Damage Type

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Slashing

Dealt By
Axes Swords Bears Wolves Zombies

The following armor is geared to protect best against slashing damage:

Armor
Copper Black Bronze Bronze Wrought Iron Steel Red Steel

Piercing

Dealt By
Arrows Javelins Knives Pickaxes Skeletons Spiders

The following armor is geared to protect best against piercing damage:

Armor
Copper Bismuth Bronze Bronze Wrought Iron Black Steel Blue Steel

Crushing

Dealt By
Hammers Maces Shovels

The following armor is geared to protect best against crushing damage:

Armor
Leather¹

¹Except for Copper, all higher tier armors provide better protection.

Generic

Damage that is dealt by players or mobs that are not listed in any of the above categories is considered generic damage. This includes damage dealt by players wielding tools that don't otherwise have a damage type assigned to them like Prospector's Picks. Generic damage is reduced based on the armor's average protection to all three damage types.

Environmental

All damage caused to the player from external forces not included in the list above can be considered environmental damage. Examples of environmental damage include: Fire, Falling, Drowning, Lava, Suffocation, Falling Blocks, Explosion, etc.

Explosion

Explosion is a type of environmental damage and is caused by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.
79.4Wolves do slashing damage instead of generic.