Difference between revisions of "Climate"
m |
|||
Line 3: | Line 3: | ||
{{About|Climate|the biome(b) value on the debug screen|Biome}} | {{About|Climate|the biome(b) value on the debug screen|Biome}} | ||
− | Climate is a combination of [[Ambient Temperature]], Rainfall, Evapotranspiration (EVT), and [[Biome]] which determines the spawning of [[Mobs|Animals]] upon chunk creation. The determination of the climate is based off of the average temperature and | + | Climate is a combination of [[Ambient Temperature]], [[Rainfall]], Evapotranspiration (EVT), and [[Biome]] which determines the spawning of [[Mobs|Animals]] upon chunk creation. The determination of the climate is based off of the average temperature and [[Rainfall]] value for the area, and not the current values. This means that it does not matter what time of year the chunk is generated, it will always be the same climate. |
− | Currently there is no way to determine exactly which climate the player is in other than referencing the average biome temperature and | + | Currently there is no way to determine exactly which climate the player is in other than referencing the average biome temperature and [[Rainfall]] values on the [[Debug Screen]] (Default: {{key|F3}}). The climate names listed in this chart are simply general words used to describe areas with that kind of climate. Most of these names do not show up anywhere in the game, or on the debug screen. ''(i.e. A player knows they are in a boreal forest when the average temperature reads -15, and the [[Rainfall]] is 300. The debug screen will '''not''' say "Boreal Forest.")'' |
− | ''Note: Some of the climate parameters overlap, meaning that an area can be considered more than one climate. For example, an area with a biome of rolling hills, a temperature of 15, and a | + | ''Note: Some of the climate parameters overlap, meaning that an area can be considered more than one climate. For example, an area with a biome of rolling hills, a temperature of 15, and a [[Rainfall]] value of 300 satisfies both the plains and the temperate forest requirements. This means that cows, horses, pigs, wolves, bears, deer and pheasants can all spawn in that area.'' |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
Line 13: | Line 13: | ||
! width=170px| Biome | ! width=170px| Biome | ||
! width=90px| Temperature | ! width=90px| Temperature | ||
− | ! width=110px| Rainfall | + | ! width=110px| [[Rainfall]] |
! width=90px| EVT | ! width=90px| EVT | ||
! Mobs | ! Mobs | ||
Line 75: | Line 75: | ||
|+ style="caption-side:bottom;"| If the values of an area do not fit into any of these categories, no animals will spawn there. | |+ style="caption-side:bottom;"| If the values of an area do not fit into any of these categories, no animals will spawn there. | ||
|} | |} | ||
− | ¹''Sheep only require the biome and temperature values in order to spawn in a mountains climate. Rainfall and EVT do not matter.'' | + | ¹''Sheep only require the biome and temperature values in order to spawn in a mountains climate. [[Rainfall]] and EVT do not matter.'' |
{{Blocks}} | {{Blocks}} |
Revision as of 16:01, 15 April 2020
This article needs to be updated to match TFC+'s newest version. It might not contain completely accurate information for the newest version. Please help by contributing.
|

Climate is a combination of Ambient Temperature, Rainfall, Evapotranspiration (EVT), and Biome which determines the spawning of Animals upon chunk creation. The determination of the climate is based off of the average temperature and Rainfall value for the area, and not the current values. This means that it does not matter what time of year the chunk is generated, it will always be the same climate.
Currently there is no way to determine exactly which climate the player is in other than referencing the average biome temperature and Rainfall values on the Debug Screen (Default: F3). The climate names listed in this chart are simply general words used to describe areas with that kind of climate. Most of these names do not show up anywhere in the game, or on the debug screen. (i.e. A player knows they are in a boreal forest when the average temperature reads -15, and the Rainfall is 300. The debug screen will not say "Boreal Forest.")
Note: Some of the climate parameters overlap, meaning that an area can be considered more than one climate. For example, an area with a biome of rolling hills, a temperature of 15, and a Rainfall value of 300 satisfies both the plains and the temperate forest requirements. This means that cows, horses, pigs, wolves, bears, deer and pheasants can all spawn in that area.
Climate | Biome | Temperature | Rainfall | EVT | Mobs |
---|---|---|---|---|---|
Mountains | Mountains, High Hills | -10 to 25 | Greater than 250 | Less than 0.75 | ![]() ![]() ![]() |
Plains | Not Mountains, nor High Hills | 0 to 30 | 100 to 500 | Any | ![]() ![]() |
Warm Plains | Not Mountains, nor High Hills | 20 to 30 | 100 to 500 | Any | ![]() ![]() ![]() |
Temperate Forest | Any | 0 to 21 | Greater than 250 | Any | ![]() ![]() ![]() ![]() ![]() |
Boreal Forest | Any | -20 to 0 | Greater than 250 | Any | ![]() ![]() ![]() ![]() ![]() ![]() |
Taiga | Any | -20 to 0 | 100 to 250 | Any | ![]() ![]() |
Jungle | Any | 23 to 44 | Greater than 1500 | Any | ![]() ![]() |
Swamp | Swamp | 3 to 33 | Greater than 1000 | Any | ![]() ![]() |
¹Sheep only require the biome and temperature values in order to spawn in a mountains climate. Rainfall and EVT do not matter.