Difference between revisions of "Fishing Rod"

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== Obtaining ==    <!-- Detailed description of where to find the item or how to craft it. -->
 
== Obtaining ==    <!-- Detailed description of where to find the item or how to craft it. -->
 
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The Fishing Rod is crafted with a [[Pole]], a [[Bone Needle]] or [[Iron Needle]], and two non-sinew [[String]].
 
{{Recipe/Fishing_Rod}}  <!-- Default recipe. If this is a broken link, follow it and create the recipe there. More info at Template:Recipe -->
 
{{Recipe/Fishing_Rod}}  <!-- Default recipe. If this is a broken link, follow it and create the recipe there. More info at Template:Recipe -->
  
 
== Use ==    <!-- Detailed description of how the item is used and crafting recipes it is used in. -->
 
== Use ==    <!-- Detailed description of how the item is used and crafting recipes it is used in. -->
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when you send out the lure, nearby fish see it and swim towards it they'll show interest eventually, one might try to touch the lure if it touches it, they stick similarly to how vanilla fishing rods work to yank mobs around in vanilla, the entity's movement is just taken over by the rod. in TFC+, the fish is told which way the lure is pulling and it decides how much it wants to pull away
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When a player holds right click on the rod, it tells the lure entity that you're pulling the lure tells the fish that there's force being applied towards you and the fish tries to resist that the fish will try to pull in bursts as it struggles When the fish is pulling and you are pulling at the same time, that creates tension on the line the tension is shown to the player via the xp bar which transforms into a tension meter if the tension reaches max, the line snaps and the fish gets away the fish keeps track of how tired it is the higher the tension on the line, the more the fish gets tired
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When the fish runs out of energy, it's basically unable to resist being reeled in so the fishing mechanic is basically keep enough tension on the line without letting the tension go too high until the fish tires itself out enough to be reeled in smaller fish often can't completely overcome the tension and will be reeled in even when they're fully resisting larger fish will be able to do the opposite
  
 
== Related Pages ==  <!-- This section is a list of pages that link here or use the item's grid image. Do not leave this list on the page, it is only here to help you find related recipes when creating the page. -->
 
== Related Pages ==  <!-- This section is a list of pages that link here or use the item's grid image. Do not leave this list on the page, it is only here to help you find related recipes when creating the page. -->
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{{Special:WhatLinksHere/Fishing_Rod}}   
 
{{Special:WhatLinksHere/Fishing_Rod}}   
  
== Trivia ==     <!-- add any other info that doesn't fit above. Perhaps how the game item relates or differs from its real world version, or of the item used be different in past versions of the game. -->
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<!-- == Trivia ==   add any other info that doesn't fit above. Perhaps how the game item relates or differs from its real world version, or of the item used be different in past versions of the game. -->
  
== Gallery ==   <!-- add in-game or other images here-->
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<!--== Gallery ==     add in-game or other images here <gallery mode=packed>
<gallery mode=packed>
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File:Filename.png|Caption
 
File:Filename.png|Caption
 
File:Filename2.png|Caption
 
File:Filename2.png|Caption
 
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</gallery>
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== History == <!-- Information about the history of the item. -->
 
== History == <!-- Information about the history of the item. -->
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{{Blocks}} <!-- adds navigation menu to bottom of page -->
 
{{Blocks}} <!-- adds navigation menu to bottom of page -->
 
[[Category:Items]]
 
[[Category:Items]]
 
 
 
when you send out the lure, nearby fish see it and swim towards it they'll show interest eventually, one might try to touch the lure if it touches it, they stick similarly to how vanilla fishing rods work to yank mobs around in vanilla, the entity's movement is just taken over by the rod. in TFC+, the fish is told which way the lure is pulling and it decides how much it wants to pull away
 
 
When a player holds right click on the rod, it tells the lure entity that you're pulling the lure tells the fish that there's force being applied towards you and the fish tries to resist that the fish will try to pull in bursts as it struggles When the fish is pulling and you are pulling at the same time, that creates tension on the line the tension is shown to the player via the xp bar which transforms into a tension meter if the tension reaches max, the line snaps and the fish gets away the fish keeps track of how tired it is the higher the tension on the line, the more the fish gets tired
 
 
When the fish runs out of energy, it's basically unable to resist being reeled in so the fishing mechanic is basically keep enough tension on the line without letting the tension go too high until the fish tires itself out enough to be reeled in smaller fish often can't completely overcome the tension and will be reeled in even when they're fully resisting larger fish will be able to do the opposite
 

Revision as of 19:18, 14 February 2020


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Please help us by expanding it.
Fishing_Rod
Fishing Rod.png
Fishing_Rod
Stackable

N/A

Size

N/A

Weight

N/A

ItemID

terrafirmacraftplus:item.?

Obtaining

The Fishing Rod is crafted with a Pole, a Bone Needle or Iron Needle, and two non-sinew String.

Pole Linen String Fishing Rod
Grid layout Arrow (small).png
Linen String Bone Needle

Use

when you send out the lure, nearby fish see it and swim towards it they'll show interest eventually, one might try to touch the lure if it touches it, they stick similarly to how vanilla fishing rods work to yank mobs around in vanilla, the entity's movement is just taken over by the rod. in TFC+, the fish is told which way the lure is pulling and it decides how much it wants to pull away

When a player holds right click on the rod, it tells the lure entity that you're pulling the lure tells the fish that there's force being applied towards you and the fish tries to resist that the fish will try to pull in bursts as it struggles When the fish is pulling and you are pulling at the same time, that creates tension on the line the tension is shown to the player via the xp bar which transforms into a tension meter if the tension reaches max, the line snaps and the fish gets away the fish keeps track of how tired it is the higher the tension on the line, the more the fish gets tired

When the fish runs out of energy, it's basically unable to resist being reeled in so the fishing mechanic is basically keep enough tension on the line without letting the tension go too high until the fish tires itself out enough to be reeled in smaller fish often can't completely overcome the tension and will be reeled in even when they're fully resisting larger fish will be able to do the opposite

Related Pages


History