Difference between revisions of "Clothing"

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{{NeedsUpdating|message=Recent changes to armor production and new clothing in .88. Article needs reorganising and move some points on crafting to [[Clothing Production]].}}
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== General ==  
 
== General ==  
  
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Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.  
 
Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.  
  
Raw materials used for clothing are [[Straw|Grass]], [[Fur]], [[Leather]], [[Wool]], [[Cotton]], [[Linen]], or [[Silk]]. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except [[straw|Grass]], you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by [[sewing]] them together with a needle and thread. Grass clothing does not need to be sewn.
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Raw materials used for clothing are [[Straw|Grass]], [[Fur]], [[Leather]], [[Wool]], [[Cotton]], [[Linen]], or [[Silk]]. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except [[straw|Grass]], you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by [[Clothing Production#Sewing|sewing]] them together with a needle and thread. Grass clothing does not need to be sewn.
  
 
Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole day. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.
 
Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole day. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.
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=== Wetness ===
 
=== Wetness ===
Rain and water can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects [[Body Temperature]]. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming.  
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Rain, water and sweating can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects [[Body Temperature]]. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming. This also makes sweating in cold temperatures dangerous as well, and the player must be careful to not overexert in cold environments.
  
 
If a player is in the rain their outermost layer of clothing will gain the '''Damp''' status. [[Armor]] in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
 
If a player is in the rain their outermost layer of clothing will gain the '''Damp''' status. [[Armor]] in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.
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As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.
 
As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.
  
Clothing will slowly dry on its own if the player is wearing it. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a [[Drying Rack]] during clear weather.
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Clothing will slowly dry on its own if the player is wearing it as long as the temperature is above freezing. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a [[Drying Rack]] during clear weather. Note that drying racks do not work in extreme humidity environments
  
 
== Dyeing ==
 
== Dyeing ==
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To apply Dye to Clothing, place the clothing in a [[Barrel]] of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the [[Barrel]] is empty or unsealed.
 
To apply Dye to Clothing, place the clothing in a [[Barrel]] of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the [[Barrel]] is empty or unsealed.
  
One portion of White Dye lightens the color of Clothing by 20%. This means that five portions of white Dye can make any clothing will be as light as possible. One portion of Black Dye darkens the colors of Clothing by 50%. This means clothing will darken quickly, but never get to complete black.  
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One run in White Dye lightens the color of Clothing by 20% of pure white. This means that five runs in white Dye (20 hours) will make any clothing as light as possible (back to the normal raw color of that cloth). One run (4 hours) in Black Dye darkens the colors of Clothing by 50% of its current color. This means clothing will darken quickly, but never get to complete black. Each run in Red/Yellow/Blue Dye will multiply the current color with the dye's color, so it also goes toward the color quickly but never fully.
  
 
'''Note:''' Liquid Dyes are not to be confused with [[Powders#Pigments|Pigments]], which are powders made by grinding certain materials in a quern, and are used to color [[Clay Vessel|Clay Vessels]], [[Glass Block]]s, Fireworks, and Carpets.
 
'''Note:''' Liquid Dyes are not to be confused with [[Powders#Pigments|Pigments]], which are powders made by grinding certain materials in a quern, and are used to color [[Clay Vessel|Clay Vessels]], [[Glass Block]]s, Fireworks, and Carpets.
  
 
== Armor ==
 
== Armor ==
{{Main|Armor#Damage_Type_Protection}}
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{{Main|Armor}}
All articles of clothing are considered Tier 0 [[Armor]] and provide some [[Armor#Damage_Type_Protection|Damage Protection]] for all damage type based on the material they're made of with fibre-based clothing providing token Slash and Pierce Damage Protection but near negligible Crush protection, as a basic guide of how much [[Armor#Damage_Type_Protection|Damage Protection]] your clothing will provide from weakest to strongest:
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All articles of clothing provide some [[Armor]] with various degrees of coverage and protection based on clothing type and material.
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As a basic guide, here is a list of how much protection clothing will provide from weakest to strongest:
 +
 
 
* [[Straw|Grass/Straw]] clothing provides next to no protection,
 
* [[Straw|Grass/Straw]] clothing provides next to no protection,
 
* [[Linen]] and [[Cotton]] clothing provide only token protection,
 
* [[Linen]] and [[Cotton]] clothing provide only token protection,
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* [[Wolf]] fur provides good all-round protection and is superior to generic fur,  
 
* [[Wolf]] fur provides good all-round protection and is superior to generic fur,  
 
* [[Bear]] fur provides respectable damage protection and has the most protection for non-metal clothing.
 
* [[Bear]] fur provides respectable damage protection and has the most protection for non-metal clothing.
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 +
For more detailed info, see the main article on Armor.
  
 
== Materials ==
 
== Materials ==
[[Straw|Grass]] clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. [[Straw|Grass]] clothing does '''not''' require [[sewing]]. These items have lower durability than other clothing, but are easy to make.
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[[Straw|Grass]] clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. [[Straw|Grass]] clothing does '''not''' require [[Clothing Production#Sewing|sewing]]. These items have lower durability than other clothing, but are easy to make.
  
[[Fur]] clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more [[fur]] in your hand while you have a knife in your inventory. Fur clothing pieces must be [[sewing|sewn together]] to create finished clothes.
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[[Fur]] clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more [[fur]] in your hand while you have a knife in your inventory. Fur clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes.
  
[[Leather]] Clothing gives a small amount of armor instead of heat or cold resistance and is worn in the armor slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be [[sewing|sewn together]] to create finished leather clothes.  
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[[Leather]] Clothing gives a small amount of armor and cold resistance and is worn in the middle [[body slots]]. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished leather clothes.  
  
[[Wool]] clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from [[wool yarn]] on the [[loom]]. Wool clothing pieces must be [[sewing|sewn together]] to create finished clothes.
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[[Wool]] clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from [[wool yarn]] on the [[loom]]. Wool clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes.
  
[[Linen]] clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from [[string|Linen string]] on the [[loom]]. Linen clothing pieces must be [[sewing|sewn together]] to create finished clothes.
+
[[Linen]] clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from [[string|Linen string]] on the [[loom]]. Linen clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes.
  
[[Silk]] clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from [[string|Silk string]] on the [[loom]]. Silk clothing pieces must be [[sewing|sewn together]] to create finished clothes.
+
[[Silk]] clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from [[string|Silk string]] on the [[loom]]. Silk clothing pieces must be [[Clothing Production#Sewing|sewn together]] to create finished clothes.
  
 
<gallery mode="packed">
 
<gallery mode="packed">
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[[Fur]] and [[Straw]] hats and the [[Leather]] Cap are worn in the outer head slot (like helmets). [[Cotton]], [[Linen]], [[Silk]], and [[Wool]] hats are worn in the inner head slot.  
 
[[Fur]] and [[Straw]] hats and the [[Leather]] Cap are worn in the outer head slot (like helmets). [[Cotton]], [[Linen]], [[Silk]], and [[Wool]] hats are worn in the inner head slot.  
 
The Straw Hat is knapped from [[Straw]]. It provides [[Shade]] and has more durability than other grass clothing. It also has a variant style if crafted in [[regions|Asia]].  
 
The Straw Hat is knapped from [[Straw]]. It provides [[Shade]] and has more durability than other grass clothing. It also has a variant style if crafted in [[regions|Asia]].  
Other hats are crafted by cutting and [[Sewing]] together two Hat Pieces made of Bear [[Fur]], [[Cotton]], [[Fur]], [[Leather]], [[Linen]], [[Silk]], Wolf [[Fur]], or [[Wool]].
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Other hats are crafted by cutting and [[Clothing Production#Sewing|sewing]] together two Hat Pieces made of Bear [[Fur]], [[Cotton]], [[Fur]], [[Leather]], [[Linen]], [[Silk]], Wolf [[Fur]], or [[Wool]].
 
The Animal Head Hats are not knapped or sewn, but are crafted with a [[Knife]] and a Large Bear Fur or Wolf Fur.
 
The Animal Head Hats are not knapped or sewn, but are crafted with a [[Knife]] and a Large Bear Fur or Wolf Fur.
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 +
Walking without a hat under hot sunny weather will cause a hot temperature penalty to the player.
  
 
{|
 
{|
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=== Shirts ===
 
=== Shirts ===
Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from [[Straw]], and the other shirts are crafted by cutting and [[Sewing]] together two Shirt Body pieces and two Shirt Sleeves made from [[Cotton]], [[Leather]], [[Linen]], [[Silk]], or [[Wool]].  
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Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from [[Straw]], and the other shirts are crafted by cutting and [[Clothing Production#Sewing|sewing]] together two Shirt Body pieces and two Shirt Sleeves made from [[Cloth]].  
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{|
 
{|
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|A4=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool
 
|A4=Shirt Body Cotton; Shirt Body Leather; Shirt Body Linen; Shirt Body Silk; Shirt Body Wool
 
|Output= Cotton Shirt; Leather Tunic; Linen Shirt; Silk Shirt; Wool Shirt}}
 
|Output= Cotton Shirt; Leather Tunic; Linen Shirt; Silk Shirt; Wool Shirt}}
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|}
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 +
T-Shirts are worn in the inner chest slot. T-Shirts require less Cloth to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces and two Short Shirt Sleeves. Two Short Shirt Sleeves can be obtained by crafting one Shirt Sleeve with a knife.
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 +
{|
 +
!Short Shirt Sleeves
 +
!T-Shirt
 +
|- style="vertical-align:top;"
 +
|{{Grid/Inventory Table
 +
|shapeless=1
 +
|A1= {{Any Knife}} |B1= Shirt Sleeves Linen; Shirt Sleeves Wool; Shirt Sleeves Cotton; Shirt Sleeves Silk
 +
|A2= |B2=
 +
|Output= Linen Short Shirt Sleeves; Wool Short Shirt Sleeves; Cotton Short Shirt Sleeves; Silk Short Shirt Sleeves}}
 +
|{{Grid/Sewing
 +
|A1=Linen Short Shirt Sleeves; Wool Short Shirt Sleeves; Cotton Short Shirt Sleeves; Silk Short Shirt Sleeves
 +
|A2=Linen Short Shirt Sleeves; Wool Short Shirt Sleeves; Cotton Short Shirt Sleeves; Silk Short Shirt Sleeves
 +
|A3=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk
 +
|A4=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk
 +
|Output= Linen T-Shirt; Wool T-Shirt; Cotton T-Shirt; Silk T-Shirt}}
 +
|}
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Sleeveless Shirts are worn in the inner chest slot. Sleeveless Shirts require less materials to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces.
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 +
{|
 +
!Sleeveless Shirt
 +
|- style="vertical-align:top;"
 +
|{{Grid/Sewing
 +
|A1=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk
 +
|A2=Shirt Body Linen; Shirt Body Wool; Shirt Body Cotton; Shirt Body Silk
 +
|Output= Linen Sleeveless Shirt; Wool Sleeveless Shirt; Cotton Sleeveless Shirt; Silk Sleeveless Shirt;}}
 
|}
 
|}
  
 
=== Coats ===
 
=== Coats ===
Coats are worn in the outer chest slot and are crafted by cutting ans [[Sewing]] together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool.
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Coats are worn in the outer chest slot and are crafted by cutting ans [[Clothing Production#Sewing]] together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool.
 
{|
 
{|
 
!Shirt Sleeves
 
!Shirt Sleeves
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|A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material  
 
|A4= Flat Material |B4= Flat Material |C4= |D4= Flat Material |E4= Flat Material  
 
|A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material
 
|A5= Flat Material |B5= Flat Material |C5= |D5= Flat Material |E5= Flat Material
|Output= Shirt Sleeves Wolf; Shirt Sleeves Bear; Shirt Sleeves Fur; Shirt Sleeves Wool; Shirt Sleeves Linen; Shirt Sleeves Silk; Shirt Sleeves Cotton}}
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|Output= Shirt Sleeves Wolf,2; Shirt Sleeves Bear,2; Shirt Sleeves Fur,2; Shirt Sleeves Wool,2; Shirt Sleeves Linen,2; Shirt Sleeves Silk,2; Shirt Sleeves Cotton,2}}
 
|{{Knapping
 
|{{Knapping
 
|A1= Flat Material |B1= Flat Material |C1= |D1= Flat Material |E1= Flat Material
 
|A1= Flat Material |B1= Flat Material |C1= |D1= Flat Material |E1= Flat Material
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|}
 
|}
  
=== Grass Cloak ===
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=== Cloaks ===
  
The Grass Cloak is worn on the back slot and is knapped from [[Straw]].
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Cloaks are worn on the [[back slot]] and are knapped from [[straw]], [[cloth]] or [[fur]].
  
 
{|
 
{|
!Grass Cloak
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!Cloak
|-
+
|- style="vertical-align:top;"
|{{Recipe/Grass Cloak}}
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|{{Recipe/Cloak}}
 
|}
 
|}
  
 
=== Pants ===
 
=== Pants ===
 
   
 
   
The Grass Skirt is worn on the outer legs slot and is knapped from [[Straw]]. Pants are worn in the inner legs slot and are made by cutting and [[Sewing]] together two Pants Pieces from [[Cotton]], [[Leather]], [[Linen]], [[Silk]], or [[Wool]].
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Pants are worn in the inner legs slot and are made by cutting and [[Clothing Production#Sewing]] together two Pants Pieces from [[cloth]] or [[fur]].
  
 
{|
 
{|
!Grass Skirt
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!Pants Piece
!Pants Pieces
+
!Pants
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|{{Recipe/Grass Skirt}}
 
 
|{{Knapping
 
|{{Knapping
 
|A1=Flat Material |B1=Flat Material |C1=Flat Material |D1=Flat Material |E1=Flat Material
 
|A1=Flat Material |B1=Flat Material |C1=Flat Material |D1=Flat Material |E1=Flat Material
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|A4=Flat Material |B4=Flat Material |C4= |D4=Flat Material |E4= Flat Material
 
|A4=Flat Material |B4=Flat Material |C4= |D4=Flat Material |E4= Flat Material
 
|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
 
|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
|Output= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool}}
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|Output= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool; Fur Pants Piece; Bear Fur Pants Piece; Wolf Fur Pants Piece}}
 +
|{{Grid/Sewing
 +
|A1= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool; Fur Pants Piece; Bear Fur Pants Piece; Wolf Fur Pants Piece
 +
|A2= Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool; Fur Pants Piece; Bear Fur Pants Piece; Wolf Fur Pants Piece
 +
|Output= Cotton Pants; Leather Pants; Linen Pants; Silk Pants; Wool Pants; Fur Pants; Bear Fur Pants; Wolf Fur Pants}}
 
|}
 
|}
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Shorts are worn in the inner legs slot and are made by sewing together two Shorts Pieces. A Shorts Piece can be made by crafting a Pants Piece with a [[knife]]. This also produces a cloth scrap of the same type as the pants piece.
 +
 
{|
 
{|
!Pants
+
!Shorts Piece
 +
!Shorts
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 +
|{{Grid/Inventory Table
 +
|shapeless=1
 +
|A1={{Any Knife}} |B1= Pants Piece Linen; Pants Piece Wool; Pants Piece Cotton; Pants Piece Silk; Bear Fur Pants Piece; Wolf Fur Pants Piece;
 +
|A2= |B2=
 +
|Output= Linen Shorts Piece; Wool Shorts Piece; Cotton Shorts Piece; Silk Shorts Piece}}
 
|{{Grid/Sewing
 
|{{Grid/Sewing
|A1=Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool
+
|A1= Linen Shorts Piece; Wool Shorts Piece; Cotton Shorts Piece; Silk Shorts Piece
|A2=Pants Piece Cotton; Pants Piece Leather; Pants Piece Linen; Pants Piece Silk; Pants Piece Wool
+
|A2= Linen Shorts Piece; Wool Shorts Piece; Cotton Shorts Piece; Silk Shorts Piece
|Output= Cotton Pants; Leather Pants; Linen Pants; Silk Pants; Wool Pants}}
+
|Output= Linen Shorts; Wool Shorts; Cotton Shorts; Silk Shorts}}
 +
|}
 +
 
 +
=== Skirts ===
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 +
Skirts are worn in the middle leg slot. They are crafted by cutting two Skirt Pieces from [[cloth]] and then sewing them together. The grass skirt is knapped from [[straw]].
 +
 
 +
{|
 +
!Skirt Piece
 +
!Skirt
 +
|- style="vertical-align:top;"
 +
|{{Knapping
 +
|A1= |B1= Flat Material |C1= Flat Material |D1= Flat Material |E1=
 +
|A2= |B2= Flat Material |C2= Flat Material |D2= Flat Material |E2=
 +
|A3= Flat Material |B3= Flat Material |C3= Flat Material |D3= Flat Material |E3= Flat Material
 +
|A4= Flat Material |B4= Flat Material |C4= Flat Material |D4= Flat Material |E4= Flat Material
 +
|A5= |B5= |C5= |D5= |E5=
 +
|Output= Linen Skirt Piece; Wool Skirt Piece; Cotton Skirt Piece; Silk Skirt Piece}}
 +
|{{Grid/Sewing
 +
|A1= Linen Skirt Piece; Wool Skirt Piece; Cotton Skirt Piece; Silk Skirt Piece
 +
|A2= Linen Skirt Piece; Wool Skirt Piece ; Cotton Skirt Piece; Silk Skirt Piece
 +
|Output= Linen Skirt; Wool Skirt; Cotton Skirt; Silk Skirt}}
 +
|}
 +
{|
 +
!Grass Skirt
 +
|- style="vertical-align:top;"
 +
|{{Recipe/Grass Skirt}}
 
|}
 
|}
  
 
=== Socks ===
 
=== Socks ===
  
Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping [[Straw]]. Other socks are made by cutting and [[Sewing]] together two Sock Cloths from [[Cotton]], [[Linen]], [[Silk]], or [[Wool]]. Linen socks will '''multiply''' the player's total movement speed by 102% (including bonuses from footwear, the [[Wooden Staff]] and [[Roads]]) when worn with Fur or Leather Boots.
+
Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping [[Straw]]. Other socks are made by cutting and [[Clothing Production#Sewing|sewing]] together two Sock Cloths from [[Cotton]], [[Linen]], [[Silk]], or [[Wool]]. Linen socks will '''multiply''' the player's total movement speed by 102% (including bonuses from footwear, the [[Wooden Staff]] and [[Roads]]) when worn with Fur or Leather Boots.
  
 
{|
 
{|
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Footwear is worn in the outer feet slot and adds a bonus to base movement speed.  
 
Footwear is worn in the outer feet slot and adds a bonus to base movement speed.  
  
Grass Sandals are knapped from [[Straw]] and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and [[Sewing]] together one [[Leather]] Boot Soles and two [[Leather Straps]]. They give +10% to movement on sand, otherwise they give +5%.
+
Grass Sandals are knapped from [[Straw]] and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and [[Clothing Production#Sewing|sewing]] together one [[Leather]] Boot Soles and two [[Leather Straps]]. They give +10% to movement on sand, otherwise they give +5%.
  
Boots are made by cutting and [[Sewing]] together one Boot Soles and two Boot Tops from [[Leather]] or [[Fur]]. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with [[#Linen Socks|Linen Socks]], total movement (including bonuses from Footwear, the [[Wooden Staff]], and [[Roads]]) is '''multiplied''' by 102%. [[Fur]] Boots will ignore the speed penalty caused by snow.  
+
Walking barefoot on hot surfaces (metal, sand, stone) exposed to the sun above 30°C or above will give the player a hot temperature penalty
 +
 
 +
Boots are made by cutting and [[Clothing Production#Sewing|sewing]] together one Boot Soles and two Boot Tops from [[Leather]] or [[Fur]]. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with [[#Linen Socks|Linen Socks]], total movement (including bonuses from Footwear, the [[Wooden Staff]], and [[Roads]]) is '''multiplied''' by 102%. [[Fur]] Boots will ignore the speed penalty caused by snow.  
  
 
Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.
 
Note: [[Armor]] boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.
Line 374: Line 456:
 
|}
 
|}
  
== Repairing ==
+
== Repair ==
  
Clothes will lose durability points from normal wear, from fire, and from [[Armor|protecting the player]] from damage. Cotton, Linen, Sill, and Wool clothing can be repaired by [[Sewing]] on a Cloth Patch of the same material. Cloth Patches are crafted by cutting [[Cloth]] in a "+" pattern. You cannot craft patches from [[Leather]] or [[Fur]]. Clothing items that take more [[Cloth]] to craft (ex: robes, coats) will take more Cloth Patches to repair fully than smaller Clothing items (ex: socks, hats).
+
Clothes will lose durability points from normal wear, from fire, and from [[Armor|protecting the player]] from damage. Clothing can be repaired by [[Sewing]] on a [[Cloth Scrap]] or [[Tiny Fur Scrap]] of the same material. You cannot repair [[Leather]] Clothing. Large Clothing items (ex: Robe, Coat) will take more scraps to repair fully than smaller Clothing items (ex: Socks, Hat).
 +
 
 +
To repair a damaged item, hold a Cloth Scrap or Tiny Fur Scrap and {{key|RMB}} on a solid block to open the Sewing interface. Place the damaged item into an input slot along with a scrap of matching material.  
  
 
{|
 
{|
!Cloth Patch
 
 
!Repair
 
!Repair
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|{{Knapping
 
|A1=Flat Material |B1=Flat Material |C1= |D1=Flat Material |E1=Flat Material
 
|A2=Flat Material |B2=Flat Material |C2= |D2=Flat Material |E2=Flat Material
 
|A3= |B3= |C3= |D3= |E3=
 
|A4=Flat Material |B4=Flat Material |C4= |D4=Flat Material |E4=Flat Material
 
|A5=Flat Material |B5=Flat Material |C5= |D5=Flat Material |E5=Flat Material
 
|Output=Repair Patch Cotton,4; Repair Patch Linen,4; Repair Patch Silk,4; Repair Patch Wool,4}}
 
 
|{{Grid/Sewing
 
|{{Grid/Sewing
 
|A1=Cotton Coat; Linen Coat; Silk Coat; Wool Coat
 
|A1=Cotton Coat; Linen Coat; Silk Coat; Wool Coat
Line 398: Line 474:
  
 
{{History|b}}
 
{{History|b}}
{{History||80.12|Added 4 new clothing slots on the player.||Added sewing mechanic for creating clothes.||Added sinew as a new drop from animals, serves as an early source of thread for sewing|Added flax which can be processed into linen cloth.||Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.||Added bear and wolf furs, which can be sewn into coats, hats, and boots.|Added dyeing system for clothes and 3 new crops to make dyes for clothing.||Added straw/grass clothes: a grass shirt, skirt, sandals, and straw hat}}
+
{{History||80.12|Added body temperature||Added 4 new clothing slots on the player.||Added sewing mechanic for creating clothes.||Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.||Added bear and wolf furs, which can be sewn into coats, hats, and boots.|Added dyeing system for clothes and 3 new crops to make dyes for clothing.||Added straw/grass clothes: a grass shirt, skirt, sandals, and straw hat}}
{{History||80.13|}}
+
{{History||80.18|Added Regional variant of the straw hat||Added Robes||Coats made longer and more animated when the player moves}}
{{History||81.1|}}
+
{{History||81.6|Walking through snow is faster with wolf or bear fur boots on}}
{{History||81.3|}}
+
{{History||82.0|Added Cotton Clothing||Added Cloth Patches||Added Armor Values to Clothing||If wearing two layers of clothing in rain, the inner layer won't get damp}}
{{History||81.6|}}
+
{{History||82.2|Clothing Wetness has been added back to game||All footwear provides a minimum movement bonus of +2% on any terrain||Straw Hats now provide shade in addition to their normal heat protection||GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing||Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)}}
{{History||81.7|}}
+
{{History||82.3|Generic Fur dropped by Deer and Mouflon can be used to make Fur Clothing||Added normal fur hats (sewn) vs animal head hats (crafted with knife)||Cold resistance on bear/wolf fur head hats and wolf/bear fur boots buffed.}}
 +
{{History||83.5|Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.}}
 
{{History|foot}}
 
{{History|foot}}
 +
 +
</translate>
  
 
{{Blocks}}
 
{{Blocks}}

Latest revision as of 22:13, 11 April 2022


This article needs to be updated to match TFC+'s newest version.
It might not contain completely accurate information for the newest version. Please help by contributing.
Information: Recent changes to armor production and new clothing in .88. Article needs reorganising and move some points on crafting to Clothing Production.

General

Clothing Slots.png
Clothing maintains body temperature by providing heat resistance or cold resistance bonuses when worn. Items such as hats, shirts, pants, socks, boots, sandals, robes, and coats can be crafted.

Outerwear like coats and robes, boots and sandals, leather armor, and straw or fur hats are worn in the armor slots. Cloth hats, shirts, pants, and socks are worn in the clothing slots (invisible slots to the right of the armor slots). If the player is wearing an item in the armor slot, the clothing slot cannot accessed. You must remove the outer layer to put on or take off clothing beneath it.

Raw materials used for clothing are Grass, Fur, Leather, Wool, Cotton, Linen, or Silk. Craft clothing pieces by holding raw materials in your hand and clicking on the ground. For all materials except Grass, you will also need a knife in your inventory. This will open a knapping interface that lets you cut the materials into pieces of the proper shape. The resulting pieces are assembled into completed clothing by sewing them together with a needle and thread. Grass clothing does not need to be sewn.

Clothing loses 1 point of durability per day when worn for any portion of a day (except the day it is created). Fur clothing doesn't degrade if the ambient temperature is below freezing the whole day. When you are on fire, clothing degrades every few seconds. Grass clothing degrades faster than cloth clothing while you are burning.

Effects on Body Temperature

Clothing can help the player manage their Body Temperature by giving resistance to heat or cold. Different types of clothing and different clothing materials giver different bonuses and penalties.

Clothing Temperature Protection [Edit]
Grid Linen Socks.png Socks/Foot Wraps Grid Linen Pants.png Pants/Skirt Grid Linen Shirt.png Shirt Grid Linen Coat.png Coat/Cloak Grid Linen Robe.png Robe Grid Linen Hat.png Hat Grid Boots Bear.png Boots/Sandals
Grid Linen Cloth.png Linen Cloth = + + + ++ + N/A
Grid Cotton Cloth.png Cotton Cloth = + + ++ −− +++ = N/A
Grid Silk Cloth.png Silk Cloth + + + + ++ ++ + + + N/A
Grid Wool Cloth.png Wool Cloth + + + −− +++ −− ++++ + N/A
Grid Wolf Fur.png Wolf Fur N/A N/A N/A −− ++++ N/A ++ 1 ++
Grid Bear Fur.png Bear Fur N/A N/A N/A −−− +++++ N/A ++ 1 ++
Grid Scrap Fur.png Fur N/A N/A N/A −− +++ N/A + +
Grid Straw.png Straw/Grass + + + −− ++ N/A + =
Legend
− + Heat Resistance penalty/bonus − + Cold Resistance penalty/bonus = Neutral
  1. There are two varieties of fur hat: the generic fur hat that is sewn, and the animal's head hat, which is cut from the fur using a knife. They are identical in protection.

Wetness

Rain, water and sweating can turn clothing wet, which reduces or removes its heat resistance bonuses. Wet clothing also directly effects Body Temperature. This means entering the water in the cold climates can be hazardous, so it may be a good idea to remove clothing before swimming. This also makes sweating in cold temperatures dangerous as well, and the player must be careful to not overexert in cold environments.

If a player is in the rain their outermost layer of clothing will gain the Damp status. Armor in the outermost slot will keep Clothing beneath it dry. Damp clothing loses one level of temperature resistance. In the tooltip, one + or - symbol will show blue instead of white. As long as the player is wearing damp clothes on either their upper or lower body, the ambient temperature will feel 1 level colder. If they wear damp clothes on both upper and lower body, they will feel 2 levels colder.

If the player enters water their clothing will gain the Soaked status. If they stand in waist-high water, only clothing on the lower body will become soaked. If the player enters water more than 1 block deep, clothing on both the upper and lower body will be soaked. Soaked clothing loses *all* temperature resistance. The tool tip will show all + or - symbols as blue instead of white. As long as the player wears soaked clothing on their upper body, the ambient temperature will feel 2 levels colder. If their lower body is also soaked or damp, they will feel 3 levels colder.

Clothing will slowly dry on its own if the player is wearing it as long as the temperature is above freezing. If the inventory GUI is open, the drying process is paused. To dry clothing faster, it can be placed in the input slot of a lit firepit or forge, or hanged on a Drying Rack during clear weather. Note that drying racks do not work in extreme humidity environments

Dyeing

Cotton, Linen, Silk and Wool Clothing can be colored with liquid Dyes made from Weld Root, Woad Leaves, Madder Root, Ash, or Ink Markings placed in a barrel of Tannin. Clothing made of Leather or Fur are not able to be dyed. Clothing can be dyed more than once and in different dyes to achieve a wide range of colors.

Red Dye (Madder Root) Yellow Dye (Weld Root) Blue Dye (Woad Leaves)
TanninGauge.png 1,000 mB Red DyeGauge.png
Madder Root Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Yellow DyeGauge.png
Weld Root Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Blue DyeGauge.png
Woad Leaves Grid layout Arrow (small).png
4 hours


White Dye (Ash) Black Dye (Ink Marking)
TanninGauge.png 1,000 mB White DyeGauge.png
Ash Grid layout Arrow (small).png
4 hours


TanninGauge.png 1,000 mB Black DyeGauge.png
Marking Grid layout Arrow (small).png
4 hours


To apply Dye to Clothing, place the clothing in a Barrel of Dye and seal it. After 4 hours, the Clothing will absorb 250 mB of Dye and take on some color. It will absorb another 250 mB of Dye and become more strongly colored every 4 hours until the Barrel is empty or unsealed.

One run in White Dye lightens the color of Clothing by 20% of pure white. This means that five runs in white Dye (20 hours) will make any clothing as light as possible (back to the normal raw color of that cloth). One run (4 hours) in Black Dye darkens the colors of Clothing by 50% of its current color. This means clothing will darken quickly, but never get to complete black. Each run in Red/Yellow/Blue Dye will multiply the current color with the dye's color, so it also goes toward the color quickly but never fully.

Note: Liquid Dyes are not to be confused with Pigments, which are powders made by grinding certain materials in a quern, and are used to color Clay Vessels, Glass Blocks, Fireworks, and Carpets.

Armor

Main article: Armor

All articles of clothing provide some Armor with various degrees of coverage and protection based on clothing type and material.

As a basic guide, here is a list of how much protection clothing will provide from weakest to strongest:

  • Grass/Straw clothing provides next to no protection,
  • Linen and Cotton clothing provide only token protection,
  • Woolen clothing provides a tiny amount more than Linen and Cotton,
  • Silk provides poor but noteworthy protection,
  • Leather provides appreciable Damage Protection (especially Crush protection which fiber clothing provides little of),
  • Fur from deer or mouflon is all round slightly superior to leather,
  • Wolf fur provides good all-round protection and is superior to generic fur,
  • Bear fur provides respectable damage protection and has the most protection for non-metal clothing.

For more detailed info, see the main article on Armor.

Materials

Grass clothing gives heat resistance with the exception of the grass cloak, which gives cold resistance. Craft grass clothing by right-clicking the ground while holding holding 5 or more straw in your hand. Grass clothing does not require sewing. These items have lower durability than other clothing, but are easy to make.

Fur clothing gives cold resistance. Craft fur clothing pieces by right-clicking the ground while holding 1 or more fur in your hand while you have a knife in your inventory. Fur clothing pieces must be sewn together to create finished clothes.

Leather Clothing gives a small amount of armor and cold resistance and is worn in the middle body slots. Craft leather clothing pieces by right-clicking the ground while holding 1 or more leather in your hand while you have a knife in your inventory. Leather clothing pieces must be sewn together to create finished leather clothes.

Wool clothing gives cold resistance bonuses and heat resistance penalties. There is an additional heat resistance penalty for wearing multiple wool items. Craft wool clothing pieces by right-clicking the ground while holding 1 or more wool cloth in your hand while you have a knife in your inventory. Wool cloth is woven from wool yarn on the loom. Wool clothing pieces must be sewn together to create finished clothes.

Linen clothing gives mixed cold and heat resistance bonuses and penalties. Craft Linen clothing pieces by right-clicking the ground while holding 1 or more Linen cloth in your hand while you have a knife in your inventory. Linen cloth is woven from Linen string on the loom. Linen clothing pieces must be sewn together to create finished clothes.

Silk clothing gives mixed cold and heat resistance bonuses. Craft Silk clothing pieces by right-clicking the ground while holding 1 or more Silk cloth in your hand while you have a knife in your inventory. Silk cloth is woven from Silk string on the loom. Silk clothing pieces must be sewn together to create finished clothes.

Obtaining

Hats

Fur and Straw hats and the Leather Cap are worn in the outer head slot (like helmets). Cotton, Linen, Silk, and Wool hats are worn in the inner head slot. The Straw Hat is knapped from Straw. It provides Shade and has more durability than other grass clothing. It also has a variant style if crafted in Asia. Other hats are crafted by cutting and sewing together two Hat Pieces made of Bear Fur, Cotton, Fur, Leather, Linen, Silk, Wolf Fur, or Wool. The Animal Head Hats are not knapped or sewn, but are crafted with a Knife and a Large Bear Fur or Wolf Fur.

Walking without a hat under hot sunny weather will cause a hot temperature penalty to the player.

Straw Hat Hat Pieces
title= title= title= title= title= title= Straw Hat
title= title= title= title= title=
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
title= title= title= title= title=
title= title= Flat Material title= title= title= Hat Piece Bear2
title= Flat Material Flat Material Flat Material title=
title= title= title= title= title=
title= title= Flat Material title= title=
title= Flat Material Flat Material Flat Material title=
Hats Animal Head Hat
Hat Piece Bear Hat Piece Bear Grid Iron Needle Thread.png Hat Bear
Stone Knife Hat Bear Head
Grid layout Arrow (small).png
Bear Fur

Shirts

Shirts are worn in the inner chest slot, except the Leather Tunic, which is worn in the outer chest slot (like a breastplate or coat). The Grass Shirt is knapped from Straw, and the other shirts are crafted by cutting and sewing together two Shirt Body pieces and two Shirt Sleeves made from Cloth.


Grass Shirt Shirt Sleeves
Flat Straw title= title= title= Flat Straw title= Grass Shirt
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Cotton
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Shirt Body Shirt
Flat Material title= title= title= Flat Material title= Shirt Body Cotton
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Shirt Sleeves Cotton Shirt Sleeves Cotton Shirt Body Cotton Shirt Body Cotton Grid Iron Needle Thread.png Cotton Shirt

T-Shirts are worn in the inner chest slot. T-Shirts require less Cloth to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces and two Short Shirt Sleeves. Two Short Shirt Sleeves can be obtained by crafting one Shirt Sleeve with a knife.

Short Shirt Sleeves T-Shirt
Stone Knife Shirt Sleeves Linen Linen Short Shirt Sleeves
Grid layout Arrow (small).png
Grid layout Shapeless.png
Linen Short Shirt Sleeves Linen Short Shirt Sleeves Shirt Body Linen Shirt Body Linen Grid Iron Needle Thread.png Linen T-Shirt

Sleeveless Shirts are worn in the inner chest slot. Sleeveless Shirts require less materials to make compared to full shirts and are better suited to warmer climates. They are crafted by sewing together two Shirt Body Pieces.

Sleeveless Shirt
Shirt Body Linen Shirt Body Linen Grid Iron Needle Thread.png Linen Sleeveless Shirt

Coats

Coats are worn in the outer chest slot and are crafted by cutting ans Clothing Production#Sewing together one Coat Front, one Coat Back, and two Shirt Sleeves. They can be made of Cotton, Bear Fur, Fur, Linen, Silk, Wolf Fur, or Wool.

Shirt Sleeves Coat Back
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Wolf2
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material title= Coat Back Wolf
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Coat Front Coat
Flat Material title= title= title= Flat Material title= Coat Front Wolf
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Shirt Sleeves Wolf Shirt Sleeves Wolf Coat Back Wolf Coat Front Wolf Grid Iron Needle Thread.png Coat Wolf

Robes

Robes are worn in the outer chest slot. They are crafted by Sewing together two Coat Backs and two Shirt Sleeves. They can be made of Cotton, Linen, Silk, or Wool. Robes reduce the player's sprinting speed by 15% of normal sprinting speed.

Shirt Sleeves Coat Back
Flat Material Flat Material title= Flat Material Flat Material title= Shirt Sleeves Wool
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material title= Coat Back Wool
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
Robe
Shirt Sleeves Wool Shirt Sleeves Wool Coat Back Wool Coat Back Wool Grid Iron Needle Thread.png Wool Robe

Cloaks

Cloaks are worn on the back slot and are knapped from straw, cloth or fur.

Cloak
title= Flat Material title= Flat Material title= title= Grass Cloak
title= Flat Material Flat Material Flat Material title=
title= Flat Material Flat Material Flat Material title=
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material

Pants

Pants are worn in the inner legs slot and are made by cutting and Clothing Production#Sewing together two Pants Pieces from cloth or fur.

Pants Piece Pants
Flat Material Flat Material Flat Material Flat Material Flat Material title= Pants Piece Cotton
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Pants Piece Cotton Pants Piece Cotton Grid Iron Needle Thread.png Cotton Pants

Shorts are worn in the inner legs slot and are made by sewing together two Shorts Pieces. A Shorts Piece can be made by crafting a Pants Piece with a knife. This also produces a cloth scrap of the same type as the pants piece.

Shorts Piece Shorts
Stone Knife Pants Piece Linen Linen Shorts Piece
Grid layout Arrow (small).png
Grid layout Shapeless.png
Linen Shorts Piece Linen Shorts Piece Grid Iron Needle Thread.png Linen Shorts

Skirts

Skirts are worn in the middle leg slot. They are crafted by cutting two Skirt Pieces from cloth and then sewing them together. The grass skirt is knapped from straw.

Skirt Piece Skirt
title= Flat Material Flat Material Flat Material title= title= Linen Skirt Piece
title= Flat Material Flat Material Flat Material title=
Flat Material Flat Material Flat Material Flat Material Flat Material
Flat Material Flat Material Flat Material Flat Material Flat Material
title= title= title= title= title=
Linen Skirt Piece Linen Skirt Piece Grid Iron Needle Thread.png Linen Skirt
Grass Skirt
title= Flat Straw Flat Straw Flat Straw title= title= Grass Skirt
title= Flat Straw Flat Straw Flat Straw title=
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
Flat Straw Flat Straw Flat Straw Flat Straw Flat Straw
title= title= title= title= title=

Socks

Socks and Foot Wraps are worn in the inner feet slot. Straw Foot Wraps are made by knapping Straw. Other socks are made by cutting and sewing together two Sock Cloths from Cotton, Linen, Silk, or Wool. Linen socks will multiply the player's total movement speed by 102% (including bonuses from footwear, the Wooden Staff and Roads) when worn with Fur or Leather Boots.

Straw Socks Sock Cloth
title= title= Flat Straw Flat Straw Flat Straw title= Straw Socks
title= title= title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= title= title=
Flat Straw Flat Straw Flat Straw title= title=
title= title= title= title= title= title= Sock Cloth Cotton
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Socks
Sock Cloth Cotton Sock Cloth Cotton Grid Iron Needle Thread.png Cotton Socks

Footwear

Footwear is worn in the outer feet slot and adds a bonus to base movement speed.

Grass Sandals are knapped from Straw and give +5% to base movement when the player is on sand, otherwise they give +2%. Leather Sandals are crafted by cutting and sewing together one Leather Boot Soles and two Leather Straps. They give +10% to movement on sand, otherwise they give +5%.

Walking barefoot on hot surfaces (metal, sand, stone) exposed to the sun above 30°C or above will give the player a hot temperature penalty

Boots are made by cutting and sewing together one Boot Soles and two Boot Tops from Leather or Fur. Boots give +2% to movement on sand, otherwise Fur Boots give +5% and Leather Boots give +10%. When Boots are worn with Linen Socks, total movement (including bonuses from Footwear, the Wooden Staff, and Roads) is multiplied by 102%. Fur Boots will ignore the speed penalty caused by snow.

Note: Armor boots (made from metal) are not Clothing, and do not have speed or temperature bonuses.

Grass Sandals Boot Soles
title= title= title= title= title= title= Grass Sandals
title= title= title= title= title=
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
Flat Straw Flat Straw title= Flat Straw Flat Straw
title= title= title= title= title= title= Boot Soles Bear
title= title= title= title= title=
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Boot Tops Boots & Sandals
title= title= Flat Material Flat Material Flat Material title= Boot Tops Bear
title= title= title= Flat Material Flat Material
Flat Material Flat Material title= Flat Material Flat Material
Flat Material Flat Material title= title= title=
Flat Material Flat Material Flat Material title= title=
Boot Soles Bear Boot Tops Bear Boot Tops Bear Grid Iron Needle Thread.png Boots Bear
Boot Soles Leather Strap Leather Strap Leather Grid Iron Needle Thread.png Leather Sandals

Repair

Clothes will lose durability points from normal wear, from fire, and from protecting the player from damage. Clothing can be repaired by Sewing on a Cloth Scrap or Tiny Fur Scrap of the same material. You cannot repair Leather Clothing. Large Clothing items (ex: Robe, Coat) will take more scraps to repair fully than smaller Clothing items (ex: Socks, Hat).

To repair a damaged item, hold a Cloth Scrap or Tiny Fur Scrap and Rmb.png Right Click on a solid block to open the Sewing interface. Place the damaged item into an input slot along with a scrap of matching material.

Repair
Cotton Coat Repair Patch Cotton Grid Iron Needle Thread.png Cotton Coat

History

Beta
80.12Added body temperature
Added 4 new clothing slots on the player.
Added sewing mechanic for creating clothes.
Added wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats.
Added bear and wolf furs, which can be sewn into coats, hats, and boots.
Added dyeing system for clothes and 3 new crops to make dyes for clothing.
80.18Added Regional variant of the straw hat
Added Robes
Coats made longer and more animated when the player moves
81.6Walking through snow is faster with wolf or bear fur boots on
82.0Added Cotton Clothing
Added Cloth Patches
Added Armor Values to Clothing
If wearing two layers of clothing in rain, the inner layer won't get damp
82.2Clothing Wetness has been added back to game
All footwear provides a minimum movement bonus of +2% on any terrain
Straw Hats now provide shade in addition to their normal heat protection
GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing
Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)
82.3Generic Fur dropped by Deer and Mouflon can be used to make Fur Clothing
Added normal fur hats (sewn) vs animal head hats (crafted with knife)
Cold resistance on bear/wolf fur head hats and wolf/bear fur boots buffed.
83.5Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.