User:Kreicus/Temp: Difference between revisions

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== General ==
== General ==


General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks.  General damage causes full damage to a player with or without [[Armor]], and damages the armor for the full amount the player takes.
General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks.  General damage is reduced based on the [[Armor]]s average protection to all three damage types.


=== Explosion ===
=== Explosion ===
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{{History||78.0|Mobs taking damage is affected by the different damage types.}}
{{History||78.0|Mobs taking damage is affected by the different damage types.}}
{{History||78.4|Hammers properly deal crushing damage.}}
{{History||78.4|Hammers properly deal crushing damage.}}
{{History||79.4|Wolves now do slashing damage instead of generic.}}
{{History||79.4|Wolves do slashing damage instead of generic.}}
{{History|foot}}
{{History|foot}}




{{Blocks}}
{{Blocks}}

Revision as of 02:38, 8 October 2014

Slashing

Dealt By
Axes Swords Bears Wolves Zombies

The following armor is geared to protect best against slashing damage:

Armor
Copper Black Bronze Bronze Wrought Iron Steel Red Steel

Piercing

Dealt By
Arrows Javelins Knives Skeletons Spiders

The following armor is geared to protect best against piercing damage:

Armor
Copper Bismuth Bronze Bronze Wrought Iron Black Steel Blue Steel

Crushing

Dealt By
Hammers Maces

The following armor is geared to protect best against crushing damage:

Armor
Leather¹

¹Except for Copper, all higher tier armors provide better protection.

General

General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. General damage is reduced based on the Armors average protection to all three damage types.

Explosion

Explosion damage counts as General Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.
79.4Wolves do slashing damage instead of generic.