Difference between revisions of "Alcohol"
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=== Drunkenness === | === Drunkenness === | ||
− | The player can become drunk if they drink too much Alcohol. There are three consecutive stages to | + | The player can become drunk if they drink too much Alcohol. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own. |
== Trivia == | == Trivia == |
Revision as of 15:01, 11 February 2020
Contents
Obtaining
Alcohol in TFC+ can be obtained from a variety of sources. Alcohol is divided in two categories: Fermented Alcohol, which is made from fermenting fruits, vegetables and grains, and Distilled Alcohol, which is made from distilling Fermented Alcohol. Distilled Alcohol is a lot stronger than the respective Fermented Alcohol.
Malted Grains
Grain can be malted before fermenting to make beers. The advantage of malting instead making a wine directly from the grain is that malting increases the volume of the grain by 20%. To malt a grain, place (shift+right click) a Large Ceramic Vessel filled with fresh water on top of a lit firepit, add the grains to the vessel's item slot, then seal the vessel.
The grain expands in volume when malted, so if a full 160 oz stack is used, the output will be a 160oz stack and a 32oz stack. No need to leave room for the expansion at all.
Note: After the grains have been malted, the player needs to cook them before they can be used to make beer.
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Rye Malt | Wheat Malt | ||||||||||||||||||||||||||||||||||
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Fermented Alcohols
- See also: Barrel#Alcohol
To obtain Fermented Alcohol, the player has to seal 145-160 oz. of a fermentable item (or 30 items in the case of Agave) into a barrel full of fresh water. If the amounts are correct, the GUI of the sealed barrel will show the date sealed and the expected output. After 72 in-game hours, the fermentable items will be consumed and all the Water will turn into Alcohol. A full barrel of water only requires 145 oz of fermentable material. This amount can be obtained by cutting a full stack into smaller portions and combining stacks of size 80, 40, 20, and 5 ounces. This will leave a remainder of 15 oz. A full 160 oz. stack can be used, but the extra 15 oz will be wasted and has no effect.
The Large Ceramic Vessel can be used instead of a Barrel. Since it holds half as much water (5,000mB vs. 10,000mB) half the amount of the fermentable material is needed.
The type of Alcohol created depends on the item used. Using fruit, vegetables, or unmalted grains will result in wines. Malted grains will result in beers.
Note: Malted Grains and Potatoes must be cooked to produce alcohol.
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Still
A Still can be used to create distilled Alcohols from Fermented Alcohols or to create Fresh Water and Salt from Salt Water.To create a Still, the player has to put a Large Ceramic Vessel on top of a Firepit and then add a Ceramic Blowpipe in the vessel's item slot. They then need to put another empty vessel adjacent to the main vessel to catch the product. If everything is set up correctly, the appearance of the distilling vessel should change to that of a clay still, signaling that the player is good to go. Once the liquid to be distilled is added to the vessel on the Firepit and the fire is lit, the product should begin to slowly fill the collection vessel as it is boiled off in the distilling vessel.
Distilled Alcohols
To obtain Distilled Alcohol, the player has to distill Fermented Alcohol in a Still. To start the process, start the firepit with a large vessel of fermented alcohol above it. After some time, distilled Alcohol will start to deposit in the receiving vessel. 25 mb of Distilled Alcohol is produced for every 200 mb of Fermented Alcohol. Using different kinds of Fermented Alcohols will result in different kinds of Distilled Alcohols.
Usage
Alcohol has a variety of uses. Fermented Alcohol can be drunk to restore a little thirst, and Alcohol in general provides a boost in experience after being drunk. Alcohol may also give the players random potion effects when drunk.
Barrels and Large Ceramic Vessels of Fermented Alcohol, if left unsealed and exposed to the sky, will turn into Vinegar.
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1,000 mB | ![]() | ||
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8 hours |
Cloth bandages can be soaked in Distilled Alcohol to make Sterile Bandages, consuming 100 mb for every bandage sterilized.
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100 mB | |||
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Instant |
Drunkenness
The player can become drunk if they drink too much Alcohol. There are three consecutive stages to drunkenness: Drunk, Very Drunk and Wasted. When the player is Drunk, they have a small chance of failing to interact with items such as chests and barrels. If the player continues drinking, they will become Very Drunk. The player's view will become blurry, and they will not be able to use an anvil, as well as having an increased chance of failing to use an item. Continuing to drink will lead to the player being Wasted. In the Wasted stage, the player's view will gain a phosphor effect, where lines appear to stretch. The player will wobble side to side while walking. Drinking past this point will eventually lead to the player dying of alcohol poisoning. Drunkenness will slowly wear off on its own.
Trivia
History
Beta | ||
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0.82.5 | simple Still and Distillation added. | |
Added Agave Wine, Applejack, Barley Whiskey, Barley Wine, Berry Brandy, Brandy, Cane Wine, Corn Beer, Corn Wine, Potato Wine, Rice Beer, Rice Whiskey, Rye Beer, Rye Wine, Shochu, Wheat Beer and Wheat Wine |
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