Regions/Draft
Regions are areas of land that determine what kinds of trees, crops, and animals spawn in an area. Regions are separate from Biomes, which determine the shape of the land that generates, and the other world generation variables such as Rainfall and EVT.
The Regions in Terrafirmacraft+ are based off the real world's continents, and are Asia, Africa, Europe, and the Americas. The player cannot normally determine the precise region they are in; however, it can be guessed from the types of trees, crops, and animals that spawn in an area.
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Crop Generation
Different regions will spawn different types of crops; this means that if a certain type of crop is desired, the player must travel far in order to find another region where the crop can spawn in.
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Tree Generation
Different regions will spawn different types of trees; this means that if a certain type of tree is desired, the player must travel far in order to find another region where the tree can spawn in.
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Regions
Asia
Africa
Europe
Americas
Determining the Region
The region of an area can only be determined precisely when the player is holding a Compass. Otherwise, the region can be guessed from the types of crops, trees, and animals that spawn in an area. A unique feature of the Asian region is that Straw Hats crafted in it will be conical; thus, it can be assumed that if a hat crafted in an area is conical, it is Asia. Likewise, Limba, Baobab, Fever, and Black-Eyed Peas only spawn in Africa. Thus, if these things spawn, it can be assumed that an area is African. Tomatoes, Potatoes, White Cedar, Douglas Fir, and Maize only spawn in America; thus, if an area spawns this, it can be assumed that that area is American; otherwise, it is European.