Difference between revisions of "User:Kreicus/Temp"

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=What is TerraFirmaCrack?=
+
== Obtaining ==
  
<span style="font-size:120%">'''The Ultimate Competition:''' Teams will compete in the harsh world of TerrafirmaCraft to see who can progress the most.  We have 2 weeks to progress as far as we can in the game - culminating in an epic battle showdown.  Mining, crafting, scheming, and battling.  No rules, no mercy - This is TerraFirmaCrack!
+
{| class="wikitable" style="text-align:center;"
----
+
!width=100| Ore
Below you will find a summary of the teams participating for both Season One (Last Year) and Season Two.  There are various links to each persons youtube channel where you can find their perspective of the action going down.<br>
+
!width=64| Small
'''At this time the current seasons is being released on a daily schedule, on each persons respective youtube channel, so keep an eye out for updates!'''
+
!width=64| Poor
 
+
!width=64| Normal
=Season 3 - August 29, 2014 to September 12, 2014=
+
!width=64| Rich
 
+
==Format and Rules==
+
No pvp on day 1 (real-life, not in-game day 1, 1 day = 24 hours..) - including messing with another team’s stuff<br>
+
Scoreboard
+
*The in-game scoreboard will be used to track deaths on the tab list
+
*We will also use the scoreboard for teams (each team will have its own colored name ingame)
+
Beds
+
*Do not break ANY beds!
+
**Once a bed is placed, it is permanent.
+
**This includes beds set by you and your team.
+
***Only the leader is allowed to break your team’s beds
+
*You may only place beds within your base.
+
**You may not use beds located within another team’s base
+
**Bases are considered places you will be improving or spending a lot of time staying in over the course of the event.
+
***This does NOT include “scouting bases” (small areas for the purpose of having a place to set your spawn or log off/etc)
+
Raiding
+
*You can only attack/raid an enemy stronghold/base with the amount of players that team has online at that moment.
+
**They may not necessarily all be in the base (although at least 1 would be to be able to identify whose base it is)
+
**The individuals from your team who initiate attack are the only members to partake in the raid
+
***This means no “tag-ins” (i.e. teammate A and B start the raid due to 2 members being online.  Teammate C is online, but cannot participate even if a teammate dies)
+
***Once another member from the opposing team logs in, more teammates are welcome to join the fight.
+
Do not use the Nether.  Do not even make a portal.<br>
+
Trading, team alliances, and even alliance breaking/betrayal is possible and encouraged during the event!
+
*Should make videos a lot more entertaining, as well as playing the game!
+
*You can even extend alliances to the final showdown...
+
Finale
+
*The finale will be on Friday, September 12th, 2014 at 1800 EDT.
+
*Field of battle
+
**The area for the finale will consist of a 100-diameter “sphere” filled with cobble.
+
***The underside of the sphere will be sealed in with bedrock so you cannot accidentally leave the battle area
+
**There will be a glass dome over the top of the cobble portion of the sphere.
+
***The dome will simply mark the “upper” area of the finale.  It will not “seal in” the sphere (I.E. it has a gap, not fully enclosed).
+
***The dome will start sufficiently above ground level as to not be usable by players as a shield.
+
****It only exists to mark the upper area of the play area (but allow light through)
+
****Players are not allowed to be outside the top of the glass dome - don’t stand on it
+
****Glass is not to be broken, manipulated, or otherwise used (as a shield, platform, etc)
+
**Buried within the cobble will be a bedrock platform with 3 sponges on it, covered by another bedrock ceiling
+
***Sponges will be around 35 blocks down from the ground level, in the exact center of the sphere.
+
**Around the sphere will be 4 monuments
+
***The monuments will be the bases for each team
+
***As such, you can use your monument area as you would your base (storage, setting spawn, etc.)
+
***Each monument will be easily identifiable as to avoid which areas are “off limits” to other teams
+
**The field of battle will be put into the world at least 1 day prior to the event.  Once it is there, all teams will be notified (and be told where it is placed).
+
***We hope to have the arena area placed before the 2 weeks even start (time permitting)
+
***You may look but NOT touch the center.  You may update your monument area only w/ items/beds/etc no earlier than 1 day prior.
+
***Other players areas will be off limits
+
*Goal
+
**The purpose of the finale is to be the first team to grab one of the sponges and set the sponge on their monument
+
**2nd place will be the 2nd team, etc.
+
**In the event that a sponge is inadvertently destroyed (via despawn or lava), play will continue.
+
***Once a team has claimed first place, the team leader of that team will spawn in and replace the “lost” sponge
+
***If, for some reason, we lose all 3 sponges before a first place team has been claimed, a “time out” will need to be called where we can replace them.
+
*Limitations
+
**At no point during the finale will teams be allowed to “invade” another team’s monument/base area.
+
***Shooting arrows in there is allowed, but you cannot go into the team’s area.
+
**PvP anywhere else is allowed and obviously necessary.
+
**Your team may ONLY have possession of 1 sponge at a time.
+
**Once a person picks up the sponge, they are severely limited in what they can and cannot do.
+
***Upon picking up the sponge, the player MUST move it to an inventory slot
+
***The player must select that slot and have the sponge visible in their hands until they die or until they place it on the monument.
+
***The player is not allowed to use any item in their inventory while they have the sponge.
+
****Your teammates will have to help you!
+
****If you defend yourself, you will be slapping enemies with a sponge
+
****No digging, eating, placing items, etc. (even if you are buried alive under cobble…)
+
***The player is not allowed to pass the sponge off to another player (i.e. throwing it out of your inventory)
+
***The player is not allowed to drop the sponge on the ground
+
***The player is not allowed to place the sponge anywhere but on their own monument.
+
***Any movement the player makes will be limited
+
****During the first 30 minutes of the finale, sponge carriers must be shifted at all times while moving
+
*****Only exceptions to this would be going DOWN ladders (as shifting on a ladder keeps you from moving down)
+
*****Going down blocks can be done while shift-hopping
+
****After 30 minutes but prior to 1 hour into the finale, sponge carriers may walk normally (no shifting required), but are not allowed to sprint
+
****After 1 hour into the finale, there are no limitations on how the sponge carrier is allowed to move.
+
**You may only pick up the sponge from the central area, or from killing a player carrying a sponge
+
**No “torching” cobble (causing it to become an entity by making it fall on a redstone torch or sign)
+
**Once your team has claimed a sponge on their monument, you are done with competing in the finale (no helping out other teams)
+
MODS - What is and is not allowed
+
*TerrafirmaCraft
+
*Better Movement is not allowed
+
*Optifine is allowed
+
*MapWriter customized by rayman86 is allowed - This version has all mapping functionality removed and on-screen waypoint functionality added
+
*The following texture packs are approved (in addition to vanilla)
+
**[x64] H3D Texture
+
**blockheads-TFC
+
*Shaders
+
*Blocks3D
+
*DamageIndicators
+
*InventoryTweaks
+
*SoundFilters
+
*Toggle Sneak/Sprint
+
*NEI & WAILA
+
*Any mods not on this list are not allowed
+
 
+
==Teams==
+
{|
+
|
+
{| class="wikitable" width="350"
+
|+The Uncraftables
+
 
|-
 
|-
|'''Player'''
+
| Native Copper
|'''Channel'''
+
|{{GridImage|Native Copper (Small)}}
 +
|{{GridImage|Native Copper (Poor)}}
 +
|{{GridImage|Native Copper}}
 +
|{{GridImage|Native Copper (Rich)}}
 
|-
 
|-
|rayman86||
+
| Tetrahedrite
 +
|{{GridImage|Tetrahedrite (Small)}}
 +
|{{GridImage|Tetrahedrite  (Poor)}}
 +
|{{GridImage|Tetrahedrite}}
 +
|{{GridImage|Tetrahedrite  (Rich)}}
 
|-
 
|-
|Crysyn||
+
| Malachite
|-
+
|{{GridImage|Malachite (Small)}}
|Kittychanley||
+
|{{GridImage|Malachite (Poor)}}
|-
+
|{{GridImage|Malachite}}
|Arkas||
+
|{{GridImage|Malachite (Rich)}}
|-
+
|yami_jerry||
+
|-
+
|TibTuner04||
+
|-
+
|Miheyu||
+
 
|}
 
|}
  
|width="20"|&nbsp;
+
Copper is a [[Anvil#Tiers|Tier 1]] metal obtained by smelting [[Native Copper]], [[Tetrahedrite]], or [[Malachite]] in a [[Pottery#Ceramic Vessel|Ceramic Vessel]] or a [[Crucible]].
|
+
  
{| class="wikitable" width="350"
+
== Usage ==
|+So No Sluices
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|pakratt0013||
+
|-
+
|Kreicus||
+
|-
+
|GuitarFlat||
+
|-
+
|Ocellatusa||
+
|-
+
|Vampess||
+
|-
+
|DireDwarf||
+
|-
+
|uisdead99||
+
|}
+
  
|-
+
=== Casting ===
|
+
  
{| class="wikitable" width="350"
+
{{main|Metalworking Industry#Casting|Casting}}
|+The Shiney Underdogs
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|honneyplays||
+
|-
+
|i_am_zerg||
+
|-
+
|Darkphan||
+
|-
+
|bufferzz||
+
|-
+
|Drakkett||
+
|-
+
|sofilthy||
+
|-
+
|fallaron||
+
|}
+
  
|width="20"|&nbsp;
+
==== Vessel ====
|
+
  
{| class="wikitable" width="350"
+
Place an empty or partially filled [[Clay Tool Molds|ceramic tool or weapon mold]] into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.
|+The Brotherhood of Bear Punchers
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|etho||
+
|-
+
|altblu||
+
|-
+
|nikstick22 (Dunkleosteus)||
+
|-
+
|nihontiger||
+
|-
+
|aaronred345||
+
|-
+
|Demonslayer98||
+
|-
+
|MoneyKidKing||
+
|}
+
|}
+
  
==Legal==
+
{{Grid/Vessel
Intro By: Demonslayer98
+
|Metal=Copper
Intro Music: http://www.soundcloud.com/demonslayer98/technology
+
|Units=100
 +
|A1= Ceramic Mold Axe; Ceramic Mold Axe (Copper)
 +
}}
  
Hosting Provided By: Beastnode - https://www.beastnode.com/portal/aff.php?aff=1648
+
==== Unshaped Ingot ====
  
Minecraft is copyright © 2009 Mojang AB.
+
To fill a tool or weapon mold from a ceramic ingot mold, right click with the ''liquid'' unshaped copper ingot while it is selected on the hotbar to open the casting interface:
http://www.minecraft.net
+
  
Gameplay video, audio, and music from Minecraft used with explicit
+
{{Grid/Ceramic Mold
permission from the copyright holders and no ownership is implied:
+
|A1= Unshaped Copper |A2= Ceramic Mold Axe; Ceramic Mold
http://www.minecraft.net/terms
+
|Output= ; Ceramic Mold Axe (Copper)
 +
}}
  
=Season 2 - July 21, 2013 to August 3, 2013=
+
Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer.
  
==Format and Rules==
+
{| cellspacing="10"
{| class="mw-collapsible mw-collapsed wikitable"
+
!Removing the Head from the Mold
!Rules
+
!Finishing the Tool
 
|-
 
|-
|Teams
+
|{{Grid/Inventory Table
*Each team will consist of a team leader and at least 3 members
+
|A2= |B2= Ceramic Mold Axe (Copper)
*Each team will have at least 1 person who has been identified as an “expert” on the TFC mod
+
|Output= Axe Head (Copper)
*Teams will be decided before the event, but you will not know what team you are on before the day of the event
+
}}
During the course of the event, each team will be required to build a defensible stronghold that is easily visible on the surface
+
|{{Grid/Inventory Table
*Destroying these strongholds is prohibited
+
|A1=  |B1= Axe Head (Copper)
**You may remove blocks to search for hidden chests, but you may not take the blocks with you
+
|A2=  |B2= Stick
***You must put the block back where it was (if you do find a hidden chest, you may place it nearby, even leave a sign so they know who found it)
+
|Output= Copper Axe
*Looting enemy strongholds is permitted up until the final 24 hours - stock early at your own risk
+
}}
**Killing a player taking loot to the stronghold is possible
+
**In the final 24 hours, you may not even enter the stronghold of another team
+
***This includes PvP inside the strongholds
+
*The stronghold must be built within 750-block square “radius” of spawn
+
**You can go 750 in either x or z direction, or both.. i.e if spawn is (0,0), then any coordinate from (-750, -750) to (750, 750) is allowed
+
*You must “claim” the area for your team’s stronghold by placing brick blocks on the corners of the area you wish to reserve and placing the team’s name on a sign on the block
+
**You must mark all 4 corners!
+
**Area limit of 100 x 100 blocks...
+
**You must be able to clearly see what is the “do not enter” area - add more blocks if needed
+
**You may not claim a plot within 250 blocks of another
+
No pvp on day 1 (real-life, not in-game day 1, 1 day = 24 hours..) - including messing with another team’s stuff
+
Do not break ANY beds!
+
This year the finale will be a 4-way pvp battle
+
*The objective is to kill the leader of the enemy team, who will reside in the stronghold that the team built
+
**Team members can respawn and go at it again however many times they wish
+
**Once the leader of the team dies that team is out of the event
+
**Last leader standing wins
+
*Finale is August 3rd, 2013 at 1800 EDT
+
Trading, team alliances, and even alliance breaking/betrayal is possible and encouraged during the event!
+
*Should make videos a lot more entertaining, as well as playing the game!
+
*You can even extend alliances to the final showdown... but it is still last leader standing
+
We will use mumble this season
+
*We will have rooms for each team
+
*We will also have rooms for “meetings” for teams to discuss things with each other
+
**Be respectful, if you aren’t invited to a meeting don’t “hop” in
+
|-
+
!MODS - What is and is not allowed
+
|-
+
|Rei’s minimap mod is allowed
+
*Surface view mode only
+
*No cave view allowed
+
*No mob/players view allowed
+
Better Movement is not allowed
+
Optifine is allowed
+
Any mods not on this list are not allowed
+
 
|}
 
|}
  
==Teams==
+
=== Smithing ===
{|
+
 
|
+
Liquid copper can be poured into a [[Pottery#Ceramic Mold|Ceramic Mold]] to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
{| class="wikitable" width="350"
+
 
|+The Shiningest
+
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
|-
+
 
|'''Player'''
+
{{Grid/Inventory Table
|'''Channel'''
+
|B2= Unshaped Copper
|-
+
|Output= Copper Ingot
|Pakratt0013||http://youtube.com/Pakratt13
+
}}
|-
+
|EveCommander||
+
|-
+
|uisdead99||http://youtube.com/uisdead99
+
|-
+
|NikoYote||http://youtube.com/lwtrimere
+
|-
+
|GuitarFlat||http://youtube.com/GuitarFlatLP
+
|-
+
|CecilKilmer||http://youtube.com/cecilkilmerXbox
+
|}
+
  
|width="20"|&nbsp;
+
==== Smithing Materials ====
|
+
  
{| class="wikitable" width="350"
+
{| class="wikitable"
|+Olivine Slayers
+
!align="left"|Input
 +
!align="left"|Work Type
 +
!align="left"|Output
 
|-
 
|-
|'''Player'''
+
|{{GridImage|Copper Ingot}} Two [[Ingot]]s
|'''Channel'''
+
|align="center"| '''Weld'''
 +
|{{GridImage|Copper Ingot 2x}} [[Double Ingot]]
 
|-
 
|-
|rayman86||http://youtube.com/raymanlps
+
|{{GridImage|Copper Ingot 2x}}  Double Ingot
 +
|align="center"| '''Hammer'''
 +
|{{GridImage|Copper Sheet}}  Sheet
 
|-
 
|-
|Ocellatusa||
+
|{{GridImage|Copper Sheet}} Two [[Metal Sheet|Sheets]]
|-
+
|align="center"| '''Weld'''
|DireDwarf||http://youtube.com/DireDwarf
+
|{{GridImage|Copper Sheet 2x}} [[Metal Double Sheet|Double Sheet]]
|-
+
|darkphan||http://youtube.com/DarkphanLP
+
|-
+
|Vampess||http://youtube.com/VampessCraft
+
|-
+
|nihontiger||http://youtube.com/nihontiger
+
 
|}
 
|}
  
|-
+
==== Tools ====
|
+
  
{| class="wikitable" width="350"
+
Copper Ingots are worked on an [[Anvil]] to make the heads for:
|+Sluices
+
 
|-
+
{| class="wikitable"
|'''Player'''
+
|{{GridImage|Copper Axe}} [[Axe]]
|'''Channel'''
+
|{{GridImage|Copper Chisel}} [[Chisel]]
|-
+
|{{GridImage|Copper Hammer}} [[Hammer]]
|TibTuner04||http://youtube.com/TibTuner04
+
|{{GridImage|Copper Hoe}} [[Hoe]]
|-
+
|{{GridImage|Copper Carving Knife}} [[Knife]]
|Kreicus||
+
|-
+
|Crysyn||http://youtube.com/Crysyn1
+
|-
+
|MoneyKidKing||
+
|-
+
|yami_jerry||http://youtube.com/xXyamijerryXx
+
 
|-
 
|-
|XekeDeath||http://youtube.com/XekeLand
+
|{{GridImage|Copper Pickaxe}} [[Pickaxe]]
 +
|{{GridImage|Copper Prospector's Pick|link=Prospector's Pick}} [[Prospector's Pick]]
 +
|{{GridImage|Copper Saw}} [[Saw]]
 +
|{{GridImage|Copper Shovel}} [[Shovel]]
 +
|{{GridImage|Copper Sickle}} [[Scythe]]
 
|}
 
|}
  
|width="20"|&nbsp;
+
Copper Double Sheets are worked on an anvil to make:
|
+
  
{| class="wikitable" width="350"
+
{| class="wikitable"
|+Sparkles
+
|{{GridImage|Copper Tuyere}} [[Tuyere]]
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|HonneyPlay||http://youtube.com/HonneyPlays
+
|-
+
|Dunkleosteus(nikstick22)||http://www.youtube.com/nikstick22
+
|-
+
|Demonslayer98||http://youtube.com/Demonslayer98EA
+
|-
+
|Miheyu||http://youtube.com/Miheyu
+
|-
+
|aaronred345||http://youtube.com/aaronred345
+
|-
+
|oddmast||http://youtube.com/Oddmast
+
|}
+
 
|}
 
|}
  
===Winners!===
+
==== Weapons ====
'''Team Olivine Slayers'''<br>
+
[[File:AnvilWin.png]]
+
  
==Legal==
+
Copper Ingots are worked on an anvil to make the heads for:
Intro By: Demonslayer98
+
Intro Music: http://www.soundcloud.com/demonslayer98/technology
+
  
Hosting Provided By: Beastnode - https://www.beastnode.com/portal/aff.php?aff=1648
+
{| class="wikitable"
 +
|{{GridImage|Copper Javelin}} [[Javelin]]
 +
|}
  
Minecraft is copyright © 2009 Mojang AB.
+
Copper Double Ingots are worked on an anvil to make the heads for:
http://www.minecraft.net
+
  
Gameplay video, audio, and music from Minecraft used with explicit
+
{| class="wikitable"
permission from the copyright holders and no ownership is implied:
+
|{{GridImage|Copper Mace}} [[Mace]]
http://www.minecraft.net/terms
+
|{{GridImage|Copper Sword}} [[Sword]]
 
+
=Season 1 - October, 2012=
+
==Format and Rules==
+
==Teams==
+
{|
+
|
+
{| class="wikitable" width="350"
+
|+Pants
+
|-
+
|'''Player'''
+
|'''Channel'''
+
|-
+
|rayman86||http://www.youtube.com/raymanlps
+
|-
+
|Miheyu||http://www.youtube.com/miheyu
+
|-
+
|AiedailSian||http://www.youtube.com/forbiddendemocrazy
+
|-
+
|BigGunn||http://www.youtube.com/biggunnlp
+
|-
+
|noahlane15||http://www.youtube.com/proditorreseph
+
|-
+
|ShreeyamGFX||http://www.youtube.com/shreeyamnet
+
|-
+
|uisdead99||http://www.youtube.com/uisdead99
+
 
|}
 
|}
  
|width="20"|&nbsp;
+
==== Armor ====
|
+
  
{| class="wikitable" width="350"
+
Copper Sheets and Copper Double Sheets are worked on an anvil to make:
|+Shiny Things
+
 
|-
+
{|class="wikitable"
|'''Player'''
+
|{{GridImage|Copper Helmet}} [[Armor|Helmet]]
|'''Channel'''
+
|{{GridImage|Copper Chestplate}} [[Armor|Chestplate]]
|-
+
|{{GridImage|Copper Greaves}} [[Armor|Greaves]]
|Pakratt0013||http://www.youtube.com/pakratt13
+
|{{GridImage|Copper Boots}} [[Armor|Boots]]
|-
+
|TibTuner04||http://www.youtube.com/tibtuner04
+
|-
+
|HonneyPlay||http://www.youtube.com/honneyplays
+
|-
+
|Demonslayer98||http://www.youtube.com/extremeadobe
+
|-
+
|DireDwarf||http://www.youtube.com/diredwarf
+
|-
+
|Oddmast||http://www.youtube.com/oddmast
+
|-
+
|Bufferzz||http://www.youtube.com/xbufferzz
+
|-
+
|}
+
 
|}
 
|}
  
===Winners!===
+
=== Anvil ===
'''Team Pants'''<br>
+
[[File:TFCrack Trophy S1.png]]
+
  
==Video Playlists==
+
Copper Double Ingots can be used to make an [[Anvil]]:
rayman: https://www.youtube.com/playlist?list=PLWCS7BgUFGL7IUksYGWcW0p_72v3WPXdu
+
  
Miheyu: http://www.youtube.com/playlist?list=PL4NwACe1TARUsOD8B75TaaTkHqB74N6WQ
+
{{Grid/Crafting Table
 +
|A1= Copper Ingot 2x
 +
|B1= Copper Ingot 2x
 +
|C1= Copper Ingot 2x
 +
|A2=
 +
|B2= Copper Ingot 2x
 +
|C2=
 +
|A3= Copper Ingot 2x
 +
|B3= Copper Ingot 2x
 +
|C3= Copper Ingot 2x
 +
|Output= Anvil (Copper)
 +
}}
  
Aiedail: http://www.youtube.com/playlist?list=PLbHTCWYurNF58WvQ2liojB08IhCxiVzpo
+
=== Alloys ===
  
pakratt: http://www.youtube.com/playlist?list=PLXL-Sgvr8JL-tiYLXOQa99zY5hQ7nG-Xz
+
Copper is used in the mixing of:
 +
{| class="wikitable"
 +
|{{GridImage|Brass Ingot}} [[Brass]]
 +
|{{GridImage|Sterling Silver Ingot}} [[Sterling Silver]]
 +
|{{GridImage|Rose Gold Ingot}} [[Rose Gold]]
 +
|-  
 +
|{{GridImage|Black Bronze Ingot}} [[Black Bronze]]
 +
|{{GridImage|Bismuth Bronze Ingot}} [[Bismuth Bronze]]
 +
|{{GridImage|Bronze Ingot}} [[Bronze]]
 +
|}
  
tibtuner: http://www.youtube.com/playlist?list=PLXcHJDe0QwajOBFpIPVNyWd8hSTWpHRDt
+
== Temperatures ==
  
honney: http://www.youtube.com/playlist?list=PLSWQkAY54AD2UeE8vAFueAQso-S2wcGq3
+
{|class="wikitable"
 +
!width="100"|Legend:
 +
|width="100" align="center"|Unworkable
 +
|width="100" align="center" style="background: #00ffff;"|Workable
 +
|width="100" align="center" style="background: #00ff00;"|Weldable
 +
|width="100" align="center" style="background: #bbbbbb;"|Liquid
 +
|}
 +
''Note: Metals are still Workable at Weldable temp.''
 +
{| class="wikitable"
 +
|-
 +
!rowspan="2"|Metal
 +
!colspan="5" style="background: #eeeeee;"|Hot
 +
!colspan="5" style="background: #dddddd;"|Very Hot
 +
!colspan="5" style="background: #ff8080;"|Faint Red
 +
!colspan="5" style="background: #990000;"|Dark Red
 +
!colspan="5" style="background: #ff0000;"|Bright Red
 +
!colspan="5" style="background: #ffa500;"|Orange
 +
!colspan="5" style="background: #ffff00;"|Yellow
 +
!colspan="5" style="background: #ffff99;"|Yellow White
 +
!colspan="5" style="background: #ffffe6;"|White
 +
!colspan="5" style="background: #ffffff;"|Brilliant White
 +
|-
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="15" colspan="5" align="center"|
 +
|-
 +
|[[File:Grid Copper Ingot.png|link=]] Copper
 +
|colspan="17"|
 +
|colspan="6" align="center" style="background: #00ffff;"|
 +
|colspan="6" align="center" style="background: #00ff00;"|
 +
|colspan="21" align="center" style="background: #bbbbbb;"|
 +
|}
  
EA: http://www.youtube.com/playlist?list=PLDcAmrE_Ni-i300nqFb8zcSz91bkS0V_V
+
== Achievements ==
  
bufferzz: http://www.youtube.com/playlist?list=PLNm2x1y9LkSh2GpA1eBx7B4R2855pxkRd
+
{{main|Achievements}}
  
 +
{| class="wikitable"
 +
|-
 +
! Icon
 +
! Achievement
 +
! In-game description
 +
! Prerequisites
 +
! Actual requirements (if different)
 +
|-
 +
| {{Achievement|Axe Head (Copper)}}
 +
! Chalcolithic!
 +
| Cast something in metal to enter the Copper Age
 +
| No stone unturned
 +
| Fill a tool mold in a ceramic vessel filled with liquid metal.
 +
|}
  
==Legal==
+
== History ==
Intro Music from: Roaring Cow - Don't Hold Back
+
http://roaringcow.newgrounds.com/
+
http://www.newgrounds.com/audio/listen/493982
+
Licensed under CC 3.0 - Used with permission
+
 
+
Minecraft is copyright © 2009 Mojang AB.
+
http://www.minecraft.net
+
  
Gameplay video, audio, and music from Minecraft used with explicit
+
{{History|b}}
permission from the copyright holders and no ownership is implied:
+
{{History||77.0|Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools.}}
http://www.minecraft.net/terms
+
{{History|foot}}
  
[[Category:Guides]]
+
{{Blocks}}
 +
[[Category:Metals]]

Revision as of 00:53, 24 September 2014

Obtaining

Ore Small Poor Normal Rich
Native Copper Grid Native Copper (Small).png Grid Native Copper (Poor).png Grid Native Copper.png Grid Native Copper (Rich).png
Tetrahedrite Grid Tetrahedrite (Small).png Grid Tetrahedrite (Poor).png Grid Tetrahedrite.png Grid Tetrahedrite (Rich).png
Malachite Grid Malachite (Small).png Grid Malachite (Poor).png Grid Malachite.png Grid Malachite (Rich).png

Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.

Usage

Casting

Main article: Casting

Vessel

Place an empty or partially filled ceramic tool or weapon mold into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.

Copper
100 Units
Ceramic Mold Axe


Unshaped Ingot

To fill a tool or weapon mold from a ceramic ingot mold, right click with the liquid unshaped copper ingot while it is selected on the hotbar to open the casting interface:

Unshaped Copper Grid layout Arrow (small).png Ceramic Mold Axe


Place a single empty tool or weapon mold into the first slot on the right to begin the transfer.

Removing the Head from the Mold Finishing the Tool
Axe Head (Copper)
Grid layout Arrow (small).png
Ceramic Mold Axe (Copper)
Axe Head (Copper) Copper Axe
Grid layout Arrow (small).png
Stick

Smithing

Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.

Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.

Copper Ingot
Grid layout Arrow (small).png
Unshaped Copper

Smithing Materials

Input Work Type Output
Grid Copper Ingot.png Two Ingots Weld File:Grid Copper Ingot 2x.png Double Ingot
File:Grid Copper Ingot 2x.png Double Ingot Hammer Grid Copper Sheet.png Sheet
Grid Copper Sheet.png Two Sheets Weld File:Grid Copper Sheet 2x.png Double Sheet

Tools

Copper Ingots are worked on an Anvil to make the heads for:

Grid Copper Axe.png Axe Grid Copper Chisel.png Chisel Grid Copper Hammer.png Hammer Grid Copper Hoe.png Hoe Grid Copper Carving Knife.png Knife
Grid Copper Pickaxe.png Pickaxe Grid Copper Prospector's Pick.png Prospector's Pick Grid Copper Saw.png Saw Grid Copper Shovel.png Shovel Grid Copper Sickle.png Scythe

Copper Double Sheets are worked on an anvil to make:

Grid Copper Tuyere.png Tuyere

Weapons

Copper Ingots are worked on an anvil to make the heads for:

Grid Copper Javelin.png Javelin

Copper Double Ingots are worked on an anvil to make the heads for:

Grid Copper Mace.png Mace Grid Copper Sword.png Sword

Armor

Copper Sheets and Copper Double Sheets are worked on an anvil to make:

Grid Copper Helmet.png Helmet Grid Copper Chestplate.png Chestplate Grid Copper Greaves.png Greaves Grid Copper Boots.png Boots

Anvil

Copper Double Ingots can be used to make an Anvil:

File:Grid Copper Ingot 2x.png File:Grid Copper Ingot 2x.png File:Grid Copper Ingot 2x.png Grid layout Arrow (small).png Anvil (Copper)
File:Grid Copper Ingot 2x.png
File:Grid Copper Ingot 2x.png File:Grid Copper Ingot 2x.png File:Grid Copper Ingot 2x.png

Alloys

Copper is used in the mixing of:

Grid Brass Ingot.png Brass Grid Sterling Silver Ingot.png Sterling Silver Grid Rose Gold Ingot.png Rose Gold
Grid Black Bronze Ingot.png Black Bronze Grid Bismuth Bronze Ingot.png Bismuth Bronze Grid Bronze Ingot.png Bronze

Temperatures

Legend: Unworkable Workable Weldable Liquid

Note: Metals are still Workable at Weldable temp.

Metal Hot Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White Brilliant White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Copper Ingot.png Copper

Achievements

Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different)
Achievement-plain.png
Grid Axe Head (Copper).png
Chalcolithic! Cast something in metal to enter the Copper Age No stone unturned Fill a tool mold in a ceramic vessel filled with liquid metal.

History

Beta
77.0Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools.