User:Kreicus/Temp
Slashing
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The following armor is geared to protect best against slashing damage:
Armor | |||||
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Piercing
Dealt By | ||||
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- Bears, Creepers, Endermen and Wolves are weak against piercing damage, while Skeletons are completely immune to it.
The following armor is geared to protect best against piercing damage:
Armor | |||||
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Crushing
Dealt By | |
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- Endermen and Skeletons are weak against crushing damage, while Creepers and Zombies are strong against it.
The following armor is geared to protect best against crushing damage:
Armor |
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¹Except for Copper, all higher tier armors provide better protection.
General
General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. General damage causes full damage to a player with or without Armor, and damages the armor for the full amount the player takes.
Explosion
Explosion damage counts as General Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
History
Beta | ||
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77.0 | New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. | |
All weapons have been given a corresponding damage type. | ||
Mobs deal specific types of damage. | ||
78.0 | Mobs taking damage is affected by the different damage types. | |
78.4 | Hammers properly deal crushing damage. | |
79.4 | Wolves now do slashing damage instead of generic. |