Difference between revisions of "Differences From TFC"
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− | + | The environment is now dependent, not only on rainfall and latitude, but on a third variable called [[Regions]] which will determine what species of flora and fauna are available there, based off of Earth's continents (Asia, Africa, etc...). These regions will also determine certain crafting results, such as the Straw Hat recipe making a [https://en.wikipedia.org/wiki/Asian_conical_hat Dǒulì] when crafted in an Asian region. | |
− | + | Within these regions, you may find various types of [[Undergrowth]] or [[Leaf Litter]] depending on the area. Undergrowth generates in forests and appears as various leafy bushes and ferns, which can be broken for sticks. Leaf litter generates directly below leaf blocks as a one-pixel-thick layer that can be broken (no tool used presently) for all manner of goodies, such as sticks, feathers, and as the only renewable source of mushrooms. | |
− | [[ | + | [[Trees]] themselves now have two possible types of generation, determined by the species - the familiar full-block 'large logs' which must now be chopped into quarters with an axe for any non-building purposes, and newer 'thin' trees which will drop the more customary [[Log]] items. Some trees can actually generate in both states, typically generating as a thin-trunked tree but also rarely appearing as a much larger block-sized version. Additionally, fruit trees now drop 'fruit wood' when chopped, which closely resembles Oak and is shared across all fruit tree types. |
== Body Temperature, Hunger, and Thirst == | == Body Temperature, Hunger, and Thirst == |
Revision as of 19:24, 3 November 2019
This page is a work in progress. Refrain from making major edits to it until this page is finished.
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This is a summary of major differences between TFC and TFC+. For a more detailed list, see the changelog.
Contents
Environment
- Main article: Land
The environment is now dependent, not only on rainfall and latitude, but on a third variable called Regions which will determine what species of flora and fauna are available there, based off of Earth's continents (Asia, Africa, etc...). These regions will also determine certain crafting results, such as the Straw Hat recipe making a Dǒulì when crafted in an Asian region.
Within these regions, you may find various types of Undergrowth or Leaf Litter depending on the area. Undergrowth generates in forests and appears as various leafy bushes and ferns, which can be broken for sticks. Leaf litter generates directly below leaf blocks as a one-pixel-thick layer that can be broken (no tool used presently) for all manner of goodies, such as sticks, feathers, and as the only renewable source of mushrooms.
Trees themselves now have two possible types of generation, determined by the species - the familiar full-block 'large logs' which must now be chopped into quarters with an axe for any non-building purposes, and newer 'thin' trees which will drop the more customary Log items. Some trees can actually generate in both states, typically generating as a thin-trunked tree but also rarely appearing as a much larger block-sized version. Additionally, fruit trees now drop 'fruit wood' when chopped, which closely resembles Oak and is shared across all fruit tree types.
Body Temperature, Hunger, and Thirst
- Main article: Body Temperature
A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use Clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.
Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you WILL die if either bar drops to 0.
Clothing
- Main article: Clothing
Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from Straw, Fur, Linen, Wool, and Silk. Clothing maintains Body Temperature by providing heat or cold resistance bonuses when worn.
Clothing can also be dyed.
Animals
- Main article: Animals
Animals are changed. They have higher-quality models and textures, are able to go to sleep, and forage in fallen leaves to find food. Currently, the only updated animal is the Pig (now the Wild Boar). More animals are planned.
Storage
The Straw Basket is added as an early-game non-movable storage option.
Straw Basket
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Burlap Sacks have been added for non-grain food storage. Vessels will still hold grain.
Wood crafting
Poles can be obtained by crafting a Log with a Knife. The Pole is used for the Javelin, Wooden Spear (a weaker javelin), Fishing Rod, Wooden Staff, and can also be crafted into two sticks.
Mud
- Main article: Mud
Mud is added and is used as an early-game construction material.
Tile Roofs
- Main article: Tile Roof
There are several kinds of Tile Roof that provide protection from the elements when you are standing under them. These include the Slate Tile Roof, the Ceramic Tile Roof and the Thatch Roof.
Plants
Several new crops and fruits have been added: grapes, black-eyed peas, melons, bananas, papayas, dates, weld, madder, and flax.
Food
Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.
Fertilizer
Fertilizer is now crafted from a mixture of Sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).
Horse Training
- Main article: Horse
To train a horse you must attach a rope to the horse and hold it in your hand before mounting (by clicking the top of the horse). Do this until the heart animation appears. The horse will then allow you to equip a saddle on it.
Fishing
- Main article: Fishing Rod
Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.
Gypsum
- Main article: Gypsum
Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.
Lime
- Main article: Lime
Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.
Sewing
- Main article: Sewing
Clothing, leather armor, quivers, and saddles are assembled using a sewing mini-game.
Glassworking
- Main article: Glassworking
The Blowpipe is used to make glass bottles from molten glass. The Sheet Mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of Lime, silica sand, and Soda Ash.
Music
- Main article: Musical instruments
Several Musical instruments have been added: the Conch, the Blowing Horn, the Lyre, the Drums, the Bugle, and the Bone Flute.
Future updates
Future updates will include the Blacksmithing upgrade, which aims to change how the anvil works and how certain metals are obtained, the Carpentry update, which aims to add furniture, the Cooking update, expanding upon the current cooking system.