User:Kreicus/Temp

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Revision as of 02:28, 8 October 2014 by Kreicus (talk | contribs)

Slashing

Dealt By
  Axes   Swords   Bears   Wolves   Zombies

The following armor is geared to protect best against slashing damage:

Armor
  Copper   Black Bronze   Bronze   Wrought Iron   Steel   Red Steel

Piercing

Dealt By
  Arrows   Javelins   Knives   Skeletons   Spiders

The following armor is geared to protect best against piercing damage:

Armor
  Copper   Bismuth Bronze   Bronze   Wrought Iron   Black Steel   Blue Steel

Crushing

Dealt By
  Hammers   Maces

The following armor is geared to protect best against crushing damage:

Armor
  Leather¹

¹Except for Copper, all higher tier armors provide better protection.

General

General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. General damage causes full damage to a player with or without Armor, and damages the armor for the full amount the player takes.

Explosion

Explosion damage counts as General Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.
79.4Wolves now do slashing damage instead of generic.