Difference between revisions of "Differences From TFC"

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{{Stub}}
 
{{Stub}}
  
Welcome to TFC+. TFC+ has some major differences from TFC. This page will walk you through the changes to get you up to speed.
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This is a summary of major differences between TFC and TFC+. For a more detailed accounting, view the [[changelog]].
  
 
== Environment ==
 
== Environment ==
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[[File:2019-09-09 12.22.40.png|thumb|right|Trees generating with thin trunks]]
 
[[File:2019-09-09 12.22.40.png|thumb|right|Trees generating with thin trunks]]
  
The first thing you might have noticed is that [[Trees|trees]] now generate with thin trunks. These trees make the majority of the trees generated. There are also big trees, which have normal Minecraft-sized trunks, which drop Big logs. Big logs can be crafted with an axe to create regular (TFC-style) logs, or placed for storage or building.
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Most [[trees|trees]] now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style logs. Chopping down a tree produces more lumber than in TFC.
  
TFC+ adds '''regions'''. Regions are based on the continents of real life Earth, and determines the types of crops, trees, and animals that will generate in a region. Regions are important to know if you want to obtain a specific crop. In the early game, there is no easy way to determine the region you are in, other than the crafting of the Straw Hat, which will be mentioned later.
+
World regions have been added. These are based on Earth's continents (Asia, Europe, Africa, Americas). Crops, trees, clothing, and animals can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.  
  
TFC+ also adds '''undergrowth''' and '''leaf litter'''. Undergrowth can be broken for sticks, and leaf litter can be broken for sticks, mushrooms, feathers, and more.
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Undergrowth and leaf litter have been added. Undergrowth can be broken for sticks. Leaf litter can be broken for sticks, mushrooms, feathers, and more.
  
== Body temperature / Consumption ==  
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== Body Temperature, Hunger, and Thirst ==  
 
{{main|Body Temperature}}
 
{{main|Body Temperature}}
  
The other thing you might've noticed is the thermometer in the bottom right of your screen. This shows your '''body temperature'''. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death.  
+
A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.
  
Hunger and thirst are changed to work on a different scale: The scale is mixed linear and exponential. Hunger and thirst decrease more slowly over time so that the thirst bar now represents 3 days worth of water and the hunger bar represents (I think 6 days, but I don't remember). Eating and drinking still increases the bar the same amount. The result is that if you went 3 days without drinking, you would not have to drink 3 days worth of water to fill your thirst meter, only ~1-2 days worth of water. There's a similar effect for hunger where you won't have to eat 6 days of food if you haven't eaten in 6 days. I think you'd have to eat 2 days worth of food.
+
Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you '''WILL''' die if either bar drops to 0.
 
+
Because you can last longer without food or water now, you WILL die if you let either bar drop to 0.
+
  
 
== Clothes ==
 
== Clothes ==
 
{{main|Clothes}}
 
{{main|Clothes}}
  
To manage body temperature, you need to begin crafting '''clothes'''. Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of ''heat protection''. Clothes can provide either ''heat'' or ''cold'' protection. Craft straw items by right-clicking the ground while holding 5 or more straw in your hand.
+
Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from silk, wool, linen, grass, or fur. Clothing maintains body temperature by providing heat or cold resistance bonuses when worn.
 +
 
 +
Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of ''heat protection''. Craft straw items by right-clicking the ground while holding 5 or more straw in your hand.
  
 
Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.  
 
Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.  
 
''Heat'' or ''cold'' protection moves the ''green zone'' of your thermometer up or down. When you are within the green zone, you will suffer no negative effects.
 
  
 
One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.
 
One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.
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== Storage ==
 
== Storage ==
TFC+ slightly alters how items can be stored. Burlap sacks are added as a cheap storage method. Grain cannot be held in these, only in vessels.
+
 
 +
The straw basket is added as an early-game non-movable storage option.  
  
 
Straw Basket{{Knapping
 
Straw Basket{{Knapping
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|A5= straw |B5= straw |C5= straw |D5= straw |E5= straw
 
|A5= straw |B5= straw |C5= straw |D5= straw |E5= straw
 
|Output= Straw Basket}}
 
|Output= Straw Basket}}
== Wood crafting ==
 
  
TFC+ adds a few new wood items that can be accessed during the Stone Age, and also modifies a few recipes.  
+
Burlap sacks have been added for non-grain food storage. Vessels will still hold grain.
  
One of the items is the '''pole''', obtained by crafting a log with a knife. The pole is used in the javelin recipe, and if crafted with a knife, creates a ''wooden spear'', a weaker version of the javelin.
+
== Wood crafting ==
  
The pole can also be crafted into two sticks.
+
Poles can be obtained by crafting a log with a knife. The pole is used for the javelin, wooden spear (a weaker javelin), fishing rod, wooden staff, and can also be crafted into two sticks.
  
 
== Plants ==
 
== Plants ==
  
TFC+ adds a plethora of new crops and fruits, including the grape, black-eyed pea, melons, papayas, dates, weld, madder, flax and reworked pumpkins.
+
Several new crops and fruits have been added: grapes, black-eyed peas, melons, papayas, dates, weld, madder, and flax.
 +
 
 +
== Food ==
 +
 
 +
Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.
 +
 
 +
== Fertilizer ==
 +
 
 +
Fertilizer is now crafted from a mixture of sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).
 +
 
 +
== Fishing ==
 +
 
 +
Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.
 +
 
 +
== Gypsum ==
 +
 
 +
Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.
 +
 
 +
== Lime ==
 +
 
 +
Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.
 +
 
 +
== Sewing ==
 +
 
 +
Clothing is assembled using a sewing mini-game.
 +
 
 +
== Glassmaking ==
 +
 
 +
The glassblowing pipe is used to make glass bottles from molten glass. The sheet mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of lime, silica sand, and soda ash.
 +
 
 +
== Music ==
  
==New Crafting Systems==
+
Several musical instruments have been added: Conch, Blowing horn, lyre, drums, bugle, and flute.
TFC+ adds and reworks several crafting systems including making plaster, the aforementioned sewing clothes and glassworking.
+
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 05:14, 13 September 2019

This page is a stub or is incomplete.
Please help us by expanding it.

This is a summary of major differences between TFC and TFC+. For a more detailed accounting, view the changelog.

Environment

Trees generating with thin trunks

Most trees now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style logs. Chopping down a tree produces more lumber than in TFC.

World regions have been added. These are based on Earth's continents (Asia, Europe, Africa, Americas). Crops, trees, clothing, and animals can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.

Undergrowth and leaf litter have been added. Undergrowth can be broken for sticks. Leaf litter can be broken for sticks, mushrooms, feathers, and more.

Body Temperature, Hunger, and Thirst

Main article: Body Temperature

A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.

Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you WILL die if either bar drops to 0.

Clothes

Main article: Clothes

Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from silk, wool, linen, grass, or fur. Clothing maintains body temperature by providing heat or cold resistance bonuses when worn.

Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of heat protection. Craft straw items by right-clicking the ground while holding 5 or more straw in your hand.

Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.

One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.

Straw Hat
title= title= title= title= title= title= Straw Hat
title= title= title= title= title=
title= straw straw straw title=
straw straw straw straw straw
title= title= title= title= title=


Grass Shirt
straw title= title= title= straw title= Grass Shirt
straw straw straw straw straw
straw straw straw straw straw
straw straw straw straw straw
straw straw straw straw straw


Grass Skirt
title= straw straw straw title= title= Grass Skirt
title= straw straw straw title=
straw straw straw straw straw
straw straw straw straw straw
title= title= title= title= title=


Grass Sandals
title= title= title= title= title= title= Grass Sandals
title= title= title= title= title=
straw straw title= straw straw
straw straw title= straw straw
straw straw title= straw straw


Grass Cloak
straw straw title= straw straw title= Grass Cloak
straw straw straw straw straw
title= straw straw straw title=
title= straw straw straw title=
title= straw straw straw title=


Storage

The straw basket is added as an early-game non-movable storage option.

Straw Basket

straw title= title= title= straw title= Straw Basket
straw title= title= title= straw
straw title= title= title= straw
straw title= title= title= straw
straw straw straw straw straw


Burlap sacks have been added for non-grain food storage. Vessels will still hold grain.

Wood crafting

Poles can be obtained by crafting a log with a knife. The pole is used for the javelin, wooden spear (a weaker javelin), fishing rod, wooden staff, and can also be crafted into two sticks.

Plants

Several new crops and fruits have been added: grapes, black-eyed peas, melons, papayas, dates, weld, madder, and flax.

Food

Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.

Fertilizer

Fertilizer is now crafted from a mixture of sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).

Fishing

Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.

Gypsum

Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.

Lime

Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.

Sewing

Clothing is assembled using a sewing mini-game.

Glassmaking

The glassblowing pipe is used to make glass bottles from molten glass. The sheet mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of lime, silica sand, and soda ash.

Music

Several musical instruments have been added: Conch, Blowing horn, lyre, drums, bugle, and flute.