Difference between revisions of "Damage Type"
Kittychanley (Talk | contribs) m (Kittychanley moved page Damage Types to Damage Type without leaving a redirect) |
Kittychanley (Talk | contribs) (Updated to B78) |
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== Slashing == | == Slashing == | ||
− | |||
− | [[ | + | {| class="wikitable" |
+ | !colspan=4| Dealt By | ||
+ | |- | ||
+ | |{{GridImage|Steel Axe}} [[Axe]]s | ||
+ | |{{GridImage|Bear}} [[Bear]]s | ||
+ | |{{GridImage|Steel Sword}} [[Sword]]s | ||
+ | |{{GridImage|Zombie}} [[Zombie]]s | ||
+ | |} | ||
+ | |||
+ | *[[Endermen]] and [[Zombie]]s are weak against slashing damage, while [[Skeleton]]s are a strong against it. | ||
+ | |||
+ | The following armor is geared to protect best against slashing damage: | ||
+ | {| class="wikitable" | ||
+ | !colspan=6| [[Armor]] | ||
+ | |- | ||
+ | |{{GridImage|Copper Chestplate}} [[Copper]] | ||
+ | |{{GridImage|Black Bronze Chestplate}} [[Black Bronze]] | ||
+ | |{{GridImage|Bronze Chestplate}} [[Bronze]] | ||
+ | |{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]] | ||
+ | |{{GridImage|Steel Chestplate}} [[Steel]] | ||
+ | |{{GridImage|Red Steel Chestplate}} [[Red Steel]] | ||
+ | |} | ||
== Piercing == | == Piercing == | ||
− | |||
− | [[ | + | {| class="wikitable" |
+ | !colspan=5| Dealt By | ||
+ | |- | ||
+ | |{{GridImage|Arrow}} [[Arrows]] | ||
+ | |{{GridImage|Steel Javelin}} [[Javelin]]s | ||
+ | |{{GridImage|Steel Knife}} [[Knife|Knives]] | ||
+ | |{{GridImage|Skeleton}} [[Skeleton]]s | ||
+ | |{{GridImage|Spider}} [[Spider]]s | ||
+ | |} | ||
+ | |||
+ | *[[Bear]]s, [[Creeper]]s, [[Endermen]] and [[Wolves]] are weak against piercing damage, while [[Skeleton]]s are completely immune to it. | ||
+ | |||
+ | The following armor is geared to protect best against piercing damage: | ||
+ | {| class="wikitable" | ||
+ | !colspan=6| [[Armor]] | ||
+ | |- | ||
+ | |{{GridImage|Copper Chestplate}} [[Copper]] | ||
+ | |{{GridImage|Bismuth Bronze Chestplate}} [[Bismuth Bronze]] | ||
+ | |{{GridImage|Bronze Chestplate}} [[Bronze]] | ||
+ | |{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]] | ||
+ | |{{GridImage|Black Steel Chestplate}} [[Black Steel]] | ||
+ | |{{GridImage|Blue Steel Chestplate}} [[Blue Steel]] | ||
+ | |} | ||
== Crushing == | == Crushing == | ||
− | |||
− | [[ | + | {| class="wikitable" |
+ | !colspan=2| Dealt By | ||
+ | |- | ||
+ | |{{GridImage|Steel Hammer}} [[Hammer]]s | ||
+ | |{{GridImage|Steel Mace}} [[Mace]]s | ||
+ | |} | ||
+ | |||
+ | *[[Endermen]] and [[Skeleton]]s are weak against crushing damage, while [[Creeper]]s and [[Zombie]]s are strong against it. | ||
+ | |||
+ | The following armor is geared to protect best against crushing damage: | ||
+ | {| class="wikitable" | ||
+ | ! [[Armor]] | ||
+ | |- | ||
+ | |{{GridImage|Leather Chest}} [[Leather]]¹ | ||
+ | |} | ||
+ | ¹''Except for [[Copper]], all higher tier armors provide better protection.'' | ||
== General == | == General == | ||
− | General damage refers to vanilla damage types | + | |
+ | General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks. General damage causes full damage to a player with or without [[Armor]], and damages the armor for the full amount the player takes. | ||
=== Explosion === | === Explosion === | ||
− | Explosion damage is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt. | + | |
+ | Explosion damage counts as General Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor. | ||
+ | |||
+ | == History == | ||
+ | |||
+ | {{History|b}} | ||
+ | {{History||77.0|New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|All weapons have been given a corresponding damage type.|Mobs deal specific types of damage.}} | ||
+ | {{History||78.0|Mobs taking damage is affected by the different damage types.}} | ||
+ | {{History||78.4|Hammers properly deal crushing damage.}} | ||
+ | {{History|foot}} | ||
+ | |||
+ | |||
+ | {{Blocks}} |
Revision as of 00:17, 1 June 2014
Slashing
Dealt By | |||
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The following armor is geared to protect best against slashing damage:
Armor | |||||
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Piercing
Dealt By | ||||
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- Bears, Creepers, Endermen and Wolves are weak against piercing damage, while Skeletons are completely immune to it.
The following armor is geared to protect best against piercing damage:
Armor | |||||
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Crushing
Dealt By | |
---|---|
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- Endermen and Skeletons are weak against crushing damage, while Creepers and Zombies are strong against it.
The following armor is geared to protect best against crushing damage:
Armor |
---|
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¹Except for Copper, all higher tier armors provide better protection.
General
General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. General damage causes full damage to a player with or without Armor, and damages the armor for the full amount the player takes.
Explosion
Explosion damage counts as General Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
History
Beta | ||
---|---|---|
77.0 | New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. | |
All weapons have been given a corresponding damage type. | ||
Mobs deal specific types of damage. | ||
78.0 | Mobs taking damage is affected by the different damage types. | |
78.4 | Hammers properly deal crushing damage. |