Damage Type: Difference between revisions

From TerraFirmaCraft Plus Wiki
Jump to navigation Jump to search
Kittychanley (talk | contribs)
m Kittychanley moved page Damage Types to Damage Type without leaving a redirect
 
Kittychanley (talk | contribs)
Updated to B78
Line 1: Line 1:
== Slashing ==
== Slashing ==
Slashing damage is done by [[Sword]]s, [[Axe]]s, [[Bear]]s and [[Zombie]]s.


[[Copper]], [[Black Bronze]], [[Bronze]], [[Wrought Iron]], [[Steel]] and [[Red Steel]] [[Armor]] protect best against Slashing damage.
{| class="wikitable"
!colspan=4| Dealt By
|-
|{{GridImage|Steel Axe}} [[Axe]]s
|{{GridImage|Bear}} [[Bear]]s
|{{GridImage|Steel Sword}} [[Sword]]s
|{{GridImage|Zombie}} [[Zombie]]s
|}
 
*[[Endermen]] and [[Zombie]]s are weak against slashing damage, while [[Skeleton]]s are a strong against it.
 
The following armor is geared to protect best against slashing damage:
{| class="wikitable"
!colspan=6| [[Armor]]
|-
|{{GridImage|Copper Chestplate}} [[Copper]]
|{{GridImage|Black Bronze Chestplate}} [[Black Bronze]]
|{{GridImage|Bronze Chestplate}} [[Bronze]]
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
|{{GridImage|Steel Chestplate}} [[Steel]]
|{{GridImage|Red Steel Chestplate}} [[Red Steel]]
|}


== Piercing ==
== Piercing ==
Piercing damage is done by [[Javelin]]s, [[Spider]]s, [[Arrows]], [[Knife|Knives]], and [[Skeleton]]s.


[[Copper]], [[Bismuth Bronze]], [[Bronze]], [[Wrought Iron]], [[Black Steel]], and [[Blue Steel]] [[Armor]] protect best against Piercing damage.
{| class="wikitable"
!colspan=5| Dealt By
|-
|{{GridImage|Arrow}} [[Arrows]]
|{{GridImage|Steel Javelin}} [[Javelin]]s
|{{GridImage|Steel Knife}} [[Knife|Knives]]
|{{GridImage|Skeleton}} [[Skeleton]]s
|{{GridImage|Spider}} [[Spider]]s
|}
 
*[[Bear]]s, [[Creeper]]s, [[Endermen]] and [[Wolves]] are weak against piercing damage, while [[Skeleton]]s are completely immune to it.
 
The following armor is geared to protect best against piercing damage:
{| class="wikitable"
!colspan=6| [[Armor]]
|-
|{{GridImage|Copper Chestplate}} [[Copper]]
|{{GridImage|Bismuth Bronze Chestplate}} [[Bismuth Bronze]]
|{{GridImage|Bronze Chestplate}} [[Bronze]]
|{{GridImage|Wrought Iron Chestplate}} [[Wrought Iron]]
|{{GridImage|Black Steel Chestplate}} [[Black Steel]]
|{{GridImage|Blue Steel Chestplate}} [[Blue Steel]]
|}


== Crushing ==
== Crushing ==
Crushing damage is done by [[Mace]]s.


[[Leather]] [[Armor]] protects best against Crushing Damage.
{| class="wikitable"
!colspan=2| Dealt By
|-
|{{GridImage|Steel Hammer}} [[Hammer]]s
|{{GridImage|Steel Mace}} [[Mace]]s
|}
 
*[[Endermen]] and [[Skeleton]]s are weak against crushing damage, while [[Creeper]]s and [[Zombie]]s are strong against it.
 
The following armor is geared to protect best against crushing damage:
{| class="wikitable"
! [[Armor]]
|-
|{{GridImage|Leather Chest}} [[Leather]]¹
|}
¹''Except for [[Copper]], all higher tier armors provide better protection.''


== General ==
== General ==
General damage refers to vanilla damage types such as fall damage, fire damage and [[Enderman]] attacks. General damage affects all [[Armor]] types in the same way.
 
General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and [[Enderman]] attacks. General damage causes full damage to a player with or without [[Armor]], and damages the armor for the full amount the player takes.


=== Explosion ===
=== Explosion ===
Explosion damage is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt.
 
Explosion damage counts as General Type, and is done by [[Creeper]]s and [[Barrel#Powder Keg|Powder Kegs]]. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.
 
== History ==
 
{{History|b}}
{{History||77.0|New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.|All weapons have been given a corresponding damage type.|Mobs deal specific types of damage.}}
{{History||78.0|Mobs taking damage is affected by the different damage types.}}
{{History||78.4|Hammers properly deal crushing damage.}}
{{History|foot}}
 
 
{{Blocks}}

Revision as of 00:17, 1 June 2014

Slashing

Dealt By
Axes Bears Swords Zombies

The following armor is geared to protect best against slashing damage:

Armor
Copper Black Bronze Bronze Wrought Iron Steel Red Steel

Piercing

Dealt By
Arrows Javelins Knives Skeletons Spiders

The following armor is geared to protect best against piercing damage:

Armor
Copper Bismuth Bronze Bronze Wrought Iron Black Steel Blue Steel

Crushing

Dealt By
Hammers Maces

The following armor is geared to protect best against crushing damage:

Armor
Leather¹

¹Except for Copper, all higher tier armors provide better protection.

General

General damage refers to both falling blocks and vanilla damage types: fall damage, fire damage, suffocation, and Enderman attacks. General damage causes full damage to a player with or without Armor, and damages the armor for the full amount the player takes.

Explosion

Explosion damage counts as General Type, and is done by Creepers and Powder Kegs. Explosion damage scales with proximity, meaning the closer the player is to the source, the more damage that will be dealt to the player and armor.

History

Beta
77.0New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks.
All weapons have been given a corresponding damage type.
Mobs deal specific types of damage.
78.0Mobs taking damage is affected by the different damage types.
78.4Hammers properly deal crushing damage.