User:Kreicus/Temp

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Revision as of 04:47, 8 October 2014 by Kreicus (talk | contribs)

Slashing

Dealt By
  Axes   Swords   Bears   Wolves   Zombies

The following armor is geared to protect best against slashing damage:

Armor
  Copper   Black Bronze   Bronze   Wrought Iron   Steel   Red Steel

Piercing

Dealt By
  Arrows   Javelins   Knives   Skeletons   Spiders

The following armor is geared to protect best against piercing damage:

Armor
  Copper   Bismuth Bronze   Bronze   Wrought Iron   Black Steel   Blue Steel

Crushing

Dealt By
  Hammers   Maces

The following armor is geared to protect best against crushing damage:

Armor
  Leather¹

¹Except for Copper, all higher tier armors provide better protection.

Generic

Damage that is dealt by players or mobs that are not listed in any of the above categories is considered generic damage. This includes damage dealt by players wielding tools such as pickaxes, shovels, etc. Generic damage is reduced based on the armor's average protection to all three damage types.

Environmental

Environmental Damage Examples: Fire, Falling, Drowning, Lava, Suffocation, Falling Blocks, Explosion, etc.

Explosion

Explosion damage counts as Generic Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.
79.4Wolves do slashing damage instead of generic.