Difference between revisions of "Damage Type"
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Kittychanley (Talk | contribs) (Updated to B78) |
(Wolves do slashing damage. Generic damage description. b79) |
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{| class="wikitable" | {| class="wikitable" | ||
− | !colspan= | + | !colspan=5| Dealt By |
|- | |- | ||
|{{GridImage|Steel Axe}} [[Axe]]s | |{{GridImage|Steel Axe}} [[Axe]]s | ||
− | |||
|{{GridImage|Steel Sword}} [[Sword]]s | |{{GridImage|Steel Sword}} [[Sword]]s | ||
+ | |{{GridImage|Bear}} [[Bear]]s | ||
+ | |{{GridImage|Wolf}} [[Wolf|Wolves]] | ||
|{{GridImage|Zombie}} [[Zombie]]s | |{{GridImage|Zombie}} [[Zombie]]s | ||
|} | |} | ||
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¹''Except for [[Copper]], all higher tier armors provide better protection.'' | ¹''Except for [[Copper]], all higher tier armors provide better protection.'' | ||
− | == | + | == Generic == |
− | + | Generic damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks. Generic damage is reduced based on the [[armor]]'s average protection to all three damage types. | |
=== Explosion === | === Explosion === | ||
− | Explosion damage counts as | + | Explosion damage counts as Generic Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor. |
== History == | == History == | ||
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{{History||78.0|Mobs taking damage is affected by the different damage types.}} | {{History||78.0|Mobs taking damage is affected by the different damage types.}} | ||
{{History||78.4|Hammers properly deal crushing damage.}} | {{History||78.4|Hammers properly deal crushing damage.}} | ||
+ | {{History||79.4|Wolves do slashing damage instead of generic.}} | ||
{{History|foot}} | {{History|foot}} | ||
{{Blocks}} | {{Blocks}} |
Revision as of 02:50, 8 October 2014
Slashing
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The following armor is geared to protect best against slashing damage:
Armor | |||||
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Piercing
Dealt By | ||||
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- Bears, Creepers, Endermen and Wolves are weak against piercing damage, while Skeletons are completely immune to it.
The following armor is geared to protect best against piercing damage:
Armor | |||||
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Crushing
Dealt By | |
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- Endermen and Skeletons are weak against crushing damage, while Creepers and Zombies are strong against it.
The following armor is geared to protect best against crushing damage:
Armor |
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¹Except for Copper, all higher tier armors provide better protection.
Generic
Generic damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. Generic damage is reduced based on the armor's average protection to all three damage types.
Explosion
Explosion damage counts as Generic Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
History
Beta | ||
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77.0 | New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. | |
All weapons have been given a corresponding damage type. | ||
Mobs deal specific types of damage. | ||
78.0 | Mobs taking damage is affected by the different damage types. | |
78.4 | Hammers properly deal crushing damage. | |
79.4 | Wolves do slashing damage instead of generic. |