Difference between revisions of "Differences From TFC"
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== Fertilizer == | == Fertilizer == | ||
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Fertilizer is now crafted from a mixture of [[Sylvite]] (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates). | Fertilizer is now crafted from a mixture of [[Sylvite]] (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates). | ||
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+ | == Horse Riding == | ||
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+ | You must have a rope in hand to mount a horse. | ||
== Fishing == | == Fishing == |
Revision as of 10:16, 17 September 2019
This page is a work in progress. Refrain from making major edits to it until this page is finished.
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This is a summary of major differences between TFC and TFC+. For a more detailed accounting, view the changelog.
Contents
Environment
Most trees now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style Logs. Thus, chopping down a tree produces more Lumber than in TFC.
World regions have been added. These are based on Earth's continents (Asia, Europe, Africa, America). Crops, Trees, Clothing, and Animals can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.
Undergrowth and Leaf Litter have been added. Undergrowth can be broken for sticks. Leaf Litter can be broken for sticks, mushrooms, feathers, and more.
Body Temperature, Hunger, and Thirst
- Main article: Body Temperature
A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use Clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.
Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you WILL die if either bar drops to 0.
Clothing
- Main article: Clothing
Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from Straw, Fur, Linen, Wool, and Silk. Clothing maintains Body Temperature by providing heat or cold resistance bonuses when worn.
Storage
The Straw Basket is added as an early-game non-movable storage option.
Straw Basket
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Burlap Sacks have been added for non-grain food storage. Vessels will still hold grain.
Wood crafting
Poles can be obtained by crafting a Log with a Knife. The Pole is used for the Javelin, Wooden Spear (a weaker javelin), Fishing Rod, Wooden Staff, and can also be crafted into two sticks.
Plants
Several new crops and fruits have been added: grapes, black-eyed peas, melons, papayas, dates, weld, madder, and flax.
Food
Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.
Fertilizer
Fertilizer is now crafted from a mixture of Sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).
Horse Riding
You must have a rope in hand to mount a horse.
Fishing
Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.
Gypsum
Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.
Lime
Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.
Sewing
Clothing is assembled using a sewing mini-game.
Glassworking
- Main article: Glassworking
The Blowpipe is used to make glass bottles from molten glass. The Sheet Mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of Lime, silica sand, and Soda Ash.
Music
- Main article: Musical instrument
Several Musical instruments have been added: the Conch, the Blowing Horn, the Lyre, the Drums, the Bugle, and the Bone Flute.