Difference between revisions of "Changelog"
From TerraFirmaCraft Plus Wiki
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+ | <!== | ||
+ | == Planned for nature update == | ||
+ | |||
+ | : One thing that'll happen in the nature update for animals is that we'll get some pests, like birds and other animals that will try to eat your crops The more crops you have close together, the more likely it will be that pests are attracted to eat your crops | ||
+ | : scare crows made from clothes + burlap sacks full of straw blocks | ||
+ | |||
+ | == UNRELEASED Bugfix UPDATE == | ||
+ | |||
+ | '''Added''' | ||
+ | |||
+ | : Glass Blocks. If Molten Glass solidifies inside a Ceramic Vessel the player can now open the vessel and take 1 block of glass per 1,000 units of solidified glass. | ||
+ | : Ceramic Roof Tiles. https://cdn.discordapp.com/attachments/426341031127285761/623930370940862465/unknown.png | ||
+ | : Ceramic Tile roof: two bloaks https://cdn.discordapp.com/attachments/426341031127285761/623928509936435240/unknown.png and https://cdn.discordapp.com/attachments/426341031127285761/623928733585244192/unknown.png | ||
+ | : new solid Thatch blocks crafted with straw blocks and sticks. https://cdn.discordapp.com/attachments/426341031127285761/623932889763151893/unknown.png | ||
+ | |||
+ | |||
+ | '''Changed''' | ||
+ | |||
+ | : Old Thatch blocks renamed straw blocks | ||
+ | |||
+ | '''Fixed''' | ||
+ | |||
+ | : Smooth Lighting bug | ||
+ | |||
+ | |||
+ | ==> | ||
== 0.81.0 == | == 0.81.0 == | ||
May 25, 2019 | May 25, 2019 |
Revision as of 09:48, 19 September 2019
This page tracks changes to Terrafirmacraft+ only. For the version history of Terrafirmacraft, see https://www.terrafirmacraft.com/Version_history/Beta
<!==
Contents
Planned for nature update
- One thing that'll happen in the nature update for animals is that we'll get some pests, like birds and other animals that will try to eat your crops The more crops you have close together, the more likely it will be that pests are attracted to eat your crops
- scare crows made from clothes + burlap sacks full of straw blocks
UNRELEASED Bugfix UPDATE
Added
- Glass Blocks. If Molten Glass solidifies inside a Ceramic Vessel the player can now open the vessel and take 1 block of glass per 1,000 units of solidified glass.
- Ceramic Roof Tiles. https://cdn.discordapp.com/attachments/426341031127285761/623930370940862465/unknown.png
- Ceramic Tile roof: two bloaks https://cdn.discordapp.com/attachments/426341031127285761/623928509936435240/unknown.png and https://cdn.discordapp.com/attachments/426341031127285761/623928733585244192/unknown.png
- new solid Thatch blocks crafted with straw blocks and sticks. https://cdn.discordapp.com/attachments/426341031127285761/623932889763151893/unknown.png
Changed
- Old Thatch blocks renamed straw blocks
Fixed
- Smooth Lighting bug
==>
0.81.0
May 25, 2019
Added
- Trees: limba, baobab (dry plains and forest versions), gingko, fever tree, fruitwood, bamboo, ebony, mahogany, teak, and date palm. saplings do not naturally spawn for rare trees such as ebony and teak.
- Fruits: papayas, dates, black-eyed peas, and grapes. Grapes take around 2 years to grow, must be planted with a ladder to grow on, and are harvested by right clicking
- wine from grapes
- Item: pole. Crafted from a log or chopped log and a knife
- Item: wooden spear. Crafted from a pole and a knife
- Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
- Recipe: craft a pole into two sticks
- Recipe: unstrung bow made with a knife, a pole and any type of string (linen, silk, wool, sinew)
- Ferns, moss, and three styles of undergrowth: low, deciduous, and palm
- Fallen leaves on the ground. Chance to drop sticks, mushrooms, or feathers when broken
- Bow drill
Changed
- Updated tree generation for all trees
- Acacia trees enabled
- Unique rendering for banana trees
- Tannin recipe now also accepts acacia, fever tree, mahogany, and limba logs
- Fruit tree saplings are now produced by placing a large vessel on the ground with 40+ oz of fruit in the center slot and 2 or more dirt in every other slot and leaving it unsealed and letting the fruit reach 50% decay
- Fruit trees now drop fruitwood logs when chopped down and saplings no longer drop from branches
- Decreased yield of arrow recipe from 8 arrows to 1
- Fishing rod now craftable in 2x2 grid using: pole, string, bone needle, and string (not sinew)
- All items now have a reach modifier by default, items and open fists have 1 reach medium reach weapons have +0 reach far reach weapons have +1 reach
- Added tool mode to the knife to switch between piercing and slashing damage
- Knife renders differently in the hand when holding it in different modes
- Javelins and spears render larger and rest on the ground when standing still
- Custom rendering for fishing rods
- Boulders have a wider range of shapes and sizes
- Hot springs can only spawn in mountains and mountains edge biomes
- Lakes and ponds are less likely to spawn in deserts
- Updated how deserts transition to plains
- Trees will lose their leaves in autumn, forming patches of fallen leaves, and regrow them in the spring
- Updated tree generation to make it a little more fair
- All trees are no longer equally likely to spawn
- Crops, trees, and fruit trees spawn according to the region data
- Region data is visible when holding a compass
- Meat yield from unskilled butchery increased to 50%.
0.80.20
Jul 28, 2019
Added
- Branching generation for many more types of trees, including large and small trees
Fixed
- Fixed server crash that prevent MP
- Alloys are allowed to be components of themselves. For example: bronze is normally 88-92% copper and 8-12% tin. So long as the ratio of copper:tin is still 9:1, you can have any quantity of bronze mixed in as well.
0.80.19
Jul 27, 2019
Added
- Added Pumpkin and Watermelon as new crops
- Added new generation for small pine trees using the new branch mechanics
Changed
- Changed food taste profiles, created ideal taste profiles for each food group (slightly different for each player, but similar), and made the tastes of each food stronger
- Allowed raw meats to be eaten (with a chance of getting food poisoning based on food decay)
- Red mushrooms always poison you when eaten raw
- Raw foods restore less hunger than cooked foods (25% less for raw, 50% more for cooked)
- Cooking food will decrease the weight based on water content (with increases to how much cooked food restores, this is still beneficial)
- Some foods restore water when eaten:Melon, Orange, Peach
- Drinking water from a bottle or jug will give you 1:30 or 2:00 of +1 to heat protection
- Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00
0.80.18
Jul 10, 2019
Added
- Regional variant of the straw hat
- Robes made of silk, linen, or wool
- Added functionality for future regional recipes
Changed
- Coats are longer and more animated when the player moves
Fixed
- Fixed bug with high-tier metals
- Fixed closing the sewing container before collecting the item resulting in item loss
- Fixed bamboo spawning
- Fixed backwards texture on grass sandals
0.80.17
Jul 6, 2019 Music Update Part 2
Added
- Palm Trees
- Grass cloak for protection from cold weather
Changed
- Tree Generation is now based on region
- Temporarily disabled Acacia generation
Fixed
- weak steel crash
0.80.16
Jun 20, 2019 Music Update
Added
- bone flute, made from a rare drop from chickens and pheasants
- drums in two sizes. Can be played with hands or sticks
- Lyre, which can play 5 notes in an Ancient Greek pentatonic scale
- some flute tabs and a note reference into the jar, for anyone interested
Fixed
- madder and weld plants not giving and roots
0.80.15
Jun 2, 2019
Changed
- bottles can now be filled with fresh water and drunk
- fishing rod recipe now requires a bone needle (bottom center tile)
Fixed
- crash when trying to create glass bottles
0.80.14
May 31, 2019
Fixed
- skills not increasing beyond novice
- ingot pile rendering
- log blocks not rendering in the player's hand in first-person
0.80.13
May 25, 2019
Fixed
- inventory item lighting
- clay blowpipes not being able to be placed on the ground
- glass panes never returning the sheet mold
0.80.12
May 24, 2019 Clothing Update
Added
- 4 new clothing slots on the player
- sewing mechanic for creating clothes
- bone and iron needles
- sinew as a new drop from animals, serves as an early source of thread for sewing
- flax which can be processed into linen cloth
- wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats
- bear and wolf furs, which can be sewn into coats, hats, and boots
- dyeing system for clothes and 3 new crops to make dyes for clothing
- straw/grass clothes: a grass shirt, skirt, sandals, and straw hat
- body temperature system: penalties for being too hot or cold. Wetness and proximity to fires or forges are taken into account
- seashells (conchs and scallops) added to beaches. Can be converted into lime in a pit kiln
- new type of alcohol, berry wine, which can be made from most types of berries
Changed
- forges and crucibles can be used to directly cast the bronzes or copper into molds
- overhauled the climate system, providing a much more accurate and engaging environment
- spawn now avoids the deserts that now spawn around z = -10000
- speed bonuses to boots and sandals and one of the types of socks when worn on certain surfaces
- Updated ravine generation to discourage pits of death (cave generation still causes PoD, but they're less common)
- dry grass less likely to spawn (this is associated with the vastly increased occurrence of deserts, so dry grass biomes will still exist)
- clay generation more forgiving
- Clay now able to spawn in river biomes regardless of rainfall
- blowpipe can provide air to fires and forges like a bellows (though not as effective)
Fixed
- some crashes associated with burlap sacks
- missing texture on goldenrod
- Removed code that slowed the game without providing much benefit