Difference between revisions of "Clothing"
m (→Coats: recipe titles. add cotton) |
(→Shirts: formatting) |
||
Line 180: | Line 180: | ||
=== Shirts === | === Shirts === | ||
+ | Shirts are worn in the Shirt slot, except the Leather Tunic, which is worn in the armor slot like a coat. The Grass Shirt is woven from [[Straw]], and the other shirts are sewn from two shirt body pieces and two shirt sleeves made from Wool, Linen, Cotton, Silk, or Leather. | ||
+ | |||
{| | {| | ||
! Grass Shirt | ! Grass Shirt | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
!Shirt Sleeves | !Shirt Sleeves | ||
!Shirt Body | !Shirt Body | ||
!Shirt | !Shirt | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
+ | |{{Recipe/Grass Shirt}} | ||
|{{Knapping | |{{Knapping | ||
|A1=Flat Material |B1=Flat Material |C1= |D1=Flat Material |E1=Flat Material | |A1=Flat Material |B1=Flat Material |C1= |D1=Flat Material |E1=Flat Material | ||
Line 215: | Line 211: | ||
|}} | |}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Coats === | === Coats === |
Revision as of 13:04, 18 April 2020
Contents
General
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.
Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.
Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole time. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.
Robes give a 10% penalty to sprint speed, but no penalty to walk speed.
Effects on Body Temperature
Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.
Clothing Temperature Protection [Edit] | |||||||
---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
= | + | + | − + | − ++ | + | N/A |
![]() |
= | + | + | − ++ | −− +++ | = | N/A |
![]() |
+ | + | + + | ++ | ++ + | + + | N/A |
![]() |
+ | + | + | −− +++ | −− ++++ | + | N/A |
![]() |
N/A | −− +++ | N/A | −− ++++ | N/A | − ++ 1 | ++ |
![]() |
N/A | N/A | N/A | −−− +++++ | N/A | ++ 1 | − ++ |
![]() |
N/A | N/A | N/A | −− +++ | N/A | + | + |
![]() |
− + | + | + | −− ++ | N/A | + | = |
Legend | |||||||
− + Heat Resistance penalty/bonus | − + Cold Resistance penalty/bonus | = Neutral |
- There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.
Wetness
Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.
If a player is in the rain their outermost layer of clothing will gain the Damp status. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.
Clothing will slowly dry on its own if the player is wearing it. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a Drying Rack during clear weather.
Dyeing
Clothing can be dyed using dye in a barrel to apply colors. Liquid dye is made from Weld Root, Woad Leaves, Madder Root, ash, and ink markings placed in a barrel of Tannin to make yellow, blue, red, white, and black dye, respectively. Weld Root, Woad Leaves, and Madder Root are found in the wild as plants, and can be harvested and grown like crops. Ash is made by breaking firepits which have been used. Ink Markings can be crafted from Ink Sacs that are dropped from squids.
Liquid dyes are separate from the powdered Pigments, which are made by grinding certain materials in a quern, and are used to color Clay Vessels, Wool, and Carpets.
Clothing will become more saturated in color every hour it is in a barrel of dye. Clothing can be dyed in multiple dyes for a wide range of colors. Only clothing made from cloth can be dyed; clothing made of leather or fur are not able to be dyed.
Item | Color |
---|---|
![]() |
Yellow |
![]() |
Blue |
![]() |
Red |
![]() |
White |
![]() |
Black |
![]() |
![]() |
![]() | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
| |||||||||||||||||||||||||||||||||
![]() |
![]() | ||||||||||||||||||||||||||||||||||
|
|
Armor
All articles of clothing are considered Tier 0 Armor and provide some Damage Protection for all damage type based on the material they're made of with fibre-based clothing providing token Slash and Pierce Damage Protection but near negligible Crush protection, as a basic guide of how much Damage Protection your clothing will provide from weakest to strongest:
- Grass/Straw clothing provides next to no protection,
- Linen and Cotton clothing provide only token protection,
- Woolen clothing provides a tiny amount more than Linen and Cotton,
- Silk provides poor but noteworthy protection,
- Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
- Fur from deer or mouflon is all round slightly superior to leather,
- Wolf fur provides good all-round protection and is superior to generic fur,
- Bear fur provides respectable damage protection and has the most protection for non-metal clothing.
Materials
Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.
Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.
Leather Clothing gives a small amount of armor instead of heat or cold resistance and is worn in the armor slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.
Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.
Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.
Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.
Obtaining
Hats
Straw, fur, and leather hats are worn in the head armor slot. Linen, wool, Cotton, and silk hats are worn in the head clothing slot.
Straw Hat | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The straw hat gives a small heat resistance bonus. It also provides Shade. It has more durability than other grass clothing. Variant style if crafted in Asia. It is not sewn, but is woven from grass.
Hat Pieces | Hats | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
- The Fur Hats give a small cold resistance bonus.
- The Leather Cap gives +1 protection.
- The Wool Hat gives a small cold resistance bonus.
- The Linen Hat gives a small heat resistance bonus.
- The Silk Hat gives a small heat and cold resistance bonuses.
Animal Head Hat | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Animal Head Hat is not knapped or sewn, but is crafted with a knife. The stats are the same as the other fur hats.
Shirts
Shirts are worn in the Shirt slot, except the Leather Tunic, which is worn in the armor slot like a coat. The Grass Shirt is woven from Straw, and the other shirts are sewn from two shirt body pieces and two shirt sleeves made from Wool, Linen, Cotton, Silk, or Leather.
Grass Shirt | Shirt Sleeves | Shirt Body | Shirt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
Coats
Coats are worn in the torso armor slot and are crafted by sewing together one coat front, one coat back, and two shirt sleeves. They can be made of Fur, Bear Fur, Wolf Fur, Wool, Linen, Silk, and Cotton.
Shirt Sleeves | Coat Back | Coat Front | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Robes
Wool Robe
The Wool Robe gives a very strong cold resistance bonus, but also gives a moderate heat resistance penalty. It is crafted with two Wool coat backs, and two Wool shirt sleeves.
|
|
Linen Robe
The Linen Robe gives a moderate cold resistance bonus and a small heat resistance penalty. It is crafted with two Linen coat backs and two Linen shirt sleeves.
|
|
Silk Robe
The Silk Robe gives a moderate heat resistance bonus and a small cold resistance bonus. It is crafted with two Silk coat backs and two Silk shirt sleeves.
|
|
Grass Cloak
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
The Grass Cloak slot and gives a moderate cold resistance bonus. It is worn on the back slot (to the left of the chest armor slot).
Pants
Grass Skirt
The Grass Skirt gives a small heat resistance bonus. |
Leather Pants
Leather Pants give +2 protection and are made from two leather pants pieces. |
Wool Pants
Wool Pants give a small cold resistance bonus and are made from two Wool Pants Pieces. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Linen Pants
Linen Pants give a small cold resistance bonus and are made from two Linen Pants Pieces. |
Silk Pants
Silk Pants give a small heat resistance bonus and are made from two Silk Pants Pieces. |
Socks
Footwear
All footwear gives a +2% movement speed bonus on all terrain.
Grass Sandals
Grass Sandals give a small speed bonus on sand.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
Fur Boots
The Fur Boots give a small cold resistance bonus and a small speed bonus. They are crafted with one fur boot soles and two fur boot top pieces.
|
|
Leather Boots
Leather Boots give +1 protection plus a fair speed bonus, and are made from one leather boot soles and two leather boot tops.
|
|
Leather Sandals
Leather Sandals give a small speed bonus, plus an extra speed bonus on sand. They are made with one leather boot soles and two leather straps.
|
|
Repairing
Clothes will lose durability points from the player taking damage. When they do, they can be repaired by Sewing a Cloth Patch of the same material onto them.
A Cloth Patch can be crafted by cutting a "+" pattern into a piece of cloth. You cannot make patches out of any fur
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
Cloth Patches can then be sewn onto any clothing piece of the same cloth to repair them.
![]() |
![]() |
![]() |
![]() | ||
Larger pieces of clothing (robes, coats) will take more cloth pieces to repair fully than smaller ones (socks, hats).
History
Beta | ||
---|---|---|
80.12 | Added 4 new clothing slots on the player. | |
Added sewing mechanic for creating clothes. | ||
Added sinew as a new drop from animals, serves as an early source of thread for sewing | ||
Added flax which can be processed into linen cloth. | ||
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats. | ||
Added bear and wolf furs, which can be sewn into coats, hats, and boots. | ||
80.13 | ||
81.1 | ||
81.3 | ||
81.6 | ||
81.7 |
Construction | Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Straw Block • Glassworking • Plaster of Paris • Mud • Teepee • Kiln • Smoke Rack • Roads • Roof • Rope Ladder • Containers |
---|---|
Environment | Altitude • The Player • Wound • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Seashell • Temperature • Body Temperature • Clothes • Trees • Biome • Regions |
Food | Agriculture • Animal Husbandry • Berries • Fruit Trees • Alcohol • Beekeeping • Fishing • Shellfish |
Materials | Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Fur • Wool • Cloth • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal |
Metalworking | Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice • Mechanisms |
Tools & Weapons | Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Sling • Scythe • Shears • Spindle • Trowel • Wooden Staff • Musical Instruments |
Modpacks | Telomerase |