Difference between revisions of "Agriculture"
(→Crop Types) |
|||
Line 455: | Line 455: | ||
| [[File: Grid Weld Root.png|link=]] Weld Root x2 | | [[File: Grid Weld Root.png|link=]] Weld Root x2 | ||
| align="center"| --- | | align="center"| --- | ||
− | | data-sort-value=" | + | | data-sort-value="1" align="center" style="color:#ED1C24;"| '''A''' |
| 3 | | 3 | ||
| data-sort-value="4" align="center"| Slow | | data-sort-value="4" align="center"| Slow |
Revision as of 03:35, 17 June 2022
This article needs to be updated to match TFC+'s newest version. It might not contain completely accurate information for the newest version. Please help by contributing.
Information: missing some info/images for black-eyed peas, melons, and pumpkins. Also, we need the water adjacency information (Dunk says it's fine to add), fallowing, new highlights, etc - see Changelog |
Contents
Obtaining
Wild Crops
Crops spawn randomly in the wild, with each individual type spanned out over an 8x8 chunk grid. This means the player will have to explore quite some distance in order to gather every single type of crop. Wild crops only generate from Late Spring to Late Summer, and have a chance to regenerate during those seasons once every year.
Seeds
Harvesting a crop will always drop at least a single seed, as well as increase the player's agriculture skill by 1. The higher the player's agriculture skill, the more likely that a second seed will drop as well, allowing for farm expansion.
In addition, if a crop is left to die from cold or some other factor other than the player breaking it, the crop may drop multiple seeds, depending on the type. The amount of seeds that drop is proportional to the amount of food the crop would have dropped had it been harvested, meaning it depends on the nutrient content of the soil. A crop will always drop at least one seed.
Crop Types
Planted crops mimic real life in how long it takes for them to grow before they can be harvested. Note however, that these values have been scaled to fit within the length of a TFC year which by default is only 96 days.
Crop Name | Average Harvest | Refined Product | Nutrient | Water Distance7 | Speed | Hardy² | Region | Wild Temperature8 | Wild Rainfall9 | Growth Phases |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
B | 4 | Slow | No | Americas | Temperate to Equatorial | Desert to Arid | ![]() |
![]() |
![]() |
![]() |
A | 4 | Very Slow | No | Africa Europe | Subtropical to Equatorial | Desert to Dry | ![]() |
![]() |
![]() |
--- | B | 3 | Average | No | Africa | Temperate to Equatorial | Arid to Rainforest | ![]() |
![]() |
![]() |
--- | B | 3 | Slow | Yes | Europe | Boreal to Tropical | Dry to Rainforest | ![]() |
![]() |
![]() |
--- | C | 3 | Fast | Yes | Asia Europe | Boreal to Tropical | Desert to Rainforest | ![]() |
![]() |
![]() |
--- | C | 3 | Average | No | Americas, Africa, Asia | Subtropical to Equatorial | Wet to Rainforest | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
B | 4 | Fast | No³ | Africa Europe Asia | Temperate to Tropical | Desert to Wet | ![]() |
![]() |
![]() |
--- | C | 3 | Average | Yes | Asia | Temperate to Tropical | Desert to Rainforest | ![]() |
![]() |
![]() |
--- | A | 3 | Extremely Slow6 | Yes | Americas, Europe, Africa | Temperate to Equatorial | Arid to Rainforest | ![]() |
![]() |
![]() |
--- | B | 3 | Fast | No | Americas | Temperate to Tropical | Desert to Rainforest | ![]() |
![]() |
![]() |
![]() |
B | 3 | Slow | No³ | Africa, Asia, Europe | Temperate to Equatorial | Arid to Rainforest | ![]() |
![]() |
![]() |
--- | C | 3 | Slow | No³ | Europe | Boreal to Tropical | Dry to Wet | ![]() |
![]() |
![]() |
--- | A | 3 | Very Slow | No | Americas | Temperate to Equatorial | Desert to Wet | ![]() |
![]() |
![]() |
--- | C | 2 | Very Slow | No | Africa | Subtropical to Equatorial | Moist to Rainforest | x50px |
![]() |
![]() |
![]() |
A | 4 | Slow | No | Asia Africa | Temperate to Tropical | Arid to Moist | ![]() |
![]() |
![]() |
--- | B | 3 | Very Fast | Yes | Asia Europe | Boreal to Tropical | Dry to Wet | ![]() |
![]() |
![]() |
--- | B | 3 | Very Fast | Yes | Asia Europe | Boreal to Tropical | Dry to Wet | ![]() |
![]() |
![]() ![]() |
--- | C | 3 | Very Fast | No³ | Americas | Temperate to Tropical | Dry to Rainforest | ![]() |
![]() |
![]() ![]() |
--- | C | 3 | Very Fast | No³ | Americas | Temperate to Tropical | Dry to Rainforest | ![]() |
![]() |
![]() |
--- | C | 4 | Slow | No | Americas | Boreal to Tropical | Desert to Wet | ![]() |
![]() |
![]() |
--- | C | 3 | Very Slow | No | Americas | Temperate to Tropical | Moist to Rainforest | ![]() |
![]() |
![]() |
![]() |
B | 1 | Slow | No | Asia Africa | Subtropical to Equatorial | Moist to Rainforest | ![]() |
![]() |
![]() |
![]() |
A | 4 | Slow | No | Asia Africa | Subtropical to Equatorial | Desert to Dry | ![]() |
![]() |
![]() |
--- | B | 3 | Average | No | Asia | Boreal to Tropical | Dry to Rainforest | ![]() |
![]() |
![]() |
--- | C | 3 | Very Slow | No | Americas | Boreal to Tropical | Arid to Rainforest | ![]() |
![]() |
![]() |
--- | B | 2 | Extremely Slow | No³ | Asia | Tropical to Equatorial | Wet to Extreme Rainforest | ![]() |
![]() |
![]() |
--- | A | 3 | Fast | No | Americas | Temperate to Tropical | Dry to Wet | ![]() |
![]() |
![]() |
--- | A | 3 | Slow | No³ | Africa | Boreal to Tropical | Dry to Wet | ![]() |
![]() |
![]() |
![]() |
A | 4 | Slow | No | Africa Europe Asia | Subtropical to Equatorial | Desert to Dry | ![]() |
![]() |
![]() |
--- | B | 3 | Very Slow | No³ | Asia | Boreal to Tropical | Dry to Rainforest | ![]() |
- Bell Peppers can be harvested both when the pepper is immature: green, and ripe: red or yellow.
- Will survive freezing temperatures while still young.
- Very sensitive to the cold. Can die at temperatures as high as 5℃. Sugarcane is the most sensitive to temperature
- Rutabaga completely replaces Onions if the enableNotOnions option is true.
- Needs to be planted while the player has a ladder in their hotbar. Grapes are harvested by right-clicking instead of breaking.
- Grapes take more than a year to grow (default year time).
- The maximum number of blocks away from water this crop can grow. In areas with high rainfall, every block will count as being close to water regardless of the presences of any water blocks. At 400 rainfall and above, everywhere is at least 4 blocks from water. At 950 rainfall and above, everywhere is at least 3 blocks away. At 1500 and above, 2 blocks away. At 2000 and above every block counts as 1 block from water - therefore in extremely wet climates every crop can grow anywhere.
- The temperature ranges are approximately as follows: -8℃ and below - Polar, -8℃ to 5℃ - Boreal, 5C to, 15℃ - Temperate, 15℃ to 20℃ - Subtropical, 20℃ to 30℃ - Tropical, 30℃ and above - Equatorial.
- The rainfall ranges are approximately as follows: 0 to 200 rain - Desert, 200 to 400 rain - Arid, 400 to 750 rain - Dry, 750 to 1000 rain - Moist, 1000 to 2000 rain - Wet, 2000 to 10000 rain - Rainforest, 10000 rain and above - Extreme Rainforest.
Mushroom Farming
Brown Mushrooms and Red Mushrooms may be found growing wild in shady areas, or easily obtained by breaking Leaf Litter below Trees. Once obtained, you can plant them on Dirt in shady areas to grow more (up to 5 in an area). To turn them into Food, craft them with a Knife (before this point they can not decay). Note that Red Mushrooms are poison if not cooked.
Usage
The majority of harvested products from matured crops can be eaten directly by the player, making them a renewable source of food.
Animal Husbandry
- Main article: Animal Husbandry
Jungle Fowl, Mouflon/Sheep, Wild Horse, Wild Ass, and Aurochs can be bred using the following items:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Wild Boars can be bred using the following items:
![]() |
![]() |
![]() |
![]() |
![]() |
Domesticated pigs can be bred using any food, including Cut Red Mushroom, which is usually poisonous.
Soil
Farmland, also known as soil, contains three basic nutrients for crops and gives your plants that important access to water, if any source is close enough. By using the water and nutrient modes of metal hoes you can get a visual indicator on the plots on the levels of nutrients and the access to source water.
Nutrients are diminished by the growing of crops in the soil and replenished over time by either letting the plots "fallow" for a season, using fertilizer, or by planting your crops in cycles, choosing a crop that has a different nutrient requirement than the ones that are depleted in the earth. Note: Some crops such as soybeans and green beans replenish the other nutrients as they grow.
Unlike in vanilla, farmland cannot be trampled or reverted back into dirt. Breaking a farmland block also yields no dirt as a way to prevent nutrient exploitation.
Configuration
Option | Default Value |
Description |
---|---|---|
colornutrienta | Color used by hoes when displaying the levels for nutrient A. | |
Alpha | 200 | Opacity, where 0 is completely transparent and 255 is completely opaque.
|
Blue | 36 | Blue component of color. Ranges from 0 to 255.
|
Green | 28 | Green component of color. Ranges from 0 to 255.
|
Red | 237 | Red component of color. Ranges from 0 to 255.
|
colornutrientb | Color used by hoes when displaying the levels for nutrient B. | |
Alpha | 200 | Opacity, where 0 is completely transparent and 255 is completely opaque.
|
Blue | 34 | Blue component of color. Ranges from 0 to 255.
|
Green | 101 | Green component of color. Ranges from 0 to 255.
|
Red | 242 | Red component of color. Ranges from 0 to 255.
|
colornutrientc | Color used by hoes when displaying the levels for nutrient C. | |
Alpha | 200 | Opacity, where 0 is completely transparent and 255 is completely opaque.
|
Blue | 49 | Blue component of color. Ranges from 0 to 255.
|
Green | 148 | Green component of color. Ranges from 0 to 255.
|
Red | 247 | Red component of color. Ranges from 0 to 255.
|
cropfertilizercolor | Color used by hoes when displaying the levels for fertilizer. | |
Alpha | 200 | Opacity, where 0 is completely transparent and 255 is completely opaque.
|
Blue | 0 | Blue component of color. Ranges from 0 to 255.
|
Green | 255 | Green component of color. Ranges from 0 to 255.
|
Red | 255 | Red component of color. Ranges from 0 to 255.
|
crops | Options which affect crop growth. | |
enableCropsDie | false | Should ripe crops eventually die if they aren't harvested?
|
general | Miscellaneous options. | |
enableNotOnions | false | If true converts all instances of onions to rutabagas.
|
yearLength | 96 | The number of days in a year. Must be a multiple of 12. Values greater than 360 will cause crop growth issues.
|
Achievements
- Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) |
---|---|---|---|---|
Gatherer | Find a wild vegetable | None | Harvest a wild crop. | |
Stupid onions... | Find a rutabaga | Gatherer | Pick up a rutabaga from the ground. |
History
Beta | ||
---|---|---|
v1c | Hoes can be used on the new dirt and Crops may grow and be planted. | |
Only wheat is a viable crop as of this patch. | ||
v2 Build 48 | The first phase of agriculture has been added including 19 new crops with several more to come in future patches. | |
Harvesting tomatoes can be done via right click which will revert the plant back a few stages and allow it to produce more food. | ||
Crops grow based upon the current temperature, amount of sunlight they receive, water saturation, and time. | ||
All crops have an average amount of time that they will take to reach maturity which is directly affected by the temperature and nutrient levels. | ||
Tilled soil stores information about the nutrient levels in that plot of dirt. There are 3 separate nutrient groups for soil called A, B and C. | ||
Build 53 | Water saturation is no longer tracked. A mechanic similar to vanilla is in place where not having water nearby confers a negative bonus to growth speed. | |
Scythes can be used to harvest crops. Warning! Using on tomatoes will yield nothing. Pick them by hand. | ||
Build 58 | All Crops may be broken down into seeds by placing the item into your crafting area. | |
Build 61 | Crops can be found growing wildly in patches in newly generated chunks. | |
Build 67 | Hoes now have 3 new modes available to help farmers tend their crops. | |
Wild crop rarity increased from 1 in 4 chunks to 1 in 9 chunks. | ||
Build 76 | Crops no longer die from old age by default. | |
Added a config option 'enableCropsDie'. Set this to true if you want more of a challenge. | ||
Snow makes crops immediately fail unless they are very young and are marked as being frost resistant(Onion, Garlic, Carrots, Cabbage). | ||
77.0 | Get straw from removing grain from crops and use of knife/scythe on grass. | |
78.0 | Wild crops should now respawn every year between the seasons of Spring and Late Summer. | |
Wild crop world generation altered so that different crop types will be harder to find. | ||
Seeds can now only be obtained through harvesting crops. | ||
Added fertilizer. | ||
78.7 | Fertilizer can be used on crops on tilled ground. | |
Crops which die from any method other than the old age config option will give a seed back. | ||
80.12 | Added flax | |
Added 3 new crops to make dyes for clothing | ||
80.19 | Added Pumpkin and Watermelon as new crops | |
Melons, Oranges, and Peaches restore water when eaten | ||
81.0 | Added Black-Eyed Peas as a new crop | |
Added grapes as a new crop | ||
Made crops, trees, and fruit trees spawn according to the region data |
Gallery