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== Obtaining ==
== Obtaining ==


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|{{GridImage|Native Copper (Small)}} Small Native Copper
!width=100| Ore
|{{GridImage|Native Copper (Poor)}} Poor Native Copper
!width=64| Small
|{{GridImage|Native Copper}} Native Copper
!width=64| Poor
|{{GridImage|Native Copper (Rich)}} Rich Native Copper
!width=64| Normal
|}
!width=64| Rich
{| class="wikitable"
|-
|{{GridImage|Tetrahedrite (Small)}} Small Tetrahedrite 
| Native Copper
|{{GridImage|Tetrahedrite  (Poor)}} Poor Tetrahedrite 
|{{GridImage|Native Copper (Small)}}
|{{GridImage|Tetrahedrite}} Tetrahedrite 
|{{GridImage|Native Copper (Poor)}}
|{{GridImage|Tetrahedrite  (Rich)}} Rich Tetrahedrite 
|{{GridImage|Native Copper}}
|}
|{{GridImage|Native Copper (Rich)}}
{| class="wikitable"
|-
|{{GridImage|Malachite (Small)}} Small Malachite
| Tetrahedrite
|{{GridImage|Malachite (Poor)}} Poor Malachite
|{{GridImage|Tetrahedrite (Small)}}
|{{GridImage|Malachite}} Malachite
|{{GridImage|Tetrahedrite  (Poor)}}
|{{GridImage|Malachite (Rich)}} Rich Malachite
|{{GridImage|Tetrahedrite}}
|{{GridImage|Tetrahedrite  (Rich)}}
|-
| Malachite
|{{GridImage|Malachite (Small)}}
|{{GridImage|Malachite (Poor)}}
|{{GridImage|Malachite}}
|{{GridImage|Malachite (Rich)}}
|}
|}


Line 24: Line 31:
== Usage ==
== Usage ==


Liquid copper can be poured into a [[Pottery#Ceramic Mold|Ceramic Mold]] to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
=== Casting ===
 
{{main|Metalworking Industry#Casting|Casting}}
 
==== Vessel ====
 
Place an empty or partially filled [[Clay Tool Molds|ceramic tool or weapon mold]] into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.
 
[[File:VesselFill.gif|link=]]


Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
==== Unshaped Ingot ====


{{Grid/Inventory Table
If the copper has already been turned into an ingot, simply heat it in a [[forge]] with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped copper is at liquid temperature, right click while it is selected on the hotbar to open the casting GUI.  Place a ''single'' empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.
|B1= Unshaped Copper
|Output= Copper Ingot
}}


=== Casting & Smithing ===
[[File:MoldGUI.gif|link=]]


Right click a liquid Unshaped Copper to open the casting UI.
Once the mold is full, place it into the crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.


{| cellspacing="10"
{{Grid/Inventory Table
|{{Grid/Ceramic Mold
|B2= Ceramic Mold Axe (Copper)
|A1= Unshaped Copper |A2= Ceramic Mold Axe, Ceramic Mold Saw, Ceramic Mold Pick, Ceramic Mold Chisel
|Output = Axe Head (Copper)
|Output= Ceramic Mold Axe (Copper), Ceramic Mold Saw (Copper), Ceramic Mold Pick (Copper), Ceramic Mold Chisel (Copper)
}}
}}
|}


Place the ingot in the leftmost slot and your [[Pottery#Ceramic Tool and Weapon Molds|Ceramic Tool/Weapon Mold]] in the center slot. The arrow will progress and you will end up with your filled tool/weapon mold on the right, and if it didn't break, the empty ceramic mold on the left.
=== Smithing ===


Place the filled mold in a crafting grid to remove the head. The empty mold will be lost in the process.
Liquid copper can be poured into a [[Pottery#Ceramic Mold|Ceramic Mold]] to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.


{| cellspacing="10"
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
|{{Grid/Inventory Table
 
|A1=  |B1= Ceramic Mold Axe (Copper), Ceramic Mold Saw (Copper), Ceramic Mold Pick (Copper), Ceramic Mold Chisel (Copper)
{{Grid/Inventory Table
|A2=  |B2=
|B1= Unshaped Copper
|Output= Axe Head (Copper), Saw Blade (Copper), Pick Head (Copper), Chisel Head (Copper)
|Output= Copper Ingot
}}
}}
|}


==== Smithing Materials ====
==== Smithing Materials ====
Line 63: Line 72:
!align="left"|Output
!align="left"|Output
|-
|-
|{{GridImage|Copper Ingot}} '''Two Copper [[Ingot]]s'''
|{{GridImage|Copper Ingot}} Two [[Ingot]]s
|align="Center"|Weld
|align="center"| '''Weld'''
|{{GridImage|Copper Ingot 2x}} '''Copper Double Ingot'''
|{{GridImage|Copper Ingot 2x}} [[Double Ingot]]
|-
|-
|{{GridImage|Copper Ingot 2x}} '''Copper [[Double Ingot]]'''
|{{GridImage|Copper Ingot 2x}} Double Ingot
|align="Center"|Hammer
|align="center"| '''Hammer'''
|{{GridImage|Copper Sheet}} '''Copper [[Metal Sheet|Sheet]]'''
|{{GridImage|Copper Sheet}} Sheet
|-
|-
|{{GridImage|Copper Sheet}} '''Two Copper Sheets'''
|{{GridImage|Copper Sheet}} Two [[Metal Sheet|Sheets]]
|align="Center"|Weld
|align="center"| '''Weld'''
|{{GridImage|Copper Sheet 2x}} '''Copper [[Metal Double Sheet|Double Sheet]]'''
|{{GridImage|Copper Sheet 2x}} [[Metal Double Sheet|Double Sheet]]
|}
|}


===== Tools =====
==== Tools ====
 
Copper Ingots are worked on an [[Anvil]] to make the heads for:
Copper Ingots are worked on an [[Anvil]] to make the heads for:


{| class="wikitable"
{| class="wikitable"
|{{GridImage|Copper Axe|link=Axe}} [[Axe|Copper Axe]]
|{{GridImage|Copper Axe}} [[Axe]]
|{{GridImage|Copper Chisel|link=Chisel}} [[Chisel|Copper Chisel]]
|{{GridImage|Copper Chisel}} [[Chisel]]
|{{GridImage|Copper Hammer|link=Hammer}} [[Hammer|Copper Hammer]]
|{{GridImage|Copper Hammer}} [[Hammer]]
|{{GridImage|Copper Hoe|link=Hoe}} [[Hoe|Copper Hoe]]
|{{GridImage|Copper Hoe}} [[Hoe]]
|{{GridImage|Copper Carving Knife|link=Knife}} [[Knife|Copper Knife]]
|{{GridImage|Copper Carving Knife}} [[Knife]]
|-
|-
|{{GridImage|Copper Pickaxe|link=Pickaxe}} [[Pickaxe|Copper Pickaxe]]
|{{GridImage|Copper Pickaxe}} [[Pickaxe]]
|{{GridImage|Copper Prospector's Pick|link=Prospector's Pick}} [[Prospector's Pick|Copper Prospector's Pick]]
|{{GridImage|Copper Prospector's Pick|link=Prospector's Pick}} [[Prospector's Pick]]
|{{GridImage|Copper Saw|link=Saw}} [[Saw|Copper Saw]]
|{{GridImage|Copper Saw}} [[Saw]]
|{{GridImage|Copper Shovel|link=Shovel}} [[Shovel|Copper Shovel]]
|{{GridImage|Copper Shovel}} [[Shovel]]
|{{GridImage|Copper Sickle|link=Scythe}} [[Scythe|Copper Scythe]]
|{{GridImage|Copper Sickle}} [[Scythe]]
|}
|}


===== Weapons =====
Copper Double Sheets are worked on an anvil to make:
Copper Ingots are worked on an [[Anvil]] to make the heads for:
 
{| class="wikitable"
|{{GridImage|Copper Tuyere}} [[Tuyere]]
|}
 
==== Weapons ====
 
Copper Ingots are worked on an anvil to make the heads for:


{| class="wikitable"
{| class="wikitable"
|{{GridImage|Copper Javelin|link=Javelin}} [[Javelin|Copper Javelin]]
|{{GridImage|Copper Javelin}} [[Javelin]]
|}
|}


Copper Double Ingots are worked on an [[Anvil]] to make the heads for:
Copper Double Ingots are worked on an anvil to make the heads for:


{| class="wikitable"
{| class="wikitable"
|{{GridImage|Copper Mace|link=Mace}} [[Mace|Copper Mace]]
|{{GridImage|Copper Mace}} [[Mace]]
|{{GridImage|Copper Sword|link=Sword}} [[Sword|Copper Sword]]
|{{GridImage|Copper Sword}} [[Sword]]
|}
|}


===== Armor =====
==== Armor ====
Copper Sheets and Copper Double Sheets are worked on an [[Anvil]] to make [[Armor]]:
 
Copper Sheets and Copper Double Sheets are worked on an anvil to make:


{|class="wikitable"
{|class="wikitable"
|{{GridImage|Copper Helmet|link=Armor}} [[Armor|Copper Helmet]]
|{{GridImage|Copper Helmet}} [[Armor|Helmet]]
|{{GridImage|Copper Chestplate|link=Armor}} [[Armor|Copper Chestplate]]
|{{GridImage|Copper Chestplate}} [[Armor|Chestplate]]
|{{GridImage|Copper Greaves|link=Armor}} [[Armor|Copper Greaves]]
|{{GridImage|Copper Greaves}} [[Armor|Greaves]]
|{{GridImage|Copper Boots|link=Armor}} [[Armor|Copper Boots]]
|{{GridImage|Copper Boots}} [[Armor|Boots]]
|}
|}


===== Anvil =====
=== Anvil ===
 
Copper Double Ingots can be used to make an [[Anvil]]:
Copper Double Ingots can be used to make an [[Anvil]]:


{| class="wikitable"
{{Grid/Crafting Table
| {{Grid/Crafting Table
|A1= Copper Ingot 2x
|A1= Copper Ingot 2x
|B1= Copper Ingot 2x
|B1= Copper Ingot 2x
Line 133: Line 151:
|Output=  Anvil (Copper)
|Output=  Anvil (Copper)
}}
}}
|}


=== Alloys ===
=== Alloys ===

Revision as of 03:58, 27 August 2014

Obtaining

Ore Small Poor Normal Rich
Native Copper
Tetrahedrite
Malachite

Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.

Usage

Casting

Main article: Casting

Vessel

Place an empty or partially filled ceramic tool or weapon mold into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.

Unshaped Ingot

If the copper has already been turned into an ingot, simply heat it in a forge with an empty ingot mold in the appropriate slot to melt it. While the full, unshaped copper is at liquid temperature, right click while it is selected on the hotbar to open the casting GUI. Place a single empty tool or weapon mold into the first slot on the right to begin the transfer. Once the transfer is complete the tool mold will move into the output slot and will show itself filled with metal.

Once the mold is full, place it into the crafting area and retrieve the finished tool or weapon head from the output. The mold will be destroyed in the process.

Axe Head (Copper)
Ceramic Mold Axe (Copper)

Smithing

Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.

Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.

Unshaped Copper Copper Ingot

Smithing Materials

Input Work Type Output
Two Ingots Weld File:Grid Copper Ingot 2x.png Double Ingot
File:Grid Copper Ingot 2x.png Double Ingot Hammer Sheet
Two Sheets Weld File:Grid Copper Sheet 2x.png Double Sheet

Tools

Copper Ingots are worked on an Anvil to make the heads for:

Axe Chisel Hammer Hoe Knife
Pickaxe Prospector's Pick Saw Shovel Scythe

Copper Double Sheets are worked on an anvil to make:

Tuyere

Weapons

Copper Ingots are worked on an anvil to make the heads for:

Javelin

Copper Double Ingots are worked on an anvil to make the heads for:

Mace Sword

Armor

Copper Sheets and Copper Double Sheets are worked on an anvil to make:

Helmet Chestplate Greaves Boots

Anvil

Copper Double Ingots can be used to make an Anvil:

Copper Ingot 2x Copper Ingot 2x Copper Ingot 2x Anvil (Copper)
Copper Ingot 2x
Copper Ingot 2x Copper Ingot 2x Copper Ingot 2x

Alloys

Copper is used in the mixing of:

Brass Sterling Silver Rose Gold
Black Bronze Bismuth Bronze Bronze

Temperatures

Legend: Unworkable Workable Weldable Liquid

Note: Metals are still Workable at Weldable temp.

Metal Hot Very Hot Faint Red Dark Red Bright Red Orange Yellow Yellow White White Brilliant White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Copper

History