Difference between revisions of "Wounds"

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Wounds are a mechanic in TFC+. A wound can be inflicted on a player when they take damage, but only on attacks that deal 20% or more of the player's total health as damage. There are three types of wound, each based on one of the three damage types: slashing wounds, piercing wounds and crushing wounds (also called fractures). Each wound also has a severity score, which is determined by the amount of damage taken: taking a lot of damage in one hit may cause a serious wound, and if the player gets hurt while they are already wounded, a wound may get more severe. Severity increases the time it takes for a wound to heal and the amount of damage it causes over time.
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== Introduction ==
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A wound can be inflicted on [[The Player|a player]] or an animal with a 1 in 6 chance whenever the player takes at least 20% of their total health as damage in a single hit. There are three types of wound, each based on one of the three [[Damage Types]]: slashing wounds, piercing wounds and crushing wounds (also called fractures). Each wound also has a severity score, which is determined by the amount of damage taken: taking a lot of damage in one hit may cause a serious wound, and if the player gets hurt while they are already wounded, a wound may get more severe. Severity increases the time it takes for a wound to heal and the amount of damage it causes over time. Wounds can be healed through the use of various types of [[#Medicine|medication]].
  
 
== Wound Types ==
 
== Wound Types ==
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=== Slashing ===
  
 
Slashing wounds are caused by attacks using the slashing damage type, such as swords, axes and attacks by bears. Slashing wounds have a standard duration of 90 seconds before they naturally heal. A minor wound causes around 200-280 damage in its whole duration.
 
Slashing wounds are caused by attacks using the slashing damage type, such as swords, axes and attacks by bears. Slashing wounds have a standard duration of 90 seconds before they naturally heal. A minor wound causes around 200-280 damage in its whole duration.
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=== Piercing ===
  
 
Piercing wounds are caused by attacks using the piercing damage type, such as javelins, arrows and wolves. Piercing wounds act in a similarly to a slashing wound, but usually cause more damage over time
 
Piercing wounds are caused by attacks using the piercing damage type, such as javelins, arrows and wolves. Piercing wounds act in a similarly to a slashing wound, but usually cause more damage over time
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=== Crushing ===
  
 
Crushing wounds are caused by attacks using the crushing damage type, such as maces, and also by fall damage. Minor crushing wounds have a standard duration of 2 minutes. Crushing wounds act differently from the other two types: instead of causing damage over time, they limit a player's movement speed and won't heal on their own, requiring splints to heal instead. Once a splint is applied, the wound timer will start going down. For a minor fracture one splint is usually enough, but If the wound is severe enough, it may take more than one splint to heal. Walking with a staff will mostly mitigate the movement penalty from a minor crushing wound.
 
Crushing wounds are caused by attacks using the crushing damage type, such as maces, and also by fall damage. Minor crushing wounds have a standard duration of 2 minutes. Crushing wounds act differently from the other two types: instead of causing damage over time, they limit a player's movement speed and won't heal on their own, requiring splints to heal instead. Once a splint is applied, the wound timer will start going down. For a minor fracture one splint is usually enough, but If the wound is severe enough, it may take more than one splint to heal. Walking with a staff will mostly mitigate the movement penalty from a minor crushing wound.
  
== Healing Wounds ==
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== Medicine ==
Slashing and piercing wounds can be healed with primitive bandages, bandages, or sterilized bandages. Fractures and breaks require a splint or cast.
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Slashing and piercing wounds can be healed with primitive bandages, bandages, or sterilized bandages. Fractures and broken bones require a splint or cast.
 
=== Primitive Bandage ===
 
=== Primitive Bandage ===
Crude Bandages can be made with [[Straw]] and tree [[Resin]] and will reduce the severity of a Wound. If a single Primitive Bandage isn't enough to heal the Wound, it will set the remaining duration to 30 seconds.  
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Crude Bandages can be made with [[Straw]] and tree [[Resin]] and will reduce the severity of a Wound. If a single Primitive Bandage isn't enough to heal the Wound, it will set the remaining duration to 30 seconds. To use, click and hold {{key|RMB}} with the item in hand.
 
{{Recipe/Primitive Bandage}}
 
{{Recipe/Primitive Bandage}}
 
=== Bandages ===
 
=== Bandages ===
Cloth bandages can be made with any type of cloth, and a single piece of cloth will return 6 bandages. They will instantly heal a wound.  
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Cloth bandages can be made with any type of cloth except burlap, and a single piece of cloth will return 6 bandages. They will instantly heal a wound. To use, click and hold {{key|RMB}} with the item in hand.
 
{{Recipe/Cloth Bandage}}
 
{{Recipe/Cloth Bandage}}
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=== Sterile Bandages ===
 
=== Sterile Bandages ===
Soaking Cloth Bandages in [[Alcohol#Distilled Alcohols|Distilled Alcohol]] will return Sterile Bandages, consuming 100 mb of [[Alcohol]] for each Cloth Bandage. These work like Cloth Bandages but will also heal the player for 100 health, and can be used even if there are no wounds.
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Soaking Cloth Bandages in [[Alcohol#Distilled Alcohols|Distilled Alcohol]] will return Sterile Bandages, consuming 100 mb of [[Alcohol]] for each Cloth Bandage. These work like Cloth Bandages but will also heal the player for 100 health, and can be used even if there are no wounds. To use, click and hold {{key|RMB}} with the item in hand.
 
{{Recipe/Sterile Bandage}}
 
{{Recipe/Sterile Bandage}}
  
 
=== Splint ===
 
=== Splint ===
Crushing wounds require a Splint to be healed. Splints can be crafted with a [[Stick]] and any type of [[String]]. Applying a splint causes the wound to start healing, and will reduce the movement penalty.  
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Crushing wounds require a Splint to be healed. Splints can be crafted with a [[Stick]] and any type of [[String]]. Applying a splint causes the wound to start healing, and will reduce the movement penalty. To use, click and hold {{key|RMB}} with the item in hand.
 
{{Recipe/Splint}}
 
{{Recipe/Splint}}
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=== Cast ===
 
=== Cast ===
It is possible to craft a plaster cast using a splint, bandages and some [[Plaster of Paris]]. This will instantly heal a fracture.
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A plaster cast can be made using a splint, bandages and [[Plaster of Paris]]. This will instantly heal a fracture. To use, click and hold {{key|RMB}} with the item in hand.
 
{{Recipe/Cast}}
 
{{Recipe/Cast}}
  
 
== Animals ==
 
== Animals ==
  
Animals are also able to receive wounds, however only of the slashing and piercing kind. They are able to receive up to 16 of either kind, and the effects are cumulative. The player can raise an animal's familiarity by healing its wounds with bandages or sterile bandages, and attacking an animal seriously decrease its familiarity rating.
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Animals are also able to receive slashing and piercing wounds. Animals can have up to 16 wounds, and the effects of the wounds are cumulative. The player can raise an animal's familiarity by treating their wounds with medication, such as bandages or sterile bandages. Attacking an animal will seriously decrease its familiarity. Wounds on an animal can be viewed by looking at the animal while crouching.
  
 
{{Blocks}}
 
{{Blocks}}

Latest revision as of 03:40, 8 May 2020

This page is a work in progress.
Refrain from making major edits to it until this page is finished.

Introduction

A wound can be inflicted on a player or an animal with a 1 in 6 chance whenever the player takes at least 20% of their total health as damage in a single hit. There are three types of wound, each based on one of the three Damage Types: slashing wounds, piercing wounds and crushing wounds (also called fractures). Each wound also has a severity score, which is determined by the amount of damage taken: taking a lot of damage in one hit may cause a serious wound, and if the player gets hurt while they are already wounded, a wound may get more severe. Severity increases the time it takes for a wound to heal and the amount of damage it causes over time. Wounds can be healed through the use of various types of medication.

Wound Types

Slashing

Slashing wounds are caused by attacks using the slashing damage type, such as swords, axes and attacks by bears. Slashing wounds have a standard duration of 90 seconds before they naturally heal. A minor wound causes around 200-280 damage in its whole duration.

Piercing

Piercing wounds are caused by attacks using the piercing damage type, such as javelins, arrows and wolves. Piercing wounds act in a similarly to a slashing wound, but usually cause more damage over time

Crushing

Crushing wounds are caused by attacks using the crushing damage type, such as maces, and also by fall damage. Minor crushing wounds have a standard duration of 2 minutes. Crushing wounds act differently from the other two types: instead of causing damage over time, they limit a player's movement speed and won't heal on their own, requiring splints to heal instead. Once a splint is applied, the wound timer will start going down. For a minor fracture one splint is usually enough, but If the wound is severe enough, it may take more than one splint to heal. Walking with a staff will mostly mitigate the movement penalty from a minor crushing wound.

Medicine

Slashing and piercing wounds can be healed with primitive bandages, bandages, or sterilized bandages. Fractures and broken bones require a splint or cast.

Primitive Bandage

Crude Bandages can be made with Straw and tree Resin and will reduce the severity of a Wound. If a single Primitive Bandage isn't enough to heal the Wound, it will set the remaining duration to 30 seconds. To use, click and hold Rmb.png Right Click with the item in hand.

Straw Resin Primitive Bandage
Grid layout Arrow (small).png

Bandages

Cloth bandages can be made with any type of cloth except burlap, and a single piece of cloth will return 6 bandages. They will instantly heal a wound. To use, click and hold Rmb.png Right Click with the item in hand.

Flat Material Flat Material Flat Material title= Flat Material title= Bandages6
Flat Material title= Flat Material title= Flat Material
Flat Material title= Flat Material title= Flat Material
Flat Material title= title= title= Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material


Sterile Bandages

Soaking Cloth Bandages in Distilled Alcohol will return Sterile Bandages, consuming 100 mb of Alcohol for each Cloth Bandage. These work like Cloth Bandages but will also heal the player for 100 health, and can be used even if there are no wounds. To use, click and hold Rmb.png Right Click with the item in hand.

WhiskeyGauge.png 100 mB
Bandages Grid layout Arrow (small).png Sterile Bandage
Instant


Splint

Crushing wounds require a Splint to be healed. Splints can be crafted with a Stick and any type of String. Applying a splint causes the wound to start healing, and will reduce the movement penalty. To use, click and hold Rmb.png Right Click with the item in hand.

Stick Linen String Splint
Grid layout Arrow (small).png

Cast

A plaster cast can be made using a splint, bandages and Plaster of Paris. This will instantly heal a fracture. To use, click and hold Rmb.png Right Click with the item in hand.

Splint Bandages Cast
Grid layout Arrow (small).png
Wooden Bucket Plaster

Animals

Animals are also able to receive slashing and piercing wounds. Animals can have up to 16 wounds, and the effects of the wounds are cumulative. The player can raise an animal's familiarity by treating their wounds with medication, such as bandages or sterile bandages. Attacking an animal will seriously decrease its familiarity. Wounds on an animal can be viewed by looking at the animal while crouching.