Barril
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Information: Limewater & lime & new barrel woods |
Gravity |
No |
Tools | |
Stackable |
Empty: Yes, 4 |
Flammable |
No |
Weight ⚖ |
Heavy |
Size ↕ |
Large |
BlockID |
terrafirmacraftplus:Barrel |
Sealed barrels will overburden players if not worn on the back, even if they are empty when sealed. |
Contents
Obtención
Los barriles se craftean con siete tablones del mismo tipo de madera. Los barriles se pueden craftear con cualquier tipo de madera; es un cambio puramente estético.
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Uso
Los barriles se llenan poniendo un balde completo dentro del mismo, utilizando Right Click con el barril teniendo un balde, otro barril, o una vasija con algun fluido. También se pueden llenar utilizando
Right Click en una fuente de líquido.
Una vez cerrado, un barril puede ser movido y llevado de lado a lado en el inventario. Cerrando el barril permite guardar el contenido. Si se rompe sin cerrar, el inventario se cae al piso y el líquido se pierde. Para no sobrecargar al jugador, el barril cerrado solo puede ser trasladado en the player's back slot. Si el jugador tiene un barril cerrado, este vacío o no, veerá un mensaje diciendo "Overburdened" y no se podrá mover.
Nota: Los valores a continuación son los minimos sugeridos. Cualquier múltiplo de los mismos (siempre que entren en el barril) servirán. El líquido es el factor limitante para la mayoria de los crafteos, permitiendo que se procese el crafteo si el barril tiene mucho del líquido pero no si tiene mucho del ítem.
Interfase
Almacenamiento Líquido
Almacenamiento Sólido
Agua Fresca
Barriles de Agua Fresca son utilizados como el comienzo para producir taninos y alcoholes, almacenamiento de agua potable, para enfriar rápidamente ítems, para producir fibras de yute, para procesar caña de azúcar, y convertir cueros pelados en cueros preparados. Un barril sin sellar se puede colocar al intemperie para que se llene de Agua Fresca cuando llueve o nieva. Cada barril puede rellenar diez veces Jarras de Cerámica; o procesar 50 de yute, 166.66 oz de caña de azúcar, 33 cueros pelados chicos, 25 medianos, o 20 grandes.
Yute | Azúcar | ||||||||||||||||||||||||||||||||||
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Cuero Pelado Chico | Cuero Pelado Mediano | Cuero Pelado Grande | |||||||||||||||||||||||||||||||||
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Alcohol
- Main article: Alcohol
There are two main types of Alcohol in Terrafirmacraft+. Fermented Alcohol is made by fermenting various foods and liquids, using Yeast, in a barrel. Distilled Alcohol is made by distilling Fermented Alcohol in a Still. Alcohol gives Experience when drunk, but also intoxicates the player, causing the player to get Drunk. While Drunk, the player may experience visual effects and an inability to walk in a straight line. Drinking too much may cause death. Distilled Alcohol gives more experience, but also intoxicates the player more.
El alcohol fermentado puede además ser utilizado para producir vinagre como conservante de los alimentos.
Vinagre
Vinegar is created by leaving a barrel of Alcohol unsealed and exposed to the sky for a day. No inputs are needed.
El vinagre se obtiene dejando un barril de alcohol al intemperie por un día. No es necesario introducir ingredientes al barril.
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Brine - Salmuera
La salmuera se crea al agregar un litro de vinagre (un balde) a un barril con al menos un litro de agua salada. La formación es instantánea y no requiere cerrar el balde, por lo que debe haber al menos un litro de espacio para introducir el vinagre.
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Uso
La salmuera puede ser utilizada con cualquier tipo de alimento salvo los de la categoría de los granos. Para conservar una porción de comida, primero hay que asegurarse que hay suficiente salmuera para el peso de la porción. En el caso que no alcance, puede agregar mas salmuera al barril o recortar la porción a pedazos mas chicos. La salmuera no conserva el alimento de por si, hay que escabecharlo. Submergirlo en salmuera es un paso previo a la escabechada.
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Escabechada
El vinagre se puede utilizar para escabechar cualquier porción de comida mojada en salmuera. Para escabechar la porción, primero hay que asegurarse que hay suficiente vinagre en el barril para la porción. En el caso de que falte, podrá agregar mas vinagre o recortar la porción de comida. Cierre el balde para comenzar la conservación. Aunque requiera 1,000 ml de vinagre cada 16 oz de comida en salmuera para comenzar el proceso, solo se consumira 1 ml de vinagre por cada onza de alimento encerrado en el barril.
Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Preserving pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.
Pickling | Storage | ||||||||||||||||||||||
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Limewater
Limewater is created by placing Lime in a fresh water barrel, using a ratio of 2 lime for each bucket (1,000 mB). Limewater creation is instant, and will consume the lime the moment the ratio is valid. Limewater barrels are used to create Mortar and turn raw hides into soaked hides. A full limewater barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.
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Tannin
Tannin is created by placing a single Acacia, Birch, Chestnut, Douglas Fir, Fever, Hickory, Limba, Mahogany, Maple, Oak, or Sequoia log in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.
Acacia, Fever, Mahogany, and Limba
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Small Prepared Hide | Medium Prepared Hide | Large Prepared Hide | |||||||||||||||||||||||||||||||||
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Curdled Milk/Cheese
Curdled milk is created by adding a single bucket of vinegar to a barrel containing at least 1,000 mB of milk, and sealing it for 8 hours. This will result in an amount of curdled milk equal to the original volume + 111 * (original volume / 1000).
For example: Adding vinegar to 1,000 mB of milk will result in 1,111 mB of curdled milk. Adding vinegar to 5,000 mB of milk will result in 5,555 mB of curdled milk. The exception to this calculation is adding vinegar to 9,000 mB of milk, which will result in a full barrel, instead of 9,999 mB.
After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours. The weight of the resulting cheese is dependent on the amount of curdled milk in the barrel, calculated with the formula (Volume mB) * 1 oz / 62.5 mB = Weight oz.
For example: Using the three above examples of curdled milk, would result in 17.77 oz, 88.88 oz, and 160 oz of cheese respectively.
When turning curdled milk into cheese any edible food (except more cheese) can be added to infuse the cheese with extra flavor, while keeping the dairy nutrition group. A maximum of 20 oz of food can be added to the curdled milk. The resulting cheese will have a flavor profile that is averaged between the cheese and the infusion, depending on the amount of infused food. Cheese that has been infused with the full 20 oz will have the exact same flavor profile as the infusion, and will have none of the cheese flavor profile.
For example: Adding 10 oz of Garlic into 10,000 mB of Curdled Milk will result in 160 oz of Garlic Cheese with a flavor profile that is a 50/50 balance between garlic and cheese.
Curdled Milk | Cheese | Infused Cheese | |||||||||||||||||||||||||||||||||
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Powder Keg
Powder kegs are created by placing gunpowder in the solid storage of a barrel, sealing the barrel, and then lighting it with a redstone signal or by being exposed to Fire. A powder keg that has been lit can be disabled by using Right Click with an empty hand before the barrel explodes.
Note: A straight line of Log Piles -each with 1 Log- can be lit by a Firepit and used as a fuse to activate a Powder Keg from a distance without using Redstone. This is an unintended side effect of the use the mechanic used to light Kilns.
A minimum of 12 gunpowder is required for a small explosion, but more gunpowder can be added to increase the blast strength. A barrel with 36 gunpowder will create the same size explosion as an uncharged creeper. A barrel with 192 gunpowder (three stacks) will create a crater about 16 blocks wide. A barrel completely full of gunpowder (12 stacks) will create a crater about 40 blocks wide. Sizes will vary depending on the blocks' blast resistance and the location of the explosion.
Unlike all other blocks which have a chance of being completely destroyed and dropping nothing, ores and minerals that are destroyed by an explosion have a 100% drop rate. This means that powder kegs can be used to quickly mine out large areas of ore. Note: Only the blocks that are destroyed by the explosion itself will have the 100% drop rate. Any ore blocks that are destroyed by the falling blocks that were created from the explosion will drop nothing by default. Consecutive explosions from multiple powder kegs still destroy items that have already been dropped and are not picked up, including pieces of ore.
Raw stone that is destroyed by an explosion has a 30% chance of being converted to a cobblestone block, instead of disappearing and maybe dropping some rocks or a gem.
Olive Oil
Barrels can be used to catch the olive oil that is produced by pressing olives in a hopper. The olive oil in the barrel can then be used to fill and fuel oil lamps.
Resin Collection
An unsealed Barrel placed below a Knife stuck into a Tree will collect the Resin in its inventory instead of letting it spawn on the ground.
History
Beta | ||
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Build 76 | Added barrels. | |
Build 76 Hotfix 8 | Added placing a hot ingot in a barrel full of water to cool it down. | |
77.0 | Added ability to shift click the contents of a bucket directly into a barrel. | |
Added the ability to blow up barrels of gunpowder. | ||
77.12 | Added filling water bottles from barrels. | |
Added Vinegar and Cheese. | ||
78.0 | Barrels retain inventory when broken. | |
Added a toggle button for filling and emptying barrels. | ||
Added Jute. | ||
78.4 | All alcohols except rum are disabled pending a barrel rewrite. | |
79.0 | Barrel processing completely rewritten. | |
Barrels contain two tabs, one for liquid storage and one for solid storage. | ||
Barrels render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand. | ||
Unsealed barrels collect rainwater. | ||
Barrels can be carried on the players back. | ||
79.5 | Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block. | |
Barrel solid storage can hold large items instead of medium. | ||
79.10 | Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks. | |
79.11 | Added "Preserving" message to pickled food that is being stored in Vinegar. | |
Fixed brining not consuming the correct amount of brine. | ||
79.12 | Unfired large vessels can no longer pick up water. | |
79.18 | The amount of gunpowder inside of a powder keg determines the size of the explosion. | |
79.19 | Alcohol production only works with 4 to 12 oz of food per fresh water bucket, instead of having no upper bounds. | |
79.22 | If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open. | |
79.26 | Barrels and Large Vessels have grayed out slots when sealed to make it a bit more obvious that the slots cannot be interacted with until the container is unsealed. | |
82.0 | Vinegar recipe no longer requires fruit. Leave unsealed barrel of alcohol exposed to air for 24 hrs to make vinegar |
Trivia
- Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
Gallery
- Smallest Powder Keg
- Medium Powder Keg
- Largest Powder Keg