Difference between revisions of "Bloom"
Kittychanley (Talk | contribs) m (→Obtaining: Iron Ore InfoTable) |
Kittychanley (Talk | contribs) m (Refined Bloom Texture) |
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{{Block | {{Block | ||
|image=IronBloom.png | |image=IronBloom.png | ||
+ | |image2=Raw Iron Bloom.png; Refined Iron Bloom.png | ||
|invimage=Raw Iron Bloom | |invimage=Raw Iron Bloom | ||
+ | |invimage2=Refined Iron Bloom | ||
|gravity= No | |gravity= No | ||
|transparent= No | |transparent= No | ||
Line 96: | Line 98: | ||
|colspan="5" align="center" style="background: #ff0000;"| | |colspan="5" align="center" style="background: #ff0000;"| | ||
|- | |- | ||
− | |align="center"|{{GridBlank| | + | |align="center"|{{GridBlank|Refined Iron Bloom|link=}} Refined |
|align="center"|{{GridBlank|Anvil (Bronze)}} [[Anvil (Bronze)|Bronze]] | |align="center"|{{GridBlank|Anvil (Bronze)}} [[Anvil (Bronze)|Bronze]] | ||
|colspan="25"| | |colspan="25"| |
Revision as of 03:44, 25 October 2014
Gravity |
No |
Tool | |
Stackable |
Yes, 4 |
Flammable |
No |
Weight ⚖ |
Heavy |
Size ↕ |
Large |
BlockID |
terrafirmacraftplus:? |
ItemID |
terrafirmacraftplus:item.17033-17034 |
Obtaining
Blooms are a porous mass of iron and slag resulting from the smelting of Iron Ore in a Bloomery.
Iron Ore | ||
---|---|---|
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The output from a bloomery is a Raw Iron Bloom. The Raw Iron Bloom will have a percentage value of its iron content, where each percent is equal to a single unit of metal (100 units of ore will result in a 100% bloom, enough for a single Wrought Iron ingot). Note: If enough ore wasn't initially added to the bloomery, and it results in a bloom that is less than 100%, it cannot be refined and must instead be thrown back into the bloomery with more ore to make it larger.
Working
WARNING: When bringing a Raw Iron Bloom up to working temperature, be careful not to let it melt or the Bloom will be lost.
Input | Work Type | Output | Notes |
---|---|---|---|
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Refine | ![]() |
Work on at least a Tier 2 anvil.
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Split | ![]() |
Only needed for blooms over 100%. If starting bloom isn't a multiple of 100%, it will split into as many 100% blooms as possible as well as a single bloom with the remaining %. For example: A 360% bloom will split into 3 100% blooms and a single 60% bloom. |
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Hammer | ![]() |
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Weld | ![]() |
Weld 2 < 100% refined blooms to make one larger bloom. If the resulting bloom is over 100% it must be split into a 100% bloom and a <100% one. The smaller bloom can be welded with another one following the same process. |
Note: Forges and Crucibles cannot get hot enough to melt refined iron blooms without the use of mechanized bellows.
Legend: | Unworkable | Workable | Liquid Wrought Iron | Bloom Lost |
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Item | Min. Anvil | Hot | Very Hot | Faint Red | Dark Red | Bright Red | Orange | Yellow | Yellow White | White | Brilliant White | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
* | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | * | ** | *** | **** | ||||||||||||||||
![]() Raw |
![]() Bronze |
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![]() Refined |
![]() Bronze |
See the Bloomery for more details.