Difference between revisions of "Fishing Rod"

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(Redirected page to Crafting Differences#Fishing Rods)
 
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#REDIRECT[[Crafting Differences#Fishing Rods]]
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{{Stub}}
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{{Item
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|title=Fishing_Rod
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|image=Fishing_Rod.png  <!-- The large (~150px) image of the item, including file extension (.png, .gif). Alt images can be added using ; -->
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|invimage=Fishing_Rod    <!-- grid version image. For alt images add new lines (|invimage2= |invimage3= etc.) -->
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|stackable=    <!-- yes or no, amt. ex:Yes, 64 -->
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|size=
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|weight=
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|itemid=
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}}
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== Obtaining ==    <!-- Detailed description of where to find the item or how to craft it. -->
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{{Recipe/Fishing_Rod}}  <!-- Default recipe. If this is a broken link, follow it and create the recipe there. More info at Template:Recipe -->
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== Use ==    <!-- Detailed description of how the item is used and crafting recipes it is used in. -->
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== Related Pages ==  <!-- This section is a list of pages that link here or use the item's grid image. Do not leave this list on the page, it is only here to help you find related recipes when creating the page. -->
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{{Special:WhatLinksHere/Fishing_Rod}} 
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== Trivia ==    <!-- add any other info that doesn't fit above. Perhaps how the game item relates or differs from its real world version, or of the item used be different in past versions of the game. -->
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== Gallery ==    <!-- add in-game or other images here-->
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<gallery mode=packed>
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File:Filename.png|Caption
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File:Filename2.png|Caption
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</gallery>
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== History == <!-- Information about the history of the item. -->
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<!--
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{{History|b}}
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{{History||VERSION|INFORMATION}}
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{{History|foot}}
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{{Blocks}} <!-- adds navigation menu to bottom of page -->
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[[Category:Items]]
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when you send out the lure, nearby fish see it and swim towards it they'll show interest eventually, one might try to touch the lure if it touches it, they stick similarly to how vanilla fishing rods work to yank mobs around in vanilla, the entity's movement is just taken over by the rod. in TFC+, the fish is told which way the lure is pulling and it decides how much it wants to pull away
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When a player holds right click on the rod, it tells the lure entity that you're pulling the lure tells the fish that there's force being applied towards you and the fish tries to resist that the fish will try to pull in bursts as it struggles When the fish is pulling and you are pulling at the same time, that creates tension on the line the tension is shown to the player via the xp bar which transforms into a tension meter if the tension reaches max, the line snaps and the fish gets away the fish keeps track of how tired it is the higher the tension on the line, the more the fish gets tired
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When the fish runs out of energy, it's basically unable to resist being reeled in so the fishing mechanic is basically keep enough tension on the line without letting the tension go too high until the fish tires itself out enough to be reeled in smaller fish often can't completely overcome the tension and will be reeled in even when they're fully resisting larger fish will be able to do the opposite

Revision as of 19:11, 14 February 2020


This page is a stub or is incomplete.
Please help us by expanding it.
Fishing_Rod
Fishing Rod.png
Fishing_Rod
Stackable

N/A

Size

N/A

Weight

N/A

ItemID

terrafirmacraftplus:item.?

Obtaining

Pole Linen String Fishing Rod
Grid layout Arrow (small).png
Linen String Bone Needle

Use

Related Pages

Trivia

Gallery

History


when you send out the lure, nearby fish see it and swim towards it they'll show interest eventually, one might try to touch the lure if it touches it, they stick similarly to how vanilla fishing rods work to yank mobs around in vanilla, the entity's movement is just taken over by the rod. in TFC+, the fish is told which way the lure is pulling and it decides how much it wants to pull away

When a player holds right click on the rod, it tells the lure entity that you're pulling the lure tells the fish that there's force being applied towards you and the fish tries to resist that the fish will try to pull in bursts as it struggles When the fish is pulling and you are pulling at the same time, that creates tension on the line the tension is shown to the player via the xp bar which transforms into a tension meter if the tension reaches max, the line snaps and the fish gets away the fish keeps track of how tired it is the higher the tension on the line, the more the fish gets tired

When the fish runs out of energy, it's basically unable to resist being reeled in so the fishing mechanic is basically keep enough tension on the line without letting the tension go too high until the fish tires itself out enough to be reeled in smaller fish often can't completely overcome the tension and will be reeled in even when they're fully resisting larger fish will be able to do the opposite