Regions/Draft: Difference between revisions

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=== Europe ===
=== Europe ===
=== Americas ===
=== Americas ===
== Determining the Region ==
[[File:Determining Region.png|thumb|right|A process of elimination can be used to determine your region]]
The region of an area can only be determined precisely when the player is holding a [[Compass]]. Otherwise, the region can be guessed from the types of crops, trees, and animals that spawn in an area. A unique feature of the Asian region is that Straw Hats crafted in it will be conical; thus, it can be assumed that if a hat crafted in an area is conical, it is Asia. Likewise, Limba, Baobab, Fever, and Black-Eyed Peas only spawn in Africa. Thus, if these things spawn, it can be assumed that an area is African. Tomatoes, Potatoes, White Cedar, Douglas Fir, and Corn only spawn in America; thus, if an area spawns this, it can be assumed that that area is American; otherwise, it is European.


{{Blocks}}
{{Blocks}}
[[Category:Environment]]
[[Category:Environment]]

Revision as of 18:50, 29 February 2020

Regions are areas of land that determine what kinds of trees, crops, and animals spawn in an area. Regions are separate from Biomes, which determine the shape of the land that generates, and the other world generation variables such as Rainfall and EVT.

The Regions in Terrafirmacraft+ are based off the real world's continents, and are Asia, Africa, Europe, and the Americas. The player cannot normally determine the precise region they are in; however, it can be guessed from the types of trees, crops, and animals that spawn in an area.

Crop Generation

Different regions will spawn different types of crops; this means that if a certain type of crop is desired, the player must travel far in order to find another region where the crop can spawn in.

Crop Asia Africa Europe Americas
Agave
Barley
Black Eyed Peas
Cabbage
Carrot
Cotton
Flax
Garlic
Grape
Greenbean
Jute
Madder
Maize
Melon
Oat
Onion
Potato
Pumpkin
Red Bell Pepper
Rice
Rye
Soybean
Squash
Sugarcane
Tomato
Weld
Wheat
Woad
Yellow Bell Pepper

Tree Generation

Different regions will spawn different types of trees; this means that if a certain type of tree is desired, the player must travel far in order to find another region where the tree can spawn in.

Tree Asia Africa Europe Americas
Oak
Aspen
Birch
Chestnut
Douglas Fir
Hickory
Ash
Maple
Pine
Sequoia
Spruce
White Cedar
Willow
Kapok
Palm
Mahogany
Sycamore
White Elm
Ebony
Teak
Bamboo
Gingko
Acacia Umbrella Thorn Koa
Fever
Baobab
Limba

Regions

Asia

Africa

Europe

Americas

Determining the Region

A process of elimination can be used to determine your region

The region of an area can only be determined precisely when the player is holding a Compass. Otherwise, the region can be guessed from the types of crops, trees, and animals that spawn in an area. A unique feature of the Asian region is that Straw Hats crafted in it will be conical; thus, it can be assumed that if a hat crafted in an area is conical, it is Asia. Likewise, Limba, Baobab, Fever, and Black-Eyed Peas only spawn in Africa. Thus, if these things spawn, it can be assumed that an area is African. Tomatoes, Potatoes, White Cedar, Douglas Fir, and Corn only spawn in America; thus, if an area spawns this, it can be assumed that that area is American; otherwise, it is European.