Difference between revisions of "User:Kreicus/Temp"
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== History == | == History == | ||
+ | |||
+ | {{History|b}} | ||
+ | {{History||v2 Build 17|Tetrahedrite now morph into Partially Smelted versions of themselves once the first type of metal is smelted out of them.}} | ||
+ | {{History||77.0|Small surface ore spawning change to make copper more prevalent and tin less so}} | ||
+ | {{History||77.0|Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools.}} | ||
+ | {{History||77.12|Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye.}} | ||
+ | {{History||78.4|Panning will now only yield nuggets of the native ores (Native Copper, Native Silver, Native Gold, Native Platinum).}} | ||
+ | {{History||78.10|Panning operates on a grid similar to crops. Chunks have a 75% chance to contain copper, 50% silver, 25% Gold and 100% Platinum.}} | ||
+ | {{History||78.15|Stone anvils no longer show plans for copper tools since they couldn't be used to make them anyways.}} | ||
+ | {{History|foot}} | ||
{{Blocks}} | {{Blocks}} | ||
[[Category:Metals]] | [[Category:Metals]] |
Revision as of 20:32, 27 August 2014
Contents
Obtaining
Ore | Small | Poor | Normal | Rich |
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Native Copper | ![]() |
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Tetrahedrite | ![]() |
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Malachite | ![]() |
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Copper is a Tier 1 metal obtained by smelting Native Copper, Tetrahedrite, or Malachite in a Ceramic Vessel or a Crucible.
Usage
Casting
- Main article: Casting
Vessel
Place an empty or partially filled ceramic tool or weapon mold into the slot to fill it with copper from the vessel. It takes 100 units of copper to completely fill an empty Ceramic Mold. The text in the vessel's GUI will update to show the amount of copper remaining in the vessel.
Copper |
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100 Units |
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Unshaped Ingot
To fill a tool or weapon mold from a ceramic ingot mold, right click with the liquid unshaped copper ingot while it is selected on the hotbar to open the casting interface:
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Place a single empty tool or weapon mold into the first slot on the right to begin the transfer.
Removing the Head from the Mold | Finishing the Tool | ||||||||||||||||||||||||
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Smithing
Liquid copper can be poured into a Ceramic Mold to make unshaped copper. Once the unshaped copper is no longer liquid temperature, it can be placed in the crafting grid to create a copper ingot. The empty mold will be returned to the inventory; although there is a chance of it breaking and being lost.
Creating an ingot will only work if the metal is in a solid state. The temperature will be carried over from the unshaped ingot temperature.
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Smithing Materials
Input | Work Type | Output |
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Weld | File:Grid Copper Ingot 2x.png Double Ingot |
File:Grid Copper Ingot 2x.png Double Ingot | Hammer | ![]() |
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Weld | File:Grid Copper Sheet 2x.png Double Sheet |
Tools
Copper Ingots are worked on an Anvil to make the heads for:
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Copper Double Sheets are worked on an anvil to make:
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Weapons
Copper Ingots are worked on an anvil to make the heads for:
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Copper Double Ingots are worked on an anvil to make the heads for:
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Armor
Copper Sheets and Copper Double Sheets are worked on an anvil to make:
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Anvil
Copper Double Ingots can be used to make an Anvil:
Alloys
Copper is used in the mixing of:
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Temperatures
Legend: | Unworkable | Workable | Weldable | Liquid |
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Note: Metals are still Workable at Weldable temp.
Metal | Hot | Very Hot | Faint Red | Dark Red | Bright Red | Orange | Yellow | Yellow White | White | Brilliant White | ||||||||||||||||||||||||||||||||||||||||
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. | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | . | : | :. | :: | |||||||||||||||
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History
Beta | ||
---|---|---|
v2 Build 17 | Tetrahedrite now morph into Partially Smelted versions of themselves once the first type of metal is smelted out of them. | |
77.0 | Small surface ore spawning change to make copper more prevalent and tin less so | |
77.0 | Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools. | |
77.12 | Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye. | |
78.4 | Panning will now only yield nuggets of the native ores (Native Copper, Native Silver, Native Gold, Native Platinum). | |
78.10 | Panning operates on a grid similar to crops. Chunks have a 75% chance to contain copper, 50% silver, 25% Gold and 100% Platinum. | |
78.15 | Stone anvils no longer show plans for copper tools since they couldn't be used to make them anyways. |