User:Kreicus/Temp: Difference between revisions

From TerraFirmaCraft Plus Wiki
Jump to navigation Jump to search
Kreicus (talk | contribs)
No edit summary
Kittychanley (talk | contribs)
m Wanted Image Cleanup
 
(41 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{About|Large Ceramic Vessels|the wooden version|Barrel}}
{{Block
|invimage=Large Vessel
|gravity= No
|transparent= Yes
|tool= Axe
|stackable= Empty: Yes, 4<br>
Sealed: No
|size= Large
|weight= Heavy
|blockid= 492:1
|notes= Sealed large ceramic vessels will overburden players if not worn on the back.
}}
== Obtaining ==
== Obtaining ==


=== Leather Armor ===
Large Ceramic Vessels are crafted with [[clay]]. Clay objects are created using an interface similar to knapping.  To open this interface, you must right-click with a stack of '''5''' or more clay.


{{main|Leather}}
{{Grid/Knapping
To begin crafting Leather Armor, right click with a piece of Leather in hand, and a knife in your hotbar.  This will open up an interface similar to that of the knapping interface.
|A1= CFL|B1= CFD|C1= CFD|D1= CFD |E1= CFL
|A2= CFL|B2= CFD; CFD|C2= CFD|D2= CFD; CFD |E2= CFL
|A3= CFL|B3= CFD; CFD|C3= CFD|D3= CFD; CFD |E3= CFL
|A4= CFL|B4= CFD; CFD|C4= CFD|D4= CFD; CFD |E4= CFL
|A5= CFL|B5= CFL|C5= CFL|D5= CFL|E5= CFL
|Output= Clay Large Vessel
}}


Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.
== Usage ==
 
Large vessels are filled with liquids by either placing a full bucket inside the large vessel, by right-clicking on the large vessel with full bucket in hand, or by right-clicking on another filled barrel/large vessel or liquid source block with the empty large vessel in hand.
 
Once sealed, a large vessel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the large vessel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed large vessels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed large vessel in their inventory that is not located in the back slot, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move.
 
'''''Note: All of the below recipes with the exception of those stating "Full Vessel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the large vessel will work. Liquid is the limiting factor for the majority sealed large vessel recipes, meaning that a large vessel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.'''''
 
=== Interface ===
 
==== Liquid Storage ====
 
{| cellspacing=10
|width=352|[[File:BarrelGUI-L.png]]
|valign="top"|
#Selector Tabs - Toggle between liquid and item storage.
#Type Label - Displays what is currently contained within the large vessel.
#Time Label - Displays the date and time the large vessel was sealed.
#Liquid Gauge - Displays how much liquid is currently contained within the large vessel, max 5 buckets.
#In/Out Button - Determines if the large vessel can have liquids put in it, or taken out of it.
#Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
#Seal Button - Seals the large vessel for processing and moving.
#Empty Button - Deletes all liquid from the large vessel.
#Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the large vessel is sealed for.'''''
|}
 
==== Item Storage ====
 
{| cellspacing=10
|width=352|[[File:LCVesselGUI-S.png]]
|valign="top"|
#Selector Tabs - Toggle between liquid and item storage.
#Seal Button - Seals the large vessel for moving.
#Inventory Slots - Large vessels can hold up to 9 slots worth of items.
|}
 
=== Fresh Water ===
 
Fresh Water large vessels are used as a starting point for tannins, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
An unsealed large vessel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water large vessel will fill 5 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 25 jute, 83.33 oz of sugar cane, 16 small scraped hides, 12 medium scraped hides, or 10 large scraped hides.


{| cellspacing="10"
{| cellspacing="10"
|{{Grid/Knapping
!Jute
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
!Sugar
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
|-
|A3= Leather Block |B3= |C3= |D3= |E3= Leather Block
|{{Grid/Barrel
|A4= |B4= |C4= |D4= |E4=
|L1= Fresh Water
|A5= |B5= |C5= |D5= |E5=
|Ratio= 200 mB
|Output= Leather Helmet
|Input= Jute
|}}
|Output= Jute Fiber
|{{Grid/Knapping
|Time= 8 hours
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
|L2=  
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
}}
|A3= Leather Block |B3= Leather Block |C3= Leather Block |D3= Leather Block |E3= Leather Block
|{{Grid/Barrel
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4= Leather Block
|L1= Fresh Water
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
|Ratio= 3,000 mB
|Output= Leather Chest
|Input= Sugarcane, 50
|}}
|Output= Sugar, 5
|Time= 8 hours
|L2=  
}}
|-
!Small Scraped Hide
!Medium Scraped Hide
!Large Scraped Hide
|-
|-
|{{Grid/Knapping
|{{Grid/Barrel
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
|L1= Fresh Water
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
|Ratio= 300 mB
|A3= Leather Block |B3= Leather Block |C3= |D3= Leather Block |E3= Leather Block
|Input= Hide (Scraped)
|A4= Leather Block |B4= Leather Block |C4= |D4= Leather Block |E4= Leather Block
|Output= Hide (Prepared)
|A5= Leather Block |B5= Leather Block |C5= |D5= Leather Block |E5= Leather Block
|Time= 8 hours
|Output= Leather Leggings
|L2=
|}}
}}
|{{Grid/Knapping
|{{Grid/Barrel
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=  
|L1= Fresh Water
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=  
|Ratio= 400 mB
|A3= Leather Block |B3= Leather Block |C3= |D3= |E3=  
|Input= Hide (Scraped)
|A4= Leather Block |B4= Leather Block |C4= Leather Block |D4= Leather Block |E4=  
|Output= Hide (Prepared)
|A5= Leather Block |B5= Leather Block |C5= Leather Block |D5= Leather Block |E5= Leather Block
|Time= 8 hours
|Output= Leather Boots
|L2=
|}}
}}
|{{Grid/Barrel
|L1= Fresh Water
|Ratio= 500 mB
|Input= Hide (Scraped)
|Output= Hide (Prepared)
|Time= 8 hours
|L2=
}}
|}
|}


=== Metal Armor ===
=== Vinegar ===
 
Vinegar is created by adding a large enough piece of fruit to an alcohol large vessel, and then sealing the large vessel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the large vessel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.
''While alcohol cannot be made in large vessels, you can fill a large vessel with alcohol by right clicking an alcohol barrel with the large vessel.''


[[Metal Sheet]]s and [[Metal Double Sheet]]s are the base components of metal armor.
{| cellspacing="10"
{| cellspacing="10"
! Work Double Ingot = Metal Sheet
|{{Grid/Barrel
! Weld 2 Metal Sheets = Double Sheet
|L1=Alcohol
|-align="center"
|Ratio= 1,000 mB
|{{Grid/Anvil
|Input= Green Apple, 10; Red Apple, 10; Banana, 10; Cherry, 10; Lemon, 10; Olive, 10; Orange, 10; Peach, 10; Plum, 10
|A1= Steel Ingot 2x ; |B1= ; Steel Sheet |C1= Steel Sheet
|Output=  
|Tool= Stone Hammer |Flux=
|Time= 8 hours
|L2= Vinegar
}}
}}
|{{Grid/Anvil
|}
|A2= Steel Sheet ; |B2= Steel Sheet ;
 
|A3= ; Steel Sheet 2x
==== Brine ====
|Tool= Stone Hammer |Flux= Flux ;
 
Brine is created by adding a single bucket of vinegar to a large vessel containing at least 1 bucket (4,000 mB) of salt water. The recipe is instant, and does not require the large ceramic vessel to be sealed.
 
{| cellspacing="10"
|{{Grid/Barrel
|L1= Salt Water
|Ratio= 1,000 mB to 4,000 mB
|Input= Wooden Bucket (Vinegar)
|Output=  
|Time= Instant (No Seal)
|L2= Brine
}}
}}
|}
|}


==== Smithing ====
===== Usage =====


Making metal armor is done in three steps on an anvil.  
Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the large vessel to brine the weight of the food. If there is not, either add more brine to the large vessel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the large vessel, regardless of its weight.
*First is to work out the basic shape selecting the plan for that specific armor piece.  
*Second is to weld more metal to the basic shape of the armor.
*Finally you work the piece to seal all the seams and make it into a usable armor section.


''Unfinished metal armor can be recycled back into molten metal in a Crucible, or in a Forge that has ceramic molds in the side slots.''
{| cellspacing="10"
|{{Grid/Barrel
|L1= Brine
|Ratio= 600 mB
|Input= Raw Beef, 10
|Output= Raw Beef, 10
|Time= 4 hours
|L2=
}}
|}
 
===== Pickling =====
 
Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the large vessel to pickle the weight of the food. If there is not, either add more vinegar to the large vessel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the large vessel.
 
Once a piece of food has been pickled, it can be stored in a sealed vinegar large vessel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.


{| cellspacing="10"
{| cellspacing="10"
|<h5>Helmet</h5>
!Pickling
|<h5>Chestplate</h5>
!Storage
|-
! Work Sheet = "Unf. Helmet Stage 1"
! Work Double Sheet = "Unf. Chest. Stage 1"
|-
|-
|{{Grid/Anvil
|{{Grid/Barrel
|A1= Steel Sheet ; |B1= ; Steel Helmet |C1= Steel Helmet
|L1= Vinegar
|Tool= Stone Hammer
|Ratio= 1,000 mB
|Input= Cabbage (Harvest), 16
|Output= Cabbage (Harvest), 16
|Time= 4 hours
|L2=
}}
}}
|{{Grid/Anvil
|{{Grid/Barrel
|A1= Steel Sheet 2x ; |B1= ; Steel Chestplate |C1= Steel Chestplate
|L1= Vinegar
|Tool= Stone Hammer
|Ratio= 1,000 mB
|Input= Cabbage (Harvest), 32
|Output= Cabbage (Harvest), 32
|Time= Forever
|L2=
}}
}}
|}
=== Limewater ===
Lime water is created by placing flux in a fresh water large vessel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Large vessels contianing lime water are used to create mortar and turn raw [[hides]] into soaked hides. A full lime water large vessel can process 800 mortar, 16 small raw hides, 12 medium raw hides, or 10 large raw hides.
{| cellspacing="10"
|{{Grid/Barrel
|L1= Fresh Water
|Ratio= 1,000 mB
|Input= Flux, 2
|Output=
|Time= Instant (No Seal)
|L2= Limewater
}}
|}
{| cellspacing="10"
!Mortar
!Small Raw Hide
!Medium Raw Hide
!Large Raw Hide
|-
|-
! Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2"
|{{Grid/Barrel
! Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
|L1= Limewater
|-
|Ratio= 100 mB
|{{Grid/Anvil
|Input= Sand
|A2= Steel Helmet ; |B2= Steel Sheet ;
|Output= Mortar, 16
|A3= ; Steel Helmet
|Time= 8 hours
|Tool= Stone Hammer |Flux=Flux ;
|L2=
}}
}}
|{{Grid/Anvil
|{{Grid/Barrel
|A2= Steel Chestplate ; |B2= Steel Sheet 2x ;
|L1= Limewater
|A3= ; Steel Chestplate
|Ratio= 300 mB
|Tool= Stone Hammer |Flux=Flux ;
|Input= Hide (Raw)
|Output= Hide (Soaked)
|Time= 8 hours
|L2=
}}
}}
|-
|{{Grid/Barrel
! Work "Unf. Helmet Stage 2" = Helmet
|L1= Limewater
! Work "Unf. Chest. Stage 2" = Chestplate
|Ratio= 400 mB
|-
|Input= Hide (Raw)
|{{Grid/Anvil
|Output= Hide (Soaked)
|A1= Steel Helmet ; |B1= ; Steel Helmet |C1= Steel Helmet
|Time= 8 hours
|Tool= Stone Hammer
|L2=
}}
}}
|{{Grid/Anvil
|{{Grid/Barrel
|A1= Steel Chestplate ; |B1= ; Steel Chestplate |C1= Steel Chestplate
|L1= Limewater
|Tool= Stone Hammer
|Ratio= 500 mB
|Input= Hide (Raw)
|Output= Hide (Soaked)
|Time= 8 hours
|L2=
}}
}}
|}
|}
=== Tannin ===
Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia [[log]]s in a fresh water large vessel and sealing it for 8 hours. A single log is enough to turn any large vessel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full large vessel of tannin can process 16 small prepared hides, 12 medium prepared hides, or 10 large prepared hides, producing 16 leather for small, 25 leather for medium, and 30 leather for large.


{| cellspacing="10"
{| cellspacing="10"
|<h5>Greaves</h5>
|{{Grid/Barrel
|<h5>Boots</h5>
|L1= Fresh Water
|-
|Ratio= 1,000 mB to 10,000 mB
! Work Double Sheet = "Unf. Greaves Stage 1"
|Input= Log (Oak); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Hickory); Log (Maple); Log (Sequoia)
! Work Sheet = "Unf. Boots Stage 1"
|Output=  
|-
|Time= 8 hours
|{{Grid/Anvil
|L2= Tannin
|A1= Steel Sheet 2x ; |B1= ; Steel Greaves |C1= Steel Greaves
|Tool= Stone Hammer
}}
}}
|{{Grid/Anvil
|}
|A1= Steel Sheet ; |B1= ; Steel Boots |C1= Steel Boots
 
|Tool= Stone Hammer
{| cellspacing="10"
}}
!Small Prepared Hide
|-
!Medium Prepared Hide
! Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2"
!Large Prepared Hide
! Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
|-
|-
|{{Grid/Anvil
|{{Grid/Barrel
|A2= Steel Greaves ;  |B2= Steel Sheet ;
|L1= Tannin
|A3= ; Steel Greaves
|Ratio= 300 mB
|Tool= Stone Hammer |Flux=Flux ;
|Input= Hide (Prepared)
|Output= Leather (TFC)
|Time= 8 hours
|L2=
}}
}}
|{{Grid/Anvil
|{{Grid/Barrel
|A2= Steel Boots ; |B2= Steel Sheet ;
|L1= Tannin
|A3= ; Steel Boots
|Ratio= 400 mB
|Tool= Stone Hammer |Flux=Flux ;
|Input= Hide (Prepared)
|Output= Leather (TFC), 2
|Time= 8 hours
|L2=
}}
}}
|-
|{{Grid/Barrel
! Work "Unf. Greaves Stage 2" = Greaves
|L1= Tannin
! Work "Unf. Boots Stage 2" = Boots
|Ratio= 500 mB
|-
|Input= Hide (Prepared)
|{{Grid/Anvil
|Output= Leather (TFC), 3
|A1= Steel Greaves ; |B1= ; Steel Greaves |C1= Steel Greaves
|Time= 8 hours
|Tool= Stone Hammer
|L2=
}}
|{{Grid/Anvil
|A1= Steel Boots ; |B1= ; Steel Boots |C1= Steel Boots
|Tool= Stone Hammer
}}
}}
|}
|}


== Usage ==
=== Curdled Milk/Cheese ===


The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific [[Damage Type]]. If the entity is not wearing any armor in that slot, they will take the full amount of damage. ''For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet.'' The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. The amount of durability damage that a piece of armor takes when being hit is dependent on the amount of damage dealt to the player after the protection is applied.
Curdled milk is created by adding a single bucket of vinegar to a large vessel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).


=== Tiers ===
''For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 2,000 mB of milk will result in 2,222 mB of curdled milk. The exception to this calculation is adding vinegar to 4,000 mB of milk will result in a 4,444 mB of curdled milk.''


{| class="wikitable" border="1"
After the milk has curdled, remove the empty bucket and seal the large vessel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the large vessel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.
|-
!colspan=1|Tier 0
!Tier 1
!colspan=3|Tier 2
|-
!Leather
!Copper
!Bismuth Bronze
!Black Bronze
!Bronze
|-
|[[File:Armor (Leather).png|125px]]
|[[File:Armor (Copper).png|125px]]
|[[File:Armor (Bismuth Bronze).png|125px]]
|[[File:Armor (Black Bronze).png|125px]]
|[[File:Armor (Bronze).png|125px]]<br>
|-
!Tier 3
!Tier 4
!Tier 5
!colspan=2|Tier 6
|-
!Wrought Iron
!Steel
!Black Steel
!Blue Steel
!Red Steel
|-
|[[File:Armor (Wrought Iron).png|125px]]
|[[File:Armor (Steel).png|125px]]
|[[File:Armor (Black Steel).png|125px]]
|[[File:Armor (Blue Steel).png|125px]]
|[[File:Armor (Red Steel).png|125px]]
|}


=== Damage Type Protection ===
''For example: Using the three above examples of curdled milk, would result in 17.77 oz, 35.55 oz, and 71.10 oz of cheese respectively.''


{{main|Damage Type}}
{| cellspacing="10"
The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip. These numbers are used in the calculation for decreasing the amount of damage taken (1,000/(1,000 + Armor Rating)). ''For example: Copper armor has a piercing rating of 400. 1,000/1,400 is about 70%, so a piercing attack which would normally do 100 damage would only do 70 damage if the area is protected with copper armor.''
!Curdled Milk
{| class="wikitable sortable" style="text-align:right"
!Cheese
! scope="col"| Tier
! scope="col"| Armor
! scope="col"| Piercing
! scope="col"| Slashing
! scope="col"| Crushing
|-
|-
! 0
|{{Grid/Barrel
|align="left"| {{GridImage|Leather Chest}} Leather
|L1= Milk
| 200 || 250 || 300
|Ratio= 4,000 mB
|-
|Input= Wooden Bucket (Vinegar)
! 1
|Output=
|align="left"| {{GridImage|Copper Chestplate}} Copper
|Time= 8 hours
| 400 || 400 || 250
|L2= Curdled Milk
|-
}}
!rowspan=3| 2
|{{Grid/Barrel
|align="left"| {{GridImage|Bismuth Bronze Chestplate}} Bismuth Bronze
|L1= Curdled Milk
| 600 || 400 || 330
|Ratio= 1,000 mB
|-
|Input=  
|align="left"| {{GridImage|Black Bronze Chestplate}} Black Bronze
|Output= Cheese , 16
| 400 || 600 || 330
|Time= 8 hours
|-
|L2=  
|align="left"| {{GridImage|Bronze Chestplate}} Bronze
}}
| 500 || 500 || 330
|-
! 3
|align="left"| {{GridImage|Wrought Iron Chestplate}} Wrought Iron
| 800 || 800 || 528
|-
! 4
|align="left"| {{GridImage|Steel Chestplate}} Steel
| 1000 || 1200 || 660
|-
! 5
|align="left"| {{GridImage|Black Steel Chestplate}} Black Steel
| 2000 || 1800 || 1320
|-
!rowspan=2| 6
|align="left"| {{GridImage|Blue Steel Chestplate}} Blue Steel
| 2500 || 2000 || 2000
|-
|align="left"| {{GridImage|Red Steel Chestplate}} Red Steel
| 2000 || 2500 || 2000
|}
|}
''Note that all armor offers zero resistance to [[Damage Type#General|General Damage]].''


== History ==
== History ==


{{History|b}}
{{History|b}}
{{History||v2 Build 13|Added Armor.}}
{{History||79.0|Added Large ceramic vessels.}}
{{History||Build 67|All armor durability increased.}}
{{History||79.5|Large ceramic vessels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.}}
{{History||77.0|Removed the decorative features from the armors.|Added armor/damage types.|Armor takes damage at a reduced amount, based upon the damage received.}}
{{History||79.7|Can now make cheese in the large vessel.}}
{{History|foot}}
{{History|foot}}


{{Blocks}}


{{Blocks}}
[[Category:Manufactured Items‏‎]]

Latest revision as of 04:51, 9 June 2015

Kreicus
Large Vessel
Gravity

No

Tool

Stackable

Empty: Yes, 4
Sealed: No

Flammable

No

Weight

Heavy

Size

Large

BlockID

terrafirmacraftplus:492:1

Obtaining

Large Ceramic Vessels are crafted with clay. Clay objects are created using an interface similar to knapping. To open this interface, you must right-click with a stack of 5 or more clay.

CFL CFD CFD CFD CFL title= Clay Large Vessel
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFD CFD CFD CFL
CFL CFL CFL CFL CFL

Usage

Large vessels are filled with liquids by either placing a full bucket inside the large vessel, by right-clicking on the large vessel with full bucket in hand, or by right-clicking on another filled barrel/large vessel or liquid source block with the empty large vessel in hand.

Once sealed, a large vessel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the large vessel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed large vessels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed large vessel in their inventory that is not located in the back slot, the player will see a message stating, "Overburdened" and will not be able to move.

Note: All of the below recipes with the exception of those stating "Full Vessel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the large vessel will work. Liquid is the limiting factor for the majority sealed large vessel recipes, meaning that a large vessel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.

Interface

Liquid Storage

  1. Selector Tabs - Toggle between liquid and item storage.
  2. Type Label - Displays what is currently contained within the large vessel.
  3. Time Label - Displays the date and time the large vessel was sealed.
  4. Liquid Gauge - Displays how much liquid is currently contained within the large vessel, max 5 buckets.
  5. In/Out Button - Determines if the large vessel can have liquids put in it, or taken out of it.
  6. Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
  7. Seal Button - Seals the large vessel for processing and moving.
  8. Empty Button - Deletes all liquid from the large vessel.
  9. Output Label - Displays what will be created when unsealed. Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the large vessel is sealed for.

Item Storage

  1. Selector Tabs - Toggle between liquid and item storage.
  2. Seal Button - Seals the large vessel for moving.
  3. Inventory Slots - Large vessels can hold up to 9 slots worth of items.

Fresh Water

Fresh Water large vessels are used as a starting point for tannins, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed large vessel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water large vessel will fill 5 Ceramic Jugs; or can process 25 jute, 83.33 oz of sugar cane, 16 small scraped hides, 12 medium scraped hides, or 10 large scraped hides.

Jute Sugar
200 mB
Jute Jute Fiber
8 hours


3,000 mB
Sugarcane50 Sugar5
8 hours


Small Scraped Hide Medium Scraped Hide Large Scraped Hide
300 mB
Hide (Scraped) Hide (Prepared)
8 hours


400 mB
Hide (Scraped) Hide (Prepared)
8 hours


500 mB
Hide (Scraped) Hide (Prepared)
8 hours


Vinegar

Vinegar is created by adding a large enough piece of fruit to an alcohol large vessel, and then sealing the large vessel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every 1,000 mB of alcohol in the large vessel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar. While alcohol cannot be made in large vessels, you can fill a large vessel with alcohol by right clicking an alcohol barrel with the large vessel.

1,000 mB
Green Apple10
8 hours


Brine

Brine is created by adding a single bucket of vinegar to a large vessel containing at least 1 bucket (4,000 mB) of salt water. The recipe is instant, and does not require the large ceramic vessel to be sealed.

1,000 mB to 4,000 mB
Wooden Bucket (Vinegar)
Instant (No Seal)


Usage

Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the large vessel to brine the weight of the food. If there is not, either add more brine to the large vessel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the large vessel, regardless of its weight.

600 mB
Raw Beef10 Raw Beef10
4 hours


Pickling

Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the large vessel to pickle the weight of the food. If there is not, either add more vinegar to the large vessel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the large vessel.

Once a piece of food has been pickled, it can be stored in a sealed vinegar large vessel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.

Pickling Storage
1,000 mB
Cabbage (Harvest)16 Cabbage (Harvest)16
4 hours


1,000 mB
Cabbage (Harvest)32 Cabbage (Harvest)32
Forever


Limewater

Lime water is created by placing flux in a fresh water large vessel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Large vessels contianing lime water are used to create mortar and turn raw hides into soaked hides. A full lime water large vessel can process 800 mortar, 16 small raw hides, 12 medium raw hides, or 10 large raw hides.

1,000 mB
Flux2
Instant (No Seal)


Mortar Small Raw Hide Medium Raw Hide Large Raw Hide
100 mB
Sand Mortar16
8 hours


300 mB
Hide (Raw) Hide (Soaked)
8 hours


400 mB
Hide (Raw) Hide (Soaked)
8 hours


500 mB
Hide (Raw) Hide (Soaked)
8 hours


Tannin

Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia logs in a fresh water large vessel and sealing it for 8 hours. A single log is enough to turn any large vessel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full large vessel of tannin can process 16 small prepared hides, 12 medium prepared hides, or 10 large prepared hides, producing 16 leather for small, 25 leather for medium, and 30 leather for large.

1,000 mB to 10,000 mB
Log (Oak)
8 hours


Small Prepared Hide Medium Prepared Hide Large Prepared Hide
300 mB
Hide (Prepared) Leather (TFC)
8 hours


400 mB
Hide (Prepared) Leather (TFC)2
8 hours


500 mB
Hide (Prepared) Leather (TFC)3
8 hours


Curdled Milk/Cheese

Curdled milk is created by adding a single bucket of vinegar to a large vessel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).

For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 2,000 mB of milk will result in 2,222 mB of curdled milk. The exception to this calculation is adding vinegar to 4,000 mB of milk will result in a 4,444 mB of curdled milk.

After the milk has curdled, remove the empty bucket and seal the large vessel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the large vessel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.

For example: Using the three above examples of curdled milk, would result in 17.77 oz, 35.55 oz, and 71.10 oz of cheese respectively.

Curdled Milk Cheese
4,000 mB
Wooden Bucket (Vinegar)
8 hours


1,000 mB
Cheese16
8 hours


History

Beta
79.0Added Large ceramic vessels.
79.5Large ceramic vessels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.
79.7Can now make cheese in the large vessel.