From TerraFirmaCraft Plus Wiki
Jump to: navigation, search
This page needs to be updated for the newest version of TFC+.
The content described on this page may no longer be relevant in the newest version of TFC+.
Health Points



1 or more blocks of water, any light level, between y-level 128 and 145


Sprite Ink Sac.png Ink Sac (1-3) upon death
Sprite Raw Calamari.png Raw Calamari (2-7) upon death


Squid have 8 tentacles, blueish-teal skin and teeth that can be found underneath the head. They have two eyes which appear wall-eyed. Despite being called squid in-game, their body arrangement is closer to that of a real-world octopus.


Ink Sacs are mainly used to craft markings, which are used to make blueprint. Like any other dye, an ink sac can be crafted with or applied to various items to recolor them: wool carpets, leather armor, a sheep, or a dog's collar.

Calamari has a filling value of ✭✭✩✩✩, and is therefore often used as a final option when finding food, especially when the player is stranded in an area surrounded by water.


When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid will hover in place and wander around one layer aimlessly, are not attracted to light and do not deliberately interact with the player, except if attacked. The squid will then try to swim away from the player.

Squid suffocate in air. They can take fall damage and burn like any land mob, but due to being aquatic, they cannot drown. Squid (unlike land-based mobs) can swim against a current and not get pushed by it.

Since squid cannot be bred, they will continue to spawn and despawn randomly in generated chunks.


  • Squids can be named with name tags (named squids will not despawn).
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Straw Block • Glassworking • Plaster of Paris • Mudbrick • Wattle and Daub • Teepee • Kiln • Smoke Rack • Roads • Roof • Rope Ladder
Environment Altitude • The Player • Wound • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Seashell • Temperature • Body Temperature • Clothes • Trees • Biome • Regions
Food Agriculture • Animal Husbandry • Berries • Fruit Trees • Alcohol • Beekeeping
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Fur • Wool • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle • Trowel • Wooden Staff • Musical Instruments
Other Crafting Differences • Planned Features • Item Index • Addons • Translation • Shader Setup