Difference between revisions of "Biome"
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| Beach | | Beach | ||
− | |Generated on the | + | |Generated on the edges of oceans, beaches are composed of sand. Unlike in vanilla, reeds do not generate on beaches. |
|[[File:Biome_Beach.png|500px]] | |[[File:Biome_Beach.png|500px]] | ||
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|Provide smoother transitions between main biome types. Currently there are High Hills, Rolling Hills and Mountain Edge biomes. | |Provide smoother transitions between main biome types. Currently there are High Hills, Rolling Hills and Mountain Edge biomes. | ||
|N/A | |N/A | ||
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+ | | Shore | ||
+ | |Generated between the beach and ocean biomes, shores are more shallow than the ocean they transition to. Several types of [[Fish]] and [[Fish#Coral Reef|Coral Reefs]] generate here. | ||
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{{Blocks}} | {{Blocks}} |
Revision as of 22:56, 17 July 2020
This page needs to be updated for the newest version of TFC+. The content described on this page may no longer be relevant in the newest version of TFC+.
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The Biome determines the shape of the terrain and basic temperature and Rainfall guidelines. Unlike in vanilla, it does not directly define tree and plant growth. Instead, Regions and Climate determine the trees and plants that will spawn in an area.
Biome Types
There are 8 Main Biomes and 5 Technical Biomes. Biomes are pseudo-randomly generated using the map seed. Main biomes provide the general shape of the terrain along with the altitude. Technical biomes provide smoother transitions between main biome types, or introduce extra custom features within a main biome, such as rivers, beaches and border areas.
Main Biomes
Name | Description | Images |
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Ocean | An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand and clay. Small islands with infrequent vegetation can be found in oceans. Squid will also spawn in the water. Oceans can also be generated as technical biomes, appearing as deep ponds on beaches. | |
Plains | A relatively flat biome. | |
High Plains | Similar to the Plains biome but at a higher altitude. | |
Swamp | A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Peat, clay, sand, and dirt are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Mushrooms and reeds are very abundant. | |
Mountains | Can reach as high as y = 230. | |
Rolling Hills | Similar to the Plains biome, with slightly more hilly terrain reaching up to y = 155 | |
High Hills | Similar to the Mountain biome but not as high. | |
Mountain Range | Mountain Ranges develop at the edges of Regions and serve as markers between them. |
Technical Biomes
Name | Description | Images |
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River | A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. These biomes are good for fishing. | |
Beach | Generated on the edges of oceans, beaches are composed of sand. Unlike in vanilla, reeds do not generate on beaches. | |
Gravel Beach | Much like a regular beach, but composed of gravel. | |
Lake | A large pool of fresh water. | |
Edge | Provide smoother transitions between main biome types. Currently there are High Hills, Rolling Hills and Mountain Edge biomes. | N/A |
Shore | Generated between the beach and ocean biomes, shores are more shallow than the ocean they transition to. Several types of Fish and Coral Reefs generate here. |