Difference between revisions of "User:Kreicus/Temp"

From TerraFirmaCraft Plus Wiki
Jump to: navigation, search
m (Wanted Image Cleanup)
 
(56 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=What is TerraFirmaCrack?=
+
{{About|Large Ceramic Vessels|the wooden version|Barrel}}
  
<span style="font-size:120%">'''The Ultimate Competition:''' Teams will compete in the harsh world of TerrafirmaCraft to see who can progress the most.  We have 2 weeks to progress as far as we can in the game - culminating in an epic battle showdown.  Mining, crafting, scheming, and battling.  No rules, no mercy - This is TerraFirmaCrack!
+
{{Block
----
+
|invimage=Large Vessel
Below you will find a summary of the teams participating for both Season One (Last Year) and Season Two. There are various links to each persons youtube channel where you can find their perspective of the action going down.<br>
+
|gravity= No
'''At this time the current seasons is being released on a daily schedule, on each persons respective youtube channel, so keep an eye out for updates!'''
+
|transparent= Yes
 +
|tool= Axe
 +
|stackable= Empty: Yes, 4<br>
 +
Sealed: No
 +
|size= Large
 +
|weight= Heavy
 +
|blockid= 492:1
 +
|notes= Sealed large ceramic vessels will overburden players if not worn on the back.
 +
}}
  
=Season 3 - August 29, 2014 to September 12, 2014=
+
== Obtaining ==
  
==Format and Rules==
+
Large Ceramic Vessels are crafted with [[clay]]. Clay objects are created using an interface similar to knappingTo open this interface, you must right-click with a stack of '''5''' or more clay.
No pvp on day 1 (real-life, not in-game day 1, 1 day = 24 hours..) - including messing with another team’s stuff<br>
+
Scoreboard
+
*The in-game scoreboard will be used to track deaths on the tab list
+
*We will also use the scoreboard for teams (each team will have its own colored name ingame)
+
Beds
+
*Do not break ANY beds!
+
**Once a bed is placed, it is permanent.
+
**This includes beds set by you and your team.
+
***Only the leader is allowed to break your team’s beds
+
*You may only place beds within your base.
+
**You may not use beds located within another team’s base
+
**Bases are considered places you will be improving or spending a lot of time staying in over the course of the event.
+
***This does NOT include “scouting bases” (small areas for the purpose of having a place to set your spawn or log off/etc)
+
Raiding
+
*You can only attack/raid an enemy stronghold/base with the amount of players that team has online at that moment.
+
**They may not necessarily all be in the base (although at least 1 would be to be able to identify whose base it is)
+
**The individuals from your team who initiate attack are the only members to partake in the raid
+
***This means no “tag-ins” (i.e. teammate A and B start the raid due to 2 members being onlineTeammate C is online, but cannot participate even if a teammate dies)
+
***Once another member from the opposing team logs in, more teammates are welcome to join the fight.
+
Do not use the Nether.  Do not even make a portal.<br>
+
Trading, team alliances, and even alliance breaking/betrayal is possible and encouraged during the event!
+
*Should make videos a lot more entertaining, as well as playing the game!
+
*You can even extend alliances to the final showdown...
+
Finale
+
*The finale will be on Friday, September 12th, 2014 at 1800 EDT.
+
*Field of battle
+
**The area for the finale will consist of a 100-diameter “sphere” filled with cobble.
+
***The underside of the sphere will be sealed in with bedrock so you cannot accidentally leave the battle area
+
**There will be a glass dome over the top of the cobble portion of the sphere.
+
***The dome will simply mark the “upper” area of the finale.  It will not “seal in” the sphere (I.E. it has a gap, not fully enclosed).
+
***The dome will start sufficiently above ground level as to not be usable by players as a shield.
+
****It only exists to mark the upper area of the play area (but allow light through)
+
****Players are not allowed to be outside the top of the glass dome - don’t stand on it
+
****Glass is not to be broken, manipulated, or otherwise used (as a shield, platform, etc)
+
**Buried within the cobble will be a bedrock platform with 3 sponges on it, covered by another bedrock ceiling
+
***Sponges will be around 35 blocks down from the ground level, in the exact center of the sphere.
+
**Around the sphere will be 4 monuments
+
***The monuments will be the bases for each team
+
***As such, you can use your monument area as you would your base (storage, setting spawn, etc.)
+
***Each monument will be easily identifiable as to avoid which areas are “off limits” to other teams
+
**The field of battle will be put into the world at least 1 day prior to the event.  Once it is there, all teams will be notified (and be told where it is placed).
+
***We hope to have the arena area placed before the 2 weeks even start (time permitting)
+
***You may look but NOT touch the center.  You may update your monument area only w/ items/beds/etc no earlier than 1 day prior.
+
***Other players areas will be off limits
+
*Goal
+
**The purpose of the finale is to be the first team to grab one of the sponges and set the sponge on their monument
+
**2nd place will be the 2nd team, etc.
+
**In the event that a sponge is inadvertently destroyed (via despawn or lava), play will continue.
+
***Once a team has claimed first place, the team leader of that team will spawn in and replace the “lost” sponge
+
***If, for some reason, we lose all 3 sponges before a first place team has been claimed, a “time out” will need to be called where we can replace them.
+
*Limitations
+
**At no point during the finale will teams be allowed to “invade” another team’s monument/base area.
+
***Shooting arrows in there is allowed, but you cannot go into the team’s area.
+
**PvP anywhere else is allowed and obviously necessary.
+
**Your team may ONLY have possession of 1 sponge at a time.
+
**Once a person picks up the sponge, they are severely limited in what they can and cannot do.
+
***Upon picking up the sponge, the player MUST move it to an inventory slot
+
***The player must select that slot and have the sponge visible in their hands until they die or until they place it on the monument.
+
***The player is not allowed to use any item in their inventory while they have the sponge.
+
****Your teammates will have to help you!
+
****If you defend yourself, you will be slapping enemies with a sponge
+
****No digging, eating, placing items, etc. (even if you are buried alive under cobble…)
+
***The player is not allowed to pass the sponge off to another player (i.e. throwing it out of your inventory)
+
***The player is not allowed to drop the sponge on the ground
+
***The player is not allowed to place the sponge anywhere but on their own monument.
+
***Any movement the player makes will be limited
+
****During the first 30 minutes of the finale, sponge carriers must be shifted at all times while moving
+
*****Only exceptions to this would be going DOWN ladders (as shifting on a ladder keeps you from moving down)
+
*****Going down blocks can be done while shift-hopping
+
****After 30 minutes but prior to 1 hour into the finale, sponge carriers may walk normally (no shifting required), but are not allowed to sprint
+
****After 1 hour into the finale, there are no limitations on how the sponge carrier is allowed to move.
+
**You may only pick up the sponge from the central area, or from killing a player carrying a sponge
+
**No “torching” cobble (causing it to become an entity by making it fall on a redstone torch or sign)
+
**Once your team has claimed a sponge on their monument, you are done with competing in the finale (no helping out other teams)
+
MODS - What is and is not allowed
+
*TerrafirmaCraft
+
*Better Movement is not allowed
+
*Optifine is allowed
+
*MapWriter customized by rayman86 is allowed - This version has all mapping functionality removed and on-screen waypoint functionality added
+
*The following texture packs are approved (in addition to vanilla)
+
**[x64] H3D Texture
+
**blockheads-TFC
+
*Shaders
+
*Blocks3D
+
*DamageIndicators
+
*InventoryTweaks
+
*SoundFilters
+
*Toggle Sneak/Sprint
+
*NEI & WAILA
+
*Any mods not on this list are not allowed
+
  
==Teams==
+
{{Grid/Knapping
{|
+
|A1= CFL|B1= CFD|C1= CFD|D1= CFD |E1= CFL
|
+
|A2= CFL|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFL
{| class="wikitable" width="350"
+
|A3= CFL|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFL
|+The Uncraftables
+
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL
|-
+
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL
|'''Player'''
+
|Output= Clay Large Vessel
|'''Channel'''
+
}}
|-
+
|rayman86||
+
|-
+
|Crysyn||
+
|-
+
|Kittychanley||
+
|-
+
|Arkas||
+
|-
+
|yami_jerry||
+
|-
+
|TibTuner04||
+
|-
+
|Miheyu||
+
|}
+
  
|width="20"|&nbsp;
+
== Usage ==
|
+
  
{| class="wikitable" width="350"
+
Large vessels are filled with liquids by either placing a full bucket inside the large vessel, by right-clicking on the large vessel with full bucket in hand, or by right-clicking on another filled barrel/large vessel or liquid source block with the empty large vessel in hand.
|+So No Sluices
+
 
|-
+
Once sealed, a large vessel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the large vessel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed large vessels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed large vessel in their inventory that is not located in the back slot, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move.
|'''Player'''
+
 
|'''Channel'''
+
'''''Note: All of the below recipes with the exception of those stating "Full Vessel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the large vessel will work. Liquid is the limiting factor for the majority sealed large vessel recipes, meaning that a large vessel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.'''''
|-
+
 
|pakratt0013||
+
=== Interface ===
|-
+
 
|Kreicus||
+
==== Liquid Storage ====
|-
+
 
|GuitarFlat||
+
{| cellspacing=10
|-
+
|width=352|[[File:BarrelGUI-L.png]]
|Ocellatusa||
+
|valign="top"|
|-
+
#Selector Tabs - Toggle between liquid and item storage.
|Vampess||
+
#Type Label - Displays what is currently contained within the large vessel.
|-
+
#Time Label - Displays the date and time the large vessel was sealed.
|DireDwarf||
+
#Liquid Gauge - Displays how much liquid is currently contained within the large vessel, max 5 buckets.
|-
+
#In/Out Button - Determines if the large vessel can have liquids put in it, or taken out of it.
|uisdead99||
+
#Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
 +
#Seal Button - Seals the large vessel for processing and moving.
 +
#Empty Button - Deletes all liquid from the large vessel.
 +
#Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the large vessel is sealed for.'''''
 
|}
 
|}
  
|-
+
==== Item Storage ====
|
+
  
{| class="wikitable" width="350"
+
{| cellspacing=10
|+The Shiney Underdogs
+
|width=352|[[File:LCVesselGUI-S.png]]
|-
+
|valign="top"|
|'''Player'''
+
#Selector Tabs - Toggle between liquid and item storage.
|'''Channel'''
+
#Seal Button - Seals the large vessel for moving.
|-
+
#Inventory Slots - Large vessels can hold up to 9 slots worth of items.
|honneyplays||
+
|-
+
|i_am_zerg||
+
|-
+
|Darkphan||
+
|-
+
|bufferzz||
+
|-
+
|Drakkett||
+
|-
+
|sofilthy||
+
|-
+
|fallaron||
+
 
|}
 
|}
  
|width="20"|&nbsp;
+
=== Fresh Water ===
|
+
 
 +
Fresh Water large vessels are used as a starting point for tannins, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
 +
An unsealed large vessel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water large vessel will fill 5 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 25 jute, 83.33 oz of sugar cane, 16 small scraped hides, 12 medium scraped hides, or 10 large scraped hides.
  
{| class="wikitable" width="350"
+
{| cellspacing="10"
|+The Brotherhood of Bear Punchers
+
!Jute
 +
!Sugar
 
|-
 
|-
|'''Player'''
+
|{{Grid/Barrel
|'''Channel'''
+
|L1= Fresh Water
 +
|Ratio= 200 mB
 +
|Input= Jute
 +
|Output= Jute Fiber
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 3,000 mB
 +
|Input= Sugarcane, 50
 +
|Output= Sugar, 5
 +
|Time= 8 hours
 +
|L2=
 +
}}
 
|-
 
|-
|etho||
+
!Small Scraped Hide
 +
!Medium Scraped Hide
 +
!Large Scraped Hide
 
|-
 
|-
|altblu||
+
|{{Grid/Barrel
|-
+
|L1= Fresh Water
|nikstick22 (Dunkleosteus)||
+
|Ratio= 300 mB
|-
+
|Input= Hide (Scraped)
|nihontiger||
+
|Output= Hide (Prepared)
|-
+
|Time= 8 hours
|aaronred345||
+
|L2=
|-
+
}}
|Demonslayer98||
+
|{{Grid/Barrel
|-
+
|L1= Fresh Water
|MoneyKidKing||
+
|Ratio= 400 mB
|}
+
|Input= Hide (Scraped)
 +
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 500 mB
 +
|Input= Hide (Scraped)
 +
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 
|}
 
|}
  
==Legal==
+
=== Vinegar ===
Intro By: Demonslayer98
+
Intro Music: http://www.soundcloud.com/demonslayer98/technology
+
  
Hosting Provided By: Beastnode - https://www.beastnode.com/portal/aff.php?aff=1648
+
Vinegar is created by adding a large enough piece of fruit to an alcohol large vessel, and then sealing the large vessel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the large vessel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.
 +
''While alcohol cannot be made in large vessels, you can fill a large vessel with alcohol by right clicking an alcohol barrel with the large vessel.''
  
Minecraft is copyright © 2009 Mojang AB.
+
{| cellspacing="10"
http://www.minecraft.net
+
|{{Grid/Barrel
 +
|L1=Alcohol
 +
|Ratio= 1,000 mB
 +
|Input= Green Apple, 10; Red Apple, 10; Banana, 10; Cherry, 10; Lemon, 10; Olive, 10; Orange, 10; Peach, 10; Plum, 10
 +
|Output=
 +
|Time= 8 hours
 +
|L2= Vinegar
 +
}}
 +
|}
  
Gameplay video, audio, and music from Minecraft used with explicit
+
==== Brine ====
permission from the copyright holders and no ownership is implied:
+
http://www.minecraft.net/terms
+
  
=Season 2 - July 21, 2013 to August 3, 2013=
+
Brine is created by adding a single bucket of vinegar to a large vessel containing at least 1 bucket (4,000 mB) of salt water. The recipe is instant, and does not require the large ceramic vessel to be sealed.
  
==Format and Rules==
+
{| cellspacing="10"
{| class="mw-collapsible mw-collapsed wikitable"
+
|{{Grid/Barrel
!Rules
+
|L1= Salt Water
|-
+
|Ratio= 1,000 mB to 4,000 mB
|Teams
+
|Input= Wooden Bucket (Vinegar)
*Each team will consist of a team leader and at least 3 members
+
|Output=
*Each team will have at least 1 person who has been identified as an “expert” on the TFC mod
+
|Time= Instant (No Seal)
*Teams will be decided before the event, but you will not know what team you are on before the day of the event
+
|L2= Brine
During the course of the event, each team will be required to build a defensible stronghold that is easily visible on the surface
+
}}
*Destroying these strongholds is prohibited
+
**You may remove blocks to search for hidden chests, but you may not take the blocks with you
+
***You must put the block back where it was (if you do find a hidden chest, you may place it nearby, even leave a sign so they know who found it)
+
*Looting enemy strongholds is permitted up until the final 24 hours - stock early at your own risk
+
**Killing a player taking loot to the stronghold is possible
+
**In the final 24 hours, you may not even enter the stronghold of another team
+
***This includes PvP inside the strongholds
+
*The stronghold must be built within 750-block square “radius” of spawn
+
**You can go 750 in either x or z direction, or both..  i.e if spawn is (0,0), then any coordinate from (-750, -750) to (750, 750) is allowed
+
*You must “claim” the area for your team’s stronghold by placing brick blocks on the corners of the area you wish to reserve and placing the team’s name on a sign on the block
+
**You must mark all 4 corners!
+
**Area limit of 100 x 100 blocks...
+
**You must be able to clearly see what is the “do not enter” area - add more blocks if needed
+
**You may not claim a plot within 250 blocks of another
+
No pvp on day 1 (real-life, not in-game day 1, 1 day = 24 hours..) - including messing with another team’s stuff
+
Do not break ANY beds!
+
This year the finale will be a 4-way pvp battle
+
*The objective is to kill the leader of the enemy team, who will reside in the stronghold that the team built
+
**Team members can respawn and go at it again however many times they wish
+
**Once the leader of the team dies that team is out of the event
+
**Last leader standing wins
+
*Finale is August 3rd, 2013 at 1800 EDT
+
Trading, team alliances, and even alliance breaking/betrayal is possible and encouraged during the event!
+
*Should make videos a lot more entertaining, as well as playing the game!
+
*You can even extend alliances to the final showdown... but it is still last leader standing
+
We will use mumble this season
+
*We will have rooms for each team
+
*We will also have rooms for “meetings” for teams to discuss things with each other
+
**Be respectful, if you aren’t invited to a meeting don’t “hop” in
+
|-
+
!MODS - What is and is not allowed
+
|-
+
|Rei’s minimap mod is allowed
+
*Surface view mode only
+
*No cave view allowed
+
*No mob/players view allowed
+
Better Movement is not allowed
+
Optifine is allowed
+
Any mods not on this list are not allowed
+
 
|}
 
|}
  
==Teams==
+
===== Usage =====
{|
+
|
+
{| class="wikitable" width="350"
+
|+The Shiningest
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|Pakratt0013||http://youtube.com/Pakratt13
+
|-
+
|EveCommander||
+
|-
+
|uisdead99||http://youtube.com/uisdead99
+
|-
+
|NikoYote||http://youtube.com/lwtrimere
+
|-
+
|GuitarFlat||http://youtube.com/GuitarFlatLP
+
|-
+
|CecilKilmer||http://youtube.com/cecilkilmerXbox
+
|}
+
  
|width="20"|&nbsp;
+
Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the large vessel to brine the weight of the food. If there is not, either add more brine to the large vessel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the large vessel, regardless of its weight.
|
+
  
{| class="wikitable" width="350"
+
{| cellspacing="10"
|+Olivine Slayers
+
|{{Grid/Barrel
|-
+
|L1= Brine
|'''Player'''
+
|Ratio= 600 mB
|'''Channel'''
+
|Input= Raw Beef, 10
|-
+
|Output= Raw Beef, 10
|rayman86||http://youtube.com/raymanlps
+
|Time= 4 hours
|-
+
|L2=
|Ocellatusa||
+
}}
|-
+
|DireDwarf||http://youtube.com/DireDwarf
+
|-
+
|darkphan||http://youtube.com/DarkphanLP
+
|-
+
|Vampess||http://youtube.com/VampessCraft
+
|-
+
|nihontiger||http://youtube.com/nihontiger
+
 
|}
 
|}
  
|-
+
===== Pickling =====
|
+
  
{| class="wikitable" width="350"
+
Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the large vessel to pickle the weight of the food. If there is not, either add more vinegar to the large vessel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the large vessel.
|+Sluices
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|TibTuner04||http://youtube.com/TibTuner04
+
|-
+
|Kreicus||
+
|-
+
|Crysyn||http://youtube.com/Crysyn1
+
|-
+
|MoneyKidKing||
+
|-
+
|yami_jerry||http://youtube.com/xXyamijerryXx
+
|-
+
|XekeDeath||http://youtube.com/XekeLand
+
|}
+
  
|width="20"|&nbsp;
+
Once a piece of food has been pickled, it can be stored in a sealed vinegar large vessel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.
|
+
  
{| class="wikitable" width="350"
+
{| cellspacing="10"
|+Sparkles
+
!Pickling
 +
!Storage
 
|-
 
|-
|'''Player'''
+
|{{Grid/Barrel
|'''Channel'''
+
|L1= Vinegar
|-
+
|Ratio= 1,000 mB
|HonneyPlay||http://youtube.com/HonneyPlays
+
|Input= Cabbage (Harvest), 16
|-
+
|Output= Cabbage (Harvest), 16
|Dunkleosteus(nikstick22)||http://www.youtube.com/nikstick22
+
|Time= 4 hours
|-
+
|L2=
|Demonslayer98||http://youtube.com/Demonslayer98EA
+
}}
|-
+
|{{Grid/Barrel
|Miheyu||http://youtube.com/Miheyu
+
|L1= Vinegar
|-
+
|Ratio= 1,000 mB
|aaronred345||http://youtube.com/aaronred345
+
|Input= Cabbage (Harvest), 32
|-
+
|Output= Cabbage (Harvest), 32
|oddmast||http://youtube.com/Oddmast
+
|Time= Forever
|}
+
|L2=
 +
}}
 
|}
 
|}
  
===Winners!===
+
=== Limewater ===
'''Team Olivine Slayers'''<br>
+
[[File:AnvilWin.png]]
+
  
==Legal==
+
Lime water is created by placing flux in a fresh water large vessel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Large vessels contianing lime water are used to create mortar and turn raw [[hides]] into soaked hides. A full lime water large vessel can process 800 mortar, 16 small raw hides, 12 medium raw hides, or 10 large raw hides.
Intro By: Demonslayer98
+
Intro Music: http://www.soundcloud.com/demonslayer98/technology
+
  
Hosting Provided By: Beastnode - https://www.beastnode.com/portal/aff.php?aff=1648
+
{| cellspacing="10"
 
+
|{{Grid/Barrel
Minecraft is copyright © 2009 Mojang AB.
+
|L1= Fresh Water
http://www.minecraft.net
+
|Ratio= 1,000 mB
 
+
|Input= Flux, 2
Gameplay video, audio, and music from Minecraft used with explicit
+
|Output=
permission from the copyright holders and no ownership is implied:
+
|Time= Instant (No Seal)
http://www.minecraft.net/terms
+
|L2= Limewater
 
+
}}
=Season 1 - October, 2012=
+
==Format and Rules==
+
==Teams==
+
{|
+
|
+
{| class="wikitable" width="350"
+
|+Pants
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|rayman86||http://www.youtube.com/raymanlps
+
|-
+
|Miheyu||http://www.youtube.com/miheyu
+
|-
+
|AiedailSian||http://www.youtube.com/forbiddendemocrazy
+
|-
+
|BigGunn||http://www.youtube.com/biggunnlp
+
|-
+
|noahlane15||http://www.youtube.com/proditorreseph
+
|-
+
|ShreeyamGFX||http://www.youtube.com/shreeyamnet
+
|-
+
|uisdead99||http://www.youtube.com/uisdead99
+
 
|}
 
|}
  
|width="20"|&nbsp;
+
{| cellspacing="10"
|
+
!Mortar
 
+
!Small Raw Hide
{| class="wikitable" width="350"
+
!Medium Raw Hide
|+Shiny Things
+
!Large Raw Hide
 
|-
 
|-
|'''Player'''
+
|{{Grid/Barrel
|'''Channel'''
+
|L1= Limewater
|-
+
|Ratio= 100 mB
|Pakratt0013||http://www.youtube.com/pakratt13
+
|Input= Sand
|-
+
|Output= Mortar, 16
|TibTuner04||http://www.youtube.com/tibtuner04
+
|Time= 8 hours
|-
+
|L2=
|HonneyPlay||http://www.youtube.com/honneyplays
+
}}
|-
+
|{{Grid/Barrel
|Demonslayer98||http://www.youtube.com/extremeadobe
+
|L1= Limewater
|-
+
|Ratio= 300 mB
|DireDwarf||http://www.youtube.com/diredwarf
+
|Input= Hide (Raw)
|-
+
|Output= Hide (Soaked)
|Oddmast||http://www.youtube.com/oddmast
+
|Time= 8 hours
|-
+
|L2=
|Bufferzz||http://www.youtube.com/xbufferzz
+
}}
|-
+
|{{Grid/Barrel
|}
+
|L1= Limewater
 +
|Ratio= 400 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Limewater
 +
|Ratio= 500 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 
|}
 
|}
  
===Winners!===
+
=== Tannin ===
'''Team Pants'''<br>
+
[[File:TFCrack Trophy S1.png]]
+
  
==Video Playlists==
+
Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia [[log]]s in a fresh water large vessel and sealing it for 8 hours. A single log is enough to turn any large vessel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full large vessel of tannin can process 16 small prepared hides, 12 medium prepared hides, or 10 large prepared hides, producing 16 leather for small, 25 leather for medium, and 30 leather for large.
rayman: https://www.youtube.com/playlist?list=PLWCS7BgUFGL7IUksYGWcW0p_72v3WPXdu
+
  
Miheyu: http://www.youtube.com/playlist?list=PL4NwACe1TARUsOD8B75TaaTkHqB74N6WQ
+
{| cellspacing="10"
 +
|{{Grid/Barrel
 +
|L1= Fresh Water
 +
|Ratio= 1,000 mB to 10,000 mB
 +
|Input= Log (Oak); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Hickory); Log (Maple); Log (Sequoia)
 +
|Output=
 +
|Time= 8 hours
 +
|L2= Tannin
 +
}}
 +
|}
  
Aiedail: http://www.youtube.com/playlist?list=PLbHTCWYurNF58WvQ2liojB08IhCxiVzpo
+
{| cellspacing="10"
 +
!Small Prepared Hide
 +
!Medium Prepared Hide
 +
!Large Prepared Hide
 +
|-
 +
|{{Grid/Barrel
 +
|L1= Tannin
 +
|Ratio= 300 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Tannin
 +
|Ratio= 400 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC), 2
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Tannin
 +
|Ratio= 500 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC), 3
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|}
  
pakratt: http://www.youtube.com/playlist?list=PLXL-Sgvr8JL-tiYLXOQa99zY5hQ7nG-Xz
+
=== Curdled Milk/Cheese ===
  
tibtuner: http://www.youtube.com/playlist?list=PLXcHJDe0QwajOBFpIPVNyWd8hSTWpHRDt
+
Curdled milk is created by adding a single bucket of vinegar to a large vessel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).
  
honney: http://www.youtube.com/playlist?list=PLSWQkAY54AD2UeE8vAFueAQso-S2wcGq3
+
''For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 2,000 mB of milk will result in 2,222 mB of curdled milk. The exception to this calculation is adding vinegar to 4,000 mB of milk will result in a 4,444 mB of curdled milk.''
  
EA: http://www.youtube.com/playlist?list=PLDcAmrE_Ni-i300nqFb8zcSz91bkS0V_V
+
After the milk has curdled, remove the empty bucket and seal the large vessel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the large vessel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.
  
bufferzz: http://www.youtube.com/playlist?list=PLNm2x1y9LkSh2GpA1eBx7B4R2855pxkRd
+
''For example: Using the three above examples of curdled milk, would result in 17.77 oz, 35.55 oz, and 71.10 oz of cheese respectively.''
  
 +
{| cellspacing="10"
 +
!Curdled Milk
 +
!Cheese
 +
|-
 +
|{{Grid/Barrel
 +
|L1= Milk
 +
|Ratio= 4,000 mB
 +
|Input= Wooden Bucket (Vinegar)
 +
|Output=
 +
|Time= 8 hours
 +
|L2= Curdled Milk
 +
}}
 +
|{{Grid/Barrel
 +
|L1= Curdled Milk
 +
|Ratio= 1,000 mB
 +
|Input=
 +
|Output= Cheese , 16
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|}
  
==Legal==
+
== History ==
Intro Music from: Roaring Cow - Don't Hold Back
+
http://roaringcow.newgrounds.com/
+
http://www.newgrounds.com/audio/listen/493982
+
Licensed under CC 3.0 - Used with permission
+
  
Minecraft is copyright © 2009 Mojang AB.
+
{{History|b}}
http://www.minecraft.net
+
{{History||79.0|Added Large ceramic vessels.}}
 +
{{History||79.5|Large ceramic vessels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.}}
 +
{{History||79.7|Can now make cheese in the large vessel.}}
 +
{{History|foot}}
  
Gameplay video, audio, and music from Minecraft used with explicit
+
{{Blocks}}
permission from the copyright holders and no ownership is implied:
+
http://www.minecraft.net/terms
+
  
[[Category:Guides]]
+
[[Category:Manufactured Items‏‎]]

Latest revision as of 04:51, 9 June 2015

Kreicus
No block image.png
Large Vessel
Gravity

No

Tool

Grid Steel Axe.png

Stackable

Empty: Yes, 4
Sealed: No

Flammable

No

Weight

Heavy

Size

Large

BlockID

terrafirmacraftplus:492:1

Obtaining

Large Ceramic Vessels are crafted with clay. Clay objects are created using an interface similar to knapping. To open this interface, you must right-click with a stack of 5 or more clay.

CFL CFD CFD CFD CFL title= Clay Large Vessel
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFL CFL CFL CFL

Usage

Large vessels are filled with liquids by either placing a full bucket inside the large vessel, by right-clicking on the large vessel with full bucket in hand, or by right-clicking on another filled barrel/large vessel or liquid source block with the empty large vessel in hand.

Once sealed, a large vessel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the large vessel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed large vessels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed large vessel in their inventory that is not located in the back slot, the player will see a message stating, "Overburdened" and will not be able to move.

Note: All of the below recipes with the exception of those stating "Full Vessel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the large vessel will work. Liquid is the limiting factor for the majority sealed large vessel recipes, meaning that a large vessel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.

Interface

Liquid Storage

BarrelGUI-L.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Type Label - Displays what is currently contained within the large vessel.
  3. Time Label - Displays the date and time the large vessel was sealed.
  4. Liquid Gauge - Displays how much liquid is currently contained within the large vessel, max 5 buckets.
  5. In/Out Button - Determines if the large vessel can have liquids put in it, or taken out of it.
  6. Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
  7. Seal Button - Seals the large vessel for processing and moving.
  8. Empty Button - Deletes all liquid from the large vessel.
  9. Output Label - Displays what will be created when unsealed. Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the large vessel is sealed for.

Item Storage

LCVesselGUI-S.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Seal Button - Seals the large vessel for moving.
  3. Inventory Slots - Large vessels can hold up to 9 slots worth of items.

Fresh Water

Fresh Water large vessels are used as a starting point for tannins, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed large vessel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water large vessel will fill 5 Ceramic Jugs; or can process 25 jute, 83.33 oz of sugar cane, 16 small scraped hides, 12 medium scraped hides, or 10 large scraped hides.

Jute Sugar
Fresh WaterGauge.png 200 mB
Jute Grid layout Arrow (small).png Jute Fiber
8 hours


Fresh WaterGauge.png 3,000 mB
Sugarcane50 Grid layout Arrow (small).png Sugar5
8 hours


Small Scraped Hide Medium Scraped Hide Large Scraped Hide
Fresh WaterGauge.png 300 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours


Fresh WaterGauge.png 400 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours


Fresh WaterGauge.png 500 mB
Hide (Scraped) Grid layout Arrow (small).png Hide (Prepared)
8 hours


Vinegar

Vinegar is created by adding a large enough piece of fruit to an alcohol large vessel, and then sealing the large vessel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the large vessel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar. While alcohol cannot be made in large vessels, you can fill a large vessel with alcohol by right clicking an alcohol barrel with the large vessel.

AlcoholGauge.png 1,000 mB VinegarGauge.png
Green Apple10 Grid layout Arrow (small).png
8 hours


Brine

Brine is created by adding a single bucket of vinegar to a large vessel containing at least 1 bucket (4,000 mB) of salt water. The recipe is instant, and does not require the large ceramic vessel to be sealed.

Salt WaterGauge.png 1,000 mB to 4,000 mB BrineGauge.png
Wooden Bucket (Vinegar) Grid layout Arrow (small).png
Instant (No Seal)


Usage

Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the large vessel to brine the weight of the food. If there is not, either add more brine to the large vessel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the large vessel, regardless of its weight.

BrineGauge.png 600 mB
Raw Beef10 Grid layout Arrow (small).png Raw Beef10
4 hours


Pickling

Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the large vessel to pickle the weight of the food. If there is not, either add more vinegar to the large vessel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the large vessel.

Once a piece of food has been pickled, it can be stored in a sealed vinegar large vessel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.

Pickling Storage
VinegarGauge.png 1,000 mB
Cabbage (Harvest)16 Grid layout Arrow (small).png Cabbage (Harvest)16
4 hours


VinegarGauge.png 1,000 mB
Cabbage (Harvest)32 Grid layout Arrow (small).png Cabbage (Harvest)32
Forever


Limewater

Lime water is created by placing flux in a fresh water large vessel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Large vessels contianing lime water are used to create mortar and turn raw hides into soaked hides. A full lime water large vessel can process 800 mortar, 16 small raw hides, 12 medium raw hides, or 10 large raw hides.

Fresh WaterGauge.png 1,000 mB LimewaterGauge.png
Flux2 Grid layout Arrow (small).png
Instant (No Seal)


Mortar Small Raw Hide Medium Raw Hide Large Raw Hide
LimewaterGauge.png 100 mB
Sand Grid layout Arrow (small).png Mortar16
8 hours


LimewaterGauge.png 300 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours


LimewaterGauge.png 400 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours


LimewaterGauge.png 500 mB
Hide (Raw) Grid layout Arrow (small).png Hide (Soaked)
8 hours


Tannin

Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia logs in a fresh water large vessel and sealing it for 8 hours. A single log is enough to turn any large vessel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full large vessel of tannin can process 16 small prepared hides, 12 medium prepared hides, or 10 large prepared hides, producing 16 leather for small, 25 leather for medium, and 30 leather for large.

Fresh WaterGauge.png 1,000 mB to 10,000 mB TanninGauge.png
Log (Oak) Grid layout Arrow (small).png
8 hours


Small Prepared Hide Medium Prepared Hide Large Prepared Hide
TanninGauge.png 300 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)
8 hours


TanninGauge.png 400 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)2
8 hours


TanninGauge.png 500 mB
Hide (Prepared) Grid layout Arrow (small).png Leather (TFC)3
8 hours


Curdled Milk/Cheese

Curdled milk is created by adding a single bucket of vinegar to a large vessel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).

For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 2,000 mB of milk will result in 2,222 mB of curdled milk. The exception to this calculation is adding vinegar to 4,000 mB of milk will result in a 4,444 mB of curdled milk.

After the milk has curdled, remove the empty bucket and seal the large vessel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the large vessel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.

For example: Using the three above examples of curdled milk, would result in 17.77 oz, 35.55 oz, and 71.10 oz of cheese respectively.

Curdled Milk Cheese
MilkGauge.png 4,000 mB Curdled MilkGauge.png
Wooden Bucket (Vinegar) Grid layout Arrow (small).png
8 hours


Curdled MilkGauge.png 1,000 mB
Grid layout Arrow (small).png Cheese16
8 hours


History

Beta
79.0Added Large ceramic vessels.
79.5Large ceramic vessels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.
79.7Can now make cheese in the large vessel.