Changelog
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This page tracks the version history of Terrafirmacraft+. Current version: 0.89.1
For a general summary, see Differences From TFC.
For versions before TFC+, see TFC Version History.
Contents
- 1 0.81.7
- 2 0.81.6
- 3 0.81.5
- 4 0.81.4
- 5 0.81.3
- 6 0.81.2
- 7 0.81.1
- 8 0.81.0
- 9 0.80.20
- 10 0.80.19
- 11 0.80.18
- 12 0.80.17
- 13 0.80.16
- 14 0.80.15
- 15 0.80.14
- 16 0.80.13
- 17 0.80.12
- 18 0.80.11
- 19 0.80.10
- 20 0.80.9
- 21 0.80.8
- 22 0.80.7
- 23 0.80.6
- 24 0.80.5
- 25 0.80.4
- 26 0.80.3
- 27 0.80.2
- 28 0.80.1
- 29 0.80.0
- 30 Unknown Version
0.81.7
Nov 20, 2019
Nature Update Part Two: Animals (Part 2)
Added
- Mountain ranges which spawn at the borders of regions
- Mouflon, the wild sheep. Only grows wool when it is below 10 Celsius. Can eventually be bred into sheep.
- Teepees, constructed from wooden spears and hides. They are beds, but don't set your spawn (or remove your old spawn point, if you had one)
- Two new Copper ores: Chalcocite and Chalcopyrite. Chalcocite spawns in sedimentary rocks and Chalcopyrite spawns in Igneous Intrusive rocks. Copper ore can now be found in all rock types.
- Wattle. Crafted from 4 sticks. It acts as an early fence.
- Wattle and Daub blocks. Mud can be applied to wattle fences in order to make wattle and daub. This is a non-gravity building block. It is not affected by rain
- Straw Foot Wraps. A grass sock.
Changed
- Rivers are much larger
- Winter temperature calculations
- Made dirt layer thinner. This improves caves and surface ore generation
- Updated ore code to allow for new ores to be added
- Berry bushes can now be grown in large vessels the same way fruit saplings are produced
- All animals have higher health.
- Cows are taller
- Wild horses have a new texture
- Horses, cows, and mouflon will fight back when attacked. After hitting the player, they will become passive again until they are attacked.
- Bears no longer attack players on sight. Instead, if the bear is hungry and you have food in your inventory, the bear will attack you. You can throw the food on the ground to distract the bear while you run away. If the bear gets full from eating food on the ground, it will stop attacking. If you have no food in your inventory, it will stop attacking. The bear cannot detect food in containers, so store your food in burlap sacks, vessels, or barrels when you carry it around to avoid attracting bears.
- Wolves will also eat food off the ground. This does not increase familiarity, but does fill up their hunger
- Plaster can now be applied to mudbricks, wattle and daub, stone bricks, and smooth stone.
- Smooth marble walls will now render like a pillar when placed above or below smooth marble blocks.
- Changed still lava texture
- if there are at least 7 solid stone blocks in the 12 blocks over your head, you get +2 cold, +1 heat
- Removed clay knapping recipe for Clay Tiles.
Fixed
- Swapped Dolomite and Slate textures.
- Localized names for Wine and Berry Wine.
- Updated the texture for marble and marble blocks
- Updated Armor Stands to function properly again
- thatch roof corners work now
0.81.6
Oct 19, 2019
Nature Update Part Two: Animals (Part 1)
Added
- Replaced wild Pigs with the Wild Boar
- Slate Roofs and Slate Shingles
- New recipe for Clay Tiles which is faster and slightly cheaper
- Large Log variants for pine, spruce, and white cedar trees
Changed
- Worldgen changed to replace dirt and gravel with snow and packed ice at latitudes north of -27,000 or south of 27,000.
- latitudes north of -27,000 or south of 27,000 will now tend to stay below freezing year-round.
- Ceramic Tile Roofs buffed to provide +2 cold and +4 heat resistance (was +2/+3)
- Made rivers deeper
- Model, texture, diet, and breeding behavior of Pigs.
- Reduced the density of trees in areas with moderate rainfall, creating more plains and open areas
- Made Big trees more common
- Made Big trees rounder
- Wolves will now eat meat off the ground. This does not affect familiarity
- When a mob kills an animal, it will drop half as much meat as if an unskilled player killed the animal
- Bass should now occasionally spawn in rivers instead of only in swamps and lakes.
- Changed how client-side celestial angle is calculated, making it rise earlier and set later in the summer in higher latitudes (including 24 hour day and night in the arctic and antarctic). Note: this does not affect the light values of any blocks. Monsters will still start to spawn and despawn at the same times they do currently. There is a config option to disable this system, reverting to the default calculations
- Rewrote animal spawn code in preparation for more animals that will be developed in the future
- Walking through snow is faster with wolf or bear fur boots on
- Linen and silk strings can now be used to tie food to the smoking rack
- Foods no longer have to be brined before being smoked
Fixed
- texture glitch with Mud Bricks
- lag caused by Chimneys and Firepits
- Crops should spawn more frequently
0.81.5
Oct 6, 2019
Added
- Experimental new fish AI. Should avoid walls better
Changed
- Fish movement
- Chimney particles
- Conifer Branches thinned
Fixed
- Anvils and barrels glitching out when picked up in MP
- Kiln bugfixes
0.81.4
Oct 2, 2019
Fixed
- MP bug where Kilns crash the server
- Mudbrick blocks are no longer all granite
- Chimney blocks are now a stone type block
0.81.3
Oct 2, 2019
Added
- Ceramic Bucket - A stone-age bucket
- Mud, Mud bricks, and Mudbrick Blocks - Stone-age building blocks made from dried Mud. Not affected by gravity but vulnerable to rain.
- Ceramic Tile Roof Center Blocks
- Thatch Roof - a stone-age version of the Ceramic Tile Roof crafted with Straw Blocks and Sticks.
- Chimney Block - A solid block that allows Firepits and Forges access to the sky. Required for the Kiln.
- Kiln - A multi-block structure for firing clay pottery in the metal age.
Changed
- The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block
Fixed
- Ceramic Tile Roof will now keep you dry in the rain.
0.81.2
Sep 23, 2019
Changed
- Glass blocks, panes, and bottles can be re-smelted into glass in a pit kiln. There is some loss.
- Molten Glass recipe now allows Ash (from Firepits) to be used as an alternative to Soda Ash. Twice as much Ash is required. So 1 sand, 1 lime, and 2 Ash.
- Tile roofs now provide ambient temperature buffs: when standing under a tile roof up to 12 blocks above your feet, the ambient temperature will be 3 levels cooler toward your comfort zone and 2 levels warmer towards your comfort zone.
Fixed
- crash when trying to smelt vanilla items in a pit kiln
0.81.1
Sep 20, 2019
Added
- Glass Blocks. If Molten Glass solidifies inside a Ceramic Vessel the player can now open the vessel and take 1 block of glass per 1,000 units of solidified glass. Any extra glass is lost (ie 2400 units gives only 2 blocks)
- Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof
Fixed
- Smooth Lighting bug on trees
- Player's feet no longer considered wet while in a boat
- Cedar Crash
- Fixed glitchiness with using barrels
- Issues with log damage id's
- Grape maturity not properly resetting on harvest
- Large Ceramic Vessel rendering upside down on the player when in the back slot.
- vanilla mushrooms dropping from leaf litter
- Wine and Berry Wine couldn't be used to make vinegar
0.81.0
Nature Update: Part 1
May 25, 2019
Added
- New Trees
- Africa: limba (jungle), baobab (dry plains and forest versions),fever tree,
- Asia: gingko, bamboo (never spawns large logs), Teak
- Any Region: fruitwood ebony,
- mahogany (Americas, Africa, Asia)
- date palm (Europe, Africa, Asia)
- saplings do not naturally spawn for rare trees such as ebony and teak.
- Fruits: papayas, dates, black-eyed peas, and grapes. Grapes take around 2 years to grow, must be planted with a ladder to grow on, and are harvested by right clicking
- wine from grapes
- Item: pole. Crafted from a log or chopped log and a knife
- Item: wooden spear. Crafted from a pole and a knife
- Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
- Recipe: craft a pole into two sticks
- Recipe: unstrung bow made with a knife, a pole and any type of string (linen, silk, wool, sinew)
- Ferns, moss, and three styles of undergrowth: low, deciduous, and palm
- Fallen leaves on the ground. Chance to drop sticks, mushrooms, or feathers when broken
- Bow drill
Changed
- Updated tree generation for all trees
- Acacia trees enabled
- Unique rendering for banana trees
- Tannin recipe now also accepts acacia, fever tree, mahogany, and limba logs
- Fruit tree saplings are now produced by placing a large vessel on the ground with 40+ oz of fruit in the center slot and 2 or more dirt in every other slot and leaving it unsealed and letting the fruit reach 50% decay
- Fruit trees now drop fruitwood logs when chopped down and saplings no longer drop from branches
- Decreased yield of arrow recipe from 8 arrows to 1
- Fishing rod now craftable in 2x2 grid using: pole, string, bone needle, and string (not sinew)
- All items now have a reach modifier by default, items and open fists have 1 reach medium reach weapons have +0 reach far reach weapons have +1 reach
- Added tool mode to the knife to switch between piercing and slashing damage
- Knife renders differently in the hand when holding it in different modes
- Javelins and spears render larger and rest on the ground when standing still
- Custom rendering for fishing rods
- Boulders have a wider range of shapes and sizes
- Hot springs can only spawn in mountains and mountains edge biomes
- Lakes and ponds are less likely to spawn in deserts
- Updated how deserts transition to plains
- Trees will lose their leaves in autumn, forming patches of fallen leaves, and regrow them in the spring
- Updated tree generation to make it a little more fair
- All trees are no longer equally likely to spawn
- Crops, trees, and fruit trees spawn according to the region data
- Region data is visible when holding a compass
- Meat yield from unskilled butchery increased to 50%.
0.80.20
Jul 28, 2019
Added
- Branching generation for many more types of trees, including large and small trees
Fixed
- Fixed server crash that prevent MP
- Alloys are allowed to be components of themselves. For example: bronze is normally 88-92% copper and 8-12% tin. So long as the ratio of copper:tin is still 9:1, you can have any quantity of bronze mixed in as well.
0.80.19
Jul 27, 2019
Added
- Added Pumpkin and Watermelon as new crops
- Added new generation for small pine trees using the new branch mechanics
Changed
- Changed food taste profiles, created ideal taste profiles for each food group (slightly different for each player, but similar), and made the tastes of each food stronger
- Allowed raw meats to be eaten (with a chance of getting food poisoning based on food decay)
- Red mushrooms always poison you when eaten raw
- Raw foods restore less hunger than cooked foods (25% less for raw, 50% more for cooked)
- Cooking food will decrease the weight based on water content (with increases to how much cooked food restores, this is still beneficial)
- Some foods restore water when eaten:Melon, Orange, Peach
- Drinking water from a bottle or jug will give you 1:30 or 2:00 of +1 to heat protection
- Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00
0.80.18
Jul 10, 2019
Added
- Regional variant of the straw hat
- Robes made of silk, linen, or wool
- Added functionality for future regional recipes
Changed
- Coats are longer and more animated when the player moves
Fixed
- Fixed bug with high-tier metals
- Fixed closing the sewing container before collecting the item resulting in item loss
- Fixed bamboo spawning
- Fixed backwards texture on grass sandals
0.80.17
Jul 6, 2019 Music Update Part 2
Added
- Palm Trees
- Grass cloak for protection from cold weather
Changed
- Tree Generation is now based on region
- Temporarily disabled Acacia generation
Fixed
- weak steel crash
0.80.16
Jun 20, 2019 Music Update
Added
- bone flute, made from a rare drop from chickens and pheasants
- drums in two sizes. Can be played with hands or sticks
- Lyre, which can play 5 notes in an Ancient Greek pentatonic scale
- some flute tabs and a note reference into the jar, for anyone interested
Fixed
- madder and weld plants not giving and roots
0.80.15
Jun 2, 2019
Changed
- bottles can now be filled with fresh water and drunk
- fishing rod recipe now requires a bone needle (bottom center tile)
Fixed
- crash when trying to create glass bottles
0.80.14
May 31, 2019
Fixed
- skills not increasing beyond novice
- ingot pile rendering
- log blocks not rendering in the player's hand in first-person
0.80.13
May 25, 2019
Fixed
- inventory item lighting
- clay blowpipes not being able to be placed on the ground
- glass panes never returning the sheet mold
0.80.12
May 24, 2019 Clothing Update
Added
- 4 new clothing slots on the player
- sewing mechanic for creating clothes
- bone and iron needles
- sinew as a new drop from animals, serves as an early source of thread for sewing
- flax which can be processed into linen cloth
- wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats
- bear and wolf furs, which can be sewn into coats, hats, and boots
- dyeing system for clothes and 3 new crops to make dyes for clothing
- straw/grass clothes: a grass shirt, skirt, sandals, and straw hat
- body temperature system: penalties for being too hot or cold. Wetness and proximity to fires or forges are taken into account
- seashells (conchs and scallops) added to beaches. Can be converted into lime in a pit kiln
- new type of alcohol, berry wine, which can be made from most types of berries
Changed
- forges and crucibles can be used to directly cast the bronzes or copper into molds
- overhauled the climate system, providing a much more accurate and engaging environment
- spawn now avoids the deserts that now spawn around z = -10000
- speed bonuses to boots and sandals and one of the types of socks when worn on certain surfaces
- Updated ravine generation to discourage pits of death (cave generation still causes PoD, but they're less common)
- dry grass less likely to spawn (this is associated with the vastly increased occurrence of deserts, so dry grass biomes will still exist)
- clay generation more forgiving
- Clay now able to spawn in river biomes regardless of rainfall
- blowpipe can provide air to fires and forges like a bellows (though not as effective)
Fixed
- some crashes associated with burlap sacks
- missing texture on goldenrod
- Removed code that slowed the game without providing much benefit
0.80.11
no info available
0.80.10
no info available
0.80.9
no info available
0.80.8
no info available
0.80.7
no info available
0.80.6
no info available
0.80.5
no info available
0.80.4
no info available
0.80.3
no info available
0.80.2
no info available
0.80.1
no info available
0.80.0
no info available
Unknown Version
Changed
- When adding materials to a crucible, it cools based on the materials added instead of a set % each time.