Difference between revisions of "Clothing"
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Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses. | Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses. | ||
+ | <li style="display: inline-table; text-align: center;"> | ||
{| | {| | ||
!Grass Sandals | !Grass Sandals | ||
− | + | |- text-align:center; | |
− | + | ||
− | + | ||
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− | |- | + | |
|{{Recipe/Grass Sandals}} | |{{Recipe/Grass Sandals}} | ||
+ | |} | ||
+ | <li style="display: inline-table; text-align: center;"> | ||
+ | {| | ||
+ | |- | ||
+ | !Boot Soles | ||
+ | |- | ||
|{{Knapping | |{{Knapping | ||
|A1= |B1= |C1= |D1= |E1= | |A1= |B1= |C1= |D1= |E1= | ||
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|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material | |A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material | ||
|Output= Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf}} | |Output= Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf}} | ||
+ | |} | ||
+ | <li style="display: inline-table; text-align: center;"> | ||
+ | {| | ||
+ | !Boot Tops | ||
+ | |- | ||
|{{Knapping | |{{Knapping | ||
|A1= |B1= |C1=Flat Material |D1= Flat Material|E1=Flat Material | |A1= |B1= |C1=Flat Material |D1= Flat Material|E1=Flat Material | ||
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|A5=Flat Material |B5=Flat Material |C5=Flat Material |D5= |E5= | |A5=Flat Material |B5=Flat Material |C5=Flat Material |D5= |E5= | ||
|Output= Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Fur}} | |Output= Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Fur}} | ||
+ | |} | ||
+ | <li style="display: inline-table; text-align: center;"> | ||
+ | {| | ||
+ | !Boots | ||
+ | |- | ||
|{{Grid/Sewing | |{{Grid/Sewing | ||
|A1=Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf | |A1=Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf | ||
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|A3=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf | |A3=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf | ||
|Output= Boots Bear; Boots Fur; Leather Boots; Boots Wolf}} | |Output= Boots Bear; Boots Fur; Leather Boots; Boots Wolf}} | ||
+ | |} | ||
+ | <li style="display: inline-table; text-align: center;"> | ||
+ | {| | ||
+ | !Sandals | ||
+ | |- | ||
|{{Grid/Sewing | |{{Grid/Sewing | ||
|A1=Boot Soles Leather | |A1=Boot Soles Leather |
Revision as of 09:51, 4 May 2020
Contents
General
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.
Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.
Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole time. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.
Robes give a 10% penalty to sprint speed, but no penalty to walk speed.
Effects on Body Temperature
Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.
Clothing Temperature Protection [Edit] | |||||||
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= | + | + | − + | − ++ | + | N/A |
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= | + | + | − ++ | −− +++ | = | N/A |
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+ | + | + + | ++ | ++ + | + + | N/A |
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+ | + | + | −− +++ | −− ++++ | + | N/A |
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N/A | −− +++ | N/A | −− ++++ | N/A | − ++ 1 | ++ |
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N/A | N/A | N/A | −−− +++++ | N/A | ++ 1 | − ++ |
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N/A | N/A | N/A | −− +++ | N/A | + | + |
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− + | + | + | −− ++ | N/A | + | = |
Legend | |||||||
− + Heat Resistance penalty/bonus | − + Cold Resistance penalty/bonus | = Neutral |
- There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.
Wetness
Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.
If a player is in the rain their outermost layer of clothing will gain the Damp status. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.
Clothing will slowly dry on its own if the player is wearing it. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a Drying Rack during clear weather.
Dyeing
Clothing can be dyed using dye in a barrel to apply colors. Liquid dye is made from Weld Root, Woad Leaves, Madder Root, ash, and ink markings placed in a barrel of Tannin to make yellow, blue, red, white, and black dye, respectively. Weld Root, Woad Leaves, and Madder Root are found in the wild as plants, and can be harvested and grown like crops. Ash is made by breaking firepits which have been used. Ink Markings can be crafted from Ink Sacs that are dropped from squids.
Liquid dyes are separate from the powdered Pigments, which are made by grinding certain materials in a quern, and are used to color Clay Vessels, Wool, and Carpets.
Clothing will become more saturated in color every 4 hours it is in a barrel of dye (consuming 250mb of dye). It does not stop consuming dye until the barrel is empty or is unsealed. If it is in white dye, the color will become 20% brighter every time (meaning that the item will return to its' original state after the color is applied five times). Black dye halves the colors each run, which means the clothing will never get to complete black, but will still become dark quite quickly. Clothing can be dyed in multiple dyes for a wide range of colors. Only clothing made from cloth can be dyed; clothing made of leather or fur are not able to be dyed.
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Yellow |
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Blue |
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Red |
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White |
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Black |
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Armor
- Main article: Armor#Damage_Type_Protection
All articles of clothing are considered Tier 0 Armor and provide some Damage Protection for all damage type based on the material they're made of with fibre-based clothing providing token Slash and Pierce Damage Protection but near negligible Crush protection, as a basic guide of how much Damage Protection your clothing will provide from weakest to strongest:
- Grass/Straw clothing provides next to no protection,
- Linen and Cotton clothing provide only token protection,
- Woolen clothing provides a tiny amount more than Linen and Cotton,
- Silk provides poor but noteworthy protection,
- Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
- Fur from deer or mouflon is all round slightly superior to leather,
- Wolf fur provides good all-round protection and is superior to generic fur,
- Bear fur provides respectable damage protection and has the most protection for non-metal clothing.
Materials
Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.
Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.
Leather Clothing gives a small amount of armor instead of heat or cold resistance and is worn in the armor slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.
Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.
Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.
Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.
Obtaining
Hats
Fur and Straw hats and the Leather Cap are worn in the outer head slot (like helmets). Cotton, Linen, Silk, and Wool hats are worn in the inner head slot. The Straw Hat is knapped from Straw. It provides Shade and has more durability than other grass clothing. It also has a variant style if crafted in Asia. Other hats are crafted by cutting and Sewing together two Hat Pieces made of Bear Fur, Cotton, Fur, Leather, Linen, Silk, Wolf Fur, or Wool. The Animal Head Hats are not knapped or sewn, but are crafted with a Knife and a Large Bear Fur or Wolf Fur.
Straw Hat | Hat Pieces | Hats | Animal Head Hat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shirts
Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from Straw, and the other shirts are crafted by cutting and Sewing together two Shirt Body pieces and two Shirt Sleeves made from Cotton, Leather, Linen, Silk, or Wool.
Grass Shirt | Shirt Sleeves | Shirt Body | Shirt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Coats
Coats are worn in the outer chest slot and are crafted by cutting ans Sewing together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool.
Shirt Sleeves | Coat Back | Coat Front | Coat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Robes
Robes are worn in the outer chest slot. They are crafted by Sewing together two Coat Backs and two Shirt Sleeves. They can be made of Cotton, Linen, Silk, or Wool. Robes give the player a small debuff to movement speed.
Shirt Sleeves | Coat Back | Robe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grass Cloak
The Grass Cloak is worn on the back slot and is knapped from Straw.
Grass Cloak | |||||||||||||||||||||||||||
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Pants
The Grass Skirt is worn on the outer legs slot and is knapped from Straw. Pants are worn in the inner legs slot and are made by cutting and Sewing together two Pants Pieces from Cotton, Leather, Linen, Silk, or Wool.
Grass Skirt | Pants Pieces | Pants | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Socks
Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping Straw. Other socks are made by cutting and Sewing together two Sock Cloths from Cotton, Linen, Silk, or Wool. Linen socks give +2% speed when worn with the Fur or Leather Boots.
Straw Socks | Sock Cloth | Socks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Footwear
Footwear is worn in the outer feet slot. All footwear gives +2% movement speed on all terrain. Grass Sandals are knapped from Straw and give a small speed bonus on sand outdated info?. Boots are made by cutting and Sewing together one Boot Soles and two Boot Tops from Leather or Fur. Boots give an extra +2% speed bonus when worn with Linen #Socks. Fur Boots will ignore the speed penalty caused by snow. Sandals are crafted by cutting and Sewing together one Leather Boot Soles and two Leather Straps and give an extra speed bonus on Sand.
Note: Armor boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.
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Boot Tops | |||||||||||||||||||||||||||
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Boots | ||||||||||||||||
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Sandals | ||||||||||||||||
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Repairing
Clothes will lose durability points from the player taking damage. When they do, some can be repaired with a Cloth Patch. Cloth Patches are crafted by cutting Cotton, Linen, Silk, or Wool Cloth in a "+" pattern. You cannot craft patches from Leather or Fur. Cloth Patches can be Sewn onto a clothing piece made of the same Cloth. Larger pieces of clothing (ex: robes, coats) will take more cloth pieces to repair fully than smaller ones (ex: socks, hats).
Cloth Patch | Repair | |||||||||||||||||||||||||||||||||||||||||||
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History
Beta | ||
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80.12 | Added 4 new clothing slots on the player. | |
Added sewing mechanic for creating clothes. | ||
Added sinew as a new drop from animals, serves as an early source of thread for sewing | ||
Added flax which can be processed into linen cloth. | ||
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats. | ||
Added bear and wolf furs, which can be sewn into coats, hats, and boots. | ||
80.13 | ||
81.1 | ||
81.3 | ||
81.6 | ||
81.7 |