Differences From TFC

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This is a summary of major differences between TFC and TFC+. For a more detailed accounting, view the changelog.

Environment

Trees generating with thin trunks

Most trees now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style logs. Chopping down a tree produces more lumber than in TFC.

World regions have been added. These are based on Earth's continents (Asia, Europe, Africa, Americas). Crops, trees, clothing, and animals can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.

Undergrowth and leaf litter have been added. Undergrowth can be broken for sticks. Leaf litter can be broken for sticks, mushrooms, feathers, and more.

Body Temperature, Hunger, and Thirst

Main article: Body Temperature

A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.

Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you WILL die if either bar drops to 0.

Clothes

Main article: Clothes

Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from silk, wool, linen, grass, or fur. Clothing maintains body temperature by providing heat or cold resistance bonuses when worn.

Assuming you begin in Spring, you can start crafting clothes with Straw, which provides an amount of heat protection. Craft straw items by right-clicking the ground while holding 5 or more straw in your hand.

Basic clothes include the Straw Hat, Straw Shirt, Straw Skirt, Straw Sandal, and Straw Cloak. The former four provide heat protection, while the last provides cold protection.

One interesting effect of Straw Hat crafting is that in the Asia region, the Straw Hat will appear to be stereotypically Asian (prism-shaped), and has a flat top in the other regions.


Storage

The straw basket is added as an early-game non-movable storage option.

Straw Basket

straw title= title= title= straw title= Straw Basket
straw title= title= title= straw
straw title= title= title= straw
straw title= title= title= straw
straw straw straw straw straw


Burlap sacks have been added for non-grain food storage. Vessels will still hold grain.

Wood crafting

Poles can be obtained by crafting a log with a knife. The pole is used for the javelin, wooden spear (a weaker javelin), fishing rod, wooden staff, and can also be crafted into two sticks.

Plants

Several new crops and fruits have been added: grapes, black-eyed peas, melons, papayas, dates, weld, madder, and flax.

Food

Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.

Fertilizer

Fertilizer is now crafted from a mixture of sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).

Fishing

Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.

Gypsum

Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.

Lime

Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.

Sewing

Clothing is assembled using a sewing mini-game.

Glassmaking

The glassblowing pipe is used to make glass bottles from molten glass. The sheet mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of lime, silica sand, and soda ash.

Music

Several musical instruments have been added: Conch, Blowing horn, lyre, drums, bugle, and flute.