Difference between revisions of "Clothing"
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+ | <languages /> | ||
+ | <translate> | ||
+ | {{NeedsUpdating|message=Recent changes to armor production and new clothing in .88. Article needs reorganising and move some points on crafting to [[Clothing Production]].}} | ||
== General == | == General == | ||
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Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it. | Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it. | ||
− | Raw materials used for clothing are [[Straw|Grass]], [[Fur]], [[Leather]], [[Wool]], [[Cotton]], [[Linen]], or [[Silk]]. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except [[straw|Grass]], you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by [[sewing]] them together with a needle and thread. Grass clothing does not need to be sewn. | + | Raw materials used for clothing are [[Straw|Grass]], [[Fur]], [[Leather]], [[Wool]], [[Cotton]], [[Linen]], or [[Silk]]. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except [[straw|Grass]], you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by [[Clothing Production#Sewing|sewing]] them together with a needle and thread. Grass clothing does not need to be sewn. |
− | Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole | + | Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole day. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning. |
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== Effects on Body Temperature == | == Effects on Body Temperature == | ||
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=== Wetness === | === Wetness === | ||
− | Rain | + | Rain, water and sweating can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects [[Body Temperature]]. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming. This also makes sweating in cold temperatures dangerous as well, and the player must be careful to not overexert in cold environments. |
− | If a player is in the rain their outermost layer of clothing will gain the '''Damp''' status. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder. | + | If a player is in the rain their outermost layer of clothing will gain the '''Damp''' status. [[Armor]] in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder. |
If the player enters water their clothing will gain the '''Soaked''' status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. | If the player enters water their clothing will gain the '''Soaked''' status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. | ||
As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder. | As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder. | ||
− | Clothing | + | Clothing will slowly dry on its own if the player is wearing it as long as the temperature is above freezing. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a [[Drying Rack]] during clear weather. Note that drying racks do not work in extreme humidity environments |
== Dyeing == | == Dyeing == | ||
− | Clothing can be | + | Cotton, Linen, Silk and Wool Clothing can be colored with liquid Dyes made from [[Weld Root]], [[Woad Leaves]], [[Madder Root]], [[Ash]], or [[Ink Marking]]s placed in a barrel of Tannin. Clothing made of Leather or Fur are not able to be dyed. Clothing can be dyed more than once and in different dyes to achieve a wide range of colors. |
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{| cellspacing="10" | {| cellspacing="10" | ||
− | ! | + | ! Red Dye (Madder Root) |
− | ! | + | ! Yellow Dye (Weld Root) |
− | ! | + | ! Blue Dye (Woad Leaves) |
|- | |- | ||
|{{Grid/Barrel | |{{Grid/Barrel | ||
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}} | }} | ||
|- | |- | ||
− | ! | + | ! White Dye (Ash) |
− | ! | + | ! Black Dye (Ink Marking) |
|- | |- | ||
|{{Grid/Barrel | |{{Grid/Barrel | ||
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}} | }} | ||
|} | |} | ||
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+ | To apply Dye to Clothing, place the clothing in a [[Barrel]] of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the [[Barrel]] is empty or unsealed. | ||
+ | |||
+ | One run in White Dye lightens the color of Clothing by 20% of pure white. This means that five runs in white Dye (20 hours) will make any clothing as light as possible (back to the normal raw color of that cloth). One run (4 hours) in Black Dye darkens the colors of Clothing by 50% of its current color. This means clothing will darken quickly, but never get to complete black. Each run in Red/Yellow/Blue Dye will multiply the current color with the dye's color, so it also goes toward the color quickly but never fully. | ||
+ | |||
+ | '''Note:''' Liquid Dyes are not to be confused with [[Powders#Pigments|Pigments]], which are powders made by grinding certain materials in a quern, and are used to color [[Clay Vessel|Clay Vessels]], [[Glass Block]]s, Fireworks, and Carpets. | ||
== Armor == | == Armor == | ||
− | All articles of clothing | + | {{Main|Armor}} |
+ | All articles of clothing provide some [[Armor]] with various degrees of coverage and protection based on clothing type and material. | ||
+ | |||
+ | As a basic guide, here is a list of how much protection clothing will provide from weakest to strongest: | ||
+ | |||
* [[Straw|Grass/Straw]] clothing provides next to no protection, | * [[Straw|Grass/Straw]] clothing provides next to no protection, | ||
* [[Linen]] and [[Cotton]] clothing provide only token protection, | * [[Linen]] and [[Cotton]] clothing provide only token protection, | ||
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* [[Fur]] from [[deer]] or [[mouflon]] is all round slightly superior to [[leather]], | * [[Fur]] from [[deer]] or [[mouflon]] is all round slightly superior to [[leather]], | ||
* [[Wolf]] fur provides good all-round protection and is superior to generic fur, | * [[Wolf]] fur provides good all-round protection and is superior to generic fur, | ||
− | * [[Bear]] fur provides respectable damage protection and has the most protection for non-metal clothing. | + | * [[Bear]] fur provides respectable damage protection and has the most protection for non-metal clothing. |
+ | |||
+ | For more detailed info, see the main article on Armor. | ||
== Materials == | == Materials == | ||
− | [[Straw|Grass]] clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. [[Straw|Grass]] clothing does '''not''' require [[sewing]]. These items have lower durability than other clothing, but are easy to make. | + | [[Straw|Grass]] clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. [[Straw|Grass]] clothing does '''not''' require [[Clothing Production#Sewing|sewing]]. These items have lower durability than other clothing, but are easy to make. |
− | [[Fur]] clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more [[fur]] in your hand while you have a knife in your inventory. Fur clothing pieces must be [[ | + | [[Fur]] clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more [[fur]] in your hand while you have a knife in your inventory. Fur clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes. |
− | [[Leather]] Clothing gives a small amount of armor | + | [[Leather]] Clothing gives a small amount of armor and cold resistance and is worn in the middle [[body slots]]. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished leather clothes. |
− | [[Wool]] clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from [[wool yarn]] on the [[loom]]. Wool clothing pieces must be [[ | + | [[Wool]] clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from [[wool yarn]] on the [[loom]]. Wool clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes. |
− | [[Linen]] clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from [[string|Linen string]] on the [[loom]]. Linen clothing pieces must be [[ | + | [[Linen]] clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from [[string|Linen string]] on the [[loom]]. Linen clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes. |
− | [[Silk]] clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from [[string|Silk string]] on the [[loom]]. Silk clothing pieces must be [[ | + | [[Silk]] clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from [[string|Silk string]] on the [[loom]]. Silk clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes. |
<gallery mode="packed"> | <gallery mode="packed"> | ||
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=== Hats === | === Hats === | ||
− | [[ | + | [[Fur]] and [[Straw]] hats and the [[Leather]] Cap are worn in the outer head slot (like helmets). [[Cotton]], [[Linen]], [[Silk]], and [[Wool]] hats are worn in the inner head slot. |
+ | The Straw Hat is knapped from [[Straw]]. It provides [[Shade]] and has more durability than other grass clothing. It also has a variant style if crafted in [[regions|Asia]]. | ||
+ | Other hats are crafted by cutting and [[Clothing Production#Sewing|sewing]] together two Hat Pieces made of Bear [[Fur]], [[Cotton]], [[Fur]], [[Leather]], [[Linen]], [[Silk]], Wolf [[Fur]], or [[Wool]]. | ||
+ | The Animal Head Hats are not knapped or sewn, but are crafted with a [[Knife]] and a Large Bear Fur or Wolf Fur. | ||
− | + | Walking without a hat under hot sunny weather will cause a hot temperature penalty to the player. | |
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− | {| | + | {| |
+ | !Straw Hat | ||
!Hat Pieces | !Hat Pieces | ||
− | + | |- style="vertical-align:top;" | |
− | |- style="vertical-align:top;" | + | |{{Recipe/Straw Hat}} |
|{{Knapping | |{{Knapping | ||
|A1=|B1=|C1= Flat Material |D1=|E1= | |A1=|B1=|C1= Flat Material |D1=|E1= | ||
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|A4=|B4=|C4= Flat Material |D4=|E4= | |A4=|B4=|C4= Flat Material |D4=|E4= | ||
|A5=|B5= Flat Material |C5= Flat Material |D5= Flat Material |E5= | |A5=|B5= Flat Material |C5= Flat Material |D5= Flat Material |E5= | ||
− | |Output= Hat Piece | + | |Output= Hat Piece Bear,2; Hat Piece Cotton,2; Hat Piece Fur,2; Hat Piece Leather,2; Hat Piece Linen,2; Hat Piece Silk,2; Hat Piece Wolf,2; Hat Piece Wool,2}} |
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|} | |} | ||
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{| | {| | ||
+ | !Hats | ||
!Animal Head Hat | !Animal Head Hat | ||
− | |- | + | |- style="vertical-align:top;" |
− | |{{ | + | |{{Grid/Sewing |
+ | |A3=Hat Piece Bear; Hat Piece Cotton; Hat Piece Fur; Hat Piece Leather; Hat Piece Linen; Hat Piece Silk; Hat Piece Wolf; Hat Piece Wool | ||
+ | |A4=Hat Piece Bear; Hat Piece Cotton; Hat Piece Fur; Hat Piece Leather; Hat Piece Linen; Hat Piece Silk; Hat Piece Wolf; Hat Piece Wool | ||
+ | |Output=Hat Bear; Cotton Hat; Hat Fur; Leather Cap; Linen Hat; Silk Hat; Hat Wolf; Wool Hat}} | ||
+ | |{{Recipe/Animal Head Hat}} | ||
|} | |} | ||
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=== Shirts === | === Shirts === | ||
− | + | Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from [[Straw]], and the other shirts are crafted by cutting and [[Clothing Production#Sewing|sewing]] together two Shirt Body pieces and two Shirt Sleeves made from [[Cloth]]. | |
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{| | {| | ||
+ | ! Grass Shirt | ||
!Shirt Sleeves | !Shirt Sleeves | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
+ | |{{Recipe/Grass Shirt}} | ||
|{{Knapping | |{{Knapping | ||
|A1=Flat Material |B1=Flat Material |C1= |D1=Flat Material |E1=Flat Material | |A1=Flat Material |B1=Flat Material |C1= |D1=Flat Material |E1=Flat Material | ||
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|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material | |A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material | ||
|Output= Shirt Sleeves Cotton; Shirt Sleeves Leather; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Wool}} | |Output= Shirt Sleeves Cotton; Shirt Sleeves Leather; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Wool}} | ||
+ | |} | ||
+ | {| | ||
+ | !Shirt Body | ||
+ | !Shirt | ||
+ | |- style="vertical-align:top;" | ||
|{{Knapping | |{{Knapping | ||
|A1=Flat Material |B1= |C1= |D1= |E1=Flat Material | |A1=Flat Material |B1= |C1= |D1= |E1=Flat Material | ||
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|A3=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool | |A3=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool | ||
|A4=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool | |A4=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool | ||
− | |Output= Cotton Shirt; Leather Tunic; Linen Shirt; Silk Shirt; Wool Shirt | + | |Output= Cotton Shirt; Leather Tunic; Linen Shirt; Silk Shirt; Wool Shirt}} |
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|} | |} | ||
− | + | T-Shirts are worn in the inner chest slot. T-Shirts require less Cloth to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces and two Short Shirt Sleeves. Two Short Shirt Sleeves can be obtained by crafting one Shirt Sleeve with a knife. | |
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− | === | + | {| |
+ | !Short Shirt Sleeves | ||
+ | !T-Shirt | ||
+ | |- style="vertical-align:top;" | ||
+ | |{{Grid/Inventory Table | ||
+ | |shapeless=1 | ||
+ | |A1= {{Any Knife}} |B1= Shirt Sleeves Linen; Shirt Sleeves Wool; Shirt Sleeves Cotton; Shirt Sleeves Silk | ||
+ | |A2= |B2= | ||
+ | |Output= Linen Short Shirt Sleeves; Wool Short Shirt Sleeves; Cotton Short Shirt Sleeves; Silk Short Shirt Sleeves}} | ||
+ | |{{Grid/Sewing | ||
+ | |A1=Linen Short Shirt Sleeves; Wool Short Shirt Sleeves; Cotton Short Shirt Sleeves; Silk Short Shirt Sleeves | ||
+ | |A2=Linen Short Shirt Sleeves; Wool Short Shirt Sleeves; Cotton Short Shirt Sleeves; Silk Short Shirt Sleeves | ||
+ | |A3=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk | ||
+ | |A4=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk | ||
+ | |Output= Linen T-Shirt; Wool T-Shirt; Cotton T-Shirt; Silk T-Shirt}} | ||
+ | |} | ||
+ | Sleeveless Shirts are worn in the inner chest slot. Sleeveless Shirts require less materials to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces. | ||
+ | {| | ||
+ | !Sleeveless Shirt | ||
+ | |- style="vertical-align:top;" | ||
+ | |{{Grid/Sewing | ||
+ | |A1=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk | ||
+ | |A2=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk | ||
+ | |Output= Linen Sleeveless Shirt; Wool Sleeveless Shirt; Cotton Sleeveless Shirt; Silk Sleeveless Shirt;}} | ||
+ | |} | ||
− | + | === Coats === | |
− | + | Coats are worn in the outer chest slot and are crafted by cutting ans [[Clothing Production#Sewing]] together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool. | |
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{| | {| | ||
− | |- | + | !Shirt Sleeves |
+ | !Coat Back | ||
+ | |- style="vertical-align:top;" | ||
|{{Knapping | |{{Knapping | ||
− | |A1=Flat | + | |A1= Flat Material |B1= Flat Material |C1= |D1= Flat Material |E1= Flat Material |
− | |A2=Flat | + | |A2= Flat Material |B2= Flat Material |C2= |D2= Flat Material |E2= Flat Material |
− | |A3=Flat | + | |A3= Flat Material |B3= Flat Material |C3= |D3= Flat Material |E3= Flat Material |
− | |A4=Flat | + | |A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material |
− | |A5=Flat | + | |A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material |
− | |Output= Shirt Sleeves Wolf; Shirt Sleeves Bear | + | |Output= Shirt Sleeves Wolf,2; Shirt Sleeves Bear,2; Shirt Sleeves Fur,2; Shirt Sleeves Wool,2; Shirt Sleeves Linen,2; Shirt Sleeves Silk,2; Shirt Sleeves Cotton,2}} |
− | }} | + | |
|{{Knapping | |{{Knapping | ||
− | |A1=Flat | + | |A1= Flat Material |B1= Flat Material |C1= |D1= Flat Material |E1= Flat Material |
− | |A2=Flat | + | |A2= Flat Material |B2= Flat Material |C2= Flat Material |D2= Flat Material |E2= Flat Material |
− | |A3=Flat | + | |A3= Flat Material |B3= Flat Material |C3= Flat Material |D3= Flat Material |E3= Flat Material |
− | |A4=Flat | + | |A4= Flat Material |B4= Flat Material |C4= Flat Material |D4= Flat Material |E4= Flat Material |
− | |A5=Flat | + | |A5= Flat Material |B5= Flat Material |C5= Flat Material |D5= Flat Material |E5= Flat Material |
− | |Output= Coat Back Wolf; Coat Back Bear | + | |Output= Coat Back Wolf; Coat Back Bear; Coat Back Fur; Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton}} |
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− | }} | + | |
|} | |} | ||
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{| | {| | ||
− | |- | + | !Coat Front |
+ | !Coat | ||
+ | |- style="vertical-align:top;" | ||
|{{Knapping | |{{Knapping | ||
− | |A1 = Flat | + | |A1= Flat Material |B1= |C1= |D1= |E1= Flat Material |
− | |A2 = Flat | + | |A2= Flat Material |B2= Flat Material |C2= |D2= Flat Material |E2= Flat Material |
− | |A3 = Flat | + | |A3= Flat Material |B3= Flat Material |C3= |D3= Flat Material |E3= Flat Material |
− | |A4 = Flat | + | |A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material |
− | |A5 = Flat | + | |A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material |
− | |Output = | + | |Output= Coat Front Wolf; Coat Front Bear; Coat Front Fur; Coat Front Wool; Coat Front Linen; Coat Front Silk; Coat Front Cotton}} |
− | |{{ | + | |{{Grid/Sewing |
− | |A1 = | + | |A1=Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton |
− | |A2 = | + | |A2=Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton |
− | |A3 = | + | |A3=Coat Back Wolf; Coat Back Bear; Coat Back Fur; Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton |
− | + | |A4=Coat Front Wolf; Coat Front Bear; Coat Front Fur; Coat Front Wool; Coat Front Linen; Coat Front Silk; Coat Front Cotton | |
− | + | |Output= Coat Wolf; Coat Bear; Coat Fur; Wool Coat; Linen Coat; Silk Coat; Cotton Coat}} | |
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− | |A4 = | + | |
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− | |Output = Coat | + | |
|} | |} | ||
+ | === Robes === | ||
− | + | Robes are worn in the outer chest slot. They are crafted by Sewing together two Coat Backs and two Shirt Sleeves. They can be made of [[Cotton]], [[Linen]], [[Silk]], or [[Wool]]. Robes reduce the player's sprinting speed by 15% of normal sprinting speed. | |
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{| | {| | ||
− | + | !Shirt Sleeves | |
− | + | !Coat Back | |
− | | | + | |- style="vertical-align:top;" |
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|{{Knapping | |{{Knapping | ||
− | |A1 = Flat | + | |A1 = Flat Material | B1 = Flat Material | C1 = | D1 = Flat Material | E1 = Flat Material |
− | |A2 = Flat | + | |A2 = Flat Material | B2 = Flat Material | C2 = | D2 = Flat Material | E2 = Flat Material |
− | |A3 = Flat | + | |A3 = Flat Material | B3 = Flat Material | C3 = | D3 = Flat Material | E3 = Flat Material |
− | |A4 = Flat | + | |A4 = Flat Material | B4 = Flat Material | C4 = | D4 = Flat Material | E4 = Flat Material |
− | |A5 = Flat | + | |A5 = Flat Material | B5 = Flat Material | C5 = | D5 = Flat Material | E5 = Flat Material |
− | |Output = | + | |Output = Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton}} |
|{{Knapping | |{{Knapping | ||
− | |A1 = Flat | + | |A1 = Flat Material | B1 = Flat Material | C1 = | D1 = Flat Material | E1 = Flat Material |
− | |A2 = Flat | + | |A2 = Flat Material | B2 = Flat Material | C2 = Flat Material | D2 = Flat Material | E2 = Flat Material |
− | |A3 = Flat | + | |A3 = Flat Material | B3 = Flat Material | C3 = Flat Material | D3 = Flat Material | E3 = Flat Material |
− | |A4 = Flat | + | |A4 = Flat Material | B4 = Flat Material | C4 = Flat Material | D4 = Flat Material | E4 = Flat Material |
− | |A5 = Flat | + | |A5 = Flat Material | B5 = Flat Material | C5 = Flat Material | D5 = Flat Material | E5 = Flat Material |
− | |Output = Coat | + | |Output = Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton}} |
+ | |} | ||
+ | {| | ||
+ | !Robe | ||
+ | |- style="vertical-align:top;" | ||
+ | |{{Grid/Sewing | ||
+ | |A1=Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton | ||
+ | |A2=Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton | ||
+ | |A3=Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton | ||
+ | |A4=Coat Back Wool; Coat Back Linen; Coat Back Silk; Coat Back Cotton | ||
+ | |Output= Wool Robe; Linen Robe; Silk Robe; Cotton Robe}} | ||
|} | |} | ||
+ | === Cloaks === | ||
+ | Cloaks are worn on the [[back slot]] and are knapped from [[straw]], [[cloth]] or [[fur]]. | ||
− | |||
− | |||
− | |||
{| | {| | ||
− | |- | + | !Cloak |
− | + | |- style="vertical-align:top;" | |
− | + | |{{Recipe/Cloak}} | |
− | + | ||
− | + | ||
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− | + | ||
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− | |{{ | + | |
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|} | |} | ||
+ | === Pants === | ||
+ | |||
+ | Pants are worn in the inner legs slot and are made by cutting and [[Clothing Production#Sewing]] together two Pants Pieces from [[cloth]] or [[fur]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| | {| | ||
− | |- | + | !Pants Piece |
+ | !Pants | ||
+ | |- style="vertical-align:top;" | ||
|{{Knapping | |{{Knapping | ||
− | |A1 = Flat | + | |A1=Flat Material |B1=Flat Material |C1=Flat Material |D1=Flat Material |E1=Flat Material |
− | |A2 = Flat | + | |A2=Flat Material |B2= Flat Material|C2=Flat Material |D2=Flat Material |E2=Flat Material |
− | |A3 = Flat | + | |A3=Flat Material |B3=Flat Material |C3= |D3= Flat Material|E3= Flat Material |
− | |A4 = Flat | + | |A4=Flat Material |B4=Flat Material |C4= |D4=Flat Material |E4= Flat Material |
− | |A5 = Flat | + | |A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material |
− | |Output = | + | |Output= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool; Fur Pants Piece; Bear Fur Pants Piece; Wolf Fur Pants Piece}} |
− | |{{ | + | |{{Grid/Sewing |
− | |A1 = | + | |A1= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool; Fur Pants Piece; Bear Fur Pants Piece; Wolf Fur Pants Piece |
− | |A2 = | + | |A2= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool; Fur Pants Piece; Bear Fur Pants Piece; Wolf Fur Pants Piece |
− | + | |Output= Cotton Pants; Leather Pants; Linen Pants; Silk Pants; Wool Pants; Fur Pants; Bear Fur Pants; Wolf Fur Pants}} | |
− | + | ||
− | + | ||
− | |Output = | + | |
|} | |} | ||
− | + | Shorts are worn in the inner legs slot and are made by sewing together two Shorts Pieces. A Shorts Piece can be made by crafting a Pants Piece with a [[knife]]. This also produces a cloth scrap of the same type as the pants piece. | |
− | |||
{| | {| | ||
− | |- | + | !Shorts Piece |
− | |{{ | + | !Shorts |
− | |A1 = | + | |- style="vertical-align:top;" |
− | |A2 = | + | |{{Grid/Inventory Table |
− | + | |shapeless=1 | |
− | + | |A1={{Any Knife}} |B1= Pants Piece Linen; Pants Piece Wool; Pants Piece Cotton; Pants Piece Silk; Bear Fur Pants Piece; Wolf Fur Pants Piece; | |
− | + | |A2= |B2= | |
− | |Output = | + | |Output= Linen Shorts Piece; Wool Shorts Piece; Cotton Shorts Piece; Silk Shorts Piece}} |
− | |{{ | + | |{{Grid/Sewing |
− | |A1 = | + | |A1= Linen Shorts Piece; Wool Shorts Piece; Cotton Shorts Piece; Silk Shorts Piece |
− | |A2 = | + | |A2= Linen Shorts Piece; Wool Shorts Piece; Cotton Shorts Piece; Silk Shorts Piece |
− | + | |Output= Linen Shorts; Wool Shorts; Cotton Shorts; Silk Shorts}} | |
− | + | ||
− | + | ||
− | |Output = | + | |
|} | |} | ||
+ | === Skirts === | ||
− | + | Skirts are worn in the middle leg slot. They are crafted by cutting two Skirt Pieces from [[cloth]] and then sewing them together. The grass skirt is knapped from [[straw]]. | |
− | |||
{| | {| | ||
− | |- | + | !Skirt Piece |
+ | !Skirt | ||
+ | |- style="vertical-align:top;" | ||
|{{Knapping | |{{Knapping | ||
− | |A1 = | + | |A1= |B1= Flat Material |C1= Flat Material |D1= Flat Material |E1= |
− | |A2 = | + | |A2= |B2= Flat Material |C2= Flat Material |D2= Flat Material |E2= |
− | |A3 = Flat | + | |A3= Flat Material |B3= Flat Material |C3= Flat Material |D3= Flat Material |E3= Flat Material |
− | |A4 = Flat | + | |A4= Flat Material |B4= Flat Material |C4= Flat Material |D4= Flat Material |E4= Flat Material |
− | |A5 = | + | |A5= |B5= |C5= |D5= |E5= |
− | |Output = | + | |Output= Linen Skirt Piece; Wool Skirt Piece; Cotton Skirt Piece; Silk Skirt Piece}} |
− | |{{ | + | |{{Grid/Sewing |
− | |A1 = | + | |A1= Linen Skirt Piece; Wool Skirt Piece; Cotton Skirt Piece; Silk Skirt Piece |
− | |A2 = | + | |A2= Linen Skirt Piece; Wool Skirt Piece ; Cotton Skirt Piece; Silk Skirt Piece |
− | + | |Output= Linen Skirt; Wool Skirt; Cotton Skirt; Silk Skirt}} | |
− | + | ||
− | + | ||
− | |Output = | + | |
|} | |} | ||
− | + | {| | |
− | + | !Grass Skirt | |
− | + | |- style="vertical-align:top;" | |
− | + | |{{Recipe/Grass Skirt}} | |
− | { | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |- style="vertical-align:top;" | + | |
− | | | + | |
− | {{Recipe/Grass Skirt}} | + | |
− | + | ||
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|} | |} | ||
=== Socks === | === Socks === | ||
− | {| | + | Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping [[Straw]]. Other socks are made by cutting and [[Clothing Production#Sewing|sewing]] together two Sock Cloths from [[Cotton]], [[Linen]], [[Silk]], or [[Wool]]. Linen socks will '''multiply''' the player's total movement speed by 102% (including bonuses from footwear, the [[Wooden Staff]] and [[Roads]]) when worn with Fur or Leather Boots. |
− | |- style="vertical-align:top;" | + | |
− | | | + | {| |
− | {{Knapping | + | !Straw Socks |
+ | !Sock Cloth | ||
+ | |- style="vertical-align:top;" | ||
+ | |{{Recipe/Straw Socks}} | ||
+ | |{{Knapping | ||
| A1= | B1= | C1= | D1= | E1= | | A1= | B1= | C1= | D1= | E1= | ||
− | | A2= Flat | + | | A2= Flat Material | B2= Flat Material | C2= | D2= Flat Material | E2= Flat Material |
− | | A3= Flat | + | | A3= Flat Material | B3= Flat Material | C3= | D3= Flat Material | E3= Flat Material |
− | | A4= Flat | + | | A4= Flat Material | B4= Flat Material | C4= | D4= Flat Material | E4= Flat Material |
− | | A5= Flat | + | | A5= Flat Material | B5= Flat Material | C5= | D5= Flat Material | E5= Flat Material |
− | | Output= Sock Cloth Wool}} | + | | Output= Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool}} |
− | + | |} | |
− | | style=" | + | {| |
− | {{ | + | !Socks |
− | | A1= | + | |- style="vertical-align:top;" |
− | + | |{{Grid/Sewing | |
− | + | |A1=Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool | |
− | + | |A2=Sock Cloth Cotton; Sock Cloth Linen; Sock Cloth Silk; Sock Cloth Wool | |
− | + | |Output= Cotton Socks; Linen Socks; Silk Socks; Wool Socks}} | |
− | + | ||
− | + | ||
− | + | ||
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− | | A2= | + | |
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− | | | + | |
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|} | |} | ||
=== Footwear === | === Footwear === | ||
− | |||
+ | Footwear is worn in the outer feet slot and adds a bonus to base movement speed. | ||
− | + | Grass Sandals are knapped from [[Straw]] and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and [[Clothing Production#Sewing|sewing]] together one [[Leather]] Boot Soles and two [[Leather Straps]]. They give +10% to movement on sand, otherwise they give +5%. | |
− | + | Walking barefoot on hot surfaces (metal, sand, stone) exposed to the sun above 30°C or above will give the player a hot temperature penalty | |
− | + | ||
+ | Boots are made by cutting and [[Clothing Production#Sewing|sewing]] together one Boot Soles and two Boot Tops from [[Leather]] or [[Fur]]. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with [[#Linen Socks|Linen Socks]], total movement (including bonuses from Footwear, the [[Wooden Staff]], and [[Roads]]) is '''multiplied''' by 102%. [[Fur]] Boots will ignore the speed penalty caused by snow. | ||
− | + | Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses. | |
− | |||
{| | {| | ||
− | |- | + | !Grass Sandals |
+ | !Boot Soles | ||
+ | |- style="vertical-align:top;" | ||
+ | |{{Recipe/Grass Sandals}} | ||
|{{Knapping | |{{Knapping | ||
|A1= |B1= |C1= |D1= |E1= | |A1= |B1= |C1= |D1= |E1= | ||
|A2= |B2= |C2= |D2= |E2= | |A2= |B2= |C2= |D2= |E2= | ||
− | |A3=Flat | + | |A3=Flat Material |B3=Flat Material |C3= |D3=Flat Material |E3= Flat Material |
− | |A4=Flat | + | |A4=Flat Material |B4=Flat Material |C4= |D4=Flat Material |E4= Flat Material |
− | |A5=Flat | + | |A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material |
− | |Output= Boot Soles | + | |Output= Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{| | {| | ||
− | |- | + | !Boot Tops |
+ | !Boots & Sandals | ||
+ | |- style="vertical-align:top;" | ||
|{{Knapping | |{{Knapping | ||
− | |A1= |B1= |C1 | + | |A1= |B1= |C1=Flat Material |D1= Flat Material|E1=Flat Material |
− | + | |A2= |B2= |C2= |D2= Flat Material|E2=Flat Material | |
− | + | |A3=Flat Material |B3=Flat Material |C3= |D3= Flat Material|E3= Flat Material | |
− | + | |A4=Flat Material |B4=Flat Material |C4= |D4= |E4= | |
− | + | |A5=Flat Material |B5=Flat Material |C5=Flat Material |D5= |E5= | |
− | + | |Output= Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Fur}} | |
− | + | | | |
− | + | ||
− | + | ||
− | |A2= |B2= |C2= |D2= Flat | + | |
− | |A3=Flat | + | |
− | |A4=Flat | + | |
− | |A5=Flat | + | |
− | |Output= Boot Tops Leather | + | |
− | }} | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{| | {| | ||
|- | |- | ||
− | |{{ | + | |{{Grid/Sewing |
− | |A1= | + | |A1=Boot Soles Bear; Boot Soles Fur; Boot Soles Leather; Boot Soles Wolf |
− | |A2= | + | |A2=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf |
− | |A3= | + | |A3=Boot Tops Bear; Boot Tops Fur; Boot Tops Leather; Boot Tops Wolf |
− | | | + | |Output= Boots Bear; Boots Fur; Leather Boots; Boots Wolf}} |
− | | | + | |- |
− | |Output= | + | |{{Grid/Sewing |
− | }} | + | |A1=Boot Soles Leather |
− | | | + | |A2=Strap Leather |
+ | |A3=Strap Leather | ||
+ | |Output= Leather Sandals}} | ||
+ | |} | ||
|} | |} | ||
− | == | + | == Repair == |
− | Clothes will lose durability points from the player | + | Clothes will lose durability points from normal wear, from fire, and from [[Armor|protecting the player]] from damage. Clothing can be repaired by [[Sewing]] on a [[Cloth Scrap]] or [[Tiny Fur Scrap]] of the same material. You cannot repair [[Leather]] Clothing. Large Clothing items (ex: Robe, Coat) will take more scraps to repair fully than smaller Clothing items (ex: Socks, Hat). |
− | + | To repair a damaged item, hold a Cloth Scrap or Tiny Fur Scrap and {{key|RMB}} on a solid block to open the Sewing interface. Place the damaged item into an input slot along with a scrap of matching material. | |
− | { | + | {| |
− | | | + | !Repair |
− | + | |- style="vertical-align:top;" | |
− | | | + | |{{Grid/Sewing |
− | | | + | |A1=Cotton Coat; Linen Coat; Silk Coat; Wool Coat |
− | + | |A2=Repair Patch Cotton; Repair Patch Linen; Repair Patch Silk; Repair Patch Wool | |
− | + | |Output=Cotton Coat; Linen Coat; Silk Coat; Wool Coat}} | |
− | + | |} | |
− | + | ||
− | + | ||
− | + | ||
− | {{Grid/Sewing | + | |
− | |A1=Linen Coat | + | |
− | |A2=Repair Patch Linen | + | |
− | |Output=Linen Coat | + | |
− | }} | + | |
− | + | ||
− | + | ||
== History == | == History == | ||
{{History|b}} | {{History|b}} | ||
− | {{History||80.12|Added 4 new clothing slots on the player.||Added sewing mechanic for creating clothes | + | {{History||80.12|Added body temperature||Added 4 new clothing slots on the player.||Added sewing mechanic for creating clothes.||Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.||Added bear and wolf furs, which can be sewn into coats, hats, and boots.|Added dyeing system for clothes and 3 new crops to make dyes for clothing.||Added straw/grass clothes: a grass shirt, skirt, sandals, and straw hat}} |
− | {{History||80. | + | {{History||80.18|Added Regional variant of the straw hat||Added Robes||Coats made longer and more animated when the player moves}} |
− | {{History||81. | + | {{History||81.6|Walking through snow is faster with wolf or bear fur boots on}} |
− | {{History|| | + | {{History||82.0|Added Cotton Clothing||Added Cloth Patches||Added Armor Values to Clothing||If wearing two layers of clothing in rain, the inner layer won't get damp}} |
− | {{History|| | + | {{History||82.2|Clothing Wetness has been added back to game||All footwear provides a minimum movement bonus of +2% on any terrain||Straw Hats now provide shade in addition to their normal heat protection||GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing||Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)}} |
− | {{History|| | + | {{History||82.3|Generic Fur dropped by Deer and Mouflon can be used to make Fur Clothing||Added normal fur hats (sewn) vs animal head hats (crafted with knife)||Cold resistance on bear/wolf fur head hats and wolf/bear fur boots buffed.}} |
+ | {{History||83.5|Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.}} | ||
{{History|foot}} | {{History|foot}} | ||
+ | |||
+ | </translate> | ||
{{Blocks}} | {{Blocks}} |
Latest revision as of 22:13, 11 April 2022
This article needs to be updated to match TFC+'s newest version. It might not contain completely accurate information for the newest version. Please help by contributing.
Information: Recent changes to armor production and new clothing in .88. Article needs reorganising and move some points on crafting to Clothing Production. |
Contents
General
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.
Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.
Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole day. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.
Effects on Body Temperature
Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.
Clothing Temperature Protection [Edit] | |||||||
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= | + | + | − + | − ++ | + | N/A |
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= | + | + | − ++ | −− +++ | = | N/A |
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+ | + | + + | ++ | ++ + | + + | N/A |
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+ | + | + | −− +++ | −− ++++ | + | N/A |
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N/A | −− +++ | N/A | −− ++++ | N/A | − ++ 1 | ++ |
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N/A | N/A | N/A | −−− +++++ | N/A | ++ 1 | − ++ |
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N/A | N/A | N/A | −− +++ | N/A | + | + |
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− + | + | + | −− ++ | N/A | + | = |
Legend | |||||||
− + Heat Resistance penalty/bonus | − + Cold Resistance penalty/bonus | = Neutral |
- There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.
Wetness
Rain, water and sweating can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming. This also makes sweating in cold temperatures dangerous as well, and the player must be careful to not overexert in cold environments.
If a player is in the rain their outermost layer of clothing will gain the Damp status. Armor in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.
Clothing will slowly dry on its own if the player is wearing it as long as the temperature is above freezing. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a Drying Rack during clear weather. Note that drying racks do not work in extreme humidity environments
Dyeing
Cotton, Linen, Silk and Wool Clothing can be colored with liquid Dyes made from Weld Root, Woad Leaves, Madder Root, Ash, or Ink Markings placed in a barrel of Tannin. Clothing made of Leather or Fur are not able to be dyed. Clothing can be dyed more than once and in different dyes to achieve a wide range of colors.
Red Dye (Madder Root) | Yellow Dye (Weld Root) | Blue Dye (Woad Leaves) | |||||||||||||||||||||||||||||||||
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White Dye (Ash) | Black Dye (Ink Marking) | ||||||||||||||||||||||||||||||||||
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To apply Dye to Clothing, place the clothing in a Barrel of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the Barrel is empty or unsealed.
One run in White Dye lightens the color of Clothing by 20% of pure white. This means that five runs in white Dye (20 hours) will make any clothing as light as possible (back to the normal raw color of that cloth). One run (4 hours) in Black Dye darkens the colors of Clothing by 50% of its current color. This means clothing will darken quickly, but never get to complete black. Each run in Red/Yellow/Blue Dye will multiply the current color with the dye's color, so it also goes toward the color quickly but never fully.
Note: Liquid Dyes are not to be confused with Pigments, which are powders made by grinding certain materials in a quern, and are used to color Clay Vessels, Glass Blocks, Fireworks, and Carpets.
Armor
- Main article: Armor
All articles of clothing provide some Armor with various degrees of coverage and protection based on clothing type and material.
As a basic guide, here is a list of how much protection clothing will provide from weakest to strongest:
- Grass/Straw clothing provides next to no protection,
- Linen and Cotton clothing provide only token protection,
- Woolen clothing provides a tiny amount more than Linen and Cotton,
- Silk provides poor but noteworthy protection,
- Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
- Fur from deer or mouflon is all round slightly superior to leather,
- Wolf fur provides good all-round protection and is superior to generic fur,
- Bear fur provides respectable damage protection and has the most protection for non-metal clothing.
For more detailed info, see the main article on Armor.
Materials
Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.
Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.
Leather Clothing gives a small amount of armor and cold resistance and is worn in the middle body slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.
Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.
Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.
Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.
Obtaining
Hats
Fur and Straw hats and the Leather Cap are worn in the outer head slot (like helmets). Cotton, Linen, Silk, and Wool hats are worn in the inner head slot. The Straw Hat is knapped from Straw. It provides Shade and has more durability than other grass clothing. It also has a variant style if crafted in Asia. Other hats are crafted by cutting and sewing together two Hat Pieces made of Bear Fur, Cotton, Fur, Leather, Linen, Silk, Wolf Fur, or Wool. The Animal Head Hats are not knapped or sewn, but are crafted with a Knife and a Large Bear Fur or Wolf Fur.
Walking without a hat under hot sunny weather will cause a hot temperature penalty to the player.
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Shirts
Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from Straw, and the other shirts are crafted by cutting and sewing together two Shirt Body pieces and two Shirt Sleeves made from Cloth.
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T-Shirts are worn in the inner chest slot. T-Shirts require less Cloth to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces and two Short Shirt Sleeves. Two Short Shirt Sleeves can be obtained by crafting one Shirt Sleeve with a knife.
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Sleeveless Shirts are worn in the inner chest slot. Sleeveless Shirts require less materials to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces.
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Coats
Coats are worn in the outer chest slot and are crafted by cutting ans Clothing Production#Sewing together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool.
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Robes
Robes are worn in the outer chest slot. They are crafted by Sewing together two Coat Backs and two Shirt Sleeves. They can be made of Cotton, Linen, Silk, or Wool. Robes reduce the player's sprinting speed by 15% of normal sprinting speed.
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Cloaks
Cloaks are worn on the back slot and are knapped from straw, cloth or fur.
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Pants
Pants are worn in the inner legs slot and are made by cutting and Clothing Production#Sewing together two Pants Pieces from cloth or fur.
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Shorts are worn in the inner legs slot and are made by sewing together two Shorts Pieces. A Shorts Piece can be made by crafting a Pants Piece with a knife. This also produces a cloth scrap of the same type as the pants piece.
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Skirts
Skirts are worn in the middle leg slot. They are crafted by cutting two Skirt Pieces from cloth and then sewing them together. The grass skirt is knapped from straw.
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Socks
Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping Straw. Other socks are made by cutting and sewing together two Sock Cloths from Cotton, Linen, Silk, or Wool. Linen socks will multiply the player's total movement speed by 102% (including bonuses from footwear, the Wooden Staff and Roads) when worn with Fur or Leather Boots.
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Footwear
Footwear is worn in the outer feet slot and adds a bonus to base movement speed.
Grass Sandals are knapped from Straw and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and sewing together one Leather Boot Soles and two Leather Straps. They give +10% to movement on sand, otherwise they give +5%.
Walking barefoot on hot surfaces (metal, sand, stone) exposed to the sun above 30°C or above will give the player a hot temperature penalty
Boots are made by cutting and sewing together one Boot Soles and two Boot Tops from Leather or Fur. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with Linen Socks, total movement (including bonuses from Footwear, the Wooden Staff, and Roads) is multiplied by 102%. Fur Boots will ignore the speed penalty caused by snow.
Note: Armor boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.
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Repair
Clothes will lose durability points from normal wear, from fire, and from protecting the player from damage. Clothing can be repaired by Sewing on a Cloth Scrap or Tiny Fur Scrap of the same material. You cannot repair Leather Clothing. Large Clothing items (ex: Robe, Coat) will take more scraps to repair fully than smaller Clothing items (ex: Socks, Hat).
To repair a damaged item, hold a Cloth Scrap or Tiny Fur Scrap and Right Click on a solid block to open the Sewing interface. Place the damaged item into an input slot along with a scrap of matching material.
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History
Beta | ||
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80.12 | Added body temperature | |
Added 4 new clothing slots on the player. | ||
Added sewing mechanic for creating clothes. | ||
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats. | ||
Added bear and wolf furs, which can be sewn into coats, hats, and boots. | ||
Added dyeing system for clothes and 3 new crops to make dyes for clothing. | ||
80.18 | Added Regional variant of the straw hat | |
Added Robes | ||
Coats made longer and more animated when the player moves | ||
81.6 | Walking through snow is faster with wolf or bear fur boots on | |
82.0 | Added Cotton Clothing | |
Added Cloth Patches | ||
Added Armor Values to Clothing | ||
If wearing two layers of clothing in rain, the inner layer won't get damp | ||
82.2 | Clothing Wetness has been added back to game | |
All footwear provides a minimum movement bonus of +2% on any terrain | ||
Straw Hats now provide shade in addition to their normal heat protection | ||
GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing | ||
Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch) | ||
82.3 | Generic Fur dropped by Deer and Mouflon can be used to make Fur Clothing | |
Added normal fur hats (sewn) vs animal head hats (crafted with knife) | ||
Cold resistance on bear/wolf fur head hats and wolf/bear fur boots buffed. | ||
83.5 | Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain. |