Difference between revisions of "List of Changes from TFC"

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0.80.11 - 0.80.0 no info in changelogs
 
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* Bears only attack if attacked or if they are hungry and you have Food in your inventory and not in a [[Container]]. Hungry bears will stop to eat dropped [[Food]].
 
* Bears only attack if attacked or if they are hungry and you have Food in your inventory and not in a [[Container]]. Hungry bears will stop to eat dropped [[Food]].
 
* Wolves can also eat dropped [[Food]]. This does not increase familiarity, but does fill up their hunger.
 
* Wolves can also eat dropped [[Food]]. This does not increase familiarity, but does fill up their hunger.
 +
* Bear and Wolf AI has been updated to attack an armed player from the side instead of running directly at them.
  
 
== Ores, Minerals, and Powders ==
 
== Ores, Minerals, and Powders ==
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* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
 
* Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
 
* New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
 
* New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
* New Tool: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
+
* New Weapon: [[Wooden Staff]], crafted from [[Resin]] and a [[Pole]]. Increases movement [[Speed]]. Aids movement when suffering Fracture [[Wounds]].
 
* New Tool: [[Bow Firestarter]]. More durability and twice the effectiveness of a Firestarter.
 
* New Tool: [[Bow Firestarter]]. More durability and twice the effectiveness of a Firestarter.
 
* New Tool: [[Bone Needle]] and [[Iron Needle]]. Used for [[Sewing]] and as a hook for the [[Fishing Rod]].
 
* New Tool: [[Bone Needle]] and [[Iron Needle]]. Used for [[Sewing]] and as a hook for the [[Fishing Rod]].
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* New Tools: [[Bags]] made of [[Rawhide]] or [[Leather]]. Portable storage with 6 inventory slots. Craftable in the stone age.
 
* New Tools: [[Bags]] made of [[Rawhide]] or [[Leather]]. Portable storage with 6 inventory slots. Craftable in the stone age.
 
* New Tool: [[Trowel]]. Used to apply plaster to blocks or to apply Mortar to [[Roads]].
 
* New Tool: [[Trowel]]. Used to apply plaster to blocks or to apply Mortar to [[Roads]].
 +
* New Weapon: [[Composite Bow]].
 +
* New version of the [[Loom]] for the stone age. Cloth is no longer locked behind Metal.
  
 
== Mechanics ==
 
== Mechanics ==
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* New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
 
* New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
 
* New Mechanic: Celestial Angle. Sunrise and sunset times are based on season and the player's latitude. 24-hour days or nights are possible in polar regions. Monsters will spawn accordingly.
 
* New Mechanic: Celestial Angle. Sunrise and sunset times are based on season and the player's latitude. 24-hour days or nights are possible in polar regions. Monsters will spawn accordingly.
 +
* New Mechanic: Boiling. [[Large Ceramic Vessels]] can be shift-right clicked on top of a [[Firepit]] to place it on top. This allows boiling of water and distillation of Alcohol.
 +
* New Mechanic: Wounds. The player can gain new status effects when taking damage: Fractures, Broken bones, Bleeding, Cuts.
 +
* New Mechanic: Distillation.
 +
  
 
== Items, Blocks, & Structures ==
 
== Items, Blocks, & Structures ==
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* New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no [[Straw]].
 
* New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no [[Straw]].
 
* New Structure: Teepee. Constructed from [[Wooden Spear]]s and [[Fur]]s or [[Raw Hide]]s. Allows the player to sleep without setting spawn point. Protects from [[Rain]] and buff [[Body Temperature]].
 
* New Structure: Teepee. Constructed from [[Wooden Spear]]s and [[Fur]]s or [[Raw Hide]]s. Allows the player to sleep without setting spawn point. Protects from [[Rain]] and buff [[Body Temperature]].
* New Block: [[Wattle]]. Crafted from 4 sticks. A simple stone-age fence.
+
* New Block: [[Wattle]]. Crafted from 4 sticks. A simple stone-age fence. Can also be made into a stone-age [[Door]] by crafting with [[Pole]]s.
 
* New Block: [[Wattle and Daub]]. Crafted by applying [[Mud]] to [[Wattle]] fences.
 
* New Block: [[Wattle and Daub]]. Crafted by applying [[Mud]] to [[Wattle]] fences.
 
* New Block: Plastered Block. Made by applying [[Plaster of Paris]] with a [[Trowel]] to wooden Planks, or various Stone and brick blocks. Plastered blocks are fireproof.
 
* New Block: Plastered Block. Made by applying [[Plaster of Paris]] with a [[Trowel]] to wooden Planks, or various Stone and brick blocks. Plastered blocks are fireproof.
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* New Item: Cloth Patch. Sewn onto [[Clothing]] to repair damage.
 
* New Item: Cloth Patch. Sewn onto [[Clothing]] to repair damage.
 
* New Block: Stacked Logs. Building block crafted from four small [[Logs]]. Can be used for scraping Soaked Hides.
 
* New Block: Stacked Logs. Building block crafted from four small [[Logs]]. Can be used for scraping Soaked Hides.
 
+
* New Item: Horn Strips. Crafted from [[Blowing Horn]] used to craft [[Composite Bow]].
 +
* New Item: [[Slimeballs]]. Crafted by boiling small [[Raw Hide]]s in a Large Vessel of water. Used to craft [[Composite Bow]] and [[Sticky Piston]]s.
 +
* New Block: [[Clay Brick]]s
 +
* New Block: [[Large Bricks]] block. Crafted with Smooth Stone and Mortar.
 +
* New Item: [[Resin]]. Collected from [[Tree]] trunks with a [[Knife]]. Used to craft [[Torch]], [[Wooden Staff]], and can be boiled into [[Pitch]].
 +
* New Items: Splint, Cast, Primitive Bandage, and Sterile Bandage used to treat Wounds and recover HP.
 
== Crops & Fruit Trees ==
 
== Crops & Fruit Trees ==
 
* New Crop: [[Flax]]. Can be processed into linen [[Cloth]].
 
* New Crop: [[Flax]]. Can be processed into linen [[Cloth]].
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* 4 new [[Armor]] slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
 
* 4 new [[Armor]] slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
 
* Snow slows the player's walking [[Speed]] unless they are wearing [[Fur Boots]].
 
* Snow slows the player's walking [[Speed]] unless they are wearing [[Fur Boots]].
 +
* Sprinting or drawing a [[Bow]] now depletes [[Hunger]] and [[Thirst]].
  
 
== Food, Drinks, & Cooking ==
 
== Food, Drinks, & Cooking ==
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* Unbrined food can now be smoked on the [[Smoke Rack]].
 
* Unbrined food can now be smoked on the [[Smoke Rack]].
 
* New Alcohol: Tequila
 
* New Alcohol: Tequila
* Vinegar is now crafted by leaving a [[Barrel]] of [[Alcohol]] unsealed and exposed to the sky for 1 in-game day.
+
* Vinegar is now crafted by leaving a [[Barrel]] of Fermented [[Alcohol]] unsealed.
 +
* Salt Water can be boiled to produce Salt or distilled with a [[Still]] to make Fresh Water.
 +
* New Alcohol: grain wines.
 +
* Grains are now malted and cooked to make [[Beer]]s.
  
 
== Other ==
 
== Other ==

Revision as of 07:35, 28 July 2020


This page is a work in progress.
Refrain from making major edits to it until this page is finished.

This is a brief and topically ordered list of info from the TFC+ Changelogs. For a more elaborate description of TFC+ features, see Differences From TFC. Players new to Terrafrirmacraft in general should consider reading Stone-Age Guide instead.

Environment

  • Regions are large areas based on real-world continents that determine tree, animal, and plant spawning. They are larger than and include many Biomes.
  • Mountain Ranges may generate on the edges of Regions.
  • Rivers are larger and may generate clay on their riverbeds.
  • Trees have been completely reworked. There are now large and small trees. Large trees are much larger and will spawn rarely. Small trees are given thin trunks and have branches.
  • Leaf Litter
  • Several new Crops, including grapes, black-eyed peas, melons, bananas, papayas, dates, woad, weld, madder, cotton, agave, and flax.
  • Beehives may spawn on tree branches or within large tree trunks.
  • The sun now rises and sets based on the player's latitude. At extreme latitudes, the sun will not rise in winter and will not set in summer. Mob spawning is based on the apparent position of the sun.
  • Climate has been tweaked to become more smooth. Rainfall, for example, will not drop off at extreme amounts, and will transition gradually instead.
  • Most beaches now consist of Quartzite sand
  • Ravine generation should be less likely to create pits of death.
  • Changes to Cave and surface Dirt generation should result in fewer surface collapses.
  • Dry Grass is less likely to spawn outside of deserts or Horse Latitudes.
  • Clay generates more often and can now spawn in Riverbeds and Lakebeds regardless of Rainfall. Clay is also a rare drop when mining Dirt.
  • Snow on the ground now covers sticks, rocks, and ore nuggets, but renders a small pile of snow to show there is something beneath.
  • Some Sand now has the property "Silica Sand" and can be used in Glassworking.
  • Climate has been overhauled.
  • spawn now avoids the deserts that generate around z = +/-10000
  • Trees now generate based on Region in addition to Climate.
  • New Tree: Palm. Generates on beaches. Palm wood is used in grafting and is a pale gray color.
  • Trees can now generate and with either small or large log trunks. The thin-trunk variants of trees are more common.
  • New Trees: Limba, Baobab, Fever Tree, Ginkgo, Bamboo, Teak, Fruitwood, Ebony, Mahogany.
  • Added Ferns, Moss, and Undergrowth (low, deciduous, and palm versions)
  • Leaf Litter now generates below trees and regenerates if the Leaf blocks despawn in Autumn. Chance to drop sticks, mushrooms, or feathers when broken. Pigs will root through it to find food.
  • New models for banana trees
  • Boulders have a wider range of shapes and sizes.
  • Hot Spring fissures now only spawn in Mountains and Mountains Edge Biomes.
  • Lakes and ponds are now less likely to spawn in deserts.
  • Deserts now transition to plains more smoothly
  • In temperate climates, Trees now lose their leaves in autumn and regrow them in the spring.
  • Goldenrod flowers have an improved texture
  • Polar regions now have Dirt and Gravel replaced with Snow and Packed Ice blocks.
  • Arctic and Antarctic regions (beyond z= +/-27k) will now tend to stay below freezing all year.
  • Rivers are deeper and wider depending on Rainfall.
  • Trees in areas with moderate Rainfall, resulting in more plains and open areas.
  • Mountain ranges spawn where Regions meet.
  • Rivers spawn where Biomes meet.

Animals

  • Bears, Wolves, and Deer now drop Furs upon death.
  • New Animal: Wild Boar. Replaces the wild Pigs that spawn in the world. They can be domesticated into Pigs, which have new behaviors and models.
  • New Animal: Mouflon. Replaces wild sheep. Only grows wool when it is cold. Can be domesticated into sheep, which have new models and behaviors.
  • All animals now have higher health.
  • Wild Horses have a new models and textures, Regional variants (Horse, Wild Ass, Donkey, Mule, and Zebra), and behaviors.
  • Passive mobs (Horses, Aurochs, Boars, and Mouflon) will fight back when attacked. They will become passive after hitting the player once, except Boars, which will continue attacking until the player dies.
  • Bears only attack if attacked or if they are hungry and you have Food in your inventory and not in a Container. Hungry bears will stop to eat dropped Food.
  • Wolves can also eat dropped Food. This does not increase familiarity, but does fill up their hunger.
  • Bear and Wolf AI has been updated to attack an armed player from the side instead of running directly at them.

Ores, Minerals, and Powders

  • Two new ores, Chalcopyrite and Chalcocite, which are copper ores.
  • Gypsum can now be made into Plaster of Paris. Plaster of Paris can be applied onto certain blocks with a Trowel. This will make them waterproof and fireproof, and give them a white texture. Plaster of Paris can also be used to make Casts.
  • Flux is now made by heating fluxstone or seashells, or grinding Borax in a Quern.
  • Added Ammonium Chloride in the form of Salammoniac around lava pools. Ammonium Chloride can be crafted into Flux or, when a cotton boll is soaked with its liquid form, can be used to apply a green patina to roofs.
  • New powder: Lime. Replaces Flux for most uses. Can be directly crafted into Flux for metalworking. Crafted by heating Flux Stones or Seashells.
  • New powder: Soda Ash. Crafted by heating Sea Weed. Used in Glassworking
  • New Powder: Soda Ash. Obtained by burning Seaweed. Used in Glassworking
  • New Powder: Salammoniac. Spawns near Lava fissures. Add to water to make Ammonium Chloride, which can be applied to Copper Roof blocks with a Cotton Boll to give them a green patina.
  • New Ores: Chalcocite and Chalcopyrite. Both are Copper ores. A Copper Ore can now be found in all rock types.
  • New Powder: Plaster Powder. Crafted by heating Gypsum. Add to water to create Plaster of Paris.

Tools & Weapons

  • New tool: Ceramic Blowpipe. Used to blow Glass Bottles. Also functions as a less effective Bellows.
  • New tool: Ceramic Sheet Mold. Used to cast Glass Panes from Molten Glass or Metal Sheets from castable metals.
  • Weapons and tools that deal damage now have an Attack Speed. A red dot will display on the crosshair when the weapon or tool is in cooldown.
  • Crucible loses heat based on the material that it melts instead of a set % for each item that it melts.
  • Fishing Rod recipe and usage has been substantially overhauled. Crafting now requires a Bone Needle.
  • Glass Bottles can now be filled with Fresh Water.
  • New Weapon: Composite Bow. Higher damage and speed than normal bow. Requires Horn Strips and Slime Balls to craft.
  • Arrow recipe now requires Fletchings and Stone Flakes instead of Feathers and Rocks. It is also now craftable in the stone age.
  • New Tool: Ceramic Bucket - A stone-age bucket
  • Fishing Rod now craftable in the stone age. Custom rendering for fishing rods
  • New Weapon: Wooden Spear. A weaker version of the Javelin. No knapping required. Crafted from a pole and a knife. Used to craft Teepees.
  • New Weapon: Wooden Staff, crafted from Resin and a Pole. Increases movement Speed. Aids movement when suffering Fracture Wounds.
  • New Tool: Bow Firestarter. More durability and twice the effectiveness of a Firestarter.
  • New Tool: Bone Needle and Iron Needle. Used for Sewing and as a hook for the Fishing Rod.
  • Alloys are allowed to be components of themselves, so a bronze item can be added to a Crucible containing molten bronze without resulting in "unknown alloy".​​​​​​
  • Knife now has a tool mode to switch between piercing and slashing damage. It will render differently in the hand in different modes.
  • Javelins and Wooden Spears render larger and rest on the ground when the player is standing still.
  • New Tools: Bags made of Rawhide or Leather. Portable storage with 6 inventory slots. Craftable in the stone age.
  • New Tool: Trowel. Used to apply plaster to blocks or to apply Mortar to Roads.
  • New Weapon: Composite Bow.
  • New version of the Loom for the stone age. Cloth is no longer locked behind Metal.

Mechanics

  • New mechanic: Sewing. Used to craft various Clothing, Bags, and Saddles from Cloth, Fur, Rawhide, or Leather.
  • New mechanic: Clothing Dyeing. Items soak in Barrels of liquid Dye and absorb it over time.
  • New mechanic: Body Temperature. Gives various penalties when the player is too hot or cold. Clothing, wetness, sun exposure, drinking water, and proximity to Firepits, Forges, or Lava are all taken into account.
  • New Mechanic: Regional Crafting variants. The Straw Hat recipe returns a special variant when crafted in the Asia region. Other regional variant recipes are planned.
  • New Mechanic: Reach. All items and weapons now have a reach modifier.
  • New Mechanic: Glassworking. Silica Sand, Lime, and Soda Ash or Wood Ash can be smelted into Molten Glass, which is used to craft Glass Panes, Glass Blocks, and Glass Bottles. Glass items can be recycled into molten glass.
  • New Mechanic: Celestial Angle. Sunrise and sunset times are based on season and the player's latitude. 24-hour days or nights are possible in polar regions. Monsters will spawn accordingly.
  • New Mechanic: Boiling. Large Ceramic Vessels can be shift-right clicked on top of a Firepit to place it on top. This allows boiling of water and distillation of Alcohol.
  • New Mechanic: Wounds. The player can gain new status effects when taking damage: Fractures, Broken bones, Bleeding, Cuts.
  • New Mechanic: Distillation.


Items, Blocks, & Structures

  • New item: Sinew. Drops from animals. Can be an early source of String for some applications.
  • New item: Seashell. Comes in Conch and Scallop variants. Can be found on Beaches or collected from Scallops. Can be heated to make Lime.
  • New items: Clothing. Hats, shirts, pants, socks, boots and sandals, robes, coats, and a Grass cloak. Clothing affects the player's Body Temperature and provides light Armor.
  • New items: Grass Basket and Burlap Sack. The Grass Basket is a stone-age Chest. The Burlap Sack slows Decay of non-grain Foods in place of the Ceramic Vessel.
  • New Items: Bone Flute, Drums, Lyre, Bugle, Blowing Horn, and Conch. These instruments can all be used to create music.
  • New Item: Horn. Drops from Bulls and used to craft the Blowing Horn, Horn Strips for use in the Composite Bow recipe, and Horn Tip for use in Waterskin recipe.
  • New Items: Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof
  • New Items: Mud and Mud Bricks. Mud is crafted from water, dirt, and straw, formed into bricks, and dried in the sun.
  • New Item: Pole. Drops from Tree branches or crafted from a log and knife. Used for crafting Javelin, Wooden Spear, Fishing Rod, Unstrung Bow, Wooden Staff, Wicker, or Sticks.
  • New Blocks: Ceramic Tile Roof, Slate Roof, Copper Roof, and Thatch Roof. Provide Body Temperature bonuses to players below them. Various angles, and Copper Roof can be given a green patina.
  • New Block: Mudbrick. Stone-age building block made from dried Mud Bricks.
  • New Block: Chimney. A stone brick block that allows sky access for Firepits and Forges. Required to build the Kiln.
  • New Structure: Kiln. A multi-block structure for firing up to 32 clay pottery items at once. Uses no Straw.
  • New Structure: Teepee. Constructed from Wooden Spears and Furs or Raw Hides. Allows the player to sleep without setting spawn point. Protects from Rain and buff Body Temperature.
  • New Block: Wattle. Crafted from 4 sticks. A simple stone-age fence. Can also be made into a stone-age Door by crafting with Poles.
  • New Block: Wattle and Daub. Crafted by applying Mud to Wattle fences.
  • New Block: Plastered Block. Made by applying Plaster of Paris with a Trowel to wooden Planks, or various Stone and brick blocks. Plastered blocks are fireproof.
  • Smooth Marble Walls will now render like a pillar when placed above or below smooth marble blocks.
  • New Items: Cotton Yarn, Cotton Cloth, Sisal Fiber
  • New Item: Cloth Patch. Sewn onto Clothing to repair damage.
  • New Block: Stacked Logs. Building block crafted from four small Logs. Can be used for scraping Soaked Hides.
  • New Item: Horn Strips. Crafted from Blowing Horn used to craft Composite Bow.
  • New Item: Slimeballs. Crafted by boiling small Raw Hides in a Large Vessel of water. Used to craft Composite Bow and Sticky Pistons.
  • New Block: Clay Bricks
  • New Block: Large Bricks block. Crafted with Smooth Stone and Mortar.
  • New Item: Resin. Collected from Tree trunks with a Knife. Used to craft Torch, Wooden Staff, and can be boiled into Pitch.
  • New Items: Splint, Cast, Primitive Bandage, and Sterile Bandage used to treat Wounds and recover HP.

Crops & Fruit Trees

  • New Crop: Flax. Can be processed into linen Cloth.
  • New crops: Madder, Woad, and Weld. Used along with Ink Markings and Ash to make liquid Dyes.
  • New Crops: Black-eyed Peas, Grapes.
  • New Fruit Trees: Date Palm, Papaya
  • New Crops: Pumpkin and Watermelon. Watermelon slices restore Thirst as well as Hunger. Pumpkin Shells can be crafted with a Candle to make a Jack-o-Lantern.
  • Fruit Tree Saplings and Berry Bushes are now crafted from decayed fruit and dirt in an unsealed Large Ceramic Vessel.
  • Crops, trees, and fruit trees now spawn based on Region in addition to Climate.
  • Wild Crops should spawn more frequently and do not despawn after reaching maturity, but can still die from low temperatures.
  • New Crops: Cotton and Agave. Cotton gives Fiber, Agave gives Fiber and Food.

Player

  • 4 new Armor slots on the player GUI. Head, chest, legs, and feet now have inner and outer layer.
  • Snow slows the player's walking Speed unless they are wearing Fur Boots.
  • Sprinting or drawing a Bow now depletes Hunger and Thirst.

Food, Drinks, & Cooking

  • The player's ideal taste profile for Food now varies for each food group instead of being the same for all foods. Food now also has stronger flavors.
  • Raw meat is now edible, but comes with a chance of food poisoning. Chance of poisoning increases with Decay.
  • Red mushrooms are now poisonous when eaten raw.
  • Raw Foods restore less Hunger and cooked Foods restore more.
  • Cooking will decrease the weight of a Food based on its water content. Higher degrees of doneness lead to more loss of water weight.
  • Some Foods restore Thirst when eaten. Ex: Melon, Orange, Peach, and fermented Alcohols.
  • Meat yield from unskilled butchery increased to 50%.
  • New Alcohol: Berry Wine.
  • Drinking water will give the player temporary heat protection
  • Unbrined food can now be smoked on the Smoke Rack.
  • New Alcohol: Tequila
  • Vinegar is now crafted by leaving a Barrel of Fermented Alcohol unsealed.
  • Salt Water can be boiled to produce Salt or distilled with a Still to make Fresh Water.
  • New Alcohol: grain wines.
  • Grains are now malted and cooked to make Beers.

Other

  • Straw can be knapped to weave simple grass Clothing and Containers.
  • non-armor Footwear gives Speed bonuses
  • Holding a compass will show the name of the current Region in the HUD
  • Large Ceramic Vessels no longer render upside down on the player when in the back slot.
  • The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block
  • Armor Stands properly show Armor and Clothing.
  • Ropes can be made with Sisal Fiber or Flax Fiber in addition to Jute Fibers.