Difference between revisions of "Fishing Rod"

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{{Stub}}
 
 
 
{{Item
 
{{Item
|title=Fishing_Rod
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|title=Fishing Rod
|image=Fishing_Rod.png   <!-- The large (~150px) image of the item, including file extension (.png, .gif). Alt images can be added using ; -->
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|image=Fishing_Rod.png
|invimage=Fishing_Rod     <!-- grid version image. For alt images add new lines (|invimage2= |invimage3= etc.) -->
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|invimage=Fishing_Rod
|stackable=   <!-- yes or no, amt. ex:Yes, 64 -->
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|stackable=
 
|size=  
 
|size=  
 
|weight=  
 
|weight=  
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}}
 
}}
  
== Obtaining ==     <!-- Detailed description of where to find the item or how to craft it. -->
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== Obtaining ==
 
The Fishing Rod is crafted with a [[Pole]], a [[Bone Needle]], and two non-sinew [[String]].
 
The Fishing Rod is crafted with a [[Pole]], a [[Bone Needle]], and two non-sinew [[String]].
{{Recipe/Fishing_Rod}}   <!-- Default recipe. If this is a broken link, follow it and create the recipe there. More info at Template:Recipe -->
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{{Recipe/Fishing_Rod}}  
 
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== Use ==    <!-- Detailed description of how the item is used and crafting recipes it is used in. -->
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when you send out the lure, nearby fish see it and swim towards it they'll show interest eventually, one might try to touch the lure if it touches it, they stick similarly to how vanilla fishing rods work to yank mobs around in vanilla, the entity's movement is just taken over by the rod. in TFC+, the fish is told which way the lure is pulling and it decides how much it wants to pull away
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When a player holds right click on the rod, it tells the lure entity that you're pulling the lure tells the fish that there's force being applied towards you and the fish tries to resist that the fish will try to pull in bursts as it struggles When the fish is pulling and you are pulling at the same time, that creates tension on the line the tension is shown to the player via the xp bar which transforms into a tension meter if the tension reaches max, the line snaps and the fish gets away the fish keeps track of how tired it is the higher the tension on the line, the more the fish gets tired
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When the fish runs out of energy, it's basically unable to resist being reeled in so the fishing mechanic is basically keep enough tension on the line without letting the tension go too high until the fish tires itself out enough to be reeled in smaller fish often can't completely overcome the tension and will be reeled in even when they're fully resisting larger fish will be able to do the opposite
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== Usage == 
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The first step to catch a fish is to locate the fishes that you want to catch. Fishes spawn in lakes and rivers, and are actual entities that can be seen. The existence of visible fish means that fish can be caught in that area.
  
<!-- == Trivia ==    add any other info that doesn't fit above. Perhaps how the game item relates or differs from its real world version, or of the item used be different in past versions of the game. -->
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The lure of the fishing rod can be sent out by {{key|RMB}}ing. The lure can be sent further by holding {{key|RMB}}. Nearby fish will be attracted to the lure eventually. A chat notification will show up and a sound will play when a fish has been caught by the lure. Unlike Vanilla, Terrafirmacraft+ requires you to properly pull in the fish in a minigame before the fish is caught.  
  
<!--== Gallery ==    add in-game or other images here <gallery mode=packed>
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The fishing minigame is similar to a game of tug-of-war, with the fish pulling on the other side of the line. The experience bar changes to represent tension on the line. Exceeding the amount of tension the line can take will cause the line to break. When a player holds {{key|RMB}} on the rod, the fish will be pulled closer. The fish will try to escape in bursts, increasing the tension on the line. The fish will eventually become exhausted, making it easier for the fish to be pulled closer. The fish will get exhausted faster when the tension on the line is higher. The goal is to keep enough tension on the line without letting the tension go too high until the fish exhausts itself. Smaller fish cannot resist the tension completely, and will be reeled in despite trying to escape, while larger fish must be exhausted before they can be reeled in.
File:Filename.png|Caption
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File:Filename2.png|Caption
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</gallery>
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== History == <!-- Information about the history of the item. -->
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== History ==  
  
<!--
 
 
{{History|b}}
 
{{History|b}}
{{History||VERSION|INFORMATION}}
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{{History||0.80.15|The fishing rod now requires a bone needle to be crafted.}}
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{{History||0.81.0|The fishing rod can now be crafted in the 2x2 grid.|Added custom rendering for fishing rods.}}
 
{{History|foot}}
 
{{History|foot}}
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{{Blocks}} <!-- adds navigation menu to bottom of page -->
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{{Blocks}}
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 05:26, 20 March 2020

Fishing Rod
Fishing Rod.png
Fishing_Rod
Stackable

N/A

Size

N/A

Weight

N/A

ItemID

terrafirmacraftplus:item.?

Obtaining

The Fishing Rod is crafted with a Pole, a Bone Needle, and two non-sinew String.

Pole Linen String Fishing Rod
Grid layout Arrow (small).png
Linen String Bone Needle

Usage

The first step to catch a fish is to locate the fishes that you want to catch. Fishes spawn in lakes and rivers, and are actual entities that can be seen. The existence of visible fish means that fish can be caught in that area.

The lure of the fishing rod can be sent out by Rmb.png Right Clicking. The lure can be sent further by holding Rmb.png Right Click. Nearby fish will be attracted to the lure eventually. A chat notification will show up and a sound will play when a fish has been caught by the lure. Unlike Vanilla, Terrafirmacraft+ requires you to properly pull in the fish in a minigame before the fish is caught.

The fishing minigame is similar to a game of tug-of-war, with the fish pulling on the other side of the line. The experience bar changes to represent tension on the line. Exceeding the amount of tension the line can take will cause the line to break. When a player holds Rmb.png Right Click on the rod, the fish will be pulled closer. The fish will try to escape in bursts, increasing the tension on the line. The fish will eventually become exhausted, making it easier for the fish to be pulled closer. The fish will get exhausted faster when the tension on the line is higher. The goal is to keep enough tension on the line without letting the tension go too high until the fish exhausts itself. Smaller fish cannot resist the tension completely, and will be reeled in despite trying to escape, while larger fish must be exhausted before they can be reeled in.

History

Beta
0.80.15The fishing rod now requires a bone needle to be crafted.
0.81.0The fishing rod can now be crafted in the 2x2 grid.
Added custom rendering for fishing rods.