Difference between revisions of "Differences From TFC"

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m (Mount2010 moved page Updating from TFC to Differences from TFC: More accurate title)
(Links)
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[[File:2019-09-09 12.22.40.png|thumb|right|Trees generating with thin trunks]]
 
[[File:2019-09-09 12.22.40.png|thumb|right|Trees generating with thin trunks]]
  
Most [[trees|trees]] now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style logs. Chopping down a tree produces more lumber than in TFC.
+
Most [[trees|trees]] now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style [[Logs]]. Thus, chopping down a tree produces more [[Lumber]] than in TFC.
  
World [[regions]] have been added. These are based on Earth's continents (Asia, Europe, Africa, Americas). Crops, trees, clothing, and animals can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.  
+
World [[regions]] have been added. These are based on Earth's continents (Asia, Europe, Africa, America). Crops, [[Trees]], [[Clothing]], and [[Animals]] can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.  
  
Undergrowth and leaf litter have been added. Undergrowth can be broken for sticks. Leaf litter can be broken for sticks, mushrooms, feathers, and more.
+
[[Undergrowth]] and [[Leaf Litter]] have been added. [[Undergrowth]] can be broken for sticks. [[Leaf Litter]] can be broken for sticks, mushrooms, feathers, and more.
  
 
== Body Temperature, Hunger, and Thirst ==  
 
== Body Temperature, Hunger, and Thirst ==  
 
{{main|Body Temperature}}
 
{{main|Body Temperature}}
  
A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.
+
A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use [[Clothing]], shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.
  
 
Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you '''WILL''' die if either bar drops to 0.
 
Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you '''WILL''' die if either bar drops to 0.
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{{main|Clothing}}
 
{{main|Clothing}}
  
Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from Straw, fur, linen, wool, and silk. Clothing maintains body temperature by providing heat or cold resistance bonuses when worn.
+
[[Clothing]] such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from [[Straw]], [[Fur]], [[Linen]], [[Wool]], and [[Silk]]. [[Clothing]] maintains [[Body Temperature]] by providing heat or cold resistance bonuses when worn.
  
 
== Storage ==
 
== Storage ==
  
The straw basket is added as an early-game non-movable storage option.  
+
The [[Basket|straw basket]] is added as an early-game non-movable storage option.  
  
 
Straw Basket{{Knapping
 
Straw Basket{{Knapping
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|Output= Straw Basket}}
 
|Output= Straw Basket}}
  
Burlap sacks have been added for non-grain food storage. Vessels will still hold grain.
+
[[Burlap Sack|Burlap Sacks]] have been added for non-[[Grain|grain]] food storage. [[Vessels]] will still hold grain.
  
 
== Wood crafting ==
 
== Wood crafting ==
  
Poles can be obtained by crafting a log with a knife. The pole is used for the javelin, wooden spear (a weaker javelin), fishing rod, wooden staff, and can also be crafted into two sticks.
+
[[Pole|Poles]] can be obtained by crafting a [[Log]] with a [[Knife]]. The [[Pole]] is used for the [[Javelin]], [[Wooden Spear]] (a weaker javelin), [[Fishing Rod]], [[Wooden Staff]], and can also be crafted into two sticks.
  
 
== Plants ==
 
== Plants ==
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== Fertilizer ==
 
== Fertilizer ==
  
Fertilizer is now crafted from a mixture of sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).
+
Fertilizer is now crafted from a mixture of [[Sylvite]] (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).
  
 
== Fishing ==
 
== Fishing ==
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== Gypsum ==
 
== Gypsum ==
  
Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make [[Plaster of Paris]]. Plaster can be applied to walls with a trowel to fireproof them.
+
[[Gypsum]] is no longer useless. It is crushed, cooked, and mixed with water to make [[Plaster of Paris]]. Plaster can be applied to walls with a [[trowel]] to fireproof them.
  
 
== Lime ==
 
== Lime ==
  
Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.
+
[[Lime]] is obtained by firing [[Seashell|seashells]] or flux stone in a vessel. [[Lime]] is used to make lime water, [[Flux|flux]], or in [[Glassworking|glassmaking]].
  
 
== Sewing ==
 
== Sewing ==
  
[[Clothing]] is assembled using a [[sewing]] mini-game.
+
[[Clothing]] is assembled using a [[Sewing|sewing]] mini-game.
  
== Glassmaking ==
+
== Glassworking ==
 +
{{main|Glassworking}}
  
The glassblowing pipe is used to make glass bottles from molten glass. The sheet mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of lime, silica sand, and soda ash.
+
The [[Blowpipe]] is used to make glass bottles from molten glass. The [[Sheet Mold]] is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of [[Lime]], [[Sand|silica sand]], and [[Soda Ash]].
  
 
== Music ==
 
== Music ==
 +
{{main|Musical Instrument}}
  
Several musical instruments have been added: Conch, Blowing horn, lyre, drums, bugle, and flute.
+
Several [[Musical Instruments]] have been added: the [[Conch]], the [[Blowing Horn]], the [[Lyre]], the [[Drums]], the [[Bugle]], and the [[Bone Flute]].
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 00:31, 14 September 2019

This page is a stub or is incomplete.
Please help us by expanding it.

This is a summary of major differences between TFC and TFC+. For a more detailed accounting, view the changelog.

Environment

Trees generating with thin trunks

Most trees now generate with thin trunks. There are also bigger trees which drop large vanilla-style logs. Large logs can be placed as a block, or crafted with an axe to create TFC-style Logs. Thus, chopping down a tree produces more Lumber than in TFC.

World regions have been added. These are based on Earth's continents (Asia, Europe, Africa, America). Crops, Trees, Clothing, and Animals can be unique to a region or may have texture variants based on the region in which they were spawned or crafted.

Undergrowth and Leaf Litter have been added. Undergrowth can be broken for sticks. Leaf Litter can be broken for sticks, mushrooms, feathers, and more.

Body Temperature, Hunger, and Thirst

Main article: Body Temperature

A body temperature mechanic has been added. If you are too cold or too hot, you might begin suffering effects such as mining fatigue and slowness, and potentially death. Use Clothing, shelter, or other means to keep the body temperature scale in the green zone and you will suffer no negative effects.

Hunger and thirst work on a different scale and decrease more slowly over time. Because you can last longer without food or water, you WILL die if either bar drops to 0.

Clothing

Main article: Clothing

Clothing such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted from Straw, Fur, Linen, Wool, and Silk. Clothing maintains Body Temperature by providing heat or cold resistance bonuses when worn.

Storage

The straw basket is added as an early-game non-movable storage option.

Straw Basket

Flat Straw title= title= title= Flat Straw title= Straw Basket
Flat Straw title= title= title= Flat Straw
Flat Straw title= title= title= Flat Straw
Flat Straw title= title= title= Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw


Burlap Sacks have been added for non-grain food storage. Vessels will still hold grain.

Wood crafting

Poles can be obtained by crafting a Log with a Knife. The Pole is used for the Javelin, Wooden Spear (a weaker javelin), Fishing Rod, Wooden Staff, and can also be crafted into two sticks.

Plants

Several new crops and fruits have been added: grapes, black-eyed peas, melons, papayas, dates, weld, madder, and flax.

Food

Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.

Fertilizer

Fertilizer is now crafted from a mixture of Sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).

Fishing

Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.

Gypsum

Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.

Lime

Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.

Sewing

Clothing is assembled using a sewing mini-game.

Glassworking

Main article: Glassworking

The Blowpipe is used to make glass bottles from molten glass. The Sheet Mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of Lime, silica sand, and Soda Ash.

Music

Main article: Musical Instrument

Several Musical Instruments have been added: the Conch, the Blowing Horn, the Lyre, the Drums, the Bugle, and the Bone Flute.