Trees
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Contents
Obtaining
Trees generate naturally in the world as well as grow naturally from saplings. A sapling must be planted for a certain amount of in-game days depending on the type, and have at least a light level of 9 before there is a chance for it to sprout into a tree. Trees are generated in biome-like areas, with each area having two primary trees, and a single secondary tree. Note: It is possible for both primaries and the secondary to all be the same type of tree, resulting in a forest of just that species. What type of trees can spawn in an area depends on the climate.
Types
Tree | Temperature | Rainfall | EVT | |||
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Min | Max | Min | Max | Min | Max | |
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28 | 50 | 500 | 16000 | 2 | 2 |
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4 | 24 | 250 | 16000 | 0.5 | 2 |
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-5 | 18 | 300 | 1600 | 0.25 | 1 |
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-10 | 12 | 200 | 500 | 0 | 1 |
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3 | 24 | 250 | 16000 | 0 | 1 |
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1 | 14 | 750 | 16000 | 0 | 1 |
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4 | 28 | 250 | 16000 | 0 | 1 |
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30 | 50 | 2000 | 16000 | 0 | 1 |
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3 | 20 | 250 | 16000 | 0 | 1 |
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5 | 25 | 500 | 1200 | 0.25 | 2 |
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-15 | 24 | 250 | 16000 | 0.5 | 2 |
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10 | 16 | 4000 | 16000 | 0 | 0.5 |
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-5 | 24 | 250 | 16000 | 0 | 1 |
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6 | 30 | 400 | 16000 | 0 | 1 |
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-5 | 24 | 250 | 16000 | 0 | 2 |
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4 | 30 | 400 | 16000 | 0 | 1 |
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10 | 30 | 4000 | 16000 | 0 | 0.5 |
Usage
Logs
Trees require the use of an axe to cut down. Chop the bottom-most log to fell the entire tree. If the axe does not have enough durability to fell the entire tree, as many logs as possible starting from the top of the tree will be chopped and the axe will break. Leaves disappear without dropping anything. Using a stone axe yields fewer logs than using a metal axe.
Sticks & Saplings
In order to get sticks and saplings from leaves, they must be destroyed before cutting the tree down. Using a scythe makes stick gathering more efficient by destroying a 3x3x3 area of leaf blocks at once, centered at the broken block. Using the Scythe decreases the drop rate of sticks and saplings from 6% to 4%. Breaking leaf blocks is one of two ways to obtain sticks from trees, the other being hitting placed or natural logs with any hammer to make it drop 1-3 sticks.
Properties
Different trees have different properties, summarized by the following table. Some trees may be more desirable for specific purposes than others. For example, Douglas Fir trees are relatively large and fast growing, making them an excellent choice to farm for making charcoal.
Tree | Growth Speed | Burn Length | Burn Temperature |
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N/A¹ | Shortest | Dark Red** |
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7 to 8 Days | Shorter | Dark Red*** |
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8 to 9 Days | Shortest | Dark Red* |
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7 to 8 Days | Long | Dark Red** |
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7 to 8 Days | Short | Dark Red** |
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7 to 8 Days | Short | Dark Red**** |
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10 to 11 Days | Longer | Bright Red |
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N/A¹ | Shortest | Dark Red** |
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7 to 8 Days | Longer | Bright Red |
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10 to 11 Days | Longest | Dark Red**** |
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7 to 8 Days | Shorter | Dark Red* |
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11 to 12 Days | Long | Dark Red* |
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7 to 8 Days | Short | Dark Red |
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8 to 9 Days | Long | Dark Red** |
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7 to 8 Days | Short | Dark Red* |
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10 to 11 Days | Long | Dark Red** |
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11 to 12 Days | Shortest | Dark Red |
¹There is currently no way to obtain Acacia or Kapok saplings other than cheating them in.
History
Beta | ||
---|---|---|
v1g | No longer possible to karate chop trees with your bare hands! | |
v2 Build 30 | Hill biomes generate with trees. | |
v2 Build 37 | Explosions should (most of the time) fell a tree as if you used an axe. | |
v2 Build 40 | Douglas Fir have their own unique tree shape. | |
Build 58 | Chopping down trees uses up 1 durability per log contained in the tree. | |
Build 65 | Trees take a minimum of 7 in game days to grow from a sapling. | |
Jungles have been moved closer to the equator with the temperature ranges of other trees increased by almost double. | ||
Saplings track when they were planted and they grow at varying speeds based upon the tree. | ||
Build 70 | Attempting to chop down a tree with an axe that doesn’t have enough health left for each and every block in the tree will cause only part of the tree to be chopped down. | |
Saws may not be used for felling trees. | ||
Using a stone axe to chop trees results in a 10% chance for a block to not yield a log. | ||
78.0 | Leaves will only appear dead when the temperature is < 10 or rainfall is < 100 and the tree isn't evergreen. | |
Added Acacia Trees. | ||
78.6 | Tightened spawn parameters for Douglas Fir and Sequoia trees, making them a bit less common. | |
78.10 | Tweaked the spawn parameters of a few tree types to be less generic. | |
81.0 | Added Limba, Baobab, Gingko, Fever, Ebony. Mahogany, and Teak trees. | |
Acacia, Fever, Mahogany, and Limba trees can now be used to produce tannin. | ||
Updated tree generation for all trees. | ||
In the autumn, trees will begin to lose their leaves, forming new patches of fallen leaves. | ||
In the spring, trees will regrow their leaves | ||
Updated tree generation to make it a little more fair. | ||
Added tree rareness, so that not all trees are equally likely to spawn. | ||
Made crops, trees, and fruit trees spawn according to the region data |
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