Obtaining
Small Native Copper
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Poor Native Copper
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Native Copper
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Rich Native Copper
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Small Tetrahedrite
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Poor Tetrahedrite
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Tetrahedrite
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Rich Tetrahedrite
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Small Malachite
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Poor Malachite
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Malachite
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Rich Malachite
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Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.
Usage
Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
Casting & Smithing
Right click a liquid Unshaped Copper to open the casting UI.
Place the ingot in the leftmost slot and your Ceramic Tool/Weapon Mold in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.
Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.
Smithing Materials
Tools
Copper Ingots are worked on an Anvil to make the heads for:
Weapons
Copper Ingots are worked on an Anvil to make the heads for:
Copper Double Ingots are worked on an Anvil to make the heads for:
Armor
Copper Sheets and Copper Double Sheets are worked on an Anvil to make Armor:
Anvil
Copper Double Ingots can be used to make an Anvil:
Alloys
Copper is used in the mixing of:
Temperatures
Legend:
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Unworkable
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Workable
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Weldable
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Liquid
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Note: Metals are still Workable at Weldable temp.
Metal
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Hot
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Very Hot
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Faint Red
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Dark Red
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Bright Red
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Orange
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Yellow
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Yellow White
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White
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Brilliant White
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Copper
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History