Differences From TFC

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This is a summary of major differences between TFC and TFC+. For a more detailed list, see the changelog.

Environment

Trees generating with thin trunks
Main article: Land

The environment is now dependent, not only on rainfall and latitude, but on a third variable called Regions which will determine what species of flora and fauna are available there, based off of Earth's continents (Asia, Africa, etc...). These regions will also determine certain crafting results, such as the Straw Hat recipe making a Dǒulì when crafted in an Asian region.

Within these regions, you may find various types of Undergrowth or Leaf Litter depending on the area. Undergrowth generates in forests and appears as various leafy bushes and ferns, which can be broken for sticks. Leaf litter generates directly below leaf blocks as a one-pixel-thick layer that can be broken (no tool used presently) for all manner of goodies, such as sticks, feathers, and as the only renewable source of mushrooms.

Trees themselves now have two possible types of generation, determined by the species - the familiar full-block 'large logs' which must now be chopped into quarters with an axe for any non-building purposes, and newer 'thin' trees which will drop the more customary Log items. Some trees can actually generate in both states, typically generating as a thin-trunked tree but also rarely appearing as a much larger block-sized version. Additionally, fruit trees now drop 'fruit wood' when chopped, which closely resembles Oak and is shared across all fruit tree types.

Body Temperature, Hunger, and Thirst

Main article: Body Temperature

Your local environment now has a temperature, which depends on your latitude, height, and the current season. If this temperature falls above or below your comfort zone (indicated by the green portions of the new UI bar on the far right of your screen), you may suffer penalties such as mining fatigue or slowness - this can even kill you if it stays too extreme for too long. Clothing can be worn, however, to adjust your comfort range and make even rough environments quite livable; certain roofing materials can also adjust your range when you're under them, and standing near a lit firepit or forge will provide you with a potion-like buff effect against the cold (this will not buff against heat if it is too hot out, however).

The Hunger and Thirst mechanics you are used to now decrease at a lower rate than 'base' TFC, but are much more consequential as a result - allowing either to fall to zero will absolutely prove to be quickly fatal. These are additionally impacted by the ambient temperature. If you are too cold, your body will burn more calories to try and make up the difference, leading to a much higher consumption rate of your hunger bar - and if you are too hot, all that sweat will swiftly deplete your fluids. Fortunately for this last part, drinking water from any source will provide you with a brief buff against the heat in much the same manner as the firepit does against the chill.

Clothing

Main article: Clothing

The aforementioned clothing comes in the form of Hats Shirts, Pants, Socks, Boots, Sandals, Robes, and Coats, most of which are craftable from a variety of fibrous materials that provide their own unique bonuses. Straw, Linen, Wool, and Silk can be used to make all non-boot items described above (only straw may be used for sandals). Additionally, Hats Coats and Boots can be crafted from Fur. These items all modify the 'comfort range' of the player's Body Temperature in unique stacking ways, in addition to any unique modifiers they offer (sandals providing a movement speed bonus on sand, for example).

Clothing can also be dyed by placing it in barrels full of the appropriate fluid, and will dye more deeply the longer you leave them in.

Animals

Main article: Mobs

Currently the only animal that has received significant changes from the 'base' model is the Pig, which has been updated with a newer more detailed model, and can only be obtained by breeding at least two generations of the new Wild Boar mob which spawns in its place. The boar is a tameable neutral mob, much like the wolf, which is faster than the player when angered and deals considerable damage. It can be tamed and bred using Carrots, Potatoes, Brown Mushrooms, Onions, and Garlic, whereas fully domesticated pigs are dedicated omnivores, and will eat any food item whatsoever. Additionally, pigs and boars will settle down at night time and sleep - a behavior that will be coming to all animals soon. Wild boars will often dig through leaf litter in order to forage for mushrooms, and it is eventually planned to permit domesticated pigs to dig up truffles for the player using similar behavior.

This change is planned to be mirrored onto all domesticable animals eventually (wild aurochs spawning instead of cow, for example). Many more non-domesticable animals are also planned, including the likes of Ducks, Tigers, and Zebra.

Storage

The Straw Basket is added as an early-game non-movable storage option.

Straw Basket

Flat Straw title= title= title= Flat Straw title= Straw Basket
Flat Straw title= title= title= Flat Straw
Flat Straw title= title= title= Flat Straw
Flat Straw title= title= title= Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw


Burlap Sacks have been added for non-grain food storage. Vessels will still hold grain.

Wood crafting

Poles can be obtained by crafting a Log with a Knife, and will also drop when chopping down trees (representing large upper branches). The Pole is used for crafting the Javelin, Wooden Spear (a weaker javelin), Fishing Rod, Wooden Staff, and can also be crafted into two sticks - the addition may signal upcoming polearm weapons in the Smithing Update, but this is not confirmed.

Mud

Main article: Mud

Mud is craftable by dropping dirt and straw into water, and can then be shaped into bricks and left to dry in the sun to form early-game construction blocks. Be warned - these blocks will melt away in the rain if not protected!

Tile Roofs

Main article: Ceramic Tile Roof

There are several kinds of Tile Roof that provide protection from the elements when you are standing under them. These include the Slate Roof, the Ceramic Tile Roof and the Thatch Roof.

Plants

Several new crops and fruits have been added: grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, and flax.
-Weld Woad and Madder can be sealed in a barrel of tannin to create Yellow, Blue, and Red dyes, respectively.
-Grapes require a wooden ladder to be in the player's inventory in order to be planted, and will consume a ladder when doing so - these and melons are the only fruit currently growable on standard farmland.
-Flax is identical to Jute in growth and processing, but the fabric it creates has very different properties from burlap - to the point that there is almost no overlap to their function. Flax is used primarily for the creation of linen clothing.

Food

Mushrooms and Pumpkins can be made into food by crafting with a knife. Jack-o-lanterns can be crafted with pumpkin shells.

Fertilizer

Fertilizer is now crafted from a mixture of Sylvite (Potassium), bone meal (Phosphorus), and saltpeter (Nitrates).

Horse Training

Main article: Horse

To train a horse you must attach a rope to the horse and hold it in your hand before mounting (by clicking the top of the horse). Do this until the heart animation appears. The horse will then allow you to equip a saddle on it.

Fishing

Main article: Fishing Rod

Fish mobs now spawn in swamps and lakes, and you can only catch actual fish mobs. You have to wait for the fish to bite, not on the first bite. The XP bar changes into a line snap meter.

Gypsum

Main article: Gypsum

Gypsum is no longer useless. It is crushed, cooked, and mixed with water to make Plaster of Paris. Plaster can be applied to walls with a trowel to fireproof them.

Lime

Main article: Lime

Lime is obtained by firing seashells or flux stone in a vessel. Lime is used to make lime water, flux, or in glassmaking.

Sewing

Main article: Sewing

Clothing, leather armor, quivers, and saddles are assembled using a sewing mini-game.

Glassworking

Main article: Glassworking

The Blowpipe is used to make glass bottles from molten glass. The Sheet Mold is used to cast sheets of glass (or sheets of castable metal). Molten glass is made by firing a vessel of Lime, silica sand, and Soda Ash.

Music

Main article: Musical instruments

Several Musical instruments have been added: the Conch, the Blowing Horn, the Lyre, the Drums, the Bugle, and the Bone Flute.

Future updates

Future updates will include the Blacksmithing upgrade, which aims to change how the anvil works and how certain metals are obtained, the Carpentry update, which aims to add furniture, the Cooking update, expanding upon the current cooking system.