Difference between revisions of "User:Noname 42/Potato"
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== Obtaining == | == Obtaining == | ||
− | Potatos can be found growing in the wild between the seasons of ? and ?, and have a chance to regenerate during those seasons every year. Harvest the plant to obtain potato seeds as well as an average of | + | Potatos can be found growing in the wild between the seasons of ? and ?, and have a chance to regenerate during those seasons every year. Harvest the plant to obtain potato seeds as well as an average of 55 oz of potatos if the crop is mature. Potatos require a minimum temperature of 4℃ to grow, and a minimum temperature of 0℃ to stay alive. Potatos are a {{Font color|#F79431|'''Nutrient ?'''}} crop. |
Potatos are also a rare drop from [[zombie]]s. However, the potatos dropped by zombies will already be 50% decayed. | Potatos are also a rare drop from [[zombie]]s. However, the potatos dropped by zombies will already be 50% decayed. | ||
== Usage == | == Usage == | ||
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=== Food === | === Food === |
Latest revision as of 14:52, 10 August 2015
Potato
Stackable |
Seed: Yes, 64 |
Size ↕ |
Tiny |
Weight ⚖ |
Seed: Light |
ItemID |
terrafirmacraftplus:item.18279, 19166 |
Obtaining
Potatos can be found growing in the wild between the seasons of ? and ?, and have a chance to regenerate during those seasons every year. Harvest the plant to obtain potato seeds as well as an average of 55 oz of potatos if the crop is mature. Potatos require a minimum temperature of 4℃ to grow, and a minimum temperature of 0℃ to stay alive. Potatos are a Nutrient ? crop.
Potatos are also a rare drop from zombies. However, the potatos dropped by zombies will already be 50% decayed.
Usage
Food
- Main article: Food
Potatos can be eaten directly. Consuming potatos replenishes the vegetable nutrient category.
Configuration
- Main article: Configuration
Option | Default Value |
Description |
---|---|---|
enableCropsDie | false | Should ripe crops eventually die if they aren't harvested?
|
Achievements
- Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) |
---|---|---|---|---|
Gatherer | Find a wild vegetable | None | Harvest a wild crop |
History
Beta | ||
---|---|---|
v2 Build 48 | Added Carrots. | |
Build 53 | Scythes can be used to harvest carrots. | |
Build 61 | Carrots can be found growing wildly in patches in newly generated chunks. | |
Build 76 | Carrots no longer die from old age by default. | |
Added a config option 'enableCropsDie'. | ||
78.0 | Wild carrots respawn every year between the seasons of Spring and Late Summer. | |
Carrot seeds can only be obtained through harvesting crops. |
Gallery