Difference between revisions of "User:Kreicus/Temp"

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== Slashing ==
+
== Obtaining ==
  
{| class="wikitable"
+
=== Leather Armor ===
!colspan=5| Dealt By
+
|-
+
|{{GridImage|Steel Axe}} [[Axe]]s
+
|{{GridImage|Steel Sword}} [[Sword]]s
+
|{{GridImage|Bear}} [[Bear]]s
+
|{{GridImage|Wolf}} [[Wolf|Wolves]]
+
|{{GridImage|Zombie}} [[Zombie]]s
+
|}
+
  
*[[Endermen]] and [[Zombie]]s are weak against slashing damage, while [[Skeleton]]s are a strong against it.
+
{{main|Leather}}
 +
To begin crafting Leather Armor, right click with a piece of Leather in hand, and a knife in your hotbar.  This will open up an interface similar to that of the knapping interface.
  
The following armor is geared to protect best against slashing damage:
+
Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.
{| class="wikitable"
+
 
!colspan=6| [[Armor]]
+
{| cellspacing="10"
 +
|{{Grid/Knapping
 +
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 +
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
 +
|A3= Leather Block |B3= |C3= |D3= |E3= Leather Block
 +
|A4= |B4= |C4= |D4= |E4=
 +
|A5= |B5= |C5= |D5= |E5=
 +
|Output= Leather Helmet
 +
|}}
 +
|{{Grid/Knapping
 +
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
 +
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 +
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
 +
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
 +
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 +
|Output= Leather Chest
 +
|}}
 
|-
 
|-
|{{GridImage|Copper Chestplate}} [[Copper]]
+
|{{Grid/Knapping
|{{GridImage|Black Bronze Chestplate}} [[Black Bronze]]
+
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
|{{GridImage|Bronze Chestplate}} [[Bronze]]
+
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
+
|A3= Leather Block |B3= Leather Block |C3= |D3= Leather Block |E3= Leather Block
|{{GridImage|Steel Chestplate}} [[Steel]]
+
|A4= Leather Block |B4= Leather Block |C4= |D4= Leather Block |E4= Leather Block
|{{GridImage|Red Steel Chestplate}} [[Red Steel]]
+
|A5= Leather Block |B5= Leather Block |C5= |D5= Leather Block |E5= Leather Block
 +
|Output= Leather Leggings
 +
|}}
 +
|{{Grid/Knapping
 +
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=
 +
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=
 +
|A3= Leather Block |B3= Leather Block |C3= |D3= |E3=
 +
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4=
 +
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
 +
|Output= Leather Boots
 +
|}}
 
|}
 
|}
  
== Piercing ==
+
=== Metal Armor ===
  
{| class="wikitable"
+
[[Metal Sheet]]s and [[Metal Double Sheet]]s are the base components of metal armor.
!colspan=5| Dealt By
+
{| cellspacing="10"
|-
+
! Work Double Ingot = Metal Sheet
|{{GridImage|Arrow}} [[Arrows]]
+
! Weld 2 Metal Sheets = Double Sheet
|{{GridImage|Steel Javelin}} [[Javelin]]s
+
|-align="center"
|{{GridImage|Steel Knife}} [[Knife|Knives]]
+
|{{Grid/Anvil
|{{GridImage|Skeleton}} [[Skeleton]]s
+
|A1= Steel Ingot 2x ; |B1= ; Steel Sheet |C1= Steel Sheet
|{{GridImage|Spider}} [[Spider]]s
+
|Tool= Stone Hammer |Flux=
 +
}}
 +
|{{Grid/Anvil
 +
|A2= Steel Sheet ; |B2= Steel Sheet ;
 +
|A3= ; Steel Sheet 2x
 +
|Tool= Stone Hammer |Flux= Flux ;
 +
}}
 
|}
 
|}
  
*[[Bear]]s, [[Creeper]]s, [[Endermen]] and [[Wolves]] are weak against piercing damage, while [[Skeleton]]s are completely immune to it.
+
==== Smithing ====
  
The following armor is geared to protect best against piercing damage:
+
Making metal armor is done in three steps on an anvil.
{| class="wikitable"
+
*First is to work out the basic shape selecting the plan for that specific armor piece.
!colspan=6| [[Armor]]
+
*Second is to weld more metal to the basic shape of the armor.
|-
+
*Finally you work the piece to seal all the seams and make it into a usable armor section.
|{{GridImage|Copper Chestplate}} [[Copper]]
+
|{{GridImage|Bismuth Bronze Chestplate}} [[Bismuth Bronze]]
+
|{{GridImage|Bronze Chestplate}} [[Bronze]]
+
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
+
|{{GridImage|Black Steel Chestplate}} [[Black Steel]]
+
|{{GridImage|Blue Steel Chestplate}} [[Blue Steel]]
+
|}
+
  
== Crushing ==
+
''Unfinished metal armor can be recycled back into molten metal in a Crucible, or in a Forge that has ceramic molds in the side slots.''
  
{| class="wikitable"
+
{| cellspacing="10"
!colspan=2| Dealt By
+
|<h5>Helmet</h5>
 +
|<h5>Chestplate</h5>
 
|-
 
|-
|{{GridImage|Steel Hammer}} [[Hammer]]s
+
! Work Sheet = "Unf. Helmet Stage 1"
|{{GridImage|Steel Mace}} [[Mace]]s
+
! Work Double Sheet = "Unf. Chest. Stage 1"
 +
|-
 +
|{{Grid/Anvil
 +
|A1= Steel Sheet ; |B1= ; Steel Helmet |C1= Steel Helmet
 +
|Tool= Stone Hammer
 +
}}
 +
|{{Grid/Anvil
 +
|A1= Steel Sheet 2x ; |B1= ; Steel Chestplate |C1= Steel Chestplate
 +
|Tool= Stone Hammer
 +
}}
 +
|-
 +
! Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2"
 +
! Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
 +
|-
 +
|{{Grid/Anvil
 +
|A2= Steel Helmet ; |B2= Steel Sheet ;
 +
|A3= ; Steel Helmet
 +
|Tool= Stone Hammer |Flux=Flux ;
 +
}}
 +
|{{Grid/Anvil
 +
|A2= Steel Chestplate ; |B2= Steel Sheet 2x ;
 +
|A3= ; Steel Chestplate
 +
|Tool= Stone Hammer |Flux=Flux ;
 +
}}
 +
|-
 +
! Work "Unf. Helmet Stage 2" = Helmet
 +
! Work "Unf. Chest. Stage 2" = Chestplate
 +
|-
 +
|{{Grid/Anvil
 +
|A1= Steel Helmet ; |B1= ; Steel Helmet |C1= Steel Helmet
 +
|Tool= Stone Hammer
 +
}}
 +
|{{Grid/Anvil
 +
|A1= Steel Chestplate ; |B1= ; Steel Chestplate |C1= Steel Chestplate
 +
|Tool= Stone Hammer
 +
}}
 
|}
 
|}
  
*[[Endermen]] and [[Skeleton]]s are weak against crushing damage, while [[Creeper]]s and [[Zombie]]s are strong against it.
+
{| cellspacing="10"
 
+
|<h5>Greaves</h5>
The following armor is geared to protect best against crushing damage:
+
|<h5>Boots</h5>
{| class="wikitable"
+
! [[Armor]]
+
 
|-
 
|-
|{{GridImage|Leather Chest}} [[Leather]]¹
+
! Work Double Sheet = "Unf. Greaves Stage 1"
 +
! Work Sheet = "Unf. Boots Stage 1"
 +
|-
 +
|{{Grid/Anvil
 +
|A1= Steel Sheet 2x ; |B1= ; Steel Greaves |C1= Steel Greaves
 +
|Tool= Stone Hammer
 +
}}
 +
|{{Grid/Anvil
 +
|A1= Steel Sheet ; |B1= ; Steel Boots |C1= Steel Boots
 +
|Tool= Stone Hammer
 +
}}
 +
|-
 +
! Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2"
 +
! Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
 +
|-
 +
|{{Grid/Anvil
 +
|A2= Steel Greaves ;  |B2= Steel Sheet ;
 +
|A3= ; Steel Greaves
 +
|Tool= Stone Hammer |Flux=Flux ;
 +
}}
 +
|{{Grid/Anvil
 +
|A2= Steel Boots ; |B2= Steel Sheet ;
 +
|A3= ; Steel Boots
 +
|Tool= Stone Hammer |Flux=Flux ;
 +
}}
 +
|-
 +
! Work "Unf. Greaves Stage 2" = Greaves
 +
! Work "Unf. Boots Stage 2" = Boots
 +
|-
 +
|{{Grid/Anvil
 +
|A1= Steel Greaves ; |B1= ; Steel Greaves |C1= Steel Greaves
 +
|Tool= Stone Hammer
 +
}}
 +
|{{Grid/Anvil
 +
|A1= Steel Boots ; |B1= ; Steel Boots |C1= Steel Boots
 +
|Tool= Stone Hammer
 +
}}
 
|}
 
|}
¹''Except for [[Copper]], all higher tier armors provide better protection.''
 
  
== Generic ==
+
== Usage ==
  
Generic damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks. Generic damage is reduced based on the [[armor]]'s average protection to all three damage types.
+
The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific [[Damage Type]]. If the entity is not wearing any armor in that slot, they will take the full amount of damage. ''For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet.'' The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. The amount of durability damage that a piece of armor takes when being hit is dependent on the amount of damage dealt to the player after the protection is applied.
  
=== Explosion ===
+
=== Tiers ===
  
Explosion damage counts as Generic Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
+
{| class="wikitable" border="1"
 +
|-
 +
!colspan=1|Tier 0
 +
!Tier 1
 +
!colspan=3|Tier 2
 +
|-
 +
!Leather
 +
!Copper
 +
!Bismuth Bronze
 +
!Black Bronze
 +
!Bronze
 +
|-
 +
|[[File:Armor (Leather).png|125px]]
 +
|[[File:Armor (Copper).png|125px]]
 +
|[[File:Armor (Bismuth Bronze).png|125px]]
 +
|[[File:Armor (Black Bronze).png|125px]]
 +
|[[File:Armor (Bronze).png|125px]]<br>
 +
|-
 +
!Tier 3
 +
!Tier 4
 +
!Tier 5
 +
!colspan=2|Tier 6
 +
|-
 +
!Wrought Iron
 +
!Steel
 +
!Black Steel
 +
!Blue Steel
 +
!Red Steel
 +
|-
 +
|[[File:Armor (Wrought Iron).png|125px]]
 +
|[[File:Armor (Steel).png|125px]]
 +
|[[File:Armor (Black Steel).png|125px]]
 +
|[[File:Armor (Blue Steel).png|125px]]
 +
|[[File:Armor (Red Steel).png|125px]]
 +
|}
 +
 
 +
=== Damage Type Protection ===
 +
 
 +
{{main|Damage Type}}
 +
The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''
 +
{| class="wikitable sortable" style="text-align:right"
 +
! scope="col"| Tier
 +
! scope="col"| Armor
 +
! scope="col"| Piercing
 +
! scope="col"| Slashing
 +
! scope="col"| Crushing
 +
|-
 +
! 0
 +
|align="left"| {{GridImage|Leather Chest}} Leather
 +
| 200 || 250 || 300
 +
|-
 +
! 1
 +
|align="left"| {{GridImage|Copper Chestplate}} Copper
 +
| 400 || 400 || 250
 +
|-
 +
!rowspan=3| 2
 +
|align="left"| {{GridImage|Bismuth Bronze Chestplate}} Bismuth Bronze
 +
| 600 || 400 || 330
 +
|-
 +
|align="left"| {{GridImage|Black Bronze Chestplate}} Black Bronze
 +
| 400 || 600 || 330
 +
|-
 +
|align="left"| {{GridImage|Bronze Chestplate}} Bronze
 +
| 500 || 500 || 330
 +
|-
 +
! 3
 +
|align="left"| {{GridImage|Wrought Iron Chestplate}} Wrought Iron
 +
| 800 || 800 || 528
 +
|-
 +
! 4
 +
|align="left"| {{GridImage|Steel Chestplate}} Steel
 +
| 1000 || 1200 || 660
 +
|-
 +
! 5
 +
|align="left"| {{GridImage|Black Steel Chestplate}} Black Steel
 +
| 2000 || 1800 || 1320
 +
|-
 +
!rowspan=2| 6
 +
|align="left"| {{GridImage|Blue Steel Chestplate}} Blue Steel
 +
| 2500 || 2000 || 2000
 +
|-
 +
|align="left"| {{GridImage|Red Steel Chestplate}} Red Steel
 +
| 2000 || 2500 || 2000
 +
|}
 +
''Note that all armor offers zero resistance to [[Damage Type#General|General Damage]].''
  
 
== History ==
 
== History ==
  
 
{{History|b}}
 
{{History|b}}
{{History||77.0|New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|All weapons have been given a corresponding damage type.|Mobs deal specific types of damage.}}
+
{{History||v2 Build 13|Added Armor.}}
{{History||78.0|Mobs taking damage is affected by the different damage types.}}
+
{{History||Build 67|All armor durability increased.}}
{{History||78.4|Hammers properly deal crushing damage.}}
+
{{History||77.0|Removed the decorative features from the armors.|Added armor/damage types.|Armor takes damage at a reduced amount, based upon the damage received.}}
{{History||79.4|Wolves do slashing damage instead of generic.}}
+
 
{{History|foot}}
 
{{History|foot}}
  
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 03:46, 8 October 2014

Obtaining

Leather Armor

Main article: Leather

To begin crafting Leather Armor, right click with a piece of Leather in hand, and a knife in your hotbar. This will open up an interface similar to that of the knapping interface.

Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.

Leather Block Leather Block Leather Block Leather Block Leather Block title= Leather Helmet
Leather Block title= title= title= Leather Block
Leather Block title= title= title= Leather Block
title= title= title= title= title=
title= title= title= title= title=
Leather Block title= title= title= Leather Block title= Leather Chest
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block title= Leather Leggings
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= title= title= title= Leather Boots
Leather Block Leather Block title= title= title=
Leather Block Leather Block title= title= title=
Leather Block Leather Block Leather Block Leather Block title=
Leather Block Leather Block Leather Block Leather Block Leather Block

Metal Armor

Metal Sheets and Metal Double Sheets are the base components of metal armor.

Work Double Ingot = Metal Sheet Weld 2 Metal Sheets = Double Sheet
Grid Anvil Rules Blank.png
Steel Ingot 2x
AnvilButton.png
Steel Sheet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux

Smithing

Making metal armor is done in three steps on an anvil.

  • First is to work out the basic shape selecting the plan for that specific armor piece.
  • Second is to weld more metal to the basic shape of the armor.
  • Finally you work the piece to seal all the seams and make it into a usable armor section.

Unfinished metal armor can be recycled back into molten metal in a Crucible, or in a Forge that has ceramic molds in the side slots.

Helmet
Chestplate
Work Sheet = "Unf. Helmet Stage 1" Work Double Sheet = "Unf. Chest. Stage 1"
Grid Anvil Rules Blank.png
Steel Sheet
AnvilButton.png
Steel Helmet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet 2x
AnvilButton.png
Steel Chestplate
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2" Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
Grid Anvil Rules Blank.png
Steel Helmet Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Grid Anvil Rules Blank.png
Steel Chestplate Steel Sheet 2x
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Work "Unf. Helmet Stage 2" = Helmet Work "Unf. Chest. Stage 2" = Chestplate
Grid Anvil Rules Blank.png
Steel Helmet
AnvilButton.png
Steel Helmet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Chestplate
AnvilButton.png
Steel Chestplate
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Greaves
Boots
Work Double Sheet = "Unf. Greaves Stage 1" Work Sheet = "Unf. Boots Stage 1"
Grid Anvil Rules Blank.png
Steel Sheet 2x
AnvilButton.png
Steel Greaves
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet
AnvilButton.png
Steel Boots
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2" Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
Grid Anvil Rules Blank.png
Steel Greaves Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Grid Anvil Rules Blank.png
Steel Boots Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Work "Unf. Greaves Stage 2" = Greaves Work "Unf. Boots Stage 2" = Boots
Grid Anvil Rules Blank.png
Steel Greaves
AnvilButton.png
Steel Greaves
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Boots
AnvilButton.png
Steel Boots
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png

Usage

The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific Damage Type. If the entity is not wearing any armor in that slot, they will take the full amount of damage. For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet. The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. The amount of durability damage that a piece of armor takes when being hit is dependent on the amount of damage dealt to the player after the protection is applied.

Tiers

Tier 0 Tier 1 Tier 2
Leather Copper Bismuth Bronze Black Bronze Bronze
Armor (Leather).png Armor (Copper).png Armor (Bismuth Bronze).png Armor (Black Bronze).png Armor (Bronze).png
Tier 3 Tier 4 Tier 5 Tier 6
Wrought Iron Steel Black Steel Blue Steel Red Steel
Armor (Wrought Iron).png Armor (Steel).png Armor (Black Steel).png Armor (Blue Steel).png Armor (Red Steel).png

Damage Type Protection

Main article: Damage Type

The damage type protection on a piece of armor can be viewed by pressing ⇧ Shift and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.

Tier Armor Piercing Slashing Crushing
0 Grid Leather Tunic.png Leather 200 250 300
1 Grid Copper Chestplate.png Copper 400 400 250
2 Grid Bismuth Bronze Chestplate.png Bismuth Bronze 600 400 330
Grid Black Bronze Chestplate.png Black Bronze 400 600 330
Grid Bronze Chestplate.png Bronze 500 500 330
3 Grid Wrought Iron Chestplate.png Wrought Iron 800 800 528
4 Grid Steel Chestplate.png Steel 1000 1200 660
5 Grid Black Steel Chestplate.png Black Steel 2000 1800 1320
6 Grid Blue Steel Chestplate.png Blue Steel 2500 2000 2000
Grid Red Steel Chestplate.png Red Steel 2000 2500 2000

Note that all armor offers zero resistance to General Damage.

History

Beta
v2 Build 13Added Armor.
Build 67All armor durability increased.
77.0Removed the decorative features from the armors.
Added armor/damage types.
Armor takes damage at a reduced amount, based upon the damage received.