, first place a Rind in the quern's first slot (which is the same slot as where the Handstone would otherwise go). Next, place a Millstone onto the top of the quern by right-clicking.
Bellows
Bellows can be automatically pumped by mechanisms. The increased pumping speed allows machines like the Forge to reach higher temperatures than they can normally reach. This is essential for late-game metalworking, such as during the Steel age, where Steel must be melted at Brilliant White to create Black Steel.
To automate Bellows, craft a Crankshaft to pump them.
History
Beta | ||
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0.86.0 | Added Waterwheels, Axles, Axle Bearings, Axle Couples, Wooden Gears, Crankshafts, millstones and rinds. |
Items | Metals • Ores & Minerals • Ingot • Gold Pan • Tool Molds • Ceramic Molds • Sheet Mold • Armor • Alloys • Charcoal • Coal • Flux • Metal Sheet • Double Ingots • Double Sheets • Unshaped Metal • Blowpipe | ||||||||||||||
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Machines |
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Metals |
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